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f784fb2c02
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fix: forgot the tomls
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2025-03-04 23:53:11 +01:00 |
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db405bfb2e
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wip: transitioning to the newer comet_structs and new ComponentStorage through a FlatMap (not the rust implementation)
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2025-03-04 23:52:16 +01:00 |
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4ce24b58dd
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feat: added the beginnings of a ecs based camera system. render_scene_2d crashes miserably right now but theoretically everything *should* be in place for a full adoption
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2025-02-26 23:53:52 +01:00 |
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ee3d0bdb9e
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feat: moved the ECS related functions to the App to remove unnecessary calling of the World struct inside App.
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2025-02-23 16:51:31 +01:00 |
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f07b829b7d
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feat: changed the preset system to a "with_" option. Removed auto of a component to entity (will be reintroduced differently)
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2025-02-19 02:22:38 +01:00 |
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2736d97d03
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feat: Added shader loading and swapping as well as beginnings of out of the box noise generation and support for multiple render passes
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2024-12-17 01:36:34 +01:00 |
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a3df3f4f17
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feat: Added swappability of the renderer and added a Renderer trait to make custom renderers if needed. Also renamed Renderer2D component to Render2D because it is a "render component" and not a renderer (but also name to avoid name clashes)
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2024-11-29 01:29:57 +01:00 |
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5a9f632e3a
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feat: added a camera with orthographic projection and did some work restructuring the comet_app to make the setup system optional. Input handling is moved to the app
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2024-11-13 03:33:02 +01:00 |
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780365aeb8
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feat: added 2D scene rendering and initialization of the texture atlas
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2024-10-28 15:17:59 +01:00 |
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6154c72b0e
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initial commit
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2024-10-26 02:15:26 +02:00 |
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