fix: removed not needed namespace declarations in graphic_resource_manager.rs

This commit is contained in:
lisk77 2025-03-28 17:54:45 +01:00
parent 99bd7bf3e4
commit c90d09fd49

View file

@ -80,11 +80,11 @@ impl GraphicResourceManager {
&self,
file_name: &str,
is_normal_map: bool,
device: &wgpu::Device,
queue: &wgpu::Queue,
) -> anyhow::Result<texture::Texture> {
device: &Device,
queue: &Queue,
) -> anyhow::Result<Texture> {
let data = self.load_binary(file_name)?;
texture::Texture::from_bytes(device, queue, &data, file_name, is_normal_map)
Texture::from_bytes(device, queue, &data, file_name, is_normal_map)
}
/// `file_name` is the full name, so with the extension