Commit graph

10 commits

Author SHA1 Message Date
1399328e43 feat: added text rendering 2025-05-02 16:34:56 +02:00
445818b79b feat: finally added a working multi-camera system where the highest priority Camera2D will be used to make the RenderCamera (unfortunately not very efficient because it creates a new RenderCamera every tick, but it works i guess) 2025-03-10 17:48:11 +01:00
4e9e296ba4 fix: completely annihilated matrix and rewrote it with a good orthographic projection matrix finally 2025-03-10 01:39:00 +01:00
2654a9fdc9 fix: some things are outdated for some reason... 2025-01-01 06:21:32 +01:00
2736d97d03 feat: Added shader loading and swapping as well as beginnings of out of the box noise generation and support for multiple render passes 2024-12-17 01:36:34 +01:00
4ada207b3b fix: forgot renaming component in render_scene_2d which of course lead to errors 2024-11-29 01:31:42 +01:00
a3df3f4f17 feat: Added swappability of the renderer and added a Renderer trait to make custom renderers if needed. Also renamed Renderer2D component to Render2D because it is a "render component" and not a renderer (but also name to avoid name clashes) 2024-11-29 01:29:57 +01:00
5a9f632e3a feat: added a camera with orthographic projection and did some work restructuring the comet_app to make the setup system optional. Input handling is moved to the app 2024-11-13 03:33:02 +01:00
780365aeb8 feat: added 2D scene rendering and initialization of the texture atlas 2024-10-28 15:17:59 +01:00
6154c72b0e initial commit 2024-10-26 02:15:26 +02:00