Commit graph

100 commits

Author SHA1 Message Date
1558a9896c feat: added some operations to vectors and quaternions 2025-03-29 00:11:43 +01:00
c90d09fd49 fix: removed not needed namespace declarations in graphic_resource_manager.rs 2025-03-28 17:54:45 +01:00
e3ea5e3482 fix: made the log more robust 2025-03-23 12:34:52 +01:00
391673ac09 feat: added multiple render passes to the Renderer2D but only one render pass right now works so quite work in progress 2025-03-22 23:25:05 +01:00
4d4c6aad90 feat: added the Color component to the base components in the ECS 2025-03-21 23:17:16 +01:00
4b6b5e64e9 feat: added the RenderPassType enum to create a difference between user and engine defined render passes. Engine defined passes will be rendered using the universal_render_pipeline. 2025-03-20 00:16:21 +01:00
661e3aa67a feat: added a RenderPassInfo struct that allows for easily managed multiple render passes in the Renderer2D 2025-03-19 14:00:45 +01:00
490db93137 feat: added color to the draw_text_at in the Renderer2D and changed the parameter position from Point3 to a Point2 2025-03-18 17:52:02 +01:00
7dc17fb435 feat: added Color trait to the comet_colors crate to make parameters simpler 2025-03-18 16:52:49 +01:00
b2578f7673 feat: text can now be rendered, though only in the setup right now (will make a new render pass for that) 2025-03-17 23:13:44 +01:00
0507703284 feat: ttf fonts are now loadable 2025-03-16 20:07:05 +01:00
9e16179df3 feat: added Font to get glyphs out of ttf files and make a TextureAtlas with them (right now only latin range of Unicode to not explode the atlas) and started trying to incorporate text rendering in ECS and Renderer2D 2025-03-15 23:17:02 +01:00
5430ee0d7e fix: stray println in oklcha creation method that i forgot to remove and forgot to convert degrees to radians in a conversion :thumbs-up: 2025-03-14 10:43:08 +01:00
dcd2d025ba fix: seems like a lot more colors needed fixing 2025-03-14 00:18:30 +01:00
81d3b2f714 fix: some color conversions were incorrect 2025-03-13 23:54:19 +01:00
ac690694a3 fix: changed the name of the WinitInputHelper and added Key to the prelude 2025-03-12 10:27:36 +01:00
e1906371be feat: added delete_entities_with, foreach and has to the Scene and interface of App 2025-03-12 08:18:24 +01:00
ab73b145b1 fix: changed the name of World to Scene (because the name fits better) 2025-03-11 01:23:33 +01:00
27a3ab6408 fix: refactored set_buffers a bit for a more efficient buffer overwrite 2025-03-11 00:41:16 +01:00
9f66ed3eee feat: added the line number from where debug! was called to aid in easier finding of said debug! origin in files 2025-03-10 17:49:17 +01:00
445818b79b feat: finally added a working multi-camera system where the highest priority Camera2D will be used to make the RenderCamera (unfortunately not very efficient because it creates a new RenderCamera every tick, but it works i guess) 2025-03-10 17:48:11 +01:00
4e9e296ba4 fix: completely annihilated matrix and rewrote it with a good orthographic projection matrix finally 2025-03-10 01:39:00 +01:00
c79e69f8f4 fix: got back to the old render_scene_2d because my Camera2D way is kind of borked. 2025-03-09 21:50:58 +01:00
ca3c3dd5e6 feat: added pagination to the SparseSet to make it more memory efficient 2025-03-08 14:55:23 +01:00
4af65ed961 feat: implemented a priority camera system that searches for the Entity with the Camera2D component with the smallest priority 2025-03-08 02:04:50 +01:00
8b439cb0e8 feat: implemented a Camera2D component that works with the Renderer2D
Renders with only one camera (the first by ID) rn but should work
2025-03-07 23:42:12 +01:00
e6df3dba91 fix: remove pub to both fields in SparseSet 2025-03-07 01:32:43 +01:00
fae4e852fd fix: weird bug in the ComponentStorage where due to the implementation of the SparseSet, components weren't correctly managed 2025-03-06 19:04:49 +01:00
cae678747f fix: finally removed the storage.rsin the comet_ecs 2025-03-05 08:39:57 +01:00
7b6ccbe72c docs: making world.rs a little prettier and removing the asserts but not much else 2025-03-05 08:22:09 +01:00
7753ca7c4f fix: changed deletion order in the delete_entity function of the World struct. Now deletes everything properly 2025-03-05 07:47:18 +01:00
38b41985dc fix: removed the garbage github copilot code out of flat_map and making iter_mut irrelevant 2025-03-05 07:16:42 +01:00
f784fb2c02 fix: forgot the tomls 2025-03-04 23:53:11 +01:00
db405bfb2e wip: transitioning to the newer comet_structs and new ComponentStorage through a FlatMap (not the rust implementation) 2025-03-04 23:52:16 +01:00
5b43c7a319 fix: the code in comet_structs had some import errors which are now fixed 2025-03-03 19:41:33 +01:00
30cda18ce1 fix: the code in flat_map should now be correct and changed formatting in renderer2d 2025-03-02 23:27:10 +01:00
lisk77
041760e837
wip: saving the progress of render_scene_2d 2025-02-28 22:53:19 +00:00
4ce24b58dd feat: added the beginnings of a ecs based camera system. render_scene_2d crashes miserably right now but theoretically everything *should* be in place for a full adoption 2025-02-26 23:53:52 +01:00
ee3d0bdb9e feat: moved the ECS related functions to the App to remove unnecessary calling of the World struct inside App. 2025-02-23 16:51:31 +01:00
f07b829b7d feat: changed the preset system to a "with_" option. Removed auto of a component to entity (will be reintroduced differently) 2025-02-19 02:22:38 +01:00
9e810c9e0e fix: fixed import error in app.rs 2025-01-01 06:40:38 +01:00
390b93da68 fix: fixed import error in graphic_resource_manager.rs 2025-01-01 06:32:18 +01:00
5c6be92edb feat: added sound, font and ui crates (WIP, just empty projects right now) 2025-01-01 06:29:36 +01:00
2654a9fdc9 fix: some things are outdated for some reason... 2025-01-01 06:21:32 +01:00
2736d97d03 feat: Added shader loading and swapping as well as beginnings of out of the box noise generation and support for multiple render passes 2024-12-17 01:36:34 +01:00
4ada207b3b fix: forgot renaming component in render_scene_2d which of course lead to errors 2024-11-29 01:31:42 +01:00
a3df3f4f17 feat: Added swappability of the renderer and added a Renderer trait to make custom renderers if needed. Also renamed Renderer2D component to Render2D because it is a "render component" and not a renderer (but also name to avoid name clashes) 2024-11-29 01:29:57 +01:00
5a9f632e3a feat: added a camera with orthographic projection and did some work restructuring the comet_app to make the setup system optional. Input handling is moved to the app 2024-11-13 03:33:02 +01:00
780365aeb8 feat: added 2D scene rendering and initialization of the texture atlas 2024-10-28 15:17:59 +01:00
6154c72b0e initial commit 2024-10-26 02:15:26 +02:00