feat: added text rendering

This commit is contained in:
lisk77 2025-05-02 16:34:56 +02:00
parent 6d0e5aef1e
commit 1399328e43
6 changed files with 273 additions and 183 deletions

View file

@ -0,0 +1,152 @@
use wgpu::{BindGroupLayout, BufferUsages, Device};
use wgpu::util::DeviceExt;
use comet_resources::{Texture, Vertex};
use comet_log::*;
pub struct DrawInfo {
name: String,
texture: wgpu::BindGroup,
vertex_data: Vec<Vertex>,
index_data: Vec<u16>,
vertex_buffer: wgpu::Buffer,
index_buffer: wgpu::Buffer,
num_indices: u32,
}
impl DrawInfo {
pub fn new(
name: String,
device: &Device,
texture: &Texture,
texture_bind_group_layout: &BindGroupLayout,
texture_sampler: &wgpu::Sampler,
vertex_data: Vec<Vertex>,
index_data: Vec<u16>
) -> Self {
let texture_bind = device.create_bind_group(&wgpu::BindGroupDescriptor {
layout: &texture_bind_group_layout,
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::TextureView(&texture.view),
},
wgpu::BindGroupEntry {
binding: 1,
resource: wgpu::BindingResource::Sampler(&texture_sampler),
},
],
label: Some(format!("{} Texture", name).as_str()),
});
let vertex_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some(format!("{} Vertex Buffer", &name).as_str()),
contents: bytemuck::cast_slice(&vertex_data),
usage: BufferUsages::VERTEX | BufferUsages::COPY_DST,
});
let num_indices = index_data.len() as u32;
let index_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some(format!("{} Index Buffer", &name).as_str()),
contents: bytemuck::cast_slice(&index_data),
usage: BufferUsages::INDEX | BufferUsages::COPY_DST,
});
Self {
name,
texture: texture_bind,
vertex_data,
index_data,
vertex_buffer,
index_buffer,
num_indices
}
}
pub fn name(&self) -> &String {
&self.name
}
pub fn texture(&self) -> &wgpu::BindGroup {
&self.texture
}
pub fn vertex_buffer(&self) -> &wgpu::Buffer {
&self.vertex_buffer
}
pub fn vertex_data(&self) -> &Vec<Vertex> {
&self.vertex_data
}
pub fn index_buffer(&self) -> &wgpu::Buffer {
&self.index_buffer
}
pub fn index_data(&self) -> &Vec<u16> {
&self.index_data
}
pub fn num_indices(&self) -> u32 {
self.num_indices
}
pub fn update_vertex_buffer(&mut self, device: &Device, queue: &wgpu::Queue, vertex_data: Vec<Vertex>) {
let new_vertex_size = vertex_data.len() as u64 * size_of::<Vertex>() as u64;
match vertex_data == self.vertex_data {
true => {},
false => {
match new_vertex_size > self.vertex_buffer.size() {
false => queue.write_buffer(&self.vertex_buffer, 0, bytemuck::cast_slice(&vertex_data)),
true => {
self.vertex_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some(format!("{} Vertex Buffer", self.name).as_str()),
contents: bytemuck::cast_slice(&vertex_data),
usage: BufferUsages::VERTEX | BufferUsages::COPY_DST,
});
}
}
self.vertex_data = vertex_data;
}
}
}
pub fn update_index_buffer(&mut self, device: &Device, queue: &wgpu::Queue, index_data: Vec<u16>) {
let new_index_size = index_data.len() as u64 * size_of::<u16>() as u64;
match index_data == self.index_data {
true => {},
false => {
match new_index_size > self.index_buffer.size() {
false => queue.write_buffer(&self.index_buffer, 0, bytemuck::cast_slice(&index_data)),
true => {
self.index_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some(format!("{} Index Buffer", self.name).as_str()),
contents: bytemuck::cast_slice(&index_data),
usage: BufferUsages::INDEX | BufferUsages::COPY_DST,
});
}
}
self.num_indices = index_data.len() as u32;
warn!("indices: {}", index_data.len());
self.index_data = index_data;
}
}
}
pub fn set_texture(&mut self, device: &Device, layout: &BindGroupLayout, texture: &Texture) {
self.texture = device.create_bind_group(&wgpu::BindGroupDescriptor {
layout: &layout,
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::TextureView(&texture.view),
},
wgpu::BindGroupEntry {
binding: 1,
resource: wgpu::BindingResource::Sampler(&texture.sampler),
},
],
label: Some(format!("{} Texture Bind Group", self.name).as_str()),
});
}
}

View file

@ -2,4 +2,5 @@ mod camera;
pub mod renderer;
pub mod renderer2d;
mod render_pass;
mod render_group;
mod render_group;
mod draw_info;

View file

@ -3,18 +3,20 @@ use std::path::PathBuf;
use std::sync::Arc;
use std::time::Instant;
use wgpu::BufferUsages;
use wgpu::core::command::DrawKind::Draw;
use wgpu::naga::ShaderStage;
use wgpu::util::DeviceExt;
use winit::dpi::PhysicalSize;
use winit::window::Window;
use comet_colors::Color;
use comet_ecs::{Camera2D, Component, Position2D, Render, Render2D, Transform2D, Scene};
use comet_ecs::{Camera2D, Component, Position2D, Render, Render2D, Transform2D, Scene, Text};
use comet_log::*;
use comet_math::{p2, p3, v2, v3};
use comet_resources::{graphic_resource_manager::GraphicResourceManager, Texture, Vertex};
use comet_resources::texture_atlas::TextureRegion;
use comet_structs::ComponentSet;
use crate::camera::{RenderCamera, CameraUniform};
use crate::draw_info::DrawInfo;
use crate::render_pass::{RenderPassInfo, RenderPassType};
use crate::renderer::Renderer;
@ -34,6 +36,7 @@ pub struct Renderer2D<'a> {
camera_buffer: wgpu::Buffer,
camera_bind_group: wgpu::BindGroup,
render_pass: Vec<RenderPassInfo>,
draw_info: Vec<DrawInfo>,
graphic_resource_manager: GraphicResourceManager,
delta_time: f32,
last_frame_time: Instant,
@ -164,7 +167,6 @@ impl<'a> Renderer2D<'a> {
bind_group_layouts: &[
&texture_bind_group_layout,
&camera_bind_group_layout,
&texture_bind_group_layout,
],
push_constant_ranges: &[],
});
@ -218,15 +220,15 @@ impl<'a> Renderer2D<'a> {
cache: None,
});
let mut render_pass = Vec::new();
render_pass.push(RenderPassInfo::new_engine_pass(
let mut render_pass: Vec<RenderPassInfo> = Vec::new();
/*render_pass.push(RenderPassInfo::new_engine_pass(
&device,
"Standard Render Pass".to_string(),
&texture_bind_group_layout,
&diffuse_texture,
vec![],
vec![],
));
));*/
let clear_color = match clear_color {
Some(color) => color.to_wgpu(),
@ -282,6 +284,8 @@ impl<'a> Renderer2D<'a> {
],
label: Some("dummy_texture_bind_group"),
});
let mut draw_info: Vec<DrawInfo> = Vec::new();
Self {
surface,
@ -299,6 +303,7 @@ impl<'a> Renderer2D<'a> {
camera_buffer,
camera_bind_group,
render_pass,
draw_info,
graphic_resource_manager,
delta_time: 0.0,
last_frame_time: Instant::now(),
@ -342,6 +347,19 @@ impl<'a> Renderer2D<'a> {
);
self.render_pass.push(render_pass);
}
pub fn add_draw_call(&mut self, draw_call: String, texture: Texture) {
let draw_info = DrawInfo::new(
draw_call,
&self.device,
&texture,
&self.texture_bind_group_layout,
&self.texture_sampler,
vec![],
vec![],
);
self.draw_info.push(draw_info);
}
/// A function that loads a shader from the resources/shaders folder given the full name of the shader file.
pub fn load_shader(&mut self, file_name: &str, shader_stage: Option<ShaderStage>) {
@ -377,22 +395,25 @@ impl<'a> Renderer2D<'a> {
pub fn load_font(&mut self, path: &str, size: f32) {
self.graphic_resource_manager.load_font(path, size);
let atlas = self.graphic_resource_manager.fonts().iter().find(|f| f.name() == path).unwrap().glyphs().atlas();
let font_pass = RenderPassInfo::new_engine_pass(
let font_info = DrawInfo::new(
format!("{}", path),
&self.device,
format!("Font Render Pass {}", path),
&self.texture_bind_group_layout,
&Texture::from_image(&self.device, &self.queue, atlas, None, false).unwrap(),
&self.texture_bind_group_layout,
&self.texture_sampler,
vec![],
vec![],
);
self.render_pass.push(font_pass);
self.draw_info.push(font_info);
}
/// An interface for getting the location of the texture in the texture atlas.
pub fn get_texture_region(&self, texture_path: String) -> &TextureRegion {
assert!(self.graphic_resource_manager.texture_atlas().textures().contains_key(&texture_path), "Texture not found in atlas");
self.graphic_resource_manager.texture_atlas().textures().get(&texture_path).unwrap()
pub fn get_texture_region(&self, texture_path: String) -> Option<&TextureRegion> {
if !self.graphic_resource_manager.texture_atlas().textures().contains_key(&texture_path) {
error!("Texture {} not found in atlas", &texture_path);
}
self.graphic_resource_manager.texture_atlas().textures().get(&texture_path)
}
pub fn get_glyph_region(&self, glyph: char, font: String) -> &TextureRegion {
@ -404,11 +425,27 @@ impl<'a> Renderer2D<'a> {
/// The old texture atlas will be replaced with the new one.
pub fn set_texture_atlas_by_paths(&mut self, paths: Vec<String>) {
self.graphic_resource_manager.create_texture_atlas(paths);
self.render_pass[0].set_texture(&self.device, &self.texture_bind_group_layout, &Texture::from_image(&self.device, &self.queue, self.graphic_resource_manager.texture_atlas().atlas(), None, false).unwrap());
let universal_draw = DrawInfo::new(
"Universal Draw".to_string(),
&self.device,
&Texture::from_image(&self.device, &self.queue, self.graphic_resource_manager.texture_atlas().atlas(), None, false).unwrap(),
&self.texture_bind_group_layout,
&self.texture_sampler,
vec![],
vec![],
);
self.draw_info.push(universal_draw);
//self.render_pass[0].set_texture(&self.device, &self.texture_bind_group_layout, &Texture::from_image(&self.device, &self.queue, self.graphic_resource_manager.texture_atlas().atlas(), None, false).unwrap());
}
fn set_texture_atlas(&mut self, texture_atlas: Texture) {
self.render_pass[0].set_texture(
self.draw_info[0].set_texture(
&self.device,
&self.texture_bind_group_layout,
&texture_atlas,
);
/*self.render_pass[0].set_texture(
&self.device,
&self.texture_bind_group_layout,
&Texture::from_image(
@ -418,7 +455,7 @@ impl<'a> Renderer2D<'a> {
None,
false
).unwrap()
);
);*/
}
fn get_project_root() -> std::io::Result<PathBuf> {
@ -451,8 +488,10 @@ impl<'a> Renderer2D<'a> {
/// A function that writes on the buffers and sets the geometry and index buffer of the `Renderer2D` with the given data.
fn set_buffers(&mut self, new_geometry_buffer: Vec<Vertex>, new_index_buffer: Vec<u16>) {
self.render_pass[0].set_vertex_buffer(&self.device, &self.queue, new_geometry_buffer);
self.render_pass[0].set_index_buffer(&self.device, &self.queue, new_index_buffer);
self.draw_info[0].update_vertex_buffer(&self.device, &self.queue, new_geometry_buffer);
self.draw_info[0].update_index_buffer(&self.device, &self.queue, new_index_buffer);
//self.render_pass[0].set_vertex_buffer(&self.device, &self.queue, new_geometry_buffer);
//self.render_pass[0].set_index_buffer(&self.device, &self.queue, new_index_buffer);
}
/// A function that adds data to the already existing geometry and index buffers of the `Renderer2D`.
@ -546,7 +585,7 @@ impl<'a> Renderer2D<'a> {
}
}
fn add_text_to_buffers(&self, text: String, font: String, size: f32, position: p2, color: wgpu::Color) -> (Vec<Vertex>, Vec<u16>) {
fn add_text_to_buffers(&self, draw_index: usize, text: String, font: String, size: f32, position: p2, color: wgpu::Color) -> (Vec<Vertex>, Vec<u16>) {
let vert_color = [color.r as f32, color.g as f32, color.b as f32, color.a as f32];
let screen_position = p2::new(position.x()/self.config.width as f32, position.y()/self.config.height as f32);
@ -584,7 +623,7 @@ impl<'a> Renderer2D<'a> {
Vertex::new([ glyph_right, glyph_top, 0.0 ], [region.u1(), region.v0()], vert_color),
];
let buffer_size = self.render_pass[1].vertex_data().len() as u16;
let buffer_size = vertex_data.len() as u16;
let indices: &mut Vec<u16> = &mut vec![
buffer_size, buffer_size + 1, buffer_size + 3,
buffer_size + 1, buffer_size + 2, buffer_size + 3,
@ -682,7 +721,7 @@ impl<'a> Renderer2D<'a> {
}
let entities = scene.get_entities_with(ComponentSet::from_ids(vec![Transform2D::type_id(), Render2D::type_id()]));
//let texts = scene.get_entities_with(ComponentSet::from_ids(vec![Transform2D::type_id(), comet_ecs::Text::type_id()]));
let texts = scene.get_entities_with(ComponentSet::from_ids(vec![Transform2D::type_id(), comet_ecs::Text::type_id()]));
self.setup_camera(cameras, scene);
@ -697,7 +736,14 @@ impl<'a> Renderer2D<'a> {
let mut position = transform_component.position().clone();
position.set_x(position.x() / self.config().width as f32);
position.set_y(position.y() / self.config().height as f32);
let region = self.get_texture_region(renderer_component.get_texture().to_string());
let mut t_region: Option<&TextureRegion> = None;
match self.get_texture_region(renderer_component.get_texture().to_string()) {
Some(texture_region) => {
t_region = Some(texture_region);
},
None => continue,
}
let region = t_region.unwrap();
let (dim_x, dim_y) = region.dimensions();
let (bound_x, bound_y) =
@ -719,17 +765,18 @@ impl<'a> Renderer2D<'a> {
}
}
/*for text in texts {
let component = scene.get_component::<comet_ecs::Text>(text).unwrap();
for text in texts {
let component = scene.get_component::<Text>(text).unwrap();
let transform = scene.get_component::<Transform2D>(text).unwrap();
if component.is_visible() {
let (vertices, indices) = self.add_text_to_buffers(component.content().to_string(), component.font().to_string(), component.font_size(), Point2::from_vec(transform.position().as_vec()), component.color().to_wgpu());
let render_pass = self.render_pass.iter_mut().find(|r| r.pass_name() == format!("Font Render Pass {}", component.font())).unwrap();
render_pass.set_vertex_buffer(&self.device, &self.queue, vertices);
render_pass.set_index_buffer(&self.device, &self.queue, indices);
let draw_index = self.draw_info.iter().enumerate().find(|(_, d)| d.name() == &format!("{}", component.font())).unwrap().0;
let (vertices, indices) = self.add_text_to_buffers(draw_index, component.content().to_string(), component.font().to_string(), component.font_size(), p2::from_vec(transform.position().as_vec()), component.color().to_wgpu());
let draw = self.draw_info.iter_mut().find(|d| d.name() == &format!("{}", component.font())).unwrap();
draw.update_vertex_buffer(&self.device, &self.queue, vertices);
draw.update_index_buffer(&self.device, &self.queue, indices);
}
}*/
}
self.set_buffers(vertex_buffer, index_buffer);
}
@ -806,7 +853,7 @@ impl<'a> Renderer2D<'a> {
let mut position = transform_component.unwrap().position().clone();
position.set_x(position.x() / self.config().width as f32);
position.set_y(position.y() / self.config().height as f32);
let region = self.get_texture_region(renderer_component.unwrap().get_texture().to_string());
let region = self.get_texture_region(renderer_component.unwrap().get_texture().to_string()).unwrap();
let (dim_x, dim_y) = region.dimensions();
let (bound_x, bound_y) =
@ -847,157 +894,33 @@ impl<'a> Renderer2D<'a> {
.create_command_encoder(&wgpu::CommandEncoderDescriptor {
label: Some("Render Encoder"),
});
if self.render_pass.len() < 2 {
{
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("Render Pass"),
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: &output_view,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(self.clear_color),
store: wgpu::StoreOp::Store,
},
})],
depth_stencil_attachment: None,
occlusion_query_set: None,
timestamp_writes: None,
});
render_pass.set_pipeline(&self.universal_render_pipeline);
render_pass.set_bind_group(0, self.render_pass[0].texture_bind_group(), &[]);
render_pass.set_bind_group(1, &self.camera_bind_group, &[]);
render_pass.set_bind_group(2, &self.dummy_texture_bind_group, &[]);
render_pass.set_vertex_buffer(0, self.render_pass[0].vertex_buffer().slice(..));
render_pass.set_index_buffer(self.render_pass[0].index_buffer().slice(..), wgpu::IndexFormat::Uint16);
render_pass.draw_indexed(0..self.render_pass[0].num_indices(), 0, 0..1);
}
}
else {
let texture = self.device.create_texture(&wgpu::TextureDescriptor {
label: Some("Intermediary Texture"),
size: wgpu::Extent3d {
width: self.config.width,
height: self.config.height,
depth_or_array_layers: 1,
},
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: self.config.format,
usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::COPY_SRC | wgpu::TextureUsages::TEXTURE_BINDING,
view_formats: &[wgpu::TextureFormat::Bgra8UnormSrgb],
{
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("Render Pass"),
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: &output_view,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(self.clear_color),
store: wgpu::StoreOp::Store,
},
})],
depth_stencil_attachment: None,
occlusion_query_set: None,
timestamp_writes: None,
});
let intermediary_texture_view = texture.create_view(&wgpu::TextureViewDescriptor::default());
let (middle, last) = self.render_pass.split_at(self.render_pass.len() - 1);
let first_pass = &middle[0];
let last_pass = &last[0];
{
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("Render Pass"),
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: &intermediary_texture_view,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(self.clear_color),
store: wgpu::StoreOp::Store,
},
})],
depth_stencil_attachment: None,
occlusion_query_set: None,
timestamp_writes: None,
});
for i in 0..self.draw_info.len() {
render_pass.set_pipeline(&self.universal_render_pipeline);
render_pass.set_bind_group(0, first_pass.texture_bind_group(), &[]);
render_pass.set_bind_group(0, self.draw_info[i].texture(), &[]);
render_pass.set_bind_group(1, &self.camera_bind_group, &[]);
render_pass.set_bind_group(2, &self.dummy_texture_bind_group, &[]);
render_pass.set_vertex_buffer(0, first_pass.vertex_buffer().slice(..));
render_pass.set_index_buffer(first_pass.index_buffer().slice(..), wgpu::IndexFormat::Uint16);
render_pass.draw_indexed(0..first_pass.num_indices(), 0, 0..1);
render_pass.set_vertex_buffer(0, self.draw_info[i].vertex_buffer().slice(..));
render_pass.set_index_buffer(self.draw_info[i].index_buffer().slice(..), wgpu::IndexFormat::Uint16);
render_pass.draw_indexed(0..self.draw_info[i].num_indices(), 0, 0..1);
}
/*if middle.iter().skip(1).len() > 0 {
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("Middle Render Pass"),
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: &intermediary_texture_view,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Load,
store: wgpu::StoreOp::Store,
},
})],
depth_stencil_attachment: None,
occlusion_query_set: None,
timestamp_writes: None,
});
for pass in &middle[1..] {
render_pass.set_pipeline(match pass.pass_type() {
RenderPassType::Engine => &self.universal_render_pipeline,
RenderPassType::User => pass.pipeline().unwrap(),
});
render_pass.set_bind_group(0, pass.texture_bind_group(), &[]);
render_pass.set_bind_group(1, &self.camera_bind_group, &[]);
render_pass.set_bind_group(2, &self.dummy_texture_bind_group, &[]);
render_pass.set_vertex_buffer(0, pass.vertex_buffer().slice(..));
render_pass.set_index_buffer(pass.index_buffer().slice(..), wgpu::IndexFormat::Uint16);
render_pass.draw_indexed(0..pass.num_indices(), 0, 0..1);
}
}*/
let intermediary_bind_group = self.device.create_bind_group(&wgpu::BindGroupDescriptor {
layout: &self.texture_bind_group_layout,
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::TextureView(&intermediary_texture_view),
},
wgpu::BindGroupEntry {
binding: 1,
resource: wgpu::BindingResource::Sampler(&self.texture_sampler),
},
],
label: Some("intermediary_bind_group"),
});
{
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("Last Render Pass"),
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: &output_view,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(self.clear_color),
store: wgpu::StoreOp::Store,
},
})],
depth_stencil_attachment: None,
occlusion_query_set: None,
timestamp_writes: None,
});
render_pass.set_pipeline(match last_pass.pass_type() {
RenderPassType::Engine => &self.universal_render_pipeline,
RenderPassType::User => last_pass.pipeline().unwrap(),
});
render_pass.set_bind_group(0, last_pass.texture_bind_group(), &[]);
render_pass.set_bind_group(1, &self.camera_bind_group, &[]);
render_pass.set_bind_group(2, &intermediary_bind_group, &[]);
render_pass.set_vertex_buffer(0, last_pass.vertex_buffer().slice(..));
render_pass.set_index_buffer(last_pass.index_buffer().slice(..), wgpu::IndexFormat::Uint16);
render_pass.draw_indexed(0..last_pass.num_indices(), 0, 0..1);
}
}
self.queue.submit(iter::once(encoder.finish()));
output.present();
Ok(())

View file

@ -8,7 +8,7 @@ pub mod vertex;
pub mod texture_atlas;
pub mod graphic_resource_manager;
mod material;
mod font;
pub mod font;
/*use std::io::{BufReader, Cursor};
use wgpu::util::DeviceExt;

View file

@ -249,27 +249,30 @@ impl TextureAtlas {
&glyphs.iter().map(|g| g.render.clone()).collect::<Vec<_>>()
);
let mut base = DynamicImage::new_rgba8(width, height);
let padding = (glyphs.len() * 3) as u32;
let mut base = DynamicImage::new_rgba8(width + padding, height);
let mut regions = HashMap::new();
let mut current_row_height = glyphs[0].render.height();
let mut x_offset: u32 = 0;
let mut y_offset: u32 = 0;
for g in glyphs.iter() {
let glyph_w = g.render.width();
let glyph_h = g.render.height();
if glyph_h != current_row_height {
y_offset += current_row_height;
y_offset += current_row_height + 3;
x_offset = 0;
current_row_height = glyph_h;
}
Self::insert_texture_at(&mut base, &g.render, x_offset, y_offset);
let u0 = x_offset as f32 / width as f32;
let u0 = x_offset as f32 / (width + padding) as f32;
let v0 = y_offset as f32 / height as f32;
let u1 = (x_offset + glyph_w) as f32 / width as f32;
let u1 = (x_offset + glyph_w) as f32 / (width + padding) as f32;
let v1 = (y_offset + glyph_h) as f32 / height as f32;
let region = TextureRegion::new(
@ -282,7 +285,7 @@ impl TextureAtlas {
regions.insert(g.name.clone(), region);
x_offset += glyph_w;
x_offset += glyph_w + 3;
}
TextureAtlas {

View file

@ -15,8 +15,19 @@ pub mod prelude {
pub use comet_input::keyboard::Key;
pub use winit_input_helper::WinitInputHelper as InputManager;
pub use comet_log::*;
pub use comet_colors::*;
pub use comet_colors::Color;
pub use comet_colors::{
LinearRgba,
sRgba,
Hsla,
Hsva,
Hwba,
Laba,
Lcha,
Oklaba,
Oklcha,
Xyza,
Color as CometColor
};
pub use comet_ecs::*;
pub use comet_math::*;
}