Commit graph

110 commits

Author SHA1 Message Date
1f983fb2ad refactor(renderer): completely overhauled the comet_renderer crate 2025-10-31 01:13:25 +01:00
fafc7d22a4 fix(resources): load_string is no longer build.rs dependent 2025-10-31 01:10:31 +01:00
c2776e1bc4 feat(renderer): added RenderResources and Batches and filled out the Renderer trait for Renderer2D 2025-10-27 17:34:03 +01:00
66c444371a refactor(renderer2d): modularized and abstracted away the render context 2025-10-26 15:21:26 +01:00
lisk77
9a0e02567b
Merge pull request #1 from lisk77/feat/new-renderer2d 2025-10-26 12:19:54 +01:00
87f0233066 feat(renderer): added scale_factor to the trait to allow checking for scale factors in the event loop 2025-10-26 02:32:50 +02:00
dd89d71565 feat(renderer2d)!: made text rendering return the bounds of the rendered text for better position control but also changed render_scene_2d signature to take a mutable Scene reference 2025-10-25 21:38:14 +02:00
ca47efba42 feat(renderer2d): added a simple draw order to the Renderer2D which can be defined by the draw_index in the Render2D component 2025-10-25 01:43:34 +02:00
dab38c1e32 feat(sound): added a simple sound player to the engine with api in the App struct and a component to store metadata 2025-10-23 15:14:38 +02:00
dfdffed745 fix(Rectangle2D): now the collider will treat its position as the center and not a corner much like textures in the renderer 2025-10-20 02:41:33 +02:00
5f97d3a881 docs(math): added more documentation for bezier, matrix, noise, point, polynomial, quaternion and vector 2025-08-14 09:27:07 +02:00
73616776c8 docs(app): added some documentation to the App struct 2025-08-10 04:30:12 +02:00
f8dabf955e feat(renderer): rewrote the core of the Renderer2D as a temporary module 2025-08-03 02:11:45 +02:00
ae9918c9b9 refactor(math): moved the common permutation function outside the impls 2025-08-03 02:06:50 +02:00
b290f98b11 refactor(math): moved the determinant implementation to the LinearTransformation trait 2025-07-29 15:45:54 +02:00
92055d62a5 feat(math): added a few more interpolation functions 2025-07-29 15:45:01 +02:00
05764965b3 perf(math): added inline attribute to easing functions 2025-07-29 15:44:37 +02:00
cd58c0ee06 feat(math): added acceleration, curvature and arclength to the members of the Bezier curve. Split tangent and velocity functions. 2025-07-27 02:49:39 +02:00
913f200a63 chore: renamed the resources directory to res 2025-07-26 01:22:42 +02:00
05a4679f38 feat(math): added to_point method into the InnerSpace trait and added tangent evaluation to the Bezier curve struct (changed point to vecs inside the struct as well) 2025-07-26 01:14:47 +02:00
d04c706a94 feat(ecs): limited the creation of archetypes to three unique components to lower the creation to polynomial complexity 2025-07-26 01:13:23 +02:00
0da5200916 feat(ecs): added utility methods 2025-07-25 00:25:56 +02:00
67ac2f90e4 fix(ecs): removed unnecessary clone from Render2D Render trait implementation 2025-07-21 03:09:33 +02:00
88fda5c654 fix(ecs): added safety boundaries to the IdQueue 2025-07-21 03:01:40 +02:00
7cf9f5bd29 feat(app): added the prefab interface to the app struct 2025-07-14 01:58:49 +02:00
e1597e6fa4 feat(ecs): added a simple prefab system 2025-07-14 01:54:53 +02:00
fef128f8a7 feat(ecs): added a set_vec function to Position2D and Position3D to simply change the position components with a vector instead of manually needing to change it 2025-07-13 03:18:23 +02:00
ffb4bdf35f feat(renderer2d): Rotation2D now actually has an effect on the rotation of the sprite in the Renderer2D 2025-07-12 00:01:49 +02:00
7760baeab5 fix(ecs): bug concerning adding entities to archetypes that already existed 2025-07-11 11:35:51 +02:00
ff475f1775 fix: changed the input type of the query functions from ComponentSet to Vec<TypeId> 2025-05-07 01:00:08 +02:00
643c5caf0e feat: added a Timer component 2025-05-06 17:09:00 +02:00
d3cf390cd8 feat: added set_size to the Rectangle2D implementation 2025-05-06 00:07:31 +02:00
b619449b13 fix: removed debug print in scene.rs 2025-05-05 14:05:21 +02:00
c1d41323f9 fix: the ecs will now create all the archetypes for any combination of components that entities have on them 2025-05-05 13:27:49 +02:00
7d351ced62 fix: changed second type in the archetype hashmap 2025-05-04 22:43:46 +02:00
05249f2a6d feat: added simple_text example 2025-05-03 21:56:56 +02:00
d4a1bde4dc feat: \t is now usable in a text 2025-05-03 14:10:54 +02:00
9640cdf92a fix: removed warn debug message 2025-05-03 11:49:00 +02:00
1399328e43 feat: added text rendering 2025-05-02 16:34:56 +02:00
6d0e5aef1e fix: removed the error message in get_entities_with in scene.rs 2025-05-01 12:09:30 +02:00
5d959c54b5 fix: changed the powf function that had integer values as parameter to powi 2025-04-29 13:37:43 +02:00
15c71a5285 chore: removed unneeded imports 2025-04-27 22:58:28 +02:00
2a36d36493 fix: changed the input type of the clear_color in the with_clear_color to impl Color 2025-04-26 20:12:01 +02:00
3a4090a6ec feat: added to_linear as a function of the Color trait 2025-04-26 20:10:11 +02:00
6afa254e9d chore: removed AppMessage enum 2025-04-19 20:11:37 +02:00
45fffba528 fix: removed the asynchronicity of the Renderer trait 2025-04-18 15:01:22 +02:00
fd8cf1f278 chore: renamed the structs Vec2, Vec3, Vec4, Mat2, Mat3, Mat4, Point2, Point3 to v2, v3, v4, m2, m3, m4, p2, p3 2025-04-17 00:54:09 +02:00
982323f671 chore: added the chrono crate back to the Cargo.toml of the crates 2025-04-15 20:31:33 +02:00
0296ef19a9 chore: cleaned Cargo.toml for almost every crate 2025-04-12 23:18:00 +02:00
68f20d2094 fix: changed the WhiteNoise struct, so that one can create a noise texture on the fly and a noise generator for more than one time usages 2025-04-01 01:13:58 +02:00