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feat(renderer): rewrote the core of the Renderer2D as a temporary module
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commit
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4 changed files with 313 additions and 3 deletions
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@ -1,6 +1,7 @@
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mod camera;
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mod draw_info;
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mod render_group;
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mod render_pass;
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pub mod renderer;
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pub mod renderer2d;
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mod render_pass;
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mod render_group;
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mod draw_info;
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pub mod renderer2d_;
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25
crates/comet_renderer/src/renderer2d_/base.wgsl
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25
crates/comet_renderer/src/renderer2d_/base.wgsl
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struct VertexInput {
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@location(0) position: vec3<f32>,
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@location(1) tex_coords: vec2<f32>,
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@location(2) color: vec4<f32>,
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}
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struct VertexOutput {
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@builtin(position) clip_position: vec4<f32>,
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@location(0) tex_coords: vec2<f32>,
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@location(1) color: vec4<f32>,
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}
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@vertex
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fn vs_main(input: VertexInput) -> VertexOutput {
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var out: VertexOutput;
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out.clip_position = vec4(input.position, 1.0);
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out.tex_coords = input.tex_coords;
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out.color = input.color;
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return out;
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}
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@fragment
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fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
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return in.color;
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}
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188
crates/comet_renderer/src/renderer2d_/mod.rs
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188
crates/comet_renderer/src/renderer2d_/mod.rs
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@ -0,0 +1,188 @@
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mod render_context;
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use render_context::*;
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use crate::renderer::Renderer;
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use comet_colors::Color;
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use comet_resources::{graphic_resource_manager::GraphicResourceManager, Vertex};
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use std::iter;
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use std::sync::Arc;
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use wgpu::util::DeviceExt;
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use winit::dpi::PhysicalSize;
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use winit::window::Window;
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pub struct Renderer2D_<'a> {
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render_context: RenderContext<'a>,
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universal_render_pipeline: wgpu::RenderPipeline,
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graphic_resource_manager: GraphicResourceManager,
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vertex_vec: Vec<Vertex>,
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vertex_buffer: wgpu::Buffer,
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index_vec: Vec<u32>,
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index_buffer: wgpu::Buffer,
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num_indices: u32,
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clear_color: wgpu::Color,
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}
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impl<'a> Renderer2D_<'a> {
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pub fn new(window: Arc<Window>, clear_color: Option<impl Color>) -> Renderer2D_<'a> {
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let render_context = RenderContext::new(window.clone(), clear_color);
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let graphic_resource_manager = GraphicResourceManager::new();
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let clear_color = match clear_color {
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Some(color) => color.to_wgpu(),
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None => wgpu::Color {
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r: 0.0,
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g: 0.0,
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b: 0.0,
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a: 1.0,
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},
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};
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let universal_renderpipeline_module =
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render_context
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.device
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.create_shader_module(wgpu::ShaderModuleDescriptor {
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label: Some("Universal Render Pipeline Shader Module"),
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source: wgpu::ShaderSource::Wgsl(include_str!("base.wgsl").into()),
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});
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let universal_renderpipeline_layout =
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render_context
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.device
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.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
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label: Some("Universal Render Pipeline Layout"),
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bind_group_layouts: &[],
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push_constant_ranges: &[],
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});
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let universal_render_pipeline =
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render_context
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.device
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.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
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label: Some("Universal Render Pipeline"),
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layout: Some(&universal_renderpipeline_layout),
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vertex: wgpu::VertexState {
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module: &universal_renderpipeline_module,
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entry_point: "vs_main",
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buffers: &[Vertex::desc()],
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compilation_options: Default::default(),
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},
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fragment: Some(wgpu::FragmentState {
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module: &universal_renderpipeline_module,
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entry_point: "fs_main",
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targets: &[Some(wgpu::ColorTargetState {
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format: render_context.config.format,
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blend: Some(wgpu::BlendState::ALPHA_BLENDING),
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write_mask: wgpu::ColorWrites::ALL,
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})],
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compilation_options: Default::default(),
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}),
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primitive: wgpu::PrimitiveState {
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topology: wgpu::PrimitiveTopology::TriangleList,
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strip_index_format: None,
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front_face: wgpu::FrontFace::Ccw,
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cull_mode: Some(wgpu::Face::Back),
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polygon_mode: wgpu::PolygonMode::Fill,
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unclipped_depth: false,
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conservative: false,
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},
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depth_stencil: None,
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multisample: wgpu::MultisampleState {
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count: 1,
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mask: !0,
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alpha_to_coverage_enabled: false,
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},
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multiview: None,
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cache: None,
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});
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let vertex_buffer =
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render_context
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.device
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.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some("Vertex Buffer"),
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contents: &[],
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usage: wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
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});
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let index_buffer =
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render_context
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.device
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.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some("Index Buffer"),
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contents: &[],
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usage: wgpu::BufferUsages::INDEX | wgpu::BufferUsages::COPY_DST,
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});
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Self {
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render_context,
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universal_render_pipeline,
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graphic_resource_manager,
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vertex_buffer,
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vertex_vec: vec![],
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index_buffer,
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index_vec: vec![],
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num_indices: 0,
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clear_color,
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}
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}
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}
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impl<'a> Renderer for Renderer2D_<'a> {
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fn new(window: Arc<Window>, clear_color: Option<impl Color>) -> Renderer2D_<'a> {
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Self::new(window, clear_color)
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}
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fn size(&self) -> PhysicalSize<u32> {
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self.render_context.size()
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}
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fn resize(&mut self, new_size: PhysicalSize<u32>) {
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self.render_context.resize(new_size)
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}
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fn update(&mut self) -> f32 {
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self.render_context.update()
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}
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fn render(&mut self) -> Result<(), wgpu::SurfaceError> {
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let output = self.render_context.surface.get_current_texture()?;
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let output_view = output
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.texture
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.create_view(&wgpu::TextureViewDescriptor::default());
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let mut encoder =
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self.render_context
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.device
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.create_command_encoder(&wgpu::CommandEncoderDescriptor {
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label: Some("Render Encoder"),
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});
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{
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let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
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label: Some("Universal Render Pass"),
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color_attachments: &[Some(wgpu::RenderPassColorAttachment {
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view: &output_view,
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resolve_target: None,
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ops: wgpu::Operations {
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load: wgpu::LoadOp::Clear(self.clear_color),
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store: wgpu::StoreOp::Store,
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},
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})],
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depth_stencil_attachment: None,
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occlusion_query_set: None,
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timestamp_writes: None,
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});
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render_pass.set_pipeline(&self.universal_render_pipeline);
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render_pass.set_vertex_buffer(0, self.vertex_buffer.slice(..));
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render_pass.set_index_buffer(self.index_buffer.slice(..), wgpu::IndexFormat::Uint32);
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render_pass.draw_indexed(0..self.num_indices, 0, 0..1);
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}
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self.render_context
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.queue
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.submit(iter::once(encoder.finish()));
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output.present();
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Ok(())
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}
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}
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96
crates/comet_renderer/src/renderer2d_/render_context.rs
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96
crates/comet_renderer/src/renderer2d_/render_context.rs
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@ -0,0 +1,96 @@
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use comet_colors::Color;
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use std::sync::Arc;
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use std::time::Instant;
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use winit::dpi::PhysicalSize;
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use winit::window::Window;
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pub struct RenderContext<'a> {
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pub surface: wgpu::Surface<'a>,
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pub device: wgpu::Device,
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pub queue: wgpu::Queue,
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pub config: wgpu::SurfaceConfiguration,
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pub size: PhysicalSize<u32>,
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pub last_frame_time: Instant,
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pub delta_time: f32,
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}
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impl<'a> RenderContext<'a> {
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pub fn new(window: Arc<Window>, clear_color: Option<impl Color>) -> RenderContext<'a> {
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let size = window.inner_size();
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let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
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backends: wgpu::Backends::PRIMARY,
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..Default::default()
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});
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let surface = instance.create_surface(window).unwrap();
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let adapter = pollster::block_on(instance.request_adapter(&wgpu::RequestAdapterOptions {
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power_preference: wgpu::PowerPreference::default(),
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compatible_surface: Some(&surface),
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force_fallback_adapter: false,
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}))
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.unwrap();
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let (device, queue) = pollster::block_on(adapter.request_device(
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&wgpu::DeviceDescriptor {
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label: None,
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required_features: wgpu::Features::empty(),
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required_limits: wgpu::Limits::default(),
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memory_hints: Default::default(),
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},
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None,
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))
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.unwrap();
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let surface_caps = surface.get_capabilities(&adapter);
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let surface_format = surface_caps
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.formats
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.iter()
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.copied()
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.find(|f| f.is_srgb())
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.unwrap_or(surface_caps.formats[0]);
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let config = wgpu::SurfaceConfiguration {
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usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
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format: surface_format,
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width: size.width,
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height: size.height,
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present_mode: surface_caps.present_modes[0],
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alpha_mode: surface_caps.alpha_modes[0],
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view_formats: vec![],
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desired_maximum_frame_latency: 2,
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};
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Self {
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surface,
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device,
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queue,
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config,
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size,
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last_frame_time: Instant::now(),
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delta_time: 0.0,
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}
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}
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pub fn size(&self) -> PhysicalSize<u32> {
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self.size
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}
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pub fn resize(&mut self, new_size: PhysicalSize<u32>) {
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if new_size.width > 0 && new_size.height > 0 {
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self.size = new_size;
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self.config.width = new_size.width;
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self.config.height = new_size.height;
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self.surface.configure(&self.device, &self.config);
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}
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}
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pub fn update(&mut self) -> f32 {
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let now = Instant::now();
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let delta_time = now.duration_since(self.last_frame_time).as_millis() as f32 / 1000.0;
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self.last_frame_time = now;
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self.delta_time = delta_time;
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delta_time
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}
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}
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