|  | 5f97d3a881 | docs(math): added more documentation for bezier, matrix, noise, point, polynomial, quaternion and vector | 2025-08-14 09:27:07 +02:00 |  | 
				
					
						|  | ae9918c9b9 | refactor(math): moved the common permutation function outside the impls | 2025-08-03 02:06:50 +02:00 |  | 
				
					
						|  | fd8cf1f278 | chore: renamed the structs Vec2,Vec3,Vec4,Mat2,Mat3,Mat4,Point2,Point3tov2,v3,v4,m2,m3,m4,p2,p3 | 2025-04-17 00:54:09 +02:00 |  | 
				
					
						|  | 68f20d2094 | fix: changed the WhiteNoisestruct, so that one can create a noise texture on the fly and a noise generator for more than one time usages | 2025-04-01 01:13:58 +02:00 |  | 
				
					
						|  | f891de2909 | feat: added to_vecto theColortrait to allow the colors to be lerped and produce gradients | 2025-03-30 00:06:33 +01:00 |  | 
				
					
						|  | 2654a9fdc9 | fix: some things are outdated for some reason... | 2025-01-01 06:21:32 +01:00 |  | 
				
					
						|  | 2736d97d03 | feat: Added shader loading and swapping as well as beginnings of out of the box noise generation and support for multiple render passes | 2024-12-17 01:36:34 +01:00 |  |