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73616776c8
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docs(app): added some documentation to the App struct
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2025-08-10 04:30:12 +02:00 |
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d04c706a94
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feat(ecs): limited the creation of archetypes to three unique components to lower the creation to polynomial complexity
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2025-07-26 01:13:23 +02:00 |
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7cf9f5bd29
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feat(app): added the prefab interface to the app struct
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2025-07-14 01:58:49 +02:00 |
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ff475f1775
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fix: changed the input type of the query functions from ComponentSet to Vec<TypeId>
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2025-05-07 01:00:08 +02:00 |
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05249f2a6d
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feat: added simple_text example
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2025-05-03 21:56:56 +02:00 |
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15c71a5285
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chore: removed unneeded imports
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2025-04-27 22:58:28 +02:00 |
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2a36d36493
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fix: changed the input type of the clear_color in the with_clear_color to impl Color
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2025-04-26 20:12:01 +02:00 |
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6afa254e9d
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chore: removed AppMessage enum
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2025-04-19 20:11:37 +02:00 |
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45fffba528
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fix: removed the asynchronicity of the Renderer trait
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2025-04-18 15:01:22 +02:00 |
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fd8cf1f278
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chore: renamed the structs Vec2 , Vec3 , Vec4 , Mat2 , Mat3 , Mat4 , Point2 , Point3 to v2 , v3 , v4 , m2 , m3 , m4 , p2 , p3
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2025-04-17 00:54:09 +02:00 |
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982323f671
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chore: added the chrono crate back to the Cargo.toml of the crates
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2025-04-15 20:31:33 +02:00 |
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0296ef19a9
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chore: cleaned Cargo.toml for almost every crate
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2025-04-12 23:18:00 +02:00 |
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ac690694a3
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fix: changed the name of the WinitInputHelper and added Key to the prelude
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2025-03-12 10:27:36 +01:00 |
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e1906371be
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feat: added delete_entities_with , foreach and has to the Scene and interface of App
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2025-03-12 08:18:24 +01:00 |
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ab73b145b1
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fix: changed the name of World to Scene (because the name fits better)
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2025-03-11 01:23:33 +01:00 |
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c79e69f8f4
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fix: got back to the old render_scene_2d because my Camera2D way is kind of borked.
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2025-03-09 21:50:58 +01:00 |
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8b439cb0e8
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feat: implemented a Camera2D component that works with the Renderer2D
Renders with only one camera (the first by ID) rn but should work
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2025-03-07 23:42:12 +01:00 |
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fae4e852fd
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fix: weird bug in the ComponentStorage where due to the implementation of the SparseSet , components weren't correctly managed
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2025-03-06 19:04:49 +01:00 |
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cae678747f
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fix: finally removed the storage.rs in the comet_ecs
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2025-03-05 08:39:57 +01:00 |
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4ce24b58dd
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feat: added the beginnings of a ecs based camera system. render_scene_2d crashes miserably right now but theoretically everything *should* be in place for a full adoption
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2025-02-26 23:53:52 +01:00 |
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ee3d0bdb9e
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feat: moved the ECS related functions to the App to remove unnecessary calling of the World struct inside App .
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2025-02-23 16:51:31 +01:00 |
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f07b829b7d
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feat: changed the preset system to a "with_" option. Removed auto of a component to entity (will be reintroduced differently)
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2025-02-19 02:22:38 +01:00 |
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9e810c9e0e
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fix: fixed import error in app.rs
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2025-01-01 06:40:38 +01:00 |
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2736d97d03
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feat: Added shader loading and swapping as well as beginnings of out of the box noise generation and support for multiple render passes
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2024-12-17 01:36:34 +01:00 |
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a3df3f4f17
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feat: Added swappability of the renderer and added a Renderer trait to make custom renderers if needed. Also renamed Renderer2D component to Render2D because it is a "render component" and not a renderer (but also name to avoid name clashes)
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2024-11-29 01:29:57 +01:00 |
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5a9f632e3a
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feat: added a camera with orthographic projection and did some work restructuring the comet_app to make the setup system optional. Input handling is moved to the app
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2024-11-13 03:33:02 +01:00 |
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780365aeb8
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feat: added 2D scene rendering and initialization of the texture atlas
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2024-10-28 15:17:59 +01:00 |
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6154c72b0e
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initial commit
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2024-10-26 02:15:26 +02:00 |
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