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docs(comet): added documentation landing page information
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95
src/lib.rs
95
src/lib.rs
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pub use winit::keyboard as keyboard;
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#![doc(
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html_logo_url = "https://raw.githubusercontent.com/lisk77/comet/refs/heads/main/res/textures/comet-1024.png",
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html_favicon_url = "https://raw.githubusercontent.com/lisk77/comet/refs/heads/main/res/textures/comet-1024.png"
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)]
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//! Comet is an open source game engine which provides a modular interface to customize and extend its functionality.
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//!
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//! # Simple example
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//!
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//! ```rust
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//!// main.rs example
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//!use comet::prelude::*;
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//!
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//!struct GameState {}
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//!
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//!impl GameState {
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//! pub fn new() -> Self {
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//! Self {}
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//! }
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//!}
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//!
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//!// This function will be called once before the event loop starts
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//!fn setup(app: &mut App, renderer: &mut Renderer2D) {}
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//!// This function will be called every tick
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//!fn update(app: &mut App, renderer: &mut Renderer2D, dt: f32) {}
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//!
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//!fn main() {
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//! App::new() // Generate a basic 2D app
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//! .with_preset(App2D) // Pre-registers the `Transform2D` component in the scene
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//! .with_title("Comet App") // Sets the window title
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//! .with_icon(r"res/textures/comet_icon.png") // Sets the window icon
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//! .with_size(1920, 1080) // Sets the window size
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//! .with_game_state(GameState::new()) // Adds a custom game state struct
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//! .run::<Renderer2D>(setup, update) // Starts app with the given renderer and functions
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//!}
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//!```
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//! # Subcrates
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//!
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//! The Comet crate is structured into several subcrates:
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//!
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//! | Subcrate | Description |
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//! |----------|-------------|
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//! | `comet_app` | Provides the core functionality for creating and managing applications. |
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//! | `comet_colors` | Offers a variety of color representations and utilities. |
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//! | `comet_ecs` | Implements an Entity-Component-System (ECS) architecture for game development. |
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//! | `comet_input` | Handles input events and provides utilities for keyboard and mouse input (as well as gamepad input in the future). |
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//! | `comet_log` | Provides logging functionality for debugging and error reporting. |
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//! | `comet_math` | Includes mathematical utilities and data structures like vectors, matrices, and quaternions. |
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//! | `comet_renderer` | (right now) implements a simple 2D renderer for drawing graphics and text. |
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//! | `comet_resources` | Manages resources such as textures, shaders and fonts. |
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//!
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pub use comet_app as app;
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pub use comet_colors as colors;
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pub use comet_ecs as ecs;
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pub use comet_input as input;
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pub use comet_log as log;
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pub use comet_math as math;
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pub use comet_renderer as renderer;
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pub use comet_resources as resources;
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pub use comet_ecs as ecs;
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pub use comet_app as app;
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pub use comet_colors as colors;
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pub use comet_input as input;
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pub use comet_log as log;
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/// Everything you normally need to get started with Comet.
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pub mod prelude {
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pub use comet_app::App;
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pub use comet_app::ApplicationType::App2D;
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pub use comet_renderer::renderer2d::Renderer2D;
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pub use comet_input::keyboard::Key;
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pub use winit_input_helper::WinitInputHelper as InputManager;
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pub use comet_log::*;
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pub use comet_colors::{
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LinearRgba,
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sRgba,
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Hsla,
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Hsva,
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Hwba,
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Laba,
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Lcha,
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Oklaba,
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Oklcha,
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Xyza,
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Color as CometColor
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};
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pub use comet_ecs::*;
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pub use comet_math::*;
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pub use comet_app::App;
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pub use comet_app::ApplicationType::App2D;
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pub use comet_colors::{
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sRgba, Color as CometColor, Hsla, Hsva, Hwba, Laba, Lcha, LinearRgba, Oklaba, Oklcha, Xyza,
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};
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pub use comet_ecs::*;
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pub use comet_input::keyboard::Key;
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pub use comet_log::*;
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pub use comet_math::*;
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pub use comet_renderer::renderer2d::Renderer2D;
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pub use winit_input_helper::WinitInputHelper as InputManager;
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}
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