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7b6ccbe72c
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docs: making world.rs a little prettier and removing the asserts but not much else
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2025-03-05 08:22:09 +01:00 |
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7753ca7c4f
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fix: changed deletion order in the delete_entity function of the World struct. Now deletes everything properly
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2025-03-05 07:47:18 +01:00 |
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38b41985dc
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fix: removed the garbage github copilot code out of flat_map and making iter_mut irrelevant
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2025-03-05 07:16:42 +01:00 |
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f784fb2c02
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fix: forgot the tomls
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2025-03-04 23:53:11 +01:00 |
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db405bfb2e
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wip: transitioning to the newer comet_structs and new ComponentStorage through a FlatMap (not the rust implementation)
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2025-03-04 23:52:16 +01:00 |
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5b43c7a319
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fix: the code in comet_structs had some import errors which are now fixed
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2025-03-03 19:41:33 +01:00 |
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30cda18ce1
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fix: the code in flat_map should now be correct and changed formatting in renderer2d
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2025-03-02 23:27:10 +01:00 |
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lisk77
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041760e837
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wip: saving the progress of render_scene_2d
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2025-02-28 22:53:19 +00:00 |
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4ce24b58dd
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feat: added the beginnings of a ecs based camera system. render_scene_2d crashes miserably right now but theoretically everything *should* be in place for a full adoption
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2025-02-26 23:53:52 +01:00 |
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ee3d0bdb9e
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feat: moved the ECS related functions to the App to remove unnecessary calling of the World struct inside App.
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2025-02-23 16:51:31 +01:00 |
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f07b829b7d
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feat: changed the preset system to a "with_" option. Removed auto of a component to entity (will be reintroduced differently)
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2025-02-19 02:22:38 +01:00 |
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9e810c9e0e
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fix: fixed import error in app.rs
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2025-01-01 06:40:38 +01:00 |
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390b93da68
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fix: fixed import error in graphic_resource_manager.rs
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2025-01-01 06:32:18 +01:00 |
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5c6be92edb
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feat: added sound, font and ui crates (WIP, just empty projects right now)
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2025-01-01 06:29:36 +01:00 |
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2654a9fdc9
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fix: some things are outdated for some reason...
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2025-01-01 06:21:32 +01:00 |
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2736d97d03
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feat: Added shader loading and swapping as well as beginnings of out of the box noise generation and support for multiple render passes
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2024-12-17 01:36:34 +01:00 |
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4ada207b3b
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fix: forgot renaming component in render_scene_2d which of course lead to errors
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2024-11-29 01:31:42 +01:00 |
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a3df3f4f17
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feat: Added swappability of the renderer and added a Renderer trait to make custom renderers if needed. Also renamed Renderer2D component to Render2D because it is a "render component" and not a renderer (but also name to avoid name clashes)
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2024-11-29 01:29:57 +01:00 |
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5a9f632e3a
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feat: added a camera with orthographic projection and did some work restructuring the comet_app to make the setup system optional. Input handling is moved to the app
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2024-11-13 03:33:02 +01:00 |
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780365aeb8
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feat: added 2D scene rendering and initialization of the texture atlas
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2024-10-28 15:17:59 +01:00 |
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6154c72b0e
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initial commit
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2024-10-26 02:15:26 +02:00 |
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