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1558a9896c
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feat: added some operations to vectors and quaternions
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2025-03-29 00:11:43 +01:00 |
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c90d09fd49
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fix: removed not needed namespace declarations in graphic_resource_manager.rs
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2025-03-28 17:54:45 +01:00 |
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e3ea5e3482
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fix: made the log more robust
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2025-03-23 12:34:52 +01:00 |
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391673ac09
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feat: added multiple render passes to the Renderer2D but only one render pass right now works so quite work in progress
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2025-03-22 23:25:05 +01:00 |
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4d4c6aad90
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feat: added the Color component to the base components in the ECS
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2025-03-21 23:17:16 +01:00 |
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4b6b5e64e9
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feat: added the RenderPassType enum to create a difference between user and engine defined render passes. Engine defined passes will be rendered using the universal_render_pipeline .
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2025-03-20 00:16:21 +01:00 |
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661e3aa67a
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feat: added a RenderPassInfo struct that allows for easily managed multiple render passes in the Renderer2D
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2025-03-19 14:00:45 +01:00 |
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490db93137
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feat: added color to the draw_text_at in the Renderer2D and changed the parameter position from Point3 to a Point2
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2025-03-18 17:52:02 +01:00 |
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7dc17fb435
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feat: added Color trait to the comet_colors crate to make parameters simpler
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2025-03-18 16:52:49 +01:00 |
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b2578f7673
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feat: text can now be rendered, though only in the setup right now (will make a new render pass for that)
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2025-03-17 23:13:44 +01:00 |
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0507703284
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feat: ttf fonts are now loadable
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2025-03-16 20:07:05 +01:00 |
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9e16179df3
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feat: added Font to get glyphs out of ttf files and make a TextureAtlas with them (right now only latin range of Unicode to not explode the atlas) and started trying to incorporate text rendering in ECS and Renderer2D
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2025-03-15 23:17:02 +01:00 |
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5430ee0d7e
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fix: stray println in oklcha creation method that i forgot to remove and forgot to convert degrees to radians in a conversion :thumbs-up:
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2025-03-14 10:43:08 +01:00 |
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dcd2d025ba
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fix: seems like a lot more colors needed fixing
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2025-03-14 00:18:30 +01:00 |
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81d3b2f714
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fix: some color conversions were incorrect
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2025-03-13 23:54:19 +01:00 |
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ac690694a3
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fix: changed the name of the WinitInputHelper and added Key to the prelude
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2025-03-12 10:27:36 +01:00 |
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e1906371be
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feat: added delete_entities_with , foreach and has to the Scene and interface of App
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2025-03-12 08:18:24 +01:00 |
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ab73b145b1
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fix: changed the name of World to Scene (because the name fits better)
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2025-03-11 01:23:33 +01:00 |
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27a3ab6408
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fix: refactored set_buffers a bit for a more efficient buffer overwrite
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2025-03-11 00:41:16 +01:00 |
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9f66ed3eee
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feat: added the line number from where debug! was called to aid in easier finding of said debug! origin in files
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2025-03-10 17:49:17 +01:00 |
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445818b79b
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feat: finally added a working multi-camera system where the highest priority Camera2D will be used to make the RenderCamera (unfortunately not very efficient because it creates a new RenderCamera every tick, but it works i guess)
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2025-03-10 17:48:11 +01:00 |
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4e9e296ba4
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fix: completely annihilated matrix and rewrote it with a good orthographic projection matrix finally
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2025-03-10 01:39:00 +01:00 |
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c79e69f8f4
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fix: got back to the old render_scene_2d because my Camera2D way is kind of borked.
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2025-03-09 21:50:58 +01:00 |
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ca3c3dd5e6
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feat: added pagination to the SparseSet to make it more memory efficient
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2025-03-08 14:55:23 +01:00 |
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4af65ed961
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feat: implemented a priority camera system that searches for the Entity with the Camera2D component with the smallest priority
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2025-03-08 02:04:50 +01:00 |
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8b439cb0e8
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feat: implemented a Camera2D component that works with the Renderer2D
Renders with only one camera (the first by ID) rn but should work
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2025-03-07 23:42:12 +01:00 |
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e6df3dba91
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fix: remove pub to both fields in SparseSet
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2025-03-07 01:32:43 +01:00 |
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fae4e852fd
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fix: weird bug in the ComponentStorage where due to the implementation of the SparseSet , components weren't correctly managed
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2025-03-06 19:04:49 +01:00 |
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cae678747f
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fix: finally removed the storage.rs in the comet_ecs
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2025-03-05 08:39:57 +01:00 |
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7b6ccbe72c
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docs: making world.rs a little prettier and removing the asserts but not much else
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2025-03-05 08:22:09 +01:00 |
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7753ca7c4f
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fix: changed deletion order in the delete_entity function of the World struct. Now deletes everything properly
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2025-03-05 07:47:18 +01:00 |
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38b41985dc
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fix: removed the garbage github copilot code out of flat_map and making iter_mut irrelevant
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2025-03-05 07:16:42 +01:00 |
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f784fb2c02
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fix: forgot the tomls
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2025-03-04 23:53:11 +01:00 |
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db405bfb2e
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wip: transitioning to the newer comet_structs and new ComponentStorage through a FlatMap (not the rust implementation)
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2025-03-04 23:52:16 +01:00 |
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5b43c7a319
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fix: the code in comet_structs had some import errors which are now fixed
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2025-03-03 19:41:33 +01:00 |
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30cda18ce1
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fix: the code in flat_map should now be correct and changed formatting in renderer2d
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2025-03-02 23:27:10 +01:00 |
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lisk77
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041760e837
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wip: saving the progress of render_scene_2d
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2025-02-28 22:53:19 +00:00 |
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4ce24b58dd
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feat: added the beginnings of a ecs based camera system. render_scene_2d crashes miserably right now but theoretically everything *should* be in place for a full adoption
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2025-02-26 23:53:52 +01:00 |
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ee3d0bdb9e
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feat: moved the ECS related functions to the App to remove unnecessary calling of the World struct inside App .
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2025-02-23 16:51:31 +01:00 |
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f07b829b7d
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feat: changed the preset system to a "with_" option. Removed auto of a component to entity (will be reintroduced differently)
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2025-02-19 02:22:38 +01:00 |
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9e810c9e0e
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fix: fixed import error in app.rs
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2025-01-01 06:40:38 +01:00 |
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390b93da68
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fix: fixed import error in graphic_resource_manager.rs
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2025-01-01 06:32:18 +01:00 |
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5c6be92edb
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feat: added sound, font and ui crates (WIP, just empty projects right now)
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2025-01-01 06:29:36 +01:00 |
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2654a9fdc9
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fix: some things are outdated for some reason...
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2025-01-01 06:21:32 +01:00 |
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2736d97d03
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feat: Added shader loading and swapping as well as beginnings of out of the box noise generation and support for multiple render passes
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2024-12-17 01:36:34 +01:00 |
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4ada207b3b
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fix: forgot renaming component in render_scene_2d which of course lead to errors
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2024-11-29 01:31:42 +01:00 |
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a3df3f4f17
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feat: Added swappability of the renderer and added a Renderer trait to make custom renderers if needed. Also renamed Renderer2D component to Render2D because it is a "render component" and not a renderer (but also name to avoid name clashes)
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2024-11-29 01:29:57 +01:00 |
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5a9f632e3a
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feat: added a camera with orthographic projection and did some work restructuring the comet_app to make the setup system optional. Input handling is moved to the app
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2024-11-13 03:33:02 +01:00 |
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780365aeb8
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feat: added 2D scene rendering and initialization of the texture atlas
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2024-10-28 15:17:59 +01:00 |
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6154c72b0e
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initial commit
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2024-10-26 02:15:26 +02:00 |
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