Commit graph

28 commits

Author SHA1 Message Date
73616776c8 docs(app): added some documentation to the App struct 2025-08-10 04:30:12 +02:00
d04c706a94 feat(ecs): limited the creation of archetypes to three unique components to lower the creation to polynomial complexity 2025-07-26 01:13:23 +02:00
7cf9f5bd29 feat(app): added the prefab interface to the app struct 2025-07-14 01:58:49 +02:00
ff475f1775 fix: changed the input type of the query functions from ComponentSet to Vec<TypeId> 2025-05-07 01:00:08 +02:00
05249f2a6d feat: added simple_text example 2025-05-03 21:56:56 +02:00
15c71a5285 chore: removed unneeded imports 2025-04-27 22:58:28 +02:00
2a36d36493 fix: changed the input type of the clear_color in the with_clear_color to impl Color 2025-04-26 20:12:01 +02:00
6afa254e9d chore: removed AppMessage enum 2025-04-19 20:11:37 +02:00
45fffba528 fix: removed the asynchronicity of the Renderer trait 2025-04-18 15:01:22 +02:00
fd8cf1f278 chore: renamed the structs Vec2, Vec3, Vec4, Mat2, Mat3, Mat4, Point2, Point3 to v2, v3, v4, m2, m3, m4, p2, p3 2025-04-17 00:54:09 +02:00
982323f671 chore: added the chrono crate back to the Cargo.toml of the crates 2025-04-15 20:31:33 +02:00
0296ef19a9 chore: cleaned Cargo.toml for almost every crate 2025-04-12 23:18:00 +02:00
ac690694a3 fix: changed the name of the WinitInputHelper and added Key to the prelude 2025-03-12 10:27:36 +01:00
e1906371be feat: added delete_entities_with, foreach and has to the Scene and interface of App 2025-03-12 08:18:24 +01:00
ab73b145b1 fix: changed the name of World to Scene (because the name fits better) 2025-03-11 01:23:33 +01:00
c79e69f8f4 fix: got back to the old render_scene_2d because my Camera2D way is kind of borked. 2025-03-09 21:50:58 +01:00
8b439cb0e8 feat: implemented a Camera2D component that works with the Renderer2D
Renders with only one camera (the first by ID) rn but should work
2025-03-07 23:42:12 +01:00
fae4e852fd fix: weird bug in the ComponentStorage where due to the implementation of the SparseSet, components weren't correctly managed 2025-03-06 19:04:49 +01:00
cae678747f fix: finally removed the storage.rsin the comet_ecs 2025-03-05 08:39:57 +01:00
4ce24b58dd feat: added the beginnings of a ecs based camera system. render_scene_2d crashes miserably right now but theoretically everything *should* be in place for a full adoption 2025-02-26 23:53:52 +01:00
ee3d0bdb9e feat: moved the ECS related functions to the App to remove unnecessary calling of the World struct inside App. 2025-02-23 16:51:31 +01:00
f07b829b7d feat: changed the preset system to a "with_" option. Removed auto of a component to entity (will be reintroduced differently) 2025-02-19 02:22:38 +01:00
9e810c9e0e fix: fixed import error in app.rs 2025-01-01 06:40:38 +01:00
2736d97d03 feat: Added shader loading and swapping as well as beginnings of out of the box noise generation and support for multiple render passes 2024-12-17 01:36:34 +01:00
a3df3f4f17 feat: Added swappability of the renderer and added a Renderer trait to make custom renderers if needed. Also renamed Renderer2D component to Render2D because it is a "render component" and not a renderer (but also name to avoid name clashes) 2024-11-29 01:29:57 +01:00
5a9f632e3a feat: added a camera with orthographic projection and did some work restructuring the comet_app to make the setup system optional. Input handling is moved to the app 2024-11-13 03:33:02 +01:00
780365aeb8 feat: added 2D scene rendering and initialization of the texture atlas 2024-10-28 15:17:59 +01:00
6154c72b0e initial commit 2024-10-26 02:15:26 +02:00