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5f97d3a881
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docs(math): added more documentation for bezier, matrix, noise, point, polynomial, quaternion and vector
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2025-08-14 09:27:07 +02:00 |
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ae9918c9b9
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refactor(math): moved the common permutation function outside the impls
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2025-08-03 02:06:50 +02:00 |
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fd8cf1f278
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chore: renamed the structs Vec2, Vec3, Vec4, Mat2, Mat3, Mat4, Point2, Point3 to v2, v3, v4, m2, m3, m4, p2, p3
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2025-04-17 00:54:09 +02:00 |
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68f20d2094
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fix: changed the WhiteNoise struct, so that one can create a noise texture on the fly and a noise generator for more than one time usages
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2025-04-01 01:13:58 +02:00 |
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f891de2909
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feat: added to_vec to the Color trait to allow the colors to be lerped and produce gradients
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2025-03-30 00:06:33 +01:00 |
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2654a9fdc9
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fix: some things are outdated for some reason...
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2025-01-01 06:21:32 +01:00 |
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2736d97d03
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feat: Added shader loading and swapping as well as beginnings of out of the box noise generation and support for multiple render passes
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2024-12-17 01:36:34 +01:00 |
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