mirror of
https://github.com/lisk77/comet.git
synced 2025-12-12 09:08:49 +00:00
refactor(renderer): completely overhauled the comet_renderer crate
This commit is contained in:
parent
fafc7d22a4
commit
1f983fb2ad
7 changed files with 705 additions and 72 deletions
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@ -1,10 +1,9 @@
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use comet_resources::{Texture, Vertex};
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use comet_resources::Vertex;
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use wgpu::util::DeviceExt;
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use wgpu::{BindGroupLayout, BufferUsages, Device};
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use wgpu::{BufferUsages, Device};
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pub struct Batch {
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label: String,
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texture: wgpu::BindGroup,
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vertex_data: Vec<Vertex>,
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index_data: Vec<u16>,
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vertex_buffer: wgpu::Buffer,
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@ -16,27 +15,9 @@ impl Batch {
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pub fn new(
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label: String,
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device: &Device,
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texture: &Texture,
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texture_bind_group_layout: &BindGroupLayout,
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texture_sampler: &wgpu::Sampler,
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vertex_data: Vec<Vertex>,
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index_data: Vec<u16>,
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) -> Self {
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let texture_bind = device.create_bind_group(&wgpu::BindGroupDescriptor {
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layout: &texture_bind_group_layout,
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entries: &[
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wgpu::BindGroupEntry {
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binding: 0,
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resource: wgpu::BindingResource::TextureView(&texture.view),
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},
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wgpu::BindGroupEntry {
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binding: 1,
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resource: wgpu::BindingResource::Sampler(&texture_sampler),
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},
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],
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label: Some(format!("{} Texture", label).as_str()),
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});
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let vertex_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some(format!("{} Vertex Buffer", &label).as_str()),
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contents: bytemuck::cast_slice(&vertex_data),
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@ -53,7 +34,6 @@ impl Batch {
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Self {
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label,
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texture: texture_bind,
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vertex_data,
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index_data,
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vertex_buffer,
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@ -62,10 +42,6 @@ impl Batch {
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}
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}
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pub fn texture(&self) -> &wgpu::BindGroup {
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&self.texture
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}
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pub fn vertex_buffer(&self) -> &wgpu::Buffer {
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&self.vertex_buffer
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}
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@ -144,21 +120,4 @@ impl Batch {
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}
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}
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}
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pub fn set_texture(&mut self, device: &Device, layout: &BindGroupLayout, texture: &Texture) {
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self.texture = device.create_bind_group(&wgpu::BindGroupDescriptor {
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layout: &layout,
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entries: &[
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wgpu::BindGroupEntry {
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binding: 0,
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resource: wgpu::BindingResource::TextureView(&texture.view),
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},
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wgpu::BindGroupEntry {
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binding: 1,
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resource: wgpu::BindingResource::Sampler(&texture.sampler),
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},
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],
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label: Some(format!("{} Texture Bind Group", self.label).as_str()),
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});
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}
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}
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@ -1,5 +1,6 @@
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use comet_ecs::{Camera2D, Transform2D};
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use comet_log::fatal;
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use comet_math::{m4, p3, v2, v3};
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use comet_math::{m4, v2, v3};
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#[rustfmt::skip]
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pub const OPENGL_TO_WGPU_MATRIX: cgmath::Matrix4<f32> = cgmath::Matrix4::new(
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@ -37,6 +38,46 @@ impl CameraManager {
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pub fn get_camera(&self) -> &RenderCamera {
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self.cameras.get(self.active_camera).unwrap()
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}
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pub fn update_from_scene(&mut self, scene: &comet_ecs::Scene, camera_entities: Vec<usize>) {
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self.cameras.clear();
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let mut cameras_with_priority: Vec<(RenderCamera, u8)> = Vec::new();
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for entity in camera_entities {
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let camera_component = scene.get_component::<Camera2D>(entity).unwrap();
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let transform_component = scene.get_component::<Transform2D>(entity).unwrap();
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let render_cam = RenderCamera::new(
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camera_component.zoom(),
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camera_component.dimensions(),
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v3::new(
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transform_component.position().as_vec().x(),
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transform_component.position().as_vec().y(),
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0.0,
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),
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);
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cameras_with_priority.push((render_cam, camera_component.priority()));
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}
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if cameras_with_priority.is_empty() {
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return;
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}
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// sort by priority, lower = more important
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cameras_with_priority.sort_by(|a, b| a.1.partial_cmp(&b.1).unwrap());
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// store only the cameras
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self.cameras = cameras_with_priority.into_iter().map(|(c, _)| c).collect();
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// always use the first as active
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self.active_camera = 0;
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}
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pub fn has_active_camera(&self) -> bool {
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!self.cameras.is_empty()
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}
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}
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pub struct RenderCamera {
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@ -343,4 +384,3 @@ impl CameraController {
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}
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}
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}*/
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@ -1,5 +1,6 @@
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use crate::{batch::Batch, render_resources::RenderResources};
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use comet_colors::Color;
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use comet_resources::Vertex;
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use std::{collections::HashMap, sync::Arc};
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use winit::{dpi::PhysicalSize, window::Window};
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@ -57,7 +58,7 @@ impl<'a> RenderContext<'a> {
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format: surface_format,
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width: size.width,
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height: size.height,
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present_mode: surface_caps.present_modes[0],
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present_mode: wgpu::PresentMode::Fifo,
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alpha_mode: surface_caps.alpha_modes[0],
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view_formats: vec![],
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desired_maximum_frame_latency: 2,
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@ -131,6 +132,10 @@ impl<'a> RenderContext<'a> {
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self.clear_color
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}
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pub fn insert_pipeline(&mut self, label: String, pipeline: wgpu::RenderPipeline) {
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self.render_pipelines.insert(label, pipeline);
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}
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pub fn get_pipeline(&self, label: String) -> Option<&wgpu::RenderPipeline> {
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self.render_pipelines.get(&label)
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}
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@ -139,6 +144,32 @@ impl<'a> RenderContext<'a> {
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self.batches.get(&label)
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}
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pub fn get_batch_mut(&mut self, label: String) -> Option<&mut Batch> {
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self.batches.get_mut(&label)
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}
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pub fn new_batch(&mut self, label: String, vertex_data: Vec<Vertex>, index_data: Vec<u16>) {
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self.batches.insert(
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label.clone(),
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Batch::new(label, &self.device, vertex_data, index_data),
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);
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}
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pub fn update_batch_buffers(
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&mut self,
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label: String,
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vertex_data: Vec<Vertex>,
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index_data: Vec<u16>,
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) {
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if let Some(batch) = self.batches.get_mut(&label) {
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batch.update_vertex_buffer(&self.device, &self.queue, vertex_data);
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batch.update_index_buffer(&self.device, &self.queue, index_data);
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} else {
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let batch = Batch::new(label.clone(), &self.device, vertex_data, index_data);
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self.batches.insert(label, batch);
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}
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}
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pub fn resources(&self) -> &RenderResources {
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&self.resources
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}
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@ -1,19 +1,74 @@
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use crate::render_context::RenderContext;
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pub struct RenderPass {
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pub name: String,
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pub label: String,
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pub execute: Box<
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dyn Fn(&mut RenderContext, &mut wgpu::CommandEncoder, &wgpu::TextureView) + Send + Sync,
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dyn Fn(String, &mut RenderContext, &mut wgpu::CommandEncoder, &wgpu::TextureView)
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+ Send
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+ Sync,
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>,
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}
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impl RenderPass {
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pub fn new(
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name: String,
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label: String,
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execute: Box<
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dyn Fn(&mut RenderContext, &mut wgpu::CommandEncoder, &wgpu::TextureView) + Send + Sync,
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dyn Fn(String, &mut RenderContext, &mut wgpu::CommandEncoder, &wgpu::TextureView)
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+ Send
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+ Sync,
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>,
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) -> Self {
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Self { name, execute }
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Self { label, execute }
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}
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}
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pub fn universal_execute(
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label: String,
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ctx: &mut RenderContext,
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encoder: &mut wgpu::CommandEncoder,
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view: &wgpu::TextureView,
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) {
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let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
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label: Some(format!("{} Render Pass", label.clone()).as_str()),
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color_attachments: &[Some(wgpu::RenderPassColorAttachment {
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view: &view,
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resolve_target: None,
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ops: wgpu::Operations {
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load: wgpu::LoadOp::Clear(ctx.clear_color()),
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store: wgpu::StoreOp::Store,
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},
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})],
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depth_stencil_attachment: None,
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occlusion_query_set: None,
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timestamp_writes: None,
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});
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render_pass.set_pipeline(&ctx.get_pipeline(label.clone()).unwrap());
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let groups = ctx.resources().get_bind_groups(&label).unwrap();
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for i in 0..groups.len() {
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render_pass.set_bind_group(i as u32, groups.get(i).unwrap(), &[]);
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}
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render_pass.set_vertex_buffer(
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0,
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ctx.get_batch(label.clone())
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.unwrap()
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.vertex_buffer()
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.slice(..),
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);
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render_pass.set_index_buffer(
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ctx.get_batch(label.clone())
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.unwrap()
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.index_buffer()
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.slice(..),
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wgpu::IndexFormat::Uint16,
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);
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render_pass.draw_indexed(
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0..ctx.get_batch(label.clone()).unwrap().num_indices(),
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0,
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0..1,
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);
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}
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@ -1,9 +1,10 @@
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use std::collections::HashMap;
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use comet_log::error;
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use std::{collections::HashMap, sync::Arc};
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pub struct RenderResources {
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bind_groups: HashMap<String, Vec<wgpu::BindGroup>>,
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bind_group_layouts: HashMap<String, Vec<wgpu::BindGroupLayout>>,
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buffers: HashMap<String, Vec<wgpu::Buffer>>,
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bind_groups: HashMap<String, Vec<Arc<wgpu::BindGroup>>>,
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bind_group_layouts: HashMap<String, Vec<Arc<wgpu::BindGroupLayout>>>,
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buffers: HashMap<String, Vec<Arc<wgpu::Buffer>>>,
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samplers: HashMap<String, wgpu::Sampler>,
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}
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@ -17,11 +18,23 @@ impl RenderResources {
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}
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}
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pub fn get_bindgroups(&self, label: String) -> Option<&Vec<wgpu::BindGroup>> {
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self.bind_groups.get(&label)
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pub fn get_bind_groups(&self, label: &str) -> Option<&Vec<Arc<wgpu::BindGroup>>> {
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self.bind_groups.get(label)
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}
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pub fn insert_bindgroup(&mut self, label: String, bind_group: wgpu::BindGroup) {
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pub fn get_bind_group_layout(&self, label: &str) -> Option<&Vec<Arc<wgpu::BindGroupLayout>>> {
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self.bind_group_layouts.get(label)
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}
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pub fn get_buffer(&self, label: &str) -> Option<&Vec<Arc<wgpu::Buffer>>> {
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self.buffers.get(label)
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}
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pub fn get_sampler(&self, label: &str) -> Option<&wgpu::Sampler> {
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self.samplers.get(label)
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}
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pub fn insert_bind_group(&mut self, label: String, bind_group: Arc<wgpu::BindGroup>) {
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match self.bind_groups.get_mut(&label) {
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None => {
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self.bind_groups.insert(label, vec![bind_group]);
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@ -30,11 +43,31 @@ impl RenderResources {
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};
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}
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pub fn get_bind_group_layout(&self, label: String) -> Option<&Vec<wgpu::BindGroupLayout>> {
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self.bind_group_layouts.get(&label)
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pub fn replace_bind_group(
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&mut self,
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label: String,
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pos: usize,
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bind_group: Arc<wgpu::BindGroup>,
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) {
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match self.bind_groups.get_mut(&label) {
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None => {
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error!("Render pass {} does not exist", label);
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return;
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}
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Some(v) => {
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if v.len() <= pos {
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error!(
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"Position {} is out of bounds for the bind groups of render pass {}",
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pos, label
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);
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return;
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}
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v[pos] = bind_group;
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}
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}
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}
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pub fn insert_bind_group_layout(&mut self, label: String, layout: wgpu::BindGroupLayout) {
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pub fn insert_bind_group_layout(&mut self, label: String, layout: Arc<wgpu::BindGroupLayout>) {
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match self.bind_group_layouts.get_mut(&label) {
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None => {
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self.bind_group_layouts.insert(label, vec![layout]);
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@ -42,12 +75,7 @@ impl RenderResources {
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Some(v) => v.push(layout),
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}
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}
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pub fn get_buffer(&self, label: String) -> Option<&Vec<wgpu::Buffer>> {
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self.buffers.get(&label)
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}
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pub fn insert_buffer(&mut self, label: String, buffer: wgpu::Buffer) {
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pub fn insert_buffer(&mut self, label: String, buffer: Arc<wgpu::Buffer>) {
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match self.buffers.get_mut(&label) {
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None => {
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self.buffers.insert(label, vec![buffer]);
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@ -56,8 +84,23 @@ impl RenderResources {
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}
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}
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pub fn get_sampler(&self, label: String) -> Option<&wgpu::Sampler> {
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self.samplers.get(&label)
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pub fn replace_buffer(&mut self, label: String, pos: usize, buffer: Arc<wgpu::Buffer>) {
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match self.buffers.get_mut(&label) {
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None => {
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error!("Render pass {} does not exist", label);
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return;
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}
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Some(v) => {
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if v.len() <= pos {
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error!(
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"Position {} is out of bounds for the buffers of render pass {}",
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pos, label
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);
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return;
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}
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v[pos] = buffer;
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}
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}
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}
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pub fn insert_sampler(&mut self, label: String, sampler: wgpu::Sampler) {
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|
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@ -1,8 +1,18 @@
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use crate::renderer::Renderer;
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use crate::{camera::CameraManager, render_context::RenderContext, render_pass::RenderPass};
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use crate::{
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camera::{CameraManager, RenderCamera},
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render_context::RenderContext,
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render_pass::{universal_execute, RenderPass},
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};
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use comet_colors::Color;
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use comet_resources::graphic_resource_manager::GraphicResourceManager;
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use comet_ecs::{Camera, Camera2D, Component, Render, Render2D, Transform2D};
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use comet_log::{debug, error, info};
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use comet_math::v3;
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use comet_resources::{
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graphic_resource_manager::GraphicResourceManager, texture_atlas::TextureRegion, Texture, Vertex,
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};
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use std::sync::Arc;
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use wgpu::util::DeviceExt;
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use winit::{dpi::PhysicalSize, window::Window};
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pub struct Renderer2D<'a> {
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|
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@ -14,6 +24,458 @@ pub struct Renderer2D<'a> {
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delta_time: f32,
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}
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impl<'a> Renderer2D<'a> {
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pub fn init_atlas(&mut self) {
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let texture_path = "res/textures/".to_string();
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let mut paths: Vec<String> = Vec::new();
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for path in std::fs::read_dir(
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Self::get_project_root()
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.unwrap()
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.as_os_str()
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.to_str()
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.unwrap()
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.to_string()
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+ "/res/textures",
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)
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.unwrap()
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{
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paths.push(texture_path.clone() + path.unwrap().file_name().to_str().unwrap());
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}
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self.resource_manager.create_texture_atlas(paths.clone());
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self.init_atlas_by_paths(paths);
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}
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pub fn init_atlas_by_paths(&mut self, paths: Vec<String>) {
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self.resource_manager.create_texture_atlas(paths);
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let texture_bind_group_layout =
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Arc::new(self.render_context.device().create_bind_group_layout(
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&wgpu::BindGroupLayoutDescriptor {
|
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label: Some("Texture Bind Group Layout"),
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entries: &[
|
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// Texture view (binding = 0)
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wgpu::BindGroupLayoutEntry {
|
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binding: 0,
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visibility: wgpu::ShaderStages::FRAGMENT,
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ty: wgpu::BindingType::Texture {
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multisampled: false,
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||||
view_dimension: wgpu::TextureViewDimension::D2,
|
||||
sample_type: wgpu::TextureSampleType::Float { filterable: true },
|
||||
},
|
||||
count: None,
|
||||
},
|
||||
// Sampler (binding = 1)
|
||||
wgpu::BindGroupLayoutEntry {
|
||||
binding: 1,
|
||||
visibility: wgpu::ShaderStages::FRAGMENT,
|
||||
ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
|
||||
count: None,
|
||||
},
|
||||
],
|
||||
},
|
||||
));
|
||||
|
||||
let texture_sampler =
|
||||
self.render_context
|
||||
.device()
|
||||
.create_sampler(&wgpu::SamplerDescriptor {
|
||||
address_mode_u: wgpu::AddressMode::ClampToEdge,
|
||||
address_mode_v: wgpu::AddressMode::ClampToEdge,
|
||||
address_mode_w: wgpu::AddressMode::ClampToEdge,
|
||||
mag_filter: wgpu::FilterMode::Linear,
|
||||
min_filter: wgpu::FilterMode::Linear,
|
||||
mipmap_filter: wgpu::FilterMode::Linear,
|
||||
lod_min_clamp: 0.0,
|
||||
lod_max_clamp: 100.0,
|
||||
compare: None,
|
||||
anisotropy_clamp: 16,
|
||||
border_color: None,
|
||||
..Default::default()
|
||||
});
|
||||
|
||||
let camera_bind_group_layout =
|
||||
Arc::new(self.render_context.device().create_bind_group_layout(
|
||||
&wgpu::BindGroupLayoutDescriptor {
|
||||
label: Some("Camera Bind Group Layout"),
|
||||
entries: &[wgpu::BindGroupLayoutEntry {
|
||||
binding: 0,
|
||||
visibility: wgpu::ShaderStages::VERTEX,
|
||||
ty: wgpu::BindingType::Buffer {
|
||||
ty: wgpu::BufferBindingType::Uniform,
|
||||
has_dynamic_offset: false,
|
||||
min_binding_size: None,
|
||||
},
|
||||
count: None,
|
||||
}],
|
||||
},
|
||||
));
|
||||
|
||||
self.new_render_pass(
|
||||
"Universal".to_string(),
|
||||
Box::new(universal_execute),
|
||||
"res/shaders/base2d.wgsl",
|
||||
None,
|
||||
&Texture::from_image(
|
||||
self.render_context.device(),
|
||||
self.render_context.queue(),
|
||||
self.resource_manager.texture_atlas().atlas(),
|
||||
Some("Universal"),
|
||||
false,
|
||||
)
|
||||
.unwrap(),
|
||||
texture_bind_group_layout,
|
||||
texture_sampler,
|
||||
Vec::new(),
|
||||
&[camera_bind_group_layout],
|
||||
);
|
||||
}
|
||||
|
||||
pub fn new_render_pass(
|
||||
&mut self,
|
||||
label: String,
|
||||
execute: Box<
|
||||
dyn Fn(String, &mut RenderContext, &mut wgpu::CommandEncoder, &wgpu::TextureView)
|
||||
+ Send
|
||||
+ Sync,
|
||||
>,
|
||||
shader_path: &str,
|
||||
shader_stage: Option<wgpu::naga::ShaderStage>,
|
||||
texture: &Texture,
|
||||
texture_bind_group_layout: Arc<wgpu::BindGroupLayout>,
|
||||
texture_sampler: wgpu::Sampler,
|
||||
bind_groups: Vec<Arc<wgpu::BindGroup>>,
|
||||
extra_bind_group_layouts: &[Arc<wgpu::BindGroupLayout>],
|
||||
) {
|
||||
info!("Creating render pass {}", label);
|
||||
|
||||
if let Err(e) = self.resource_manager.load_shader(
|
||||
shader_stage,
|
||||
shader_path,
|
||||
self.render_context.device(),
|
||||
) {
|
||||
error!("Aborting render pass creation: {}", e);
|
||||
return;
|
||||
}
|
||||
|
||||
let texture_bind_group = Arc::new({
|
||||
let device = self.render_context.device();
|
||||
device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
layout: &texture_bind_group_layout,
|
||||
entries: &[
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 0,
|
||||
resource: wgpu::BindingResource::TextureView(&texture.view),
|
||||
},
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 1,
|
||||
resource: wgpu::BindingResource::Sampler(&texture_sampler),
|
||||
},
|
||||
],
|
||||
label: Some(&format!("{} Texture Bind Group", label)),
|
||||
})
|
||||
});
|
||||
|
||||
let render_pipeline = {
|
||||
let device = self.render_context.device();
|
||||
|
||||
let mut bind_layout_refs: Vec<&wgpu::BindGroupLayout> = Vec::new();
|
||||
bind_layout_refs.push(&texture_bind_group_layout);
|
||||
for layout in extra_bind_group_layouts {
|
||||
bind_layout_refs.push(layout);
|
||||
}
|
||||
|
||||
let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
||||
label: Some(&format!("{} Pipeline Layout", label)),
|
||||
bind_group_layouts: &bind_layout_refs,
|
||||
push_constant_ranges: &[],
|
||||
});
|
||||
|
||||
let shader_module = self.resource_manager.get_shader(shader_path).unwrap();
|
||||
device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
||||
label: Some(&format!("{} Render Pipeline", label)),
|
||||
layout: Some(&pipeline_layout),
|
||||
vertex: wgpu::VertexState {
|
||||
module: shader_module,
|
||||
entry_point: "vs_main",
|
||||
buffers: &[comet_resources::Vertex::desc()],
|
||||
compilation_options: Default::default(),
|
||||
},
|
||||
fragment: Some(wgpu::FragmentState {
|
||||
module: shader_module,
|
||||
entry_point: "fs_main",
|
||||
targets: &[Some(wgpu::ColorTargetState {
|
||||
format: self.render_context.config().format,
|
||||
blend: Some(wgpu::BlendState {
|
||||
color: wgpu::BlendComponent {
|
||||
src_factor: wgpu::BlendFactor::SrcAlpha,
|
||||
dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
|
||||
operation: wgpu::BlendOperation::Add,
|
||||
},
|
||||
alpha: wgpu::BlendComponent {
|
||||
src_factor: wgpu::BlendFactor::One,
|
||||
dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
|
||||
operation: wgpu::BlendOperation::Add,
|
||||
},
|
||||
}),
|
||||
write_mask: wgpu::ColorWrites::ALL,
|
||||
})],
|
||||
compilation_options: Default::default(),
|
||||
}),
|
||||
primitive: wgpu::PrimitiveState {
|
||||
topology: wgpu::PrimitiveTopology::TriangleList,
|
||||
strip_index_format: None,
|
||||
front_face: wgpu::FrontFace::Ccw,
|
||||
cull_mode: Some(wgpu::Face::Back),
|
||||
polygon_mode: wgpu::PolygonMode::Fill,
|
||||
unclipped_depth: false,
|
||||
conservative: false,
|
||||
},
|
||||
depth_stencil: None,
|
||||
multisample: wgpu::MultisampleState {
|
||||
count: 1,
|
||||
mask: !0,
|
||||
alpha_to_coverage_enabled: false,
|
||||
},
|
||||
multiview: None,
|
||||
cache: None,
|
||||
})
|
||||
};
|
||||
|
||||
self.render_context
|
||||
.insert_pipeline(label.clone(), render_pipeline);
|
||||
|
||||
{
|
||||
let resources = self.render_context.resources_mut();
|
||||
resources.insert_bind_group(label.clone(), texture_bind_group);
|
||||
for group in bind_groups {
|
||||
resources.insert_bind_group(label.clone(), group);
|
||||
}
|
||||
resources.insert_bind_group_layout(label.clone(), texture_bind_group_layout);
|
||||
for layout in extra_bind_group_layouts {
|
||||
resources.insert_bind_group_layout(label.clone(), layout.clone());
|
||||
}
|
||||
resources.insert_sampler(label.clone(), texture_sampler);
|
||||
}
|
||||
|
||||
self.render_passes
|
||||
.push(RenderPass::new(label.clone(), execute));
|
||||
|
||||
self.render_context.new_batch(label, Vec::new(), Vec::new());
|
||||
}
|
||||
|
||||
fn get_project_root() -> std::io::Result<std::path::PathBuf> {
|
||||
let path = std::env::current_dir()?;
|
||||
let mut path_ancestors = path.as_path().ancestors();
|
||||
|
||||
while let Some(p) = path_ancestors.next() {
|
||||
let has_cargo = std::fs::read_dir(p)?
|
||||
.into_iter()
|
||||
.any(|p| p.unwrap().file_name() == std::ffi::OsString::from("Cargo.lock"));
|
||||
if has_cargo {
|
||||
return Ok(std::path::PathBuf::from(p));
|
||||
}
|
||||
}
|
||||
Err(std::io::Error::new(
|
||||
std::io::ErrorKind::NotFound,
|
||||
"Ran out of places to find Cargo.toml",
|
||||
))
|
||||
}
|
||||
|
||||
pub fn render_scene_2d(&mut self, scene: &mut comet_ecs::Scene) {
|
||||
let cameras = scene.get_entities_with(vec![
|
||||
comet_ecs::Transform2D::type_id(),
|
||||
comet_ecs::Camera2D::type_id(),
|
||||
]);
|
||||
|
||||
if cameras.is_empty() {
|
||||
return;
|
||||
}
|
||||
|
||||
let mut entities = scene.get_entities_with(vec![
|
||||
comet_ecs::Transform2D::type_id(),
|
||||
comet_ecs::Render2D::type_id(),
|
||||
]);
|
||||
|
||||
entities.sort_by(|&a, &b| {
|
||||
let ra = scene.get_component::<comet_ecs::Render2D>(a).unwrap();
|
||||
let rb = scene.get_component::<comet_ecs::Render2D>(b).unwrap();
|
||||
ra.draw_index().cmp(&rb.draw_index())
|
||||
});
|
||||
|
||||
self.setup_camera(scene, cameras);
|
||||
|
||||
let mut vertex_buffer: Vec<Vertex> = Vec::new();
|
||||
let mut index_buffer: Vec<u16> = Vec::new();
|
||||
|
||||
for entity in entities {
|
||||
let renderer_component = scene.get_component::<Render2D>(entity).unwrap();
|
||||
let transform_component = scene.get_component::<Transform2D>(entity).unwrap();
|
||||
|
||||
if renderer_component.is_visible() {
|
||||
let world_position = transform_component.position().clone();
|
||||
let rotation_angle = transform_component.rotation().to_radians();
|
||||
|
||||
let mut t_region: Option<&TextureRegion> = None;
|
||||
match self.get_texture_region(renderer_component.get_texture().to_string()) {
|
||||
Some(texture_region) => {
|
||||
t_region = Some(texture_region);
|
||||
}
|
||||
None => continue,
|
||||
}
|
||||
let region = t_region.unwrap();
|
||||
let (dim_x, dim_y) = region.dimensions();
|
||||
|
||||
let scale = renderer_component.scale();
|
||||
let half_width = dim_x as f32 * 0.5 * scale.x();
|
||||
let half_height = dim_y as f32 * 0.5 * scale.y();
|
||||
|
||||
let buffer_size = vertex_buffer.len() as u16;
|
||||
|
||||
let world_corners = [
|
||||
(-half_width, half_height),
|
||||
(-half_width, -half_height),
|
||||
(half_width, -half_height),
|
||||
(half_width, half_height),
|
||||
];
|
||||
|
||||
let cos_angle = rotation_angle.cos();
|
||||
let sin_angle = rotation_angle.sin();
|
||||
|
||||
let mut rotated_world_corners = [(0.0f32, 0.0f32); 4];
|
||||
for i in 0..4 {
|
||||
let (x, y) = world_corners[i];
|
||||
rotated_world_corners[i] = (
|
||||
x * cos_angle - y * sin_angle + world_position.x(),
|
||||
x * sin_angle + y * cos_angle + world_position.y(),
|
||||
);
|
||||
}
|
||||
|
||||
let mut screen_corners = [(0.0f32, 0.0f32); 4];
|
||||
for i in 0..4 {
|
||||
screen_corners[i] = (
|
||||
rotated_world_corners[i].0 / self.render_context.config().width as f32,
|
||||
rotated_world_corners[i].1 / self.render_context.config().height as f32,
|
||||
);
|
||||
}
|
||||
|
||||
vertex_buffer.append(&mut vec![
|
||||
Vertex::new(
|
||||
[screen_corners[0].0, screen_corners[0].1, 0.0],
|
||||
[region.u0(), region.v0()],
|
||||
[1.0, 1.0, 1.0, 1.0],
|
||||
),
|
||||
Vertex::new(
|
||||
[screen_corners[1].0, screen_corners[1].1, 0.0],
|
||||
[region.u0(), region.v1()],
|
||||
[1.0, 1.0, 1.0, 1.0],
|
||||
),
|
||||
Vertex::new(
|
||||
[screen_corners[2].0, screen_corners[2].1, 0.0],
|
||||
[region.u1(), region.v1()],
|
||||
[1.0, 1.0, 1.0, 1.0],
|
||||
),
|
||||
Vertex::new(
|
||||
[screen_corners[3].0, screen_corners[3].1, 0.0],
|
||||
[region.u1(), region.v0()],
|
||||
[1.0, 1.0, 1.0, 1.0],
|
||||
),
|
||||
]);
|
||||
|
||||
index_buffer.append(&mut vec![
|
||||
0 + buffer_size,
|
||||
1 + buffer_size,
|
||||
3 + buffer_size,
|
||||
1 + buffer_size,
|
||||
2 + buffer_size,
|
||||
3 + buffer_size,
|
||||
]);
|
||||
}
|
||||
}
|
||||
|
||||
self.render_context.update_batch_buffers(
|
||||
"Universal".to_string(),
|
||||
vertex_buffer,
|
||||
index_buffer,
|
||||
);
|
||||
}
|
||||
|
||||
pub fn get_texture_region(&self, texture_path: String) -> Option<&TextureRegion> {
|
||||
if !self
|
||||
.resource_manager
|
||||
.texture_atlas()
|
||||
.textures()
|
||||
.contains_key(&texture_path)
|
||||
{
|
||||
error!("Texture {} not found in atlas", &texture_path);
|
||||
}
|
||||
self.resource_manager
|
||||
.texture_atlas()
|
||||
.textures()
|
||||
.get(&texture_path)
|
||||
}
|
||||
|
||||
fn setup_camera(&mut self, scene: &comet_ecs::Scene, cameras: Vec<usize>) {
|
||||
if cameras.is_empty() {
|
||||
return;
|
||||
}
|
||||
|
||||
self.camera_manager.update_from_scene(scene, cameras);
|
||||
|
||||
if !self.camera_manager.has_active_camera() {
|
||||
error!("No active camera found");
|
||||
return;
|
||||
}
|
||||
|
||||
let active_camera = self.camera_manager.get_camera();
|
||||
|
||||
let mut camera_uniform = crate::camera::CameraUniform::new();
|
||||
camera_uniform.update_view_proj(active_camera);
|
||||
|
||||
let buffer = Arc::new(self.render_context.device().create_buffer_init(
|
||||
&wgpu::util::BufferInitDescriptor {
|
||||
label: Some("Camera Uniform Buffer"),
|
||||
contents: bytemuck::cast_slice(&[camera_uniform]),
|
||||
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
|
||||
},
|
||||
));
|
||||
|
||||
let layout = self
|
||||
.render_context
|
||||
.resources()
|
||||
.get_bind_group_layout("Universal")
|
||||
.unwrap()[1]
|
||||
.clone();
|
||||
|
||||
let bind_group = Arc::new(self.render_context.device().create_bind_group(
|
||||
&wgpu::BindGroupDescriptor {
|
||||
layout: &layout,
|
||||
entries: &[wgpu::BindGroupEntry {
|
||||
binding: 0,
|
||||
resource: buffer.as_entire_binding(),
|
||||
}],
|
||||
label: Some("Camera Bind Group"),
|
||||
},
|
||||
));
|
||||
|
||||
let resources = self.render_context.resources_mut();
|
||||
|
||||
match resources.get_buffer("Universal") {
|
||||
None => resources.insert_buffer("Universal".to_string(), buffer),
|
||||
Some(_) => resources.replace_buffer("Universal".to_string(), 0, buffer),
|
||||
}
|
||||
|
||||
if let Some(v) = resources.get_bind_groups("Universal") {
|
||||
if v.len() < 2 {
|
||||
resources.insert_bind_group("Universal".to_string(), bind_group);
|
||||
} else {
|
||||
resources.replace_bind_group("Universal".to_string(), 1, bind_group);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a> Renderer for Renderer2D<'a> {
|
||||
fn new(window: Arc<Window>, clear_color: Option<impl Color>) -> Self {
|
||||
Self {
|
||||
|
|
@ -68,7 +530,8 @@ impl<'a> Renderer for Renderer2D<'a> {
|
|||
});
|
||||
|
||||
for pass in &self.render_passes {
|
||||
(pass.execute)(&mut self.render_context, &mut encoder, &output_view);
|
||||
let label = pass.label.clone();
|
||||
(pass.execute)(label, &mut self.render_context, &mut encoder, &output_view);
|
||||
}
|
||||
|
||||
self.render_context
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue