|
1399328e43
|
feat: added text rendering
|
2025-05-02 16:34:56 +02:00 |
|
|
982323f671
|
chore: added the chrono crate back to the Cargo.toml of the crates
|
2025-04-15 20:31:33 +02:00 |
|
|
0296ef19a9
|
chore: cleaned Cargo.toml for almost every crate
|
2025-04-12 23:18:00 +02:00 |
|
|
c90d09fd49
|
fix: removed not needed namespace declarations in graphic_resource_manager.rs
|
2025-03-28 17:54:45 +01:00 |
|
|
661e3aa67a
|
feat: added a RenderPassInfo struct that allows for easily managed multiple render passes in the Renderer2D
|
2025-03-19 14:00:45 +01:00 |
|
|
b2578f7673
|
feat: text can now be rendered, though only in the setup right now (will make a new render pass for that)
|
2025-03-17 23:13:44 +01:00 |
|
|
0507703284
|
feat: ttf fonts are now loadable
|
2025-03-16 20:07:05 +01:00 |
|
|
9e16179df3
|
feat: added Font to get glyphs out of ttf files and make a TextureAtlas with them (right now only latin range of Unicode to not explode the atlas) and started trying to incorporate text rendering in ECS and Renderer2D
|
2025-03-15 23:17:02 +01:00 |
|
|
390b93da68
|
fix: fixed import error in graphic_resource_manager.rs
|
2025-01-01 06:32:18 +01:00 |
|
|
2736d97d03
|
feat: Added shader loading and swapping as well as beginnings of out of the box noise generation and support for multiple render passes
|
2024-12-17 01:36:34 +01:00 |
|
|
5a9f632e3a
|
feat: added a camera with orthographic projection and did some work restructuring the comet_app to make the setup system optional. Input handling is moved to the app
|
2024-11-13 03:33:02 +01:00 |
|
|
780365aeb8
|
feat: added 2D scene rendering and initialization of the texture atlas
|
2024-10-28 15:17:59 +01:00 |
|
|
6154c72b0e
|
initial commit
|
2024-10-26 02:15:26 +02:00 |
|