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dfdffed745
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fix(Rectangle2D): now the collider will treat its position as the center and not a corner much like textures in the renderer
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2025-10-20 02:41:33 +02:00 |
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d04c706a94
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feat(ecs): limited the creation of archetypes to three unique components to lower the creation to polynomial complexity
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2025-07-26 01:13:23 +02:00 |
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0da5200916
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feat(ecs): added utility methods
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2025-07-25 00:25:56 +02:00 |
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67ac2f90e4
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fix(ecs): removed unnecessary clone from Render2D Render trait implementation
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2025-07-21 03:09:33 +02:00 |
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88fda5c654
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fix(ecs): added safety boundaries to the IdQueue
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2025-07-21 03:01:40 +02:00 |
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e1597e6fa4
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feat(ecs): added a simple prefab system
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2025-07-14 01:54:53 +02:00 |
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fef128f8a7
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feat(ecs): added a set_vec function to Position2D and Position3D to simply change the position components with a vector instead of manually needing to change it
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2025-07-13 03:18:23 +02:00 |
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ffb4bdf35f
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feat(renderer2d): Rotation2D now actually has an effect on the rotation of the sprite in the Renderer2D
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2025-07-12 00:01:49 +02:00 |
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7760baeab5
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fix(ecs): bug concerning adding entities to archetypes that already existed
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2025-07-11 11:35:51 +02:00 |
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ff475f1775
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fix: changed the input type of the query functions from ComponentSet to Vec<TypeId>
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2025-05-07 01:00:08 +02:00 |
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643c5caf0e
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feat: added a Timer component
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2025-05-06 17:09:00 +02:00 |
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d3cf390cd8
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feat: added set_size to the Rectangle2D implementation
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2025-05-06 00:07:31 +02:00 |
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b619449b13
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fix: removed debug print in scene.rs
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2025-05-05 14:05:21 +02:00 |
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c1d41323f9
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fix: the ecs will now create all the archetypes for any combination of components that entities have on them
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2025-05-05 13:27:49 +02:00 |
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7d351ced62
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fix: changed second type in the archetype hashmap
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2025-05-04 22:43:46 +02:00 |
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6d0e5aef1e
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fix: removed the error message in get_entities_with in scene.rs
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2025-05-01 12:09:30 +02:00 |
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15c71a5285
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chore: removed unneeded imports
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2025-04-27 22:58:28 +02:00 |
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fd8cf1f278
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chore: renamed the structs Vec2 , Vec3 , Vec4 , Mat2 , Mat3 , Mat4 , Point2 , Point3 to v2 , v3 , v4 , m2 , m3 , m4 , p2 , p3
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2025-04-17 00:54:09 +02:00 |
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982323f671
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chore: added the chrono crate back to the Cargo.toml of the crates
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2025-04-15 20:31:33 +02:00 |
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0296ef19a9
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chore: cleaned Cargo.toml for almost every crate
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2025-04-12 23:18:00 +02:00 |
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4d4c6aad90
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feat: added the Color component to the base components in the ECS
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2025-03-21 23:17:16 +01:00 |
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9e16179df3
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feat: added Font to get glyphs out of ttf files and make a TextureAtlas with them (right now only latin range of Unicode to not explode the atlas) and started trying to incorporate text rendering in ECS and Renderer2D
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2025-03-15 23:17:02 +01:00 |
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81d3b2f714
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fix: some color conversions were incorrect
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2025-03-13 23:54:19 +01:00 |
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e1906371be
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feat: added delete_entities_with , foreach and has to the Scene and interface of App
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2025-03-12 08:18:24 +01:00 |
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ab73b145b1
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fix: changed the name of World to Scene (because the name fits better)
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2025-03-11 01:23:33 +01:00 |
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445818b79b
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feat: finally added a working multi-camera system where the highest priority Camera2D will be used to make the RenderCamera (unfortunately not very efficient because it creates a new RenderCamera every tick, but it works i guess)
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2025-03-10 17:48:11 +01:00 |
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4e9e296ba4
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fix: completely annihilated matrix and rewrote it with a good orthographic projection matrix finally
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2025-03-10 01:39:00 +01:00 |
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4af65ed961
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feat: implemented a priority camera system that searches for the Entity with the Camera2D component with the smallest priority
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2025-03-08 02:04:50 +01:00 |
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8b439cb0e8
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feat: implemented a Camera2D component that works with the Renderer2D
Renders with only one camera (the first by ID) rn but should work
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2025-03-07 23:42:12 +01:00 |
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cae678747f
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fix: finally removed the storage.rs in the comet_ecs
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2025-03-05 08:39:57 +01:00 |
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7b6ccbe72c
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docs: making world.rs a little prettier and removing the asserts but not much else
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2025-03-05 08:22:09 +01:00 |
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7753ca7c4f
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fix: changed deletion order in the delete_entity function of the World struct. Now deletes everything properly
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2025-03-05 07:47:18 +01:00 |
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38b41985dc
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fix: removed the garbage github copilot code out of flat_map and making iter_mut irrelevant
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2025-03-05 07:16:42 +01:00 |
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f784fb2c02
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fix: forgot the tomls
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2025-03-04 23:53:11 +01:00 |
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db405bfb2e
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wip: transitioning to the newer comet_structs and new ComponentStorage through a FlatMap (not the rust implementation)
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2025-03-04 23:52:16 +01:00 |
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4ce24b58dd
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feat: added the beginnings of a ecs based camera system. render_scene_2d crashes miserably right now but theoretically everything *should* be in place for a full adoption
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2025-02-26 23:53:52 +01:00 |
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ee3d0bdb9e
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feat: moved the ECS related functions to the App to remove unnecessary calling of the World struct inside App .
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2025-02-23 16:51:31 +01:00 |
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f07b829b7d
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feat: changed the preset system to a "with_" option. Removed auto of a component to entity (will be reintroduced differently)
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2025-02-19 02:22:38 +01:00 |
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2736d97d03
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feat: Added shader loading and swapping as well as beginnings of out of the box noise generation and support for multiple render passes
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2024-12-17 01:36:34 +01:00 |
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a3df3f4f17
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feat: Added swappability of the renderer and added a Renderer trait to make custom renderers if needed. Also renamed Renderer2D component to Render2D because it is a "render component" and not a renderer (but also name to avoid name clashes)
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2024-11-29 01:29:57 +01:00 |
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5a9f632e3a
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feat: added a camera with orthographic projection and did some work restructuring the comet_app to make the setup system optional. Input handling is moved to the app
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2024-11-13 03:33:02 +01:00 |
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780365aeb8
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feat: added 2D scene rendering and initialization of the texture atlas
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2024-10-28 15:17:59 +01:00 |
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6154c72b0e
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initial commit
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2024-10-26 02:15:26 +02:00 |
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