Commit graph

13 commits

Author SHA1 Message Date
ff475f1775 fix: changed the input type of the query functions from ComponentSet to Vec<TypeId> 2025-05-07 01:00:08 +02:00
1399328e43 feat: added text rendering 2025-05-02 16:34:56 +02:00
13fd31f632 feat: added a from_vec function to every color that it can be constructed with a Vec4 to easily interpolate colors 2025-03-30 14:54:28 +02:00
ac690694a3 fix: changed the name of the WinitInputHelper and added Key to the prelude 2025-03-12 10:27:36 +01:00
ae50603703 feat: added example simple_move_2d 2025-03-11 10:57:07 +01:00
e94df6c221 feat: added examples to the repo 2025-03-11 01:13:05 +01:00
lisk77
284ffd788e
Delete src/main.rs 2025-01-01 05:23:06 +00:00
2654a9fdc9 fix: some things are outdated for some reason... 2025-01-01 06:21:32 +01:00
2736d97d03 feat: Added shader loading and swapping as well as beginnings of out of the box noise generation and support for multiple render passes 2024-12-17 01:36:34 +01:00
a3df3f4f17 feat: Added swappability of the renderer and added a Renderer trait to make custom renderers if needed. Also renamed Renderer2D component to Render2D because it is a "render component" and not a renderer (but also name to avoid name clashes) 2024-11-29 01:29:57 +01:00
5a9f632e3a feat: added a camera with orthographic projection and did some work restructuring the comet_app to make the setup system optional. Input handling is moved to the app 2024-11-13 03:33:02 +01:00
780365aeb8 feat: added 2D scene rendering and initialization of the texture atlas 2024-10-28 15:17:59 +01:00
6154c72b0e initial commit 2024-10-26 02:15:26 +02:00