|
|
bc9ea50264
|
feat: added comet_sound to cargo toml and added with_audio to the builder pattern
|
2025-11-27 00:26:24 +01:00 |
|
|
|
9777c4b6b4
|
feat(example): added sound system example
|
2025-11-27 00:16:41 +01:00 |
|
|
|
4e2c18b0c1
|
refactor(examples): adapt to new entity system
|
2025-11-26 17:07:30 +01:00 |
|
|
|
053f1f48da
|
refactor(ecs): another small speedup for archetypes
|
2025-11-26 00:38:07 +01:00 |
|
|
|
64bf88c229
|
refactor(ecs): speedup for archetypes
|
2025-11-25 23:40:26 +01:00 |
|
|
|
2a37205c22
|
fix(ecs): entity deletion is now type correct
|
2025-11-25 23:28:42 +01:00 |
|
|
|
607bf94f1e
|
refactor(ecs)!: reworked the entity id system
|
2025-11-25 23:11:37 +01:00 |
|
|
|
eced6ddf3f
|
fix(ecs): some replacement issues
|
2025-11-25 13:24:59 +01:00 |
|
|
|
a01a52766d
|
refactor(renderer): change world corner transformation vecs and text generating function signature
|
2025-11-17 22:31:36 +01:00 |
|
|
|
1a463770a3
|
fix(app): changed mainloop to mitigate no response from application
|
2025-11-17 22:29:44 +01:00 |
|
|
|
90e514f642
|
fix(log): fatal log message now exits the system and never returns
|
2025-11-17 18:20:22 +01:00 |
|
|
|
8aec280447
|
refactor(renderer): texture look up does not need a String as key anymore
|
2025-11-17 17:58:48 +01:00 |
|
|
|
4ed42b3de0
|
fix(renderer): deduplicate texture atlas creation
|
2025-11-17 17:32:21 +01:00 |
|
|
|
9c5a471519
|
fix(renderer): universal render pass starts with a dummy camera uniform and quads now dont do subpixels
|
2025-11-16 01:05:31 +01:00 |
|
|
|
d37351fbc5
|
fix(app): winit doesnt induce 'not responding' on minimization anymore
|
2025-11-16 01:02:18 +01:00 |
|
|
|
bf7f0bebe9
|
fix(app): surface errors are handled properly now
|
2025-11-13 00:45:54 +01:00 |
|
|
|
e589544a31
|
feat(math): vectors now have the hadamard product for multiplication
|
2025-11-13 00:43:37 +01:00 |
|
|
|
4915cbcbfe
|
feat(renderer2d): added method to precompute text texture bounds
|
2025-11-12 21:32:52 +01:00 |
|
|
|
9312dc4444
|
chore(res): removed unnecessary shader files
|
2025-11-04 01:30:39 +01:00 |
|
|
|
bdf33f2714
|
feat(texture_atlas): reworked the texture atlas creation
|
2025-11-04 01:27:40 +01:00 |
|
|
|
676b1dcb18
|
fix(renderer): removed debug log
|
2025-11-02 19:38:25 +01:00 |
|
|
|
a2715eafab
|
chore(math): remove warnings
|
2025-11-02 16:01:35 +01:00 |
|
|
|
81bc1cb790
|
chore(all): fix warnings
|
2025-11-02 15:58:28 +01:00 |
|
lisk77
|
c7f0412eff
|
Merge pull request #2 from lisk77/feat/renderer2d-rework
|
2025-11-02 02:19:51 +01:00 |
|
|
|
027cd79b34
|
feat(comet): prelude explicitly exports Renderer2D now
|
2025-11-02 02:16:09 +01:00 |
|
|
|
32d06c5164
|
fix(examples): changed functions for atlas initialization
|
2025-11-02 02:15:03 +01:00 |
|
|
|
5a9b771967
|
feat(renderer2d): added font rendering and fixed some texture rendering issues
|
2025-11-02 02:14:01 +01:00 |
|
|
|
09ed792338
|
fix(comet_resources): removed deleted references in lib.rs
|
2025-11-02 02:12:31 +01:00 |
|
|
|
86392d4c05
|
feat(graphics_resource_manager): added font atlas and a way to load a shader directly from a source string (wgsl only right now)
|
2025-11-02 02:11:17 +01:00 |
|
|
|
8831c46b4c
|
fix(texture_atlas): added texel offset to ensure correct interpolation on the GPU side
|
2025-11-02 02:09:58 +01:00 |
|
|
|
025d2b3a5f
|
feat(render_pass)!: renamed the universal_execute to universal_clear_execute and made a universal_load_execute
|
2025-11-02 02:08:09 +01:00 |
|
|
|
98200cf6b5
|
refactor(camera): cleanup
|
2025-11-02 02:06:36 +01:00 |
|
|
|
609ba45813
|
feat(render_resources): added replace_bind_group_layout
|
2025-11-01 00:09:01 +01:00 |
|
|
|
40d60771a3
|
fix(examples): changed function calls from the new Renderer2D implementation
|
2025-10-31 01:17:06 +01:00 |
|
|
|
1f983fb2ad
|
refactor(renderer): completely overhauled the comet_renderer crate
|
2025-10-31 01:13:25 +01:00 |
|
|
|
fafc7d22a4
|
fix(resources): load_string is no longer build.rs dependent
|
2025-10-31 01:10:31 +01:00 |
|
|
|
c2776e1bc4
|
feat(renderer): added RenderResources and Batches and filled out the Renderer trait for Renderer2D
|
2025-10-27 17:34:03 +01:00 |
|
|
|
66c444371a
|
refactor(renderer2d): modularized and abstracted away the render context
|
2025-10-26 15:21:26 +01:00 |
|
lisk77
|
9a0e02567b
|
Merge pull request #1 from lisk77/feat/new-renderer2d
|
2025-10-26 12:19:54 +01:00 |
|
|
|
d83c780ce7
|
chore(goals): defining the first draft of a 1.0 ready Comet Game Engine
|
2025-10-26 02:02:28 +01:00 |
|
|
|
67dcee0a9b
|
fix(examples): changed scene method to scene_mut in render_scene_2d calls
|
2025-10-26 02:33:55 +02:00 |
|
|
|
87f0233066
|
feat(renderer): added scale_factor to the trait to allow checking for scale factors in the event loop
|
2025-10-26 02:32:50 +02:00 |
|
|
|
dd89d71565
|
feat(renderer2d)!: made text rendering return the bounds of the rendered text for better position control but also changed render_scene_2d signature to take a mutable Scene reference
|
2025-10-25 21:38:14 +02:00 |
|
|
|
ca47efba42
|
feat(renderer2d): added a simple draw order to the Renderer2D which can be defined by the draw_index in the Render2D component
|
2025-10-25 01:43:34 +02:00 |
|
|
|
dab38c1e32
|
feat(sound): added a simple sound player to the engine with api in the App struct and a component to store metadata
|
2025-10-23 15:14:38 +02:00 |
|
|
|
dfdffed745
|
fix(Rectangle2D): now the collider will treat its position as the center and not a corner much like textures in the renderer
|
2025-10-20 02:41:33 +02:00 |
|
|
|
2d4484a617
|
chore(readme): removed todo section
|
2025-09-13 16:22:39 +02:00 |
|
|
|
5f97d3a881
|
docs(math): added more documentation for bezier, matrix, noise, point, polynomial, quaternion and vector
|
2025-08-14 09:27:07 +02:00 |
|
|
|
30c6327997
|
docs(comet): added documentation landing page information
|
2025-08-10 23:59:30 +02:00 |
|
|
|
73616776c8
|
docs(app): added some documentation to the App struct
|
2025-08-10 04:30:12 +02:00 |
|