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86392d4c05
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feat(graphics_resource_manager): added font atlas and a way to load a shader directly from a source string (wgsl only right now)
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2025-11-02 02:11:17 +01:00 |
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8831c46b4c
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fix(texture_atlas): added texel offset to ensure correct interpolation on the GPU side
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2025-11-02 02:09:58 +01:00 |
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fafc7d22a4
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fix(resources): load_string is no longer build.rs dependent
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2025-10-31 01:10:31 +01:00 |
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1399328e43
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feat: added text rendering
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2025-05-02 16:34:56 +02:00 |
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982323f671
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chore: added the chrono crate back to the Cargo.toml of the crates
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2025-04-15 20:31:33 +02:00 |
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0296ef19a9
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chore: cleaned Cargo.toml for almost every crate
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2025-04-12 23:18:00 +02:00 |
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c90d09fd49
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fix: removed not needed namespace declarations in graphic_resource_manager.rs
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2025-03-28 17:54:45 +01:00 |
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661e3aa67a
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feat: added a RenderPassInfo struct that allows for easily managed multiple render passes in the Renderer2D
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2025-03-19 14:00:45 +01:00 |
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b2578f7673
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feat: text can now be rendered, though only in the setup right now (will make a new render pass for that)
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2025-03-17 23:13:44 +01:00 |
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0507703284
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feat: ttf fonts are now loadable
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2025-03-16 20:07:05 +01:00 |
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9e16179df3
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feat: added Font to get glyphs out of ttf files and make a TextureAtlas with them (right now only latin range of Unicode to not explode the atlas) and started trying to incorporate text rendering in ECS and Renderer2D
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2025-03-15 23:17:02 +01:00 |
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390b93da68
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fix: fixed import error in graphic_resource_manager.rs
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2025-01-01 06:32:18 +01:00 |
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2736d97d03
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feat: Added shader loading and swapping as well as beginnings of out of the box noise generation and support for multiple render passes
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2024-12-17 01:36:34 +01:00 |
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5a9f632e3a
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feat: added a camera with orthographic projection and did some work restructuring the comet_app to make the setup system optional. Input handling is moved to the app
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2024-11-13 03:33:02 +01:00 |
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780365aeb8
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feat: added 2D scene rendering and initialization of the texture atlas
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2024-10-28 15:17:59 +01:00 |
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6154c72b0e
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initial commit
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2024-10-26 02:15:26 +02:00 |
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