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https://github.com/lisk77/comet.git
synced 2025-10-23 21:38:50 +00:00
feat: changed the preset system to a "with_" option. Removed auto of a component to entity (will be reintroduced differently)
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3 changed files with 42 additions and 71 deletions
12
README.md
12
README.md
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@ -38,13 +38,7 @@ comet = { path = "crates/comet" }
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// This will be cleaned up in the future
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// but for now I don't have a prelude.
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use comet::{
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app::{
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App,
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ApplicationType::*
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},
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renderer::renderer2d::Renderer2D,
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};
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use comet::prelude::*;
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struct GameState {}
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@ -60,7 +54,8 @@ fn setup(app: &mut App, renderer: &mut Renderer2D) {}
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fn update(app: &mut App, renderer: &mut Renderer2D, dt: f32) {}
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fn main() {
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App::new(App2D) // Generate a basic 2D app
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App::new() // Generate a basic 2D app
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.with_preset(App2D) // Pre-registers the `Transform2D` component in the world
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.with_title("Comet App") // Sets the window title
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.with_icon(r"resources/textures/comet_icon.png") // Sets the window icon
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.with_size(1920, 1080) // Sets the window size
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@ -78,7 +73,6 @@ use fs_extra::dir::CopyOptions;
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use std::env;
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fn main() -> Result<()> {
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// This tells cargo to rerun this script if something in /resources/ changes.
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println!("cargo:rerun-if-changed=resources/textures/*");
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println!("cargo:rerun-if-changed=resources/shaders/*");
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@ -1,7 +1,8 @@
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use std::any::{type_name, Any};
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use std::sync::{Arc, Mutex};
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use std::sync::{Arc, Mutex, RwLock};
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use std::thread;
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use std::time::{Duration, Instant};
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use comet_ecs::{Component, ComponentSet, Render, Transform2D, World};
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use comet_ecs::{Component, ComponentSet, Render, Transform2D, Transform3D, World};
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use comet_resources::{ResourceManager, Vertex};
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use comet_renderer::renderer2d::Renderer2D;
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@ -42,12 +43,7 @@ pub struct App<'a> {
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}
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impl<'a> App<'a> {
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pub fn new(application_type: ApplicationType) -> Self {
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let world = match application_type {
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ApplicationType::App2D => World::new("2D"),
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ApplicationType::App3D => World::new("3D"),
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};
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pub fn new() -> Self {
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Self {
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title: "Untitled",
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icon: None,
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@ -57,7 +53,7 @@ impl<'a> App<'a> {
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delta_time: 0.0,
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update_timer: 0.0166667,
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game_state: None,
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world,
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world: World::new(),
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fullscreen: false,
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should_quit: false
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}
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@ -88,6 +84,20 @@ impl<'a> App<'a> {
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self
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}
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pub fn with_preset(mut self, preset: ApplicationType) -> Self {
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match preset {
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ApplicationType::App2D => {
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info!("Creating 2D app!");
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self.world.register_component::<Transform2D>()
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},
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ApplicationType::App3D => {
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info!("Creating 3D app!");
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self.world.register_component::<Transform3D>()
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}
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};
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self
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}
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fn load_icon(path: &std::path::Path) -> Option<Icon> {
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let image = image::open(path).expect("Failed to open icon image");
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let rgba_image = image.to_rgba8();
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@ -163,13 +173,28 @@ impl<'a> App<'a> {
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winit_window.build(event_loop).unwrap()
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}
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/*pub fn run<R: Renderer>(mut self, setup: fn(&mut App, &mut R), update: fn(&mut App, &mut R, f32)) {
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info!("Starting up {}!", self.title);
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pollster::block_on(async {
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let event_loop = EventLoop::new().unwrap();
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let window = Arc::new(Self::create_window(self.title, &self.icon, &self.size ,&event_loop));
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let mut renderer = R::new(window.clone(), self.clear_color.clone()).await;
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info!("Renderer created! ({})", type_name::<R>());
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setup(&mut self, &mut renderer);
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});
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info!("Shutting down {}!", self.title);
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}*/
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pub fn run<R: Renderer>(mut self, setup: fn(&mut App, &mut R), update: fn(&mut App, &mut R, f32)) {
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info!("Starting up {}!", self.title);
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pollster::block_on(async {
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let event_loop = EventLoop::new().unwrap();
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let window = Arc::new(Self::create_window(self.title, &self.icon, &self.size ,&event_loop));
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let mut renderer = R::new(window.clone(), self.clear_color.clone()).await; // Pass Arc<Mutex<Window>> to renderer
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let mut renderer = R::new(window.clone(), self.clear_color.clone()).await;
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info!("Renderer created! ({})", type_name::<R>());
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window.set_maximized(true);
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@ -216,35 +241,9 @@ impl<'a> App<'a> {
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}
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_ => {}
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}
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/*match event {
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Event::WindowEvent { ref event, window_id, } =>
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match event {
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WindowEvent::CloseRequested {} => elwt.exit(),
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WindowEvent::Resized(physical_size) => {
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renderer.resize(*physical_size);
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}
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WindowEvent::RedrawRequested => {
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window.request_redraw();
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/*match renderer.render() {
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Ok(_) => {}
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Err(wgpu::SurfaceError::Lost | wgpu::SurfaceError::Outdated) => renderer.resize(renderer.size()),
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Err(wgpu::SurfaceError::OutOfMemory) => {
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error!("OutOfMemory");
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elwt.exit();
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}
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Err(wgpu::SurfaceError::Timeout) => {
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warn!("Surface timeout")
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}
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}*/
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}
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_ => {}
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}
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_ => {}
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*/
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}).unwrap()
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}
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);
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});
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info!("Shutting down {}!", self.title);
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}
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}
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@ -14,7 +14,6 @@ use crate::{
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use comet_log::*;
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pub struct World {
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dimension: String,
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id_queue: IdQueue,
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next_id: u32,
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entities: Vec<Option<Entity>>,
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@ -23,16 +22,10 @@ pub struct World {
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}
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impl World {
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pub fn new(application: &str) -> Self {
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pub fn new() -> Self {
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let mut component_storage = ComponentStorage::new();
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match application {
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"2D" => component_storage.register_component::<Transform2D>(0),
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"3D" => component_storage.register_component::<Transform3D>(0),
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_ => {}
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}
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Self {
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dimension: application.to_string(),
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id_queue: IdQueue::new(),
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next_id: 0,
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entities: Vec::new(),
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@ -55,10 +48,6 @@ impl World {
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}
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}
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pub fn dimension(&self) -> &String {
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&self.dimension
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}
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pub fn id_queue(&self) -> &IdQueue {
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&self.id_queue
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}
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@ -79,21 +68,10 @@ impl World {
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let id = self.next_id;
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if (self.next_id as usize) >= self.entities.len() {
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self.entities.push(Some(Entity::new(self.next_id)));
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match self.dimension.as_str() {
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"2D" => self.add_component::<Transform2D>(self.next_id as usize, Transform2D::new()),
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"3D" => self.add_component::<Transform3D>(self.next_id as usize, Transform3D::new()),
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_ => {}
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}
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self.get_next_id();
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return id;
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}
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self.entities[self.next_id as usize] = Some(Entity::new(self.next_id));
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println!("{:?}", self.dimension);
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match self.dimension.as_str() {
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"2D" => self.add_component::<Transform2D>(self.next_id as usize, Transform2D::new()),
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"3D" => self.add_component::<Transform3D>(self.next_id as usize, Transform3D::new()),
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_ => {}
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}
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self.get_next_id();
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id
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}
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