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a01a52766d
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refactor(renderer): change world corner transformation vecs and text generating function signature
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2025-11-17 22:31:36 +01:00 |
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1a463770a3
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fix(app): changed mainloop to mitigate no response from application
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2025-11-17 22:29:44 +01:00 |
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90e514f642
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fix(log): fatal log message now exits the system and never returns
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2025-11-17 18:20:22 +01:00 |
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8aec280447
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refactor(renderer): texture look up does not need a String as key anymore
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2025-11-17 17:58:48 +01:00 |
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4ed42b3de0
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fix(renderer): deduplicate texture atlas creation
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2025-11-17 17:32:21 +01:00 |
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9c5a471519
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fix(renderer): universal render pass starts with a dummy camera uniform and quads now dont do subpixels
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2025-11-16 01:05:31 +01:00 |
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d37351fbc5
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fix(app): winit doesnt induce 'not responding' on minimization anymore
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2025-11-16 01:02:18 +01:00 |
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bf7f0bebe9
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fix(app): surface errors are handled properly now
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2025-11-13 00:45:54 +01:00 |
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e589544a31
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feat(math): vectors now have the hadamard product for multiplication
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2025-11-13 00:43:37 +01:00 |
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4915cbcbfe
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feat(renderer2d): added method to precompute text texture bounds
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2025-11-12 21:32:52 +01:00 |
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bdf33f2714
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feat(texture_atlas): reworked the texture atlas creation
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2025-11-04 01:27:40 +01:00 |
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676b1dcb18
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fix(renderer): removed debug log
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2025-11-02 19:38:25 +01:00 |
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a2715eafab
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chore(math): remove warnings
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2025-11-02 16:01:35 +01:00 |
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81bc1cb790
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chore(all): fix warnings
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2025-11-02 15:58:28 +01:00 |
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5a9b771967
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feat(renderer2d): added font rendering and fixed some texture rendering issues
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2025-11-02 02:14:01 +01:00 |
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09ed792338
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fix(comet_resources): removed deleted references in lib.rs
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2025-11-02 02:12:31 +01:00 |
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86392d4c05
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feat(graphics_resource_manager): added font atlas and a way to load a shader directly from a source string (wgsl only right now)
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2025-11-02 02:11:17 +01:00 |
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8831c46b4c
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fix(texture_atlas): added texel offset to ensure correct interpolation on the GPU side
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2025-11-02 02:09:58 +01:00 |
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025d2b3a5f
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feat(render_pass)!: renamed the universal_execute to universal_clear_execute and made a universal_load_execute
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2025-11-02 02:08:09 +01:00 |
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98200cf6b5
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refactor(camera): cleanup
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2025-11-02 02:06:36 +01:00 |
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609ba45813
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feat(render_resources): added replace_bind_group_layout
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2025-11-01 00:09:01 +01:00 |
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40d60771a3
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fix(examples): changed function calls from the new Renderer2D implementation
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2025-10-31 01:17:06 +01:00 |
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1f983fb2ad
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refactor(renderer): completely overhauled the comet_renderer crate
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2025-10-31 01:13:25 +01:00 |
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fafc7d22a4
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fix(resources): load_string is no longer build.rs dependent
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2025-10-31 01:10:31 +01:00 |
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c2776e1bc4
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feat(renderer): added RenderResources and Batches and filled out the Renderer trait for Renderer2D
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2025-10-27 17:34:03 +01:00 |
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66c444371a
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refactor(renderer2d): modularized and abstracted away the render context
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2025-10-26 15:21:26 +01:00 |
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lisk77
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9a0e02567b
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Merge pull request #1 from lisk77/feat/new-renderer2d
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2025-10-26 12:19:54 +01:00 |
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87f0233066
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feat(renderer): added scale_factor to the trait to allow checking for scale factors in the event loop
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2025-10-26 02:32:50 +02:00 |
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dd89d71565
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feat(renderer2d)!: made text rendering return the bounds of the rendered text for better position control but also changed render_scene_2d signature to take a mutable Scene reference
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2025-10-25 21:38:14 +02:00 |
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ca47efba42
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feat(renderer2d): added a simple draw order to the Renderer2D which can be defined by the draw_index in the Render2D component
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2025-10-25 01:43:34 +02:00 |
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dab38c1e32
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feat(sound): added a simple sound player to the engine with api in the App struct and a component to store metadata
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2025-10-23 15:14:38 +02:00 |
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dfdffed745
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fix(Rectangle2D): now the collider will treat its position as the center and not a corner much like textures in the renderer
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2025-10-20 02:41:33 +02:00 |
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5f97d3a881
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docs(math): added more documentation for bezier, matrix, noise, point, polynomial, quaternion and vector
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2025-08-14 09:27:07 +02:00 |
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73616776c8
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docs(app): added some documentation to the App struct
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2025-08-10 04:30:12 +02:00 |
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f8dabf955e
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feat(renderer): rewrote the core of the Renderer2D as a temporary module
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2025-08-03 02:11:45 +02:00 |
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ae9918c9b9
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refactor(math): moved the common permutation function outside the impls
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2025-08-03 02:06:50 +02:00 |
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b290f98b11
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refactor(math): moved the determinant implementation to the LinearTransformation trait
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2025-07-29 15:45:54 +02:00 |
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92055d62a5
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feat(math): added a few more interpolation functions
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2025-07-29 15:45:01 +02:00 |
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05764965b3
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perf(math): added inline attribute to easing functions
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2025-07-29 15:44:37 +02:00 |
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cd58c0ee06
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feat(math): added acceleration, curvature and arclength to the members of the Bezier curve. Split tangent and velocity functions.
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2025-07-27 02:49:39 +02:00 |
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913f200a63
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chore: renamed the resources directory to res
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2025-07-26 01:22:42 +02:00 |
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05a4679f38
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feat(math): added to_point method into the InnerSpace trait and added tangent evaluation to the Bezier curve struct (changed point to vecs inside the struct as well)
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2025-07-26 01:14:47 +02:00 |
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d04c706a94
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feat(ecs): limited the creation of archetypes to three unique components to lower the creation to polynomial complexity
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2025-07-26 01:13:23 +02:00 |
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0da5200916
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feat(ecs): added utility methods
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2025-07-25 00:25:56 +02:00 |
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67ac2f90e4
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fix(ecs): removed unnecessary clone from Render2D Render trait implementation
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2025-07-21 03:09:33 +02:00 |
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88fda5c654
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fix(ecs): added safety boundaries to the IdQueue
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2025-07-21 03:01:40 +02:00 |
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7cf9f5bd29
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feat(app): added the prefab interface to the app struct
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2025-07-14 01:58:49 +02:00 |
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e1597e6fa4
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feat(ecs): added a simple prefab system
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2025-07-14 01:54:53 +02:00 |
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fef128f8a7
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feat(ecs): added a set_vec function to Position2D and Position3D to simply change the position components with a vector instead of manually needing to change it
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2025-07-13 03:18:23 +02:00 |
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ffb4bdf35f
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feat(renderer2d): Rotation2D now actually has an effect on the rotation of the sprite in the Renderer2D
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2025-07-12 00:01:49 +02:00 |
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