chore: renamed the structs Vec2, Vec3, Vec4, Mat2, Mat3, Mat4, Point2, Point3 to v2, v3, v4, m2, m3, m4, p2, p3

This commit is contained in:
lisk77 2025-04-17 00:54:09 +02:00
parent 982323f671
commit fd8cf1f278
22 changed files with 430 additions and 430 deletions

View file

@ -15,7 +15,7 @@ use winit::{
window::{Icon, Window},
};
use comet_colors::LinearRgba;
use comet_ecs::math::Point3;
use comet_ecs::math::p3;
use comet_log::*;
use winit::dpi::{LogicalSize, PhysicalSize};
use winit::event_loop::ControlFlow;

View file

@ -1,4 +1,4 @@
use comet_math::Vec4;
use comet_math::v4;
use crate::{sRgba, Color, Hsva, Hwba, Laba, Lcha, LinearRgba, Oklaba, Oklcha, Xyza};
#[derive(Debug, Clone, PartialEq, Copy)]
@ -106,11 +106,11 @@ impl Color for Hsla {
self.to_linear().to_wgpu()
}
fn to_vec(&self) -> Vec4 {
Vec4::new(self.hue, self.saturation, self.lightness, self.alpha)
fn to_vec(&self) -> v4 {
v4::new(self.hue, self.saturation, self.lightness, self.alpha)
}
fn from_vec(color: Vec4) -> Self {
fn from_vec(color: v4) -> Self {
Self::new(color.x(), color.y(), color.z(), color.w())
}
}

View file

@ -1,4 +1,4 @@
use comet_math::Vec4;
use comet_math::v4;
use crate::{sRgba, Color, Hsla, Hwba, Laba, Lcha, LinearRgba, Oklaba, Oklcha, Xyza};
#[derive(Debug, Clone, PartialEq, Copy)]
@ -104,11 +104,11 @@ impl Color for Hsva {
self.to_linear().to_wgpu()
}
fn to_vec(&self) -> Vec4 {
Vec4::new(self.hue, self.saturation, self.value, self.alpha)
fn to_vec(&self) -> v4 {
v4::new(self.hue, self.saturation, self.value, self.alpha)
}
fn from_vec(color: Vec4) -> Self {
fn from_vec(color: v4) -> Self {
Self::new(color.x(), color.y(), color.z(), color.w())
}
}

View file

@ -1,4 +1,4 @@
use comet_math::Vec4;
use comet_math::v4;
use crate::{sRgba, Color, Hsla, Hsva, Laba, Lcha, LinearRgba, Oklaba, Oklcha, Xyza};
#[derive(Debug, Clone, PartialEq, Copy)]
@ -167,11 +167,11 @@ impl Color for Hwba {
self.to_linear().to_wgpu()
}
fn to_vec(&self) -> Vec4 {
Vec4::new(self.hue, self.whiteness, self.blackness, self.alpha)
fn to_vec(&self) -> v4 {
v4::new(self.hue, self.whiteness, self.blackness, self.alpha)
}
fn from_vec(color: Vec4) -> Self {
fn from_vec(color: v4) -> Self {
Self::new(color.x(), color.y(), color.z(), color.w())
}
}

View file

@ -1,4 +1,4 @@
use comet_math::Vec4;
use comet_math::v4;
use crate::{sRgba, Color, Hsla, Hsva, Hwba, Lcha, LinearRgba, Oklaba, Oklcha, Xyza};
#[derive(Debug, Clone, PartialEq, Copy)]
@ -148,11 +148,11 @@ impl Color for Laba {
self.to_linear().to_wgpu()
}
fn to_vec(&self) -> Vec4 {
Vec4::new(self.lightness, self.a, self.b, self.alpha)
fn to_vec(&self) -> v4 {
v4::new(self.lightness, self.a, self.b, self.alpha)
}
fn from_vec(color: Vec4) -> Self {
fn from_vec(color: v4) -> Self {
Self::new(color.x(), color.y(), color.z(), color.w())
}
}

View file

@ -1,4 +1,4 @@
use comet_math::Vec4;
use comet_math::v4;
use crate::{sRgba, Color, Hsla, Hsva, Hwba, Laba, LinearRgba, Oklaba, Oklcha, Xyza};
#[derive(Debug, Clone, PartialEq, Copy)]
@ -98,11 +98,11 @@ impl Color for Lcha {
self.to_linear().to_wgpu()
}
fn to_vec(&self) -> Vec4 {
Vec4::new(self.lightness, self.chroma, self.hue, self.alpha)
fn to_vec(&self) -> v4 {
v4::new(self.lightness, self.chroma, self.hue, self.alpha)
}
fn from_vec(color: Vec4) -> Self {
fn from_vec(color: v4) -> Self {
Self::new(color.x(), color.y(), color.z(), color.w())
}
}

View file

@ -1,5 +1,5 @@
pub use comet_math as math;
use comet_math::Vec4;
use comet_math::v4;
pub use linear_rgba::*;
pub use rgba::*;
pub use hwba::*;
@ -24,6 +24,6 @@ mod oklcha;
pub trait Color: Copy {
fn to_wgpu(&self) -> wgpu::Color;
fn to_vec(&self) -> Vec4;
fn from_vec(color: Vec4) -> Self;
fn to_vec(&self) -> v4;
fn from_vec(color: v4) -> Self;
}

View file

@ -1,5 +1,5 @@
use wgpu;
use comet_math::Vec4;
use comet_math::v4;
use crate::{sRgba, Color, Hsla, Hsva, Hwba, Laba, Lcha, Oklaba, Oklcha, Xyza};
#[derive(Debug, Clone, PartialEq, Copy)]
@ -136,11 +136,11 @@ impl Color for LinearRgba {
}
}
fn to_vec(&self) -> Vec4 {
Vec4::new(self.red, self.green, self.blue, self.alpha)
fn to_vec(&self) -> v4 {
v4::new(self.red, self.green, self.blue, self.alpha)
}
fn from_vec(color: Vec4) -> Self {
fn from_vec(color: v4) -> Self {
Self::new(color.x(), color.y(), color.z(), color.w())
}
}

View file

@ -1,4 +1,4 @@
use comet_math::Vec4;
use comet_math::v4;
use crate::{sRgba, Color, Hsla, Hsva, Hwba, Laba, Lcha, LinearRgba, Oklcha, Xyza};
#[derive(Debug, Clone, PartialEq, Copy)]
@ -118,11 +118,11 @@ impl Color for Oklaba {
self.to_linear().to_wgpu()
}
fn to_vec(&self) -> Vec4 {
Vec4::new(self.lightness, self.a, self.b, self.alpha)
fn to_vec(&self) -> v4 {
v4::new(self.lightness, self.a, self.b, self.alpha)
}
fn from_vec(color: Vec4) -> Self {
fn from_vec(color: v4) -> Self {
Self::new(color.x(), color.y(), color.z(), color.w())
}
}

View file

@ -1,4 +1,4 @@
use comet_math::Vec4;
use comet_math::v4;
use crate::{sRgba, Color, Hsla, Hsva, Hwba, Laba, Lcha, LinearRgba, Oklaba, Xyza};
#[derive(Debug, Clone, PartialEq, Copy)]
@ -97,11 +97,11 @@ impl Color for Oklcha {
self.to_linear().to_wgpu()
}
fn to_vec(&self) -> Vec4 {
Vec4::new(self.lightness, self.chroma, self.hue, self.alpha)
fn to_vec(&self) -> v4 {
v4::new(self.lightness, self.chroma, self.hue, self.alpha)
}
fn from_vec(color: Vec4) -> Self {
fn from_vec(color: v4) -> Self {
Self::new(color.x(), color.y(), color.z(), color.w())
}
}

View file

@ -1,4 +1,4 @@
use crate::{math::Vec4, Color, Hsla, Hsva, Hwba, Laba, Lcha, LinearRgba, Oklaba, Oklcha, Xyza};
use crate::{math::v4, Color, Hsla, Hsva, Hwba, Laba, Lcha, LinearRgba, Oklaba, Oklcha, Xyza};
/// sRGB representation of color
/// There are two variants: `sRgba<u8>` and `sRgba<f32>`
@ -139,8 +139,8 @@ impl sRgba<u8> {
self.to_linear().to_oklaba()
}
pub fn to_vec(&self) -> Vec4 {
Vec4::new(
pub fn to_vec(&self) -> v4 {
v4::new(
self.red as f32,
self.green as f32,
self.blue as f32,
@ -334,8 +334,8 @@ impl sRgba<f32> {
self.to_hsva().to_hsla()
}
pub fn to_vec(&self) -> Vec4 {
Vec4::new(
pub fn to_vec(&self) -> v4 {
v4::new(
self.red,
self.green,
self.blue,
@ -349,11 +349,11 @@ impl Color for sRgba<f32> {
self.to_linear().to_wgpu()
}
fn to_vec(&self) -> Vec4 {
Vec4::new(self.red, self.green, self.blue, self.alpha)
fn to_vec(&self) -> v4 {
v4::new(self.red, self.green, self.blue, self.alpha)
}
fn from_vec(color: Vec4) -> Self {
fn from_vec(color: v4) -> Self {
Self::new(color.x(), color.y(), color.z(), color.w())
}
}
@ -363,8 +363,8 @@ impl Color for sRgba<u8> {
self.to_linear().to_wgpu()
}
fn to_vec(&self) -> Vec4 {
Vec4::new(
fn to_vec(&self) -> v4 {
v4::new(
self.red as f32,
self.green as f32,
self.blue as f32,
@ -372,7 +372,7 @@ impl Color for sRgba<u8> {
)
}
fn from_vec(color: Vec4) -> Self {
fn from_vec(color: v4) -> Self {
Self::new(color.x() as u8, color.y() as u8, color.z() as u8, color.w() as u8)
}
}

View file

@ -1,4 +1,4 @@
use comet_math::Vec4;
use comet_math::v4;
use crate::{sRgba, Color, Hsla, Hsva, Hwba, Laba, Lcha, LinearRgba, Oklaba, Oklcha};
#[derive(Debug, Clone, PartialEq, Copy)]
@ -114,11 +114,11 @@ impl Color for Xyza {
self.to_linear().to_wgpu()
}
fn to_vec(&self) -> Vec4 {
Vec4::new(self.x, self.y, self.z, self.alpha)
fn to_vec(&self) -> v4 {
v4::new(self.x, self.y, self.z, self.alpha)
}
fn from_vec(color: Vec4) -> Self {
fn from_vec(color: v4) -> Self {
Self::new(color.x(), color.y(), color.z(), color.w())
}
}

View file

@ -3,10 +3,10 @@
// Also just as a nomenclature: bundles are a component made up of multiple components,
// so it's a collection of components bundled together (like Transform2D)
use comet_math::Mat4;
use comet_math::m4;
use crate::math::{
Vec2,
Vec3
v2,
v3
};
use comet_colors::Color as ColorTrait;
use component_derive::Component;
@ -18,12 +18,12 @@ use crate::{Entity, Scene};
#[derive(Component)]
pub struct Position2D {
position: Vec2
position: v2
}
#[derive(Component)]
pub struct Position3D {
position: Vec3
position: v3
}
#[derive(Component)]
@ -41,20 +41,20 @@ pub struct Rotation3D {
#[derive(Component)]
pub struct Rectangle2D{
position: Position2D,
size: Vec2
size: v2
}
#[derive(Component)]
pub struct Render2D {
is_visible: bool,
texture_name: &'static str,
scale: Vec2
scale: v2
}
#[derive(Component)]
pub struct Camera2D {
zoom: f32,
dimensions: Vec2,
dimensions: v2,
priority: u8
}
@ -120,7 +120,7 @@ pub trait Render {
pub trait Camera {
fn get_visible_entities(&self, camera_position: Position2D, scene: Scene) -> Vec<Entity>;
fn get_projection_matrix(&self) -> Mat4;
fn get_projection_matrix(&self) -> m4;
}
// ##################################################
@ -128,13 +128,13 @@ pub trait Camera {
// ##################################################
impl Position2D {
pub fn from_vec(vec: Vec2) -> Self {
pub fn from_vec(vec: v2) -> Self {
Self {
position: vec
}
}
pub fn as_vec(&self) -> Vec2 {
pub fn as_vec(&self) -> v2 {
self.position
}
@ -156,13 +156,13 @@ impl Position2D {
}
impl Position3D {
pub fn from_vec(vec: Vec3) -> Self {
pub fn from_vec(vec: v3) -> Self {
Self {
position: vec
}
}
pub fn as_vec(&self) -> Vec3 {
pub fn as_vec(&self) -> v3 {
self.position
}
@ -192,7 +192,7 @@ impl Position3D {
}
impl Rectangle2D {
pub fn new(position: Position2D, size: Vec2) -> Self {
pub fn new(position: Position2D, size: v2) -> Self {
Self {
position,
size
@ -205,7 +205,7 @@ impl Rectangle2D {
pub fn set_position(&mut self, position: Position2D) {
self.position = position;
}
pub fn size(&self) -> Vec2 {
pub fn size(&self) -> v2 {
self.size
}
}
@ -267,7 +267,7 @@ impl Transform2D {
&mut self.rotation
}
pub fn translate(&mut self, displacement: Vec2) {
pub fn translate(&mut self, displacement: v2) {
let x = self.position().x() + displacement.x();
let y = self.position().y() + displacement.y();
self.position_mut().set_x(x);
@ -294,7 +294,7 @@ impl Transform3D {
}
impl Camera2D {
pub fn new(dimensions: Vec2, zoom: f32, priority: u8) -> Self {
pub fn new(dimensions: v2, zoom: f32, priority: u8) -> Self {
Self {
dimensions,
zoom,
@ -310,11 +310,11 @@ impl Camera2D {
self.zoom = zoom;
}
pub fn dimensions(&self) -> Vec2 {
pub fn dimensions(&self) -> v2 {
self.dimensions
}
pub fn set_dimensions(&mut self, dimensions: Vec2) {
pub fn set_dimensions(&mut self, dimensions: v2) {
self.dimensions = dimensions;
}
@ -348,13 +348,13 @@ impl Camera for Camera2D {
visible_entities
}
fn get_projection_matrix(&self) -> Mat4 {
fn get_projection_matrix(&self) -> m4 {
let left = -self.dimensions.x() / 2.0;
let right = self.dimensions.x() / 2.0;
let bottom = -self.dimensions.y() / 2.0;
let top = self.dimensions.y() / 2.0;
Mat4::OPENGL_CONV * Mat4::orthographic_projection(left, right, bottom, top, 1.0, 0.0)
m4::OPENGL_CONV * m4::orthographic_projection(left, right, bottom, top, 1.0, 0.0)
}
}

View file

@ -1,5 +1,5 @@
use std::ops::*;
use crate::vector::{Vec2, Vec3, Vec4};
use crate::vector::{v2, v3, v4};
trait LinearTransformation {
fn det(&self) -> f32;
@ -11,14 +11,14 @@ trait LinearTransformation {
#[repr(C)]
#[derive(Debug, PartialEq)]
pub struct Mat2 {
pub struct m2 {
x00: f32,
x01: f32,
x10: f32,
x11: f32,
}
impl Mat2 {
impl m2 {
pub const ZERO: Self = Self {
x00: 0.0, x01: 0.0,
@ -39,14 +39,14 @@ impl Mat2 {
}
}
pub fn from_cols(col1: Vec2, col2: Vec2) -> Self {
pub fn from_cols(col1: v2, col2: v2) -> Self {
Self {
x00: col1.x(), x01: col1.y(),
x10: col2.x(), x11: col2.y(),
}
}
pub fn from_rows(row1: Vec2, row2: Vec2) -> Self {
pub fn from_rows(row1: v2, row2: v2) -> Self {
Self {
x00: row1.x(), x01: row2.x(),
x10: row1.y(), x11: row2.y(),
@ -73,18 +73,18 @@ impl Mat2 {
}
}
pub fn col(&self, index: usize) -> Option<Vec2> {
pub fn col(&self, index: usize) -> Option<v2> {
match index {
0 => Some(Vec2::new(self.x00, self.x01)),
1 => Some(Vec2::new(self.x10, self.x11)),
0 => Some(v2::new(self.x00, self.x01)),
1 => Some(v2::new(self.x10, self.x11)),
_ => None
}
}
pub fn row(&self, index: usize) -> Option<Vec2> {
pub fn row(&self, index: usize) -> Option<v2> {
match index {
0 => Some(Vec2::new(self.x00, self.x10)),
1 => Some(Vec2::new(self.x01, self.x11)),
0 => Some(v2::new(self.x00, self.x10)),
1 => Some(v2::new(self.x01, self.x11)),
_ => None
}
}
@ -101,7 +101,7 @@ impl Mat2 {
}
}
impl Add for Mat2 {
impl Add for m2 {
type Output = Self;
fn add(self, rhs: Self) -> Self {
@ -114,7 +114,7 @@ impl Add for Mat2 {
}
}
impl Sub for Mat2 {
impl Sub for m2 {
type Output = Self;
fn sub(self, rhs: Self) -> Self {
@ -127,7 +127,7 @@ impl Sub for Mat2 {
}
}
impl Mul<f32> for Mat2 {
impl Mul<f32> for m2 {
type Output = Self;
fn mul(self, rhs: f32) -> Self {
@ -140,18 +140,18 @@ impl Mul<f32> for Mat2 {
}
}
impl Mul<Vec2> for Mat2 {
type Output = Vec2;
impl Mul<v2> for m2 {
type Output = v2;
fn mul(self, rhs: Vec2) -> Vec2 {
Vec2::new(
fn mul(self, rhs: v2) -> v2 {
v2::new(
self.x00 * rhs.x() + self.x01 * rhs.y(),
self.x10 * rhs.x() + self.x11 * rhs.y()
)
}
}
impl Mul<Mat2> for Mat2 {
impl Mul<m2> for m2 {
type Output = Self;
fn mul(self, rhs: Self) -> Self {
@ -164,7 +164,7 @@ impl Mul<Mat2> for Mat2 {
}
}
impl Div<f32> for Mat2 {
impl Div<f32> for m2 {
type Output = Self;
fn div(self, rhs: f32) -> Self {
@ -177,7 +177,7 @@ impl Div<f32> for Mat2 {
}
}
impl Into<[[f32;2];2]> for Mat2 {
impl Into<[[f32;2];2]> for m2 {
fn into(self) -> [[f32;2];2] {
[
[self.x00, self.x01],
@ -192,13 +192,13 @@ impl Into<[[f32;2];2]> for Mat2 {
#[repr(C)]
#[derive(Debug, PartialEq)]
pub struct Mat3 {
pub struct m3 {
x00: f32, x01: f32, x02: f32,
x10: f32, x11: f32, x12: f32,
x20: f32, x21: f32, x22: f32,
}
impl Mat3 {
impl m3 {
pub const ZERO: Self = Self {
x00: 0.0, x01: 0.0, x02: 0.0,
x10: 0.0, x11: 0.0, x12: 0.0,
@ -223,7 +223,7 @@ impl Mat3 {
}
}
pub fn from_cols(col1: Vec3, col2: Vec3, col3: Vec3) -> Self {
pub fn from_cols(col1: v3, col2: v3, col3: v3) -> Self {
Self {
x00: col1.x(), x01: col1.y(), x02: col1.z(),
x10: col2.x(), x11: col2.y(), x12: col2.z(),
@ -231,7 +231,7 @@ impl Mat3 {
}
}
pub fn from_rows(row1: Vec3, row2: Vec3, row3: Vec3) -> Self {
pub fn from_rows(row1: v3, row2: v3, row3: v3) -> Self {
Self {
x00: row1.x(), x01: row2.x(), x02: row3.x(),
x10: row1.y(), x11: row2.y(), x12: row3.y(),
@ -269,20 +269,20 @@ impl Mat3 {
}
}
pub fn col(&self, index: usize) -> Option<Vec3> {
pub fn col(&self, index: usize) -> Option<v3> {
match index {
0 => Some(Vec3::new(self.x00, self.x01, self.x02)),
1 => Some(Vec3::new(self.x10, self.x11, self.x12)),
2 => Some(Vec3::new(self.x20, self.x21, self.x22)),
0 => Some(v3::new(self.x00, self.x01, self.x02)),
1 => Some(v3::new(self.x10, self.x11, self.x12)),
2 => Some(v3::new(self.x20, self.x21, self.x22)),
_ => None
}
}
pub fn row(&self, index: usize) -> Option<Vec3> {
pub fn row(&self, index: usize) -> Option<v3> {
match index {
0 => Some(Vec3::new(self.x00, self.x10, self.x20)),
1 => Some(Vec3::new(self.x01, self.x11, self.x21)),
2 => Some(Vec3::new(self.x02, self.x12, self.x22)),
0 => Some(v3::new(self.x00, self.x10, self.x20)),
1 => Some(v3::new(self.x01, self.x11, self.x21)),
2 => Some(v3::new(self.x02, self.x12, self.x22)),
_ => None
}
}
@ -302,7 +302,7 @@ impl Mat3 {
}
}
impl Add for Mat3 {
impl Add for m3 {
type Output = Self;
fn add(self, rhs: Self) -> Self {
@ -314,7 +314,7 @@ impl Add for Mat3 {
}
}
impl Sub for Mat3 {
impl Sub for m3 {
type Output = Self;
fn sub(self, rhs: Self) -> Self {
@ -326,7 +326,7 @@ impl Sub for Mat3 {
}
}
impl Mul<f32> for Mat3 {
impl Mul<f32> for m3 {
type Output = Self;
fn mul(self, rhs: f32) -> Self {
@ -338,11 +338,11 @@ impl Mul<f32> for Mat3 {
}
}
impl Mul<Vec3> for Mat3 {
type Output = Vec3;
impl Mul<v3> for m3 {
type Output = v3;
fn mul(self, rhs: Vec3) -> Vec3 {
Vec3::new(
fn mul(self, rhs: v3) -> v3 {
v3::new(
self.x00 * rhs.x() + self.x01 * rhs.y() + self.x02 * rhs.z(),
self.x10 * rhs.x() + self.x11 * rhs.y() + self.x12 * rhs.z(),
self.x20 * rhs.x() + self.x21 * rhs.y() + self.x22 * rhs.z()
@ -350,7 +350,7 @@ impl Mul<Vec3> for Mat3 {
}
}
impl Mul<Mat3> for Mat3 {
impl Mul<m3> for m3 {
type Output = Self;
fn mul(self, rhs: Self) -> Self {
@ -368,7 +368,7 @@ impl Mul<Mat3> for Mat3 {
}
}
impl Div<f32> for Mat3 {
impl Div<f32> for m3 {
type Output = Self;
fn div(self, rhs: f32) -> Self {
@ -380,7 +380,7 @@ impl Div<f32> for Mat3 {
}
}
impl Into<[[f32;3];3]> for Mat3 {
impl Into<[[f32;3];3]> for m3 {
fn into(self) -> [[f32;3];3] {
[
[self.x00, self.x01, self.x02],
@ -396,14 +396,14 @@ impl Into<[[f32;3];3]> for Mat3 {
#[repr(C)]
#[derive(Debug, PartialEq)]
pub struct Mat4 {
pub struct m4 {
x00: f32, x01: f32, x02: f32, x03: f32,
x10: f32, x11: f32, x12: f32, x13: f32,
x20: f32, x21: f32, x22: f32, x23: f32,
x30: f32, x31: f32, x32: f32, x33: f32,
}
impl Mat4 {
impl m4 {
pub const ZERO: Self = Self {
x00: 0.0, x01: 0.0, x02: 0.0, x03: 0.0,
x10: 0.0, x11: 0.0, x12: 0.0, x13: 0.0,
@ -439,7 +439,7 @@ impl Mat4 {
}
}
pub fn from_cols(col1: Vec4, col2: Vec4, col3: Vec4, col4: Vec4) -> Self {
pub fn from_cols(col1: v4, col2: v4, col3: v4, col4: v4) -> Self {
Self {
x00: col1.x(), x01: col1.y(), x02: col1.z(), x03: col1.w(),
x10: col2.x(), x11: col2.y(), x12: col2.z(), x13: col2.w(),
@ -448,7 +448,7 @@ impl Mat4 {
}
}
pub fn from_rows(row1: Vec4, row2: Vec4, row3: Vec4, row4: Vec4) -> Self {
pub fn from_rows(row1: v4, row2: v4, row3: v4, row4: v4) -> Self {
Self {
x00: row1.x(), x01: row2.x(), x02: row3.x(), x03: row4.x(),
x10: row1.y(), x11: row2.y(), x12: row3.y(), x13: row4.y(),
@ -501,22 +501,22 @@ impl Mat4 {
}
}
pub fn col(&self, index: usize) -> Option<Vec4> {
pub fn col(&self, index: usize) -> Option<v4> {
match index {
0 => Some(Vec4::new(self.x00, self.x01, self.x02, self.x03)),
1 => Some(Vec4::new(self.x10, self.x11, self.x12, self.x13)),
2 => Some(Vec4::new(self.x20, self.x21, self.x22, self.x23)),
3 => Some(Vec4::new(self.x30, self.x31, self.x32, self.x33)),
0 => Some(v4::new(self.x00, self.x01, self.x02, self.x03)),
1 => Some(v4::new(self.x10, self.x11, self.x12, self.x13)),
2 => Some(v4::new(self.x20, self.x21, self.x22, self.x23)),
3 => Some(v4::new(self.x30, self.x31, self.x32, self.x33)),
_ => None
}
}
pub fn row(&self, index: usize) -> Option<Vec4> {
pub fn row(&self, index: usize) -> Option<v4> {
match index {
0 => Some(Vec4::new(self.x00, self.x10, self.x20, self.x30)),
1 => Some(Vec4::new(self.x01, self.x11, self.x21, self.x31)),
2 => Some(Vec4::new(self.x02, self.x12, self.x22, self.x32)),
3 => Some(Vec4::new(self.x03, self.x13, self.x23, self.x33)),
0 => Some(v4::new(self.x00, self.x10, self.x20, self.x30)),
1 => Some(v4::new(self.x01, self.x11, self.x21, self.x31)),
2 => Some(v4::new(self.x02, self.x12, self.x22, self.x32)),
3 => Some(v4::new(self.x03, self.x13, self.x23, self.x33)),
_ => None
}
}
@ -571,7 +571,7 @@ impl Mat4 {
}
}
impl Add for Mat4 {
impl Add for m4 {
type Output = Self;
fn add(self, rhs: Self) -> Self {
@ -584,7 +584,7 @@ impl Add for Mat4 {
}
}
impl Sub for Mat4 {
impl Sub for m4 {
type Output = Self;
fn sub(self, rhs: Self) -> Self {
@ -597,7 +597,7 @@ impl Sub for Mat4 {
}
}
impl Mul<f32> for Mat4 {
impl Mul<f32> for m4 {
type Output = Self;
fn mul(self, rhs: f32) -> Self {
@ -610,11 +610,11 @@ impl Mul<f32> for Mat4 {
}
}
impl Mul<Vec4> for Mat4 {
type Output = Vec4;
impl Mul<v4> for m4 {
type Output = v4;
fn mul(self, rhs: Vec4) -> Vec4 {
Vec4::new(
fn mul(self, rhs: v4) -> v4 {
v4::new(
self.x00 * rhs.x() + self.x01 * rhs.y() + self.x02 * rhs.z() + self.x03 * rhs.w(),
self.x10 * rhs.x() + self.x11 * rhs.y() + self.x12 * rhs.z() + self.x13 * rhs.w(),
self.x20 * rhs.x() + self.x21 * rhs.y() + self.x22 * rhs.z() + self.x23 * rhs.w(),
@ -623,7 +623,7 @@ impl Mul<Vec4> for Mat4 {
}
}
impl Mul<Mat4> for Mat4 {
impl Mul<m4> for m4 {
type Output = Self;
fn mul(self, rhs: Self) -> Self {
@ -648,7 +648,7 @@ impl Mul<Mat4> for Mat4 {
}
}
impl Div<f32> for Mat4 {
impl Div<f32> for m4 {
type Output = Self;
fn div(self, rhs: f32) -> Self {
@ -661,7 +661,7 @@ impl Div<f32> for Mat4 {
}
}
impl Into<[[f32;4];4]> for Mat4 {
impl Into<[[f32;4];4]> for m4 {
fn into(self) -> [[f32;4];4] {
[
[self.x00, self.x01, self.x02, self.x03],

View file

@ -1,7 +1,7 @@
use image::{DynamicImage, GenericImage, GenericImageView, Rgba};
use rand::Rng;
use comet_log::debug;
use crate::Vec2;
use crate::v2;
use crate::lerp;
// TODO

View file

@ -1,5 +1,5 @@
use crate::InnerSpace;
use crate::vector::{Vec2, Vec3};
use crate::vector::{v2, v3};
pub trait Point {
fn lerp(&self, other: &Self, t: f32) -> Self;
@ -7,24 +7,17 @@ pub trait Point {
}
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct Point2 {
pub struct p2 {
x: f32,
y: f32
}
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct Point3 {
x: f32,
y: f32,
z: f32
}
impl Point2 {
impl p2 {
pub fn new(x: f32, y: f32) -> Self {
Point2 { x, y }
p2 { x, y }
}
pub fn from_vec(v: Vec2) -> Self {
pub fn from_vec(v: v2) -> Self {
Self { x: v.x(), y: v.y() }
}
@ -37,12 +30,19 @@ impl Point2 {
}
}
impl Point3 {
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct p3 {
x: f32,
y: f32,
z: f32
}
impl p3 {
pub fn new(x: f32, y: f32, z: f32) -> Self {
Point3 { x, y, z }
p3 { x, y, z }
}
pub fn from_vec(v: Vec3) -> Self {
pub fn from_vec(v: v3) -> Self {
Self { x: v.x(), y: v.y(), z: v.z() }
}
@ -59,18 +59,18 @@ impl Point3 {
}
}
impl Point for Point2 {
impl Point for p2 {
fn lerp(&self, other: &Self, t: f32) -> Self {
let x = self.x + (other.x - self.x) * t;
let y = self.y + (other.y - self.y) * t;
Self { x, y }
}
fn to_vec(&self) -> Vec2 {
Vec2::new(self.x, self.y)
fn to_vec(&self) -> v2 {
v2::new(self.x, self.y)
}
}
impl Point for Point3 {
impl Point for p3 {
fn lerp(&self, other: &Self, t: f32) -> Self {
let x = self.x + (other.x - self.x) * t;
let y = self.y + (other.y - self.y) * t;
@ -78,31 +78,31 @@ impl Point for Point3 {
Self { x, y, z }
}
fn to_vec(&self) -> Vec3 {
Vec3::new(self.x, self.y, self.z)
fn to_vec(&self) -> v3 {
v3::new(self.x, self.y, self.z)
}
}
impl Into<Vec2> for Point2 {
fn into(self) -> Vec2 {
impl Into<v2> for p2 {
fn into(self) -> v2 {
self.to_vec()
}
}
impl Into<Vec3> for Point3 {
fn into(self) -> Vec3 {
impl Into<v3> for p3 {
fn into(self) -> v3 {
self.to_vec()
}
}
impl From<Vec2> for Point2 {
fn from(v: Vec2) -> Self {
impl From<v2> for p2 {
fn from(v: v2) -> Self {
Self::from_vec(v)
}
}
impl From<Vec3> for Point3 {
fn from(v: Vec3) -> Self {
impl From<v3> for p3 {
fn from(v: v3) -> Self {
Self::from_vec(v)
}
}

View file

@ -1,26 +1,26 @@
use std::ops::*;
use std::ops::Mul;
use crate::vector::Vec3;
use crate::vector::v3;
/// Representation of a quaternion in scalar/vector form
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct Quat {
pub s: f32,
pub v: Vec3,
pub v: v3,
}
impl Quat {
pub const fn zero() -> Self {
Self {
s: 0.0,
v: Vec3 {
v: v3 {
x: 0.0,
y: 0.0,
z: 0.0,
},
}
}
pub const fn new(s: f32, v: Vec3) -> Self {
pub const fn new(s: f32, v: v3) -> Self {
Self { s, v }
}
@ -36,8 +36,8 @@ impl Quat {
Self::new(self.s*inverse_squareroot, self.v*inverse_squareroot)
}
pub fn into_vec(&self) -> Vec3 {
Vec3 {
pub fn into_vec(&self) -> v3 {
v3 {
x: self.v.x,
y: self.v.y,
z: self.v.z,
@ -117,7 +117,7 @@ impl Mul<Quat> for Quat {
fn mul(self, other: Quat) -> Quat {
Quat {
s: self.s*other.s - self.v.x*other.v.x - self.v.y*other.v.y - self.v.z*other.v.z,
v: Vec3 {
v: v3 {
x: self.s*other.v.x + self.v.x*other.s + self.v.y*other.v.z - self.v.z*other.v.y,
y: self.s*other.v.y + self.v.y*other.s + self.v.z*other.v.x - self.v.x*other.v.z,
z: self.s*other.v.z + self.v.z*other.s + self.v.x*other.v.y - self.v.y*other.v.x,

View file

@ -1,4 +1,4 @@
use crate::point::{Point2, Point3};
use crate::point::{p2, p3};
use crate::quaternion::Quat;
use std::ops::*;
@ -31,21 +31,21 @@ pub trait InnerSpace:
#[repr(C)]
#[derive(Debug, Clone, Copy, PartialEq, Default)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub struct Vec2 {
pub struct v2 {
x: f32,
y: f32,
}
impl Vec2 {
pub const X: Vec2 = Vec2 { x: 1.0, y: 0.0 };
pub const Y: Vec2 = Vec2 { x: 0.0, y: 1.0 };
pub const ZERO: Vec2 = Vec2 { x: 0.0, y: 0.0 };
impl v2 {
pub const X: v2 = v2 { x: 1.0, y: 0.0 };
pub const Y: v2 = v2 { x: 0.0, y: 1.0 };
pub const ZERO: v2 = v2 { x: 0.0, y: 0.0 };
pub const fn new(x: f32, y: f32) -> Self {
Vec2 { x, y }
v2 { x, y }
}
pub fn from_point(p: Point2) -> Self {
pub fn from_point(p: p2) -> Self {
Self { x: p.x(), y: p.y() }
}
@ -66,43 +66,43 @@ impl Vec2 {
}
}
impl Add<Vec2> for Vec2 {
type Output = Vec2;
impl Add<v2> for v2 {
type Output = v2;
fn add(self, other: Vec2) -> Vec2 {
Vec2 {
fn add(self, other: v2) -> v2 {
v2 {
x: self.x + other.x,
y: self.y + other.y,
}
}
}
impl AddAssign for Vec2 {
fn add_assign(&mut self, other: Vec2) {
impl AddAssign for v2 {
fn add_assign(&mut self, other: v2) {
self.x += other.x;
self.y += other.y;
}
}
impl Sub<Vec2> for Vec2 {
type Output = Vec2;
impl Sub<v2> for v2 {
type Output = v2;
fn sub(self, other: Vec2) -> Vec2 {
Vec2 {
fn sub(self, other: v2) -> v2 {
v2 {
x: self.x - other.x,
y: self.y - other.y,
}
}
}
impl SubAssign for Vec2 {
fn sub_assign(&mut self, other: Vec2) {
impl SubAssign for v2 {
fn sub_assign(&mut self, other: v2) {
self.x -= other.x;
self.y -= other.y;
}
}
impl Neg for Vec2 {
impl Neg for v2 {
type Output = Self;
fn neg(self) -> Self::Output {
@ -113,48 +113,48 @@ impl Neg for Vec2 {
}
}
impl Mul<f32> for Vec2 {
type Output = Vec2;
impl Mul<f32> for v2 {
type Output = v2;
fn mul(self, other: f32) -> Vec2 {
Vec2 {
fn mul(self, other: f32) -> v2 {
v2 {
x: self.x * other,
y: self.y * other,
}
}
}
impl Mul<Vec2> for f32 {
type Output = Vec2;
impl Mul<v2> for f32 {
type Output = v2;
fn mul(self, other: Vec2) -> Vec2 {
Vec2 {
fn mul(self, other: v2) -> v2 {
v2 {
x: self * other.x,
y: self * other.y,
}
}
}
impl Div<f32> for Vec2 {
type Output = Vec2;
impl Div<f32> for v2 {
type Output = v2;
fn div(self, other: f32) -> Vec2 {
Vec2 {
fn div(self, other: f32) -> v2 {
v2 {
x: self.x / other,
y: self.y / other,
}
}
}
impl Into<[f32;2]> for Vec2 {
impl Into<[f32;2]> for v2 {
fn into(self) -> [f32;2] {
[self.x, self.y]
}
}
impl Into<Vec2> for [f32;2] {
fn into(self) -> Vec2 {
Vec2 {
impl Into<v2> for [f32;2] {
fn into(self) -> v2 {
v2 {
x: self[0],
y: self[1],
}
@ -165,26 +165,26 @@ impl Into<Vec2> for [f32;2] {
#[repr(C)]
#[derive(Debug, Clone, Copy, PartialEq, Default)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub struct IVec2 {
pub struct v2i {
x: i64,
y: i64,
}
impl IVec2 {
pub const X: IVec2 = IVec2 { x: 1, y: 0 };
pub const Y: IVec2 = IVec2 { x: 0, y: 1 };
pub const ZERO: IVec2 = IVec2 { x: 0, y: 0 };
impl v2i {
pub const X: v2i = v2i { x: 1, y: 0 };
pub const Y: v2i = v2i { x: 0, y: 1 };
pub const ZERO: v2i = v2i { x: 0, y: 0 };
pub const fn new(x: i64, y: i64) -> Self {
IVec2 { x, y }
v2i { x, y }
}
pub fn from_point(p: Point2) -> Self {
pub fn from_point(p: p2) -> Self {
Self { x: p.x() as i64, y: p.y() as i64 }
}
pub fn as_vec2(&self) -> Vec2 {
Vec2 {
pub fn as_vec2(&self) -> v2 {
v2 {
x: self.x as f32,
y: self.y as f32,
}
@ -212,7 +212,7 @@ impl IVec2 {
pub fn normalize(&self) -> Self {
let factor = 1.0 / self.length() as f32;
IVec2 {
v2i {
x: (factor * self.x as f32) as i64,
y: (factor * self.y as f32) as i64,
}
@ -247,122 +247,122 @@ impl IVec2 {
}
}
impl Add<IVec2> for IVec2 {
type Output = IVec2;
impl Add<v2i> for v2i {
type Output = v2i;
fn add(self, other: IVec2) -> IVec2 {
IVec2 {
fn add(self, other: v2i) -> v2i {
v2i {
x: self.x + other.x,
y: self.y + other.y,
}
}
}
impl Add<IVec2> for Vec2 {
type Output = Vec2;
impl Add<v2i> for v2 {
type Output = v2;
fn add(self, other: IVec2) -> Vec2 {
Vec2 {
fn add(self, other: v2i) -> v2 {
v2 {
x: self.x + other.x as f32,
y: self.y + other.y as f32,
}
}
}
impl Add<Vec2> for IVec2 {
type Output = Vec2;
impl Add<v2> for v2i {
type Output = v2;
fn add(self, other: Vec2) -> Vec2 {
Vec2 {
fn add(self, other: v2) -> v2 {
v2 {
x: self.x as f32 + other.x,
y: self.y as f32 + other.y,
}
}
}
impl AddAssign for IVec2 {
fn add_assign(&mut self, other: IVec2) {
impl AddAssign for v2i {
fn add_assign(&mut self, other: v2i) {
self.x += other.x;
self.y += other.y;
}
}
impl Sub<IVec2> for IVec2 {
type Output = IVec2;
impl Sub<v2i> for v2i {
type Output = v2i;
fn sub(self, other: IVec2) -> IVec2 {
IVec2 {
fn sub(self, other: v2i) -> v2i {
v2i {
x: self.x - other.x,
y: self.y - other.y,
}
}
}
impl Sub<IVec2> for Vec2 {
type Output = Vec2;
impl Sub<v2i> for v2 {
type Output = v2;
fn sub(self, other: IVec2) -> Vec2 {
Vec2 {
fn sub(self, other: v2i) -> v2 {
v2 {
x: self.x - other.x as f32,
y: self.y - other.y as f32,
}
}
}
impl Sub<Vec2> for IVec2 {
type Output = Vec2;
impl Sub<v2> for v2i {
type Output = v2;
fn sub(self, other: Vec2) -> Vec2 {
Vec2 {
fn sub(self, other: v2) -> v2 {
v2 {
x: self.x as f32 - other.x,
y: self.y as f32 - other.y,
}
}
}
impl SubAssign for IVec2 {
fn sub_assign(&mut self, other: IVec2) {
impl SubAssign for v2i {
fn sub_assign(&mut self, other: v2i) {
self.x -= other.x;
self.y -= other.y;
}
}
impl Mul<f32> for IVec2 {
type Output = IVec2;
impl Mul<f32> for v2i {
type Output = v2i;
fn mul(self, other: f32) -> IVec2 {
IVec2 {
fn mul(self, other: f32) -> v2i {
v2i {
x: self.x * other as i64,
y: self.y * other as i64,
}
}
}
impl From<IVec2> for Vec2 {
fn from(v: IVec2) -> Vec2 {
Vec2 {
impl From<v2i> for v2 {
fn from(v: v2i) -> v2 {
v2 {
x: v.x as f32,
y: v.y as f32,
}
}
}
impl From<Vec2> for IVec2 {
fn from(v: Vec2) -> IVec2 {
IVec2 {
impl From<v2> for v2i {
fn from(v: v2) -> v2i {
v2i {
x: v.x as i64,
y: v.y as i64,
}
}
}
impl Into<[i64;2]> for IVec2 {
impl Into<[i64;2]> for v2i {
fn into(self) -> [i64;2] {
[self.x, self.y]
}
}
impl Into<[f32;2]> for IVec2 {
impl Into<[f32;2]> for v2i {
fn into(self) -> [f32;2] {
[self.x as f32, self.y as f32]
}
@ -376,23 +376,23 @@ impl Into<[f32;2]> for IVec2 {
#[repr(C)]
#[derive(Debug, Clone, Copy, PartialEq, Default)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub struct Vec3 {
pub struct v3 {
pub x: f32,
pub y: f32,
pub z: f32,
}
impl Vec3 {
pub const X: Vec3 = Vec3 { x: 1.0, y: 0.0, z: 0.0 };
pub const Y: Vec3 = Vec3 { x: 0.0, y: 1.0, z: 0.0 };
pub const Z: Vec3 = Vec3 { x: 0.0, y: 0.0, z: 1.0 };
pub const ZERO: Vec3 = Vec3 { x: 0.0, y: 0.0, z: 0.0 };
impl v3 {
pub const X: v3 = v3 { x: 1.0, y: 0.0, z: 0.0 };
pub const Y: v3 = v3 { x: 0.0, y: 1.0, z: 0.0 };
pub const Z: v3 = v3 { x: 0.0, y: 0.0, z: 1.0 };
pub const ZERO: v3 = v3 { x: 0.0, y: 0.0, z: 0.0 };
pub const fn new(x: f32, y: f32, z: f32) -> Self {
Vec3 { x, y, z }
v3 { x, y, z }
}
pub fn from_point(p: Point3) -> Self {
pub fn from_point(p: p3) -> Self {
Self {
x: p.x(),
y: p.y(),
@ -425,11 +425,11 @@ impl Vec3 {
}
}
impl Add<Vec3> for Vec3 {
type Output = Vec3;
impl Add<v3> for v3 {
type Output = v3;
fn add(self, other: Vec3) -> Vec3 {
Vec3 {
fn add(self, other: v3) -> v3 {
v3 {
x: self.x + other.x,
y: self.y + other.y,
z: self.z + other.z,
@ -437,19 +437,19 @@ impl Add<Vec3> for Vec3 {
}
}
impl AddAssign for Vec3 {
fn add_assign(&mut self, other: Vec3) {
impl AddAssign for v3 {
fn add_assign(&mut self, other: v3) {
self.x += other.x;
self.y += other.y;
self.z += other.z;
}
}
impl Sub<Vec3> for Vec3 {
type Output = Vec3;
impl Sub<v3> for v3 {
type Output = v3;
fn sub(self, other: Vec3) -> Vec3 {
Vec3 {
fn sub(self, other: v3) -> v3 {
v3 {
x: self.x - other.x,
y: self.y - other.y,
z: self.z - other.z,
@ -457,19 +457,19 @@ impl Sub<Vec3> for Vec3 {
}
}
impl SubAssign for Vec3 {
fn sub_assign(&mut self, other: Vec3) {
impl SubAssign for v3 {
fn sub_assign(&mut self, other: v3) {
self.x -= other.x;
self.y -= other.y;
self.z -= other.z;
}
}
impl Neg for Vec3 {
type Output = Vec3;
impl Neg for v3 {
type Output = v3;
fn neg(self) -> Vec3 {
Vec3 {
fn neg(self) -> v3 {
v3 {
x: -self.x,
y: -self.y,
z: -self.z,
@ -477,11 +477,11 @@ impl Neg for Vec3 {
}
}
impl Mul<f32> for Vec3 {
type Output = Vec3;
impl Mul<f32> for v3 {
type Output = v3;
fn mul(self, other: f32) -> Vec3 {
Vec3 {
fn mul(self, other: f32) -> v3 {
v3 {
x: self.x * other,
y: self.y * other,
z: self.z * other,
@ -489,11 +489,11 @@ impl Mul<f32> for Vec3 {
}
}
impl Mul<Vec3> for f32 {
type Output = Vec3;
impl Mul<v3> for f32 {
type Output = v3;
fn mul(self, other: Vec3) -> Vec3 {
Vec3 {
fn mul(self, other: v3) -> v3 {
v3 {
x: self * other.x,
y: self * other.y,
z: self * other.z,
@ -501,11 +501,11 @@ impl Mul<Vec3> for f32 {
}
}
impl Div<f32> for Vec3 {
type Output = Vec3;
impl Div<f32> for v3 {
type Output = v3;
fn div(self, other: f32) -> Vec3 {
Vec3 {
fn div(self, other: f32) -> v3 {
v3 {
x: self.x / other,
y: self.y / other,
z: self.z / other,
@ -513,21 +513,21 @@ impl Div<f32> for Vec3 {
}
}
impl Into<Quat> for Vec3 {
impl Into<Quat> for v3 {
fn into(self) -> Quat {
Quat::new(0.0, self)
}
}
impl Into<[f32;3]> for Vec3 {
impl Into<[f32;3]> for v3 {
fn into(self) -> [f32;3] {
[self.x, self.y, self.z]
}
}
impl Into<Vec3> for [f32;3] {
fn into(self) -> Vec3 {
Vec3 {
impl Into<v3> for [f32;3] {
fn into(self) -> v3 {
v3 {
x: self[0],
y: self[1],
z: self[2],
@ -539,23 +539,23 @@ impl Into<Vec3> for [f32;3] {
#[repr(C)]
#[derive(Debug, Clone, Copy, PartialEq, Default)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub struct IVec3 {
pub struct v3i {
pub x: i64,
pub y: i64,
pub z: i64,
}
impl IVec3 {
pub const X: IVec3 = IVec3 { x: 1, y: 0, z: 0 };
pub const Y: IVec3 = IVec3 { x: 0, y: 1, z: 0 };
pub const Z: IVec3 = IVec3 { x: 0, y: 0, z: 1 };
pub const ZERO: IVec3 = IVec3 { x: 0, y: 0, z: 0 };
impl v3i {
pub const X: v3i = v3i { x: 1, y: 0, z: 0 };
pub const Y: v3i = v3i { x: 0, y: 1, z: 0 };
pub const Z: v3i = v3i { x: 0, y: 0, z: 1 };
pub const ZERO: v3i = v3i { x: 0, y: 0, z: 0 };
pub const fn new(x: i64, y: i64, z: i64) -> Self {
IVec3 { x, y, z }
v3i { x, y, z }
}
pub fn from_point(p: Point3) -> Self {
pub fn from_point(p: p3) -> Self {
Self {
x: p.x() as i64,
y: p.y() as i64,
@ -593,7 +593,7 @@ impl IVec3 {
pub fn normalize(&self) -> Self {
let factor = 1 / self.length();
IVec3 {
v3i {
x: factor * self.x,
y: factor * self.y,
z: factor * self.z,
@ -601,11 +601,11 @@ impl IVec3 {
}
}
impl Add<IVec3> for IVec3 {
type Output = IVec3;
impl Add<v3i> for v3i {
type Output = v3i;
fn add(self, other: IVec3) -> IVec3 {
IVec3 {
fn add(self, other: v3i) -> v3i {
v3i {
x: self.x + other.x,
y: self.y + other.y,
z: self.z + other.z,
@ -613,11 +613,11 @@ impl Add<IVec3> for IVec3 {
}
}
impl Add<IVec3> for Vec3 {
type Output = Vec3;
impl Add<v3i> for v3 {
type Output = v3;
fn add(self, other: IVec3) -> Vec3 {
Vec3 {
fn add(self, other: v3i) -> v3 {
v3 {
x: self.x + other.x as f32,
y: self.y + other.y as f32,
z: self.z + other.z as f32,
@ -625,11 +625,11 @@ impl Add<IVec3> for Vec3 {
}
}
impl Add<Vec3> for IVec3 {
type Output = Vec3;
impl Add<v3> for v3i {
type Output = v3;
fn add(self, other: Vec3) -> Vec3 {
Vec3 {
fn add(self, other: v3) -> v3 {
v3 {
x: self.x as f32 + other.x,
y: self.y as f32 + other.y,
z: self.z as f32 + other.z,
@ -637,19 +637,19 @@ impl Add<Vec3> for IVec3 {
}
}
impl AddAssign for IVec3 {
fn add_assign(&mut self, other: IVec3) {
impl AddAssign for v3i {
fn add_assign(&mut self, other: v3i) {
self.x += other.x;
self.y += other.y;
self.z += other.z;
}
}
impl Sub<IVec3> for IVec3 {
type Output = IVec3;
impl Sub<v3i> for v3i {
type Output = v3i;
fn sub(self, other: IVec3) -> IVec3 {
IVec3 {
fn sub(self, other: v3i) -> v3i {
v3i {
x: self.x - other.x,
y: self.y - other.y,
z: self.z - other.z,
@ -657,11 +657,11 @@ impl Sub<IVec3> for IVec3 {
}
}
impl Sub<IVec3> for Vec3 {
type Output = Vec3;
impl Sub<v3i> for v3 {
type Output = v3;
fn sub(self, other: IVec3) -> Vec3 {
Vec3 {
fn sub(self, other: v3i) -> v3 {
v3 {
x: self.x - other.x as f32,
y: self.y - other.y as f32,
z: self.z - other.z as f32,
@ -669,11 +669,11 @@ impl Sub<IVec3> for Vec3 {
}
}
impl Sub<Vec3> for IVec3 {
type Output = Vec3;
impl Sub<v3> for v3i {
type Output = v3;
fn sub(self, other: Vec3) -> Vec3 {
Vec3 {
fn sub(self, other: v3) -> v3 {
v3 {
x: self.x as f32 - other.x,
y: self.y as f32 - other.y,
z: self.z as f32 - other.z,
@ -681,18 +681,18 @@ impl Sub<Vec3> for IVec3 {
}
}
impl SubAssign for IVec3 {
fn sub_assign(&mut self, other: IVec3) {
impl SubAssign for v3i {
fn sub_assign(&mut self, other: v3i) {
self.x -= other.x;
self.y -= other.y;
}
}
impl Mul<f32> for IVec3 {
type Output = IVec3;
impl Mul<f32> for v3i {
type Output = v3i;
fn mul(self, other: f32) -> IVec3 {
IVec3 {
fn mul(self, other: f32) -> v3i {
v3i {
x: self.x * other as i64,
y: self.y * other as i64,
z: self.z * other as i64,
@ -700,9 +700,9 @@ impl Mul<f32> for IVec3 {
}
}
impl From<IVec3> for Vec3 {
fn from(v: IVec3) -> Vec3 {
Vec3 {
impl From<v3i> for v3 {
fn from(v: v3i) -> v3 {
v3 {
x: v.x as f32,
y: v.y as f32,
z: v.z as f32,
@ -710,9 +710,9 @@ impl From<IVec3> for Vec3 {
}
}
impl From<Vec3> for IVec3 {
fn from(v: Vec3) -> IVec3 {
IVec3 {
impl From<v3> for v3i {
fn from(v: v3) -> v3i {
v3i {
x: v.x as i64,
y: v.y as i64,
z: v.z as i64,
@ -728,23 +728,23 @@ impl From<Vec3> for IVec3 {
#[repr(C)]
#[derive(Debug, Clone, Copy, PartialEq, Default)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub struct Vec4 {
pub struct v4 {
x: f32,
y: f32,
z: f32,
w: f32,
}
impl Vec4 {
pub const X: Vec4 = Vec4 { x: 1.0, y: 0.0, z: 0.0, w: 0.0 };
pub const Y: Vec4 = Vec4 { x: 0.0, y: 1.0, z: 0.0, w: 0.0 };
pub const Z: Vec4 = Vec4 { x: 0.0, y: 0.0, z: 1.0, w: 0.0 };
pub const W: Vec4 = Vec4 { x: 0.0, y: 0.0, z: 0.0, w: 1.0 };
impl v4 {
pub const X: v4 = v4 { x: 1.0, y: 0.0, z: 0.0, w: 0.0 };
pub const Y: v4 = v4 { x: 0.0, y: 1.0, z: 0.0, w: 0.0 };
pub const Z: v4 = v4 { x: 0.0, y: 0.0, z: 1.0, w: 0.0 };
pub const W: v4 = v4 { x: 0.0, y: 0.0, z: 0.0, w: 1.0 };
pub const ZERO: Vec4 = Vec4 { x: 0.0, y: 0.0, z: 0.0, w: 0.0 };
pub const ZERO: v4 = v4 { x: 0.0, y: 0.0, z: 0.0, w: 0.0 };
pub const fn new(x: f32, y: f32, z: f32, w: f32) -> Self {
Vec4 { x, y, z, w }
v4 { x, y, z, w }
}
pub fn x(&self) -> f32 {
@ -780,11 +780,11 @@ impl Vec4 {
}
}
impl Add<Vec4> for Vec4 {
type Output = Vec4;
impl Add<v4> for v4 {
type Output = v4;
fn add(self, other: Vec4) -> Vec4 {
Vec4 {
fn add(self, other: v4) -> v4 {
v4 {
x: self.x + other.x,
y: self.y + other.y,
z: self.z + other.z,
@ -793,8 +793,8 @@ impl Add<Vec4> for Vec4 {
}
}
impl AddAssign for Vec4 {
fn add_assign(&mut self, other: Vec4) {
impl AddAssign for v4 {
fn add_assign(&mut self, other: v4) {
self.x += other.x;
self.y += other.y;
self.z += other.z;
@ -802,11 +802,11 @@ impl AddAssign for Vec4 {
}
}
impl Sub<Vec4> for Vec4 {
type Output = Vec4;
impl Sub<v4> for v4 {
type Output = v4;
fn sub(self, other: Vec4) -> Vec4 {
Vec4 {
fn sub(self, other: v4) -> v4 {
v4 {
x: self.x - other.x,
y: self.y - other.y,
z: self.z - other.z,
@ -815,8 +815,8 @@ impl Sub<Vec4> for Vec4 {
}
}
impl SubAssign for Vec4 {
fn sub_assign(&mut self, other: Vec4) {
impl SubAssign for v4 {
fn sub_assign(&mut self, other: v4) {
self.x -= other.x;
self.y -= other.y;
self.z -= other.z;
@ -824,7 +824,7 @@ impl SubAssign for Vec4 {
}
}
impl Neg for Vec4 {
impl Neg for v4 {
type Output = Self;
fn neg(self) -> Self::Output {
@ -837,11 +837,11 @@ impl Neg for Vec4 {
}
}
impl Mul<f32> for Vec4 {
type Output = Vec4;
impl Mul<f32> for v4 {
type Output = v4;
fn mul(self, other: f32) -> Vec4 {
Vec4 {
fn mul(self, other: f32) -> v4 {
v4 {
x: self.x * other,
y: self.y * other,
z: self.z * other,
@ -850,11 +850,11 @@ impl Mul<f32> for Vec4 {
}
}
impl Mul<Vec4> for f32 {
type Output = Vec4;
impl Mul<v4> for f32 {
type Output = v4;
fn mul(self, other: Vec4) -> Vec4 {
Vec4 {
fn mul(self, other: v4) -> v4 {
v4 {
x: self * other.x,
y: self * other.y,
z: self * other.z,
@ -863,7 +863,7 @@ impl Mul<Vec4> for f32 {
}
}
impl MulAssign<f32> for Vec4 {
impl MulAssign<f32> for v4 {
fn mul_assign(&mut self, other: f32) {
self.x *= other;
self.y *= other;
@ -872,11 +872,11 @@ impl MulAssign<f32> for Vec4 {
}
}
impl Div<f32> for Vec4 {
type Output = Vec4;
impl Div<f32> for v4 {
type Output = v4;
fn div(self, other: f32) -> Vec4 {
Vec4 {
fn div(self, other: f32) -> v4 {
v4 {
x: self.x / other,
y: self.y / other,
z: self.z / other,
@ -885,19 +885,19 @@ impl Div<f32> for Vec4 {
}
}
impl Into<[f32;4]> for Vec4 {
impl Into<[f32;4]> for v4 {
fn into(self) -> [f32;4] {
[self.x, self.y, self.z, self.w]
}
}
impl InnerSpace for Vec2 {
impl InnerSpace for v2 {
fn dot(&self, other: &Self) -> f32 {
self.x * other.x + self.y * other.y
}
fn dist(&self, other: &Self) -> f32 {
Vec2 {
v2 {
x: other.x - self.x,
y: other.y - self.y,
}
@ -914,7 +914,7 @@ impl InnerSpace for Vec2 {
fn normalize(&self) -> Self {
let factor = 1.0 / self.length();
Vec2 {
v2 {
x: factor * self.x,
y: factor * self.y,
}
@ -940,13 +940,13 @@ impl InnerSpace for Vec2 {
}
}
impl InnerSpace for Vec3 {
impl InnerSpace for v3 {
fn dot(&self, other: &Self) -> f32 {
self.x * other.x + self.y * other.y + self.z * other.z
}
fn dist(&self, other: &Self) -> f32 {
Vec3 {
v3 {
x: other.x - self.x,
y: other.y - self.y,
z: other.z - self.z,
@ -964,7 +964,7 @@ impl InnerSpace for Vec3 {
fn normalize(&self) -> Self {
let factor = 1.0 / self.length();
Vec3 {
v3 {
x: factor * self.x,
y: factor * self.y,
z: factor * self.z,
@ -992,13 +992,13 @@ impl InnerSpace for Vec3 {
}
}
impl InnerSpace for Vec4 {
impl InnerSpace for v4 {
fn dot(&self, other: &Self) -> f32 {
self.x * other.x + self.y * other.y + self.z * other.z + self.w * other.w
}
fn dist(&self, other: &Self) -> f32 {
Vec4 {
v4 {
x: other.x - self.x,
y: other.y - self.y,
z: other.z - self.z,
@ -1017,7 +1017,7 @@ impl InnerSpace for Vec4 {
fn normalize(&self) -> Self {
let factor = 1.0 / self.length();
Vec4 {
v4 {
x: factor * self.x,
y: factor * self.y,
z: factor * self.z,
@ -1095,12 +1095,12 @@ macro_rules! generate_swizzles4 {
};
}
generate_swizzles2!(Vec2,
generate_swizzles2!(v2,
xx => (x, x), xy => (x, y),
yx => (y, x), yy => (y, y)
);
generate_swizzles3!(Vec3,
generate_swizzles3!(v3,
xxx => (x, x, x), xxy => (x, x, y), xxz => (x, x, z),
xyx => (x, y, x), xyy => (x, y, y), xyz => (x, y, z),
xzx => (x, z, x), xzy => (x, z, y), xzz => (x, z, z),
@ -1112,7 +1112,7 @@ generate_swizzles3!(Vec3,
zzx => (z, z, x), zzy => (z, z, y), zzz => (z, z, z)
);
generate_swizzles4!(Vec4,
generate_swizzles4!(v4,
xxxx => (x, x, x, x), xxxy => (x, x, x, y), xxxz => (x, x, x, z), xxxw => (x, x, x, w),
xxyx => (x, x, y, x), xxyy => (x, x, y, y), xxyz => (x, x, y, z), xxyw => (x, x, y, w),
xxzx => (x, x, z, x), xxzy => (x, x, z, y), xxzz => (x, x, z, z), xxzw => (x, x, z, w),

View file

@ -1,4 +1,4 @@
use comet_math::{Mat4, Point3, Vec2, Vec3};
use comet_math::{m4, p3, v2, v3};
#[rustfmt::skip]
pub const OPENGL_TO_WGPU_MATRIX: cgmath::Matrix4<f32> = cgmath::Matrix4::new(
@ -12,15 +12,15 @@ const SAFE_FRAC_PI_2: f32 = std::f32::consts::FRAC_PI_2 - 0.0001;
pub struct RenderCamera {
zoom: f32,
dimension: Vec2,
position: Vec3
dimension: v2,
position: v3
}
impl RenderCamera {
pub fn new(
zoom: f32,
dimension: Vec2,
position: Vec3
zoom: f32,
dimension: v2,
position: v3
) -> Self {
Self {
zoom,
@ -29,16 +29,16 @@ impl RenderCamera {
}
}
pub fn build_view_projection_matrix(&self) -> Mat4 {
pub fn build_view_projection_matrix(&self) -> m4 {
let zoomed_width = self.dimension.x() / self.zoom;
let zoomed_height = self.dimension.y() / self.zoom;
Mat4::OPENGL_CONV * Mat4::orthographic_projection(self.position.x() - zoomed_width / 2.0,
self.position.x() + zoomed_width / 2.0,
self.position.y() - zoomed_height / 2.0,
self.position.y() + zoomed_height / 2.0,
1.0,
0.0)
m4::OPENGL_CONV * m4::orthographic_projection(self.position.x() - zoomed_width / 2.0,
self.position.x() + zoomed_width / 2.0,
self.position.y() - zoomed_height / 2.0,
self.position.y() + zoomed_height / 2.0,
1.0,
0.0)
/*OPENGL_TO_WGPU_MATRIX * cgmath::ortho(self.position.x() - zoomed_width / 2.0,
self.position.x() + zoomed_width / 2.0,

View file

@ -12,7 +12,7 @@ use winit::window::Window;
use comet_colors::{ Color, LinearRgba };
use comet_ecs::{Camera, Camera2D, Component, Position2D, Render, Render2D, Transform2D, Scene};
use comet_log::{debug, error, info};
use comet_math::{Point2, Point3, Vec2, Vec3};
use comet_math::{p2, p3, v2, v3};
use comet_resources::{texture, graphic_resource_manager::GraphicResourceManager, Texture, Vertex};
use comet_resources::texture_atlas::TextureRegion;
use comet_structs::ComponentSet;
@ -127,7 +127,7 @@ impl<'a> Renderer2D<'a> {
label: Some("texture_bind_group_layout"),
});
let camera = RenderCamera::new(1.0, Vec2::new(2.0, 2.0), Vec3::new(0.0, 0.0, 0.0));
let camera = RenderCamera::new(1.0, v2::new(2.0, 2.0), v3::new(0.0, 0.0, 0.0));
let mut camera_uniform = CameraUniform::new();
camera_uniform.update_view_proj(&camera);
@ -471,7 +471,7 @@ impl<'a> Renderer2D<'a> {
}
/// A function to just draw a textured quad at a given position.
pub fn draw_texture_at(&mut self, texture_path: String, position: Point3) {
pub fn draw_texture_at(&mut self, texture_path: String, position: p3) {
let region = self.graphic_resource_manager.texture_locations().get(&texture_path).unwrap();
let (dim_x, dim_y) = region.dimensions();
@ -496,13 +496,13 @@ impl<'a> Renderer2D<'a> {
}
/// A function to draw text at a given position.
pub fn draw_text_at(&mut self, text: &str, font: String, size: f32, position: Point2, color: impl Color) {
pub fn draw_text_at(&mut self, text: &str, font: String, size: f32, position: p2, color: impl Color) {
//self.set_font_atlas(font.clone());
let wgpu_color = color.to_wgpu();
let vert_color = [wgpu_color.r as f32, wgpu_color.g as f32, wgpu_color.b as f32, wgpu_color.a as f32];
let screen_position = Point2::new(position.x()/self.config.width as f32, position.y()/self.config.height as f32);
let screen_position = p2::new(position.x()/self.config.width as f32, position.y()/self.config.height as f32);
let scale_factor = size / self.graphic_resource_manager.fonts().iter().find(|f| f.name() == font).unwrap().size();
let line_height = (self.graphic_resource_manager.fonts().iter().find(|f| f.name() == font).unwrap().line_height() / self.config.height as f32) * scale_factor;
@ -550,10 +550,10 @@ impl<'a> Renderer2D<'a> {
}
}
fn add_text_to_buffers(&self, text: String, font: String, size: f32, position: Point2, color: wgpu::Color) -> (Vec<Vertex>, Vec<u16>) {
fn add_text_to_buffers(&self, text: String, font: String, size: f32, position: p2, color: wgpu::Color) -> (Vec<Vertex>, Vec<u16>) {
let vert_color = [color.r as f32, color.g as f32, color.b as f32, color.a as f32];
let screen_position = Point2::new(position.x()/self.config.width as f32, position.y()/self.config.height as f32);
let screen_position = p2::new(position.x()/self.config.width as f32, position.y()/self.config.height as f32);
let scale_factor = size / self.graphic_resource_manager.fonts().iter().find(|f| f.name() == font).unwrap().size();
let line_height = (self.graphic_resource_manager.fonts().iter().find(|f| f.name() == font).unwrap().line_height() / self.config.height as f32) * scale_factor;
@ -632,9 +632,9 @@ impl<'a> Renderer2D<'a> {
let camera = RenderCamera::new(
camera_component.zoom(),
camera_component.dimensions(),
Vec3::new(camera_position.as_vec().x(),
camera_position.as_vec().y(),
0.0));
v3::new(camera_position.as_vec().x(),
camera_position.as_vec().y(),
0.0));
let mut camera_uniform = CameraUniform::new();
camera_uniform.update_view_proj(&camera);

View file

@ -8,7 +8,7 @@ fn setup(app: &mut App, renderer: &mut Renderer2D) {
let camera = app.new_entity();
app.add_component(camera, Transform2D::new());
app.add_component(camera, Camera2D::new(Vec2::new(2.0, 2.0), 1.0, 1));
app.add_component(camera, Camera2D::new(v2::new(2.0, 2.0), 1.0, 1));
let e1 = app.new_entity();
@ -42,23 +42,23 @@ fn handle_input(app: &mut App, dt: f32) {
}
fn update_position(input: WinitInputHelper, transform: &mut Transform2D, dt: f32) {
let mut direction = Vec2::ZERO;
let mut direction = v2::ZERO;
if input.key_held(Key::KeyW) {
direction += Vec2::Y;
direction += v2::Y;
}
if input.key_held(Key::KeyA) {
direction -= Vec2::X;
direction -= v2::X;
}
if input.key_held(Key::KeyS) {
direction -= Vec2::Y;
direction -= v2::Y;
}
if input.key_held(Key::KeyD) {
direction += Vec2::X;
direction += v2::X;
}
// If check to prevent division by zero and the comet to fly off into infinity...
if direction != Vec2::ZERO {
if direction != v2::ZERO {
let normalized_dir = direction.normalize();
let displacement = normalized_dir * 777.7 * dt;
transform.translate(displacement);

View file

@ -2,12 +2,12 @@ use comet::prelude::*;
fn setup(app: &mut App, renderer: &mut Renderer2D) {
// Creating a texture atlas from the provided textures in the vector
renderer.set_texture_atlas(vec!["./resources/textures/comet_icon.png".to_string()]);
renderer.set_texture_atlas_by_paths(vec!["./resources/textures/comet_icon.png".to_string()]);
// Creating a camera entity
let cam = app.new_entity();
app.add_component(cam, Transform2D::new());
app.add_component(cam, Camera2D::new(Vec2::new(2.0, 2.0), 1.0, 1));
app.add_component(cam, Camera2D::new(v2::new(2.0, 2.0), 1.0, 1));
// Creating a textured entity
let e0 = app.new_entity();