Commit graph

62 commits

Author SHA1 Message Date
9e16179df3 feat: added Font to get glyphs out of ttf files and make a TextureAtlas with them (right now only latin range of Unicode to not explode the atlas) and started trying to incorporate text rendering in ECS and Renderer2D 2025-03-15 23:17:02 +01:00
5430ee0d7e fix: stray println in oklcha creation method that i forgot to remove and forgot to convert degrees to radians in a conversion :thumbs-up: 2025-03-14 10:43:08 +01:00
dcd2d025ba fix: seems like a lot more colors needed fixing 2025-03-14 00:18:30 +01:00
81d3b2f714 fix: some color conversions were incorrect 2025-03-13 23:54:19 +01:00
ac690694a3 fix: changed the name of the WinitInputHelper and added Key to the prelude 2025-03-12 10:27:36 +01:00
e1906371be feat: added delete_entities_with, foreach and has to the Scene and interface of App 2025-03-12 08:18:24 +01:00
1ae32c7384 fix: the window title in simple_move_2d was wrong 2025-03-11 11:16:47 +01:00
f6331b2b27 feat: .gitignore was not there 2025-03-11 11:06:49 +01:00
7db78374b2 fix: build.rs was not correct. 2025-03-11 11:04:57 +01:00
ae50603703 feat: added example simple_move_2d 2025-03-11 10:57:07 +01:00
ab73b145b1 fix: changed the name of World to Scene (because the name fits better) 2025-03-11 01:23:33 +01:00
e94df6c221 feat: added examples to the repo 2025-03-11 01:13:05 +01:00
27a3ab6408 fix: refactored set_buffers a bit for a more efficient buffer overwrite 2025-03-11 00:41:16 +01:00
9f66ed3eee feat: added the line number from where debug! was called to aid in easier finding of said debug! origin in files 2025-03-10 17:49:17 +01:00
445818b79b feat: finally added a working multi-camera system where the highest priority Camera2D will be used to make the RenderCamera (unfortunately not very efficient because it creates a new RenderCamera every tick, but it works i guess) 2025-03-10 17:48:11 +01:00
4e9e296ba4 fix: completely annihilated matrix and rewrote it with a good orthographic projection matrix finally 2025-03-10 01:39:00 +01:00
c79e69f8f4 fix: got back to the old render_scene_2d because my Camera2D way is kind of borked. 2025-03-09 21:50:58 +01:00
ca3c3dd5e6 feat: added pagination to the SparseSet to make it more memory efficient 2025-03-08 14:55:23 +01:00
a42ac5b8fd update README 2025-03-08 02:09:15 +01:00
4af65ed961 feat: implemented a priority camera system that searches for the Entity with the Camera2D component with the smallest priority 2025-03-08 02:04:50 +01:00
8b439cb0e8 feat: implemented a Camera2D component that works with the Renderer2D
Renders with only one camera (the first by ID) rn but should work
2025-03-07 23:42:12 +01:00
e6df3dba91 fix: remove pub to both fields in SparseSet 2025-03-07 01:32:43 +01:00
fae4e852fd fix: weird bug in the ComponentStorage where due to the implementation of the SparseSet, components weren't correctly managed 2025-03-06 19:04:49 +01:00
cae678747f fix: finally removed the storage.rsin the comet_ecs 2025-03-05 08:39:57 +01:00
7b6ccbe72c docs: making world.rs a little prettier and removing the asserts but not much else 2025-03-05 08:22:09 +01:00
7753ca7c4f fix: changed deletion order in the delete_entity function of the World struct. Now deletes everything properly 2025-03-05 07:47:18 +01:00
38b41985dc fix: removed the garbage github copilot code out of flat_map and making iter_mut irrelevant 2025-03-05 07:16:42 +01:00
f784fb2c02 fix: forgot the tomls 2025-03-04 23:53:11 +01:00
db405bfb2e wip: transitioning to the newer comet_structs and new ComponentStorage through a FlatMap (not the rust implementation) 2025-03-04 23:52:16 +01:00
5b43c7a319 fix: the code in comet_structs had some import errors which are now fixed 2025-03-03 19:41:33 +01:00
30cda18ce1 fix: the code in flat_map should now be correct and changed formatting in renderer2d 2025-03-02 23:27:10 +01:00
lisk77
ac63691fe3
feat: added a new sub-crate
just to get utilities and other general structs out of the main crates and make it more straightforward to use them in other crates
also started on a overhaul to fix the buggy ECS
2025-03-01 22:28:50 +00:00
lisk77
041760e837
wip: saving the progress of render_scene_2d 2025-02-28 22:53:19 +00:00
lisk77
19f7936a28
Update README 2025-02-27 18:54:28 +00:00
4ce24b58dd feat: added the beginnings of a ecs based camera system. render_scene_2d crashes miserably right now but theoretically everything *should* be in place for a full adoption 2025-02-26 23:53:52 +01:00
a9a8d076ca update README 2025-02-25 22:50:10 +01:00
328e1075b8 update README 2025-02-25 00:57:59 +01:00
80a62ab2b3 update README 2025-02-24 23:55:17 +01:00
ee3d0bdb9e feat: moved the ECS related functions to the App to remove unnecessary calling of the World struct inside App. 2025-02-23 16:51:31 +01:00
f07b829b7d feat: changed the preset system to a "with_" option. Removed auto of a component to entity (will be reintroduced differently) 2025-02-19 02:22:38 +01:00
4513b97c99 feat: added textures 2025-01-01 06:46:42 +01:00
683ef952ba fix: fixed main.rs in README.md 2025-01-01 06:42:57 +01:00
9e810c9e0e fix: fixed import error in app.rs 2025-01-01 06:40:38 +01:00
390b93da68 fix: fixed import error in graphic_resource_manager.rs 2025-01-01 06:32:18 +01:00
5c6be92edb feat: added sound, font and ui crates (WIP, just empty projects right now) 2025-01-01 06:29:36 +01:00
lisk77
284ffd788e
Delete src/main.rs 2025-01-01 05:23:06 +00:00
2654a9fdc9 fix: some things are outdated for some reason... 2025-01-01 06:21:32 +01:00
5456d2a1d7 update README 2024-12-17 02:42:10 +01:00
63cee9f5c1 update README 2024-12-17 02:36:23 +01:00
748a8eb4e2 update README 2024-12-17 02:34:28 +01:00