Commit graph

135 commits

Author SHA1 Message Date
87a7a13211 feat: added interpolation.rs for different kinds of interpolations 2025-03-31 20:58:25 +02:00
d0e9a1b456 feat: added a Bezier struct for a general bezier curve implementation 2025-03-31 00:02:56 +02:00
30afffdf32 fix: dependency issue in vector.rs because of the deleted utilities.rs 2025-03-30 15:03:43 +02:00
edcebb3c32 fix: removed utilities.rs in the last commit and removed its dependency in easings.rs 2025-03-30 14:58:06 +02:00
13fd31f632 feat: added a from_vec function to every color that it can be constructed with a Vec4 to easily interpolate colors 2025-03-30 14:54:28 +02:00
f891de2909 feat: added to_vec to the Color trait to allow the colors to be lerped and produce gradients 2025-03-30 00:06:33 +01:00
531609e95b feat: added more vector functions to the InnerSpace trait 2025-03-29 23:47:27 +01:00
f7d29f49d5 fix: made the swizzle functions macro generated 2025-03-29 21:34:55 +01:00
1558a9896c feat: added some operations to vectors and quaternions 2025-03-29 00:11:43 +01:00
c90d09fd49 fix: removed not needed namespace declarations in graphic_resource_manager.rs 2025-03-28 17:54:45 +01:00
99bd7bf3e4 fix: removed the perlin.png 2025-03-27 23:22:26 +01:00
c54372bc79 update README 2025-03-26 21:52:57 +01:00
bf1ee271ba update README 2025-03-25 22:08:51 +01:00
b680857bb6 update README 2025-03-24 21:31:18 +01:00
e3ea5e3482 fix: made the log more robust 2025-03-23 12:34:52 +01:00
391673ac09 feat: added multiple render passes to the Renderer2D but only one render pass right now works so quite work in progress 2025-03-22 23:25:05 +01:00
4d4c6aad90 feat: added the Color component to the base components in the ECS 2025-03-21 23:17:16 +01:00
4b6b5e64e9 feat: added the RenderPassType enum to create a difference between user and engine defined render passes. Engine defined passes will be rendered using the universal_render_pipeline. 2025-03-20 00:16:21 +01:00
661e3aa67a feat: added a RenderPassInfo struct that allows for easily managed multiple render passes in the Renderer2D 2025-03-19 14:00:45 +01:00
490db93137 feat: added color to the draw_text_at in the Renderer2D and changed the parameter position from Point3 to a Point2 2025-03-18 17:52:02 +01:00
7dc17fb435 feat: added Color trait to the comet_colors crate to make parameters simpler 2025-03-18 16:52:49 +01:00
b2578f7673 feat: text can now be rendered, though only in the setup right now (will make a new render pass for that) 2025-03-17 23:13:44 +01:00
0507703284 feat: ttf fonts are now loadable 2025-03-16 20:07:05 +01:00
9e16179df3 feat: added Font to get glyphs out of ttf files and make a TextureAtlas with them (right now only latin range of Unicode to not explode the atlas) and started trying to incorporate text rendering in ECS and Renderer2D 2025-03-15 23:17:02 +01:00
5430ee0d7e fix: stray println in oklcha creation method that i forgot to remove and forgot to convert degrees to radians in a conversion :thumbs-up: 2025-03-14 10:43:08 +01:00
dcd2d025ba fix: seems like a lot more colors needed fixing 2025-03-14 00:18:30 +01:00
81d3b2f714 fix: some color conversions were incorrect 2025-03-13 23:54:19 +01:00
ac690694a3 fix: changed the name of the WinitInputHelper and added Key to the prelude 2025-03-12 10:27:36 +01:00
e1906371be feat: added delete_entities_with, foreach and has to the Scene and interface of App 2025-03-12 08:18:24 +01:00
1ae32c7384 fix: the window title in simple_move_2d was wrong 2025-03-11 11:16:47 +01:00
f6331b2b27 feat: .gitignore was not there 2025-03-11 11:06:49 +01:00
7db78374b2 fix: build.rs was not correct. 2025-03-11 11:04:57 +01:00
ae50603703 feat: added example simple_move_2d 2025-03-11 10:57:07 +01:00
ab73b145b1 fix: changed the name of World to Scene (because the name fits better) 2025-03-11 01:23:33 +01:00
e94df6c221 feat: added examples to the repo 2025-03-11 01:13:05 +01:00
27a3ab6408 fix: refactored set_buffers a bit for a more efficient buffer overwrite 2025-03-11 00:41:16 +01:00
9f66ed3eee feat: added the line number from where debug! was called to aid in easier finding of said debug! origin in files 2025-03-10 17:49:17 +01:00
445818b79b feat: finally added a working multi-camera system where the highest priority Camera2D will be used to make the RenderCamera (unfortunately not very efficient because it creates a new RenderCamera every tick, but it works i guess) 2025-03-10 17:48:11 +01:00
4e9e296ba4 fix: completely annihilated matrix and rewrote it with a good orthographic projection matrix finally 2025-03-10 01:39:00 +01:00
c79e69f8f4 fix: got back to the old render_scene_2d because my Camera2D way is kind of borked. 2025-03-09 21:50:58 +01:00
ca3c3dd5e6 feat: added pagination to the SparseSet to make it more memory efficient 2025-03-08 14:55:23 +01:00
a42ac5b8fd update README 2025-03-08 02:09:15 +01:00
4af65ed961 feat: implemented a priority camera system that searches for the Entity with the Camera2D component with the smallest priority 2025-03-08 02:04:50 +01:00
8b439cb0e8 feat: implemented a Camera2D component that works with the Renderer2D
Renders with only one camera (the first by ID) rn but should work
2025-03-07 23:42:12 +01:00
e6df3dba91 fix: remove pub to both fields in SparseSet 2025-03-07 01:32:43 +01:00
fae4e852fd fix: weird bug in the ComponentStorage where due to the implementation of the SparseSet, components weren't correctly managed 2025-03-06 19:04:49 +01:00
cae678747f fix: finally removed the storage.rsin the comet_ecs 2025-03-05 08:39:57 +01:00
7b6ccbe72c docs: making world.rs a little prettier and removing the asserts but not much else 2025-03-05 08:22:09 +01:00
7753ca7c4f fix: changed deletion order in the delete_entity function of the World struct. Now deletes everything properly 2025-03-05 07:47:18 +01:00
38b41985dc fix: removed the garbage github copilot code out of flat_map and making iter_mut irrelevant 2025-03-05 07:16:42 +01:00