|
|
7753ca7c4f
|
fix: changed deletion order in the delete_entity function of the World struct. Now deletes everything properly
|
2025-03-05 07:47:18 +01:00 |
|
|
|
30cda18ce1
|
fix: the code in flat_map should now be correct and changed formatting in renderer2d
|
2025-03-02 23:27:10 +01:00 |
|
lisk77
|
041760e837
|
wip: saving the progress of render_scene_2d
|
2025-02-28 22:53:19 +00:00 |
|
|
|
4ce24b58dd
|
feat: added the beginnings of a ecs based camera system. render_scene_2d crashes miserably right now but theoretically everything *should* be in place for a full adoption
|
2025-02-26 23:53:52 +01:00 |
|
|
|
ee3d0bdb9e
|
feat: moved the ECS related functions to the App to remove unnecessary calling of the World struct inside App.
|
2025-02-23 16:51:31 +01:00 |
|
|
|
2654a9fdc9
|
fix: some things are outdated for some reason...
|
2025-01-01 06:21:32 +01:00 |
|
|
|
2736d97d03
|
feat: Added shader loading and swapping as well as beginnings of out of the box noise generation and support for multiple render passes
|
2024-12-17 01:36:34 +01:00 |
|
|
|
4ada207b3b
|
fix: forgot renaming component in render_scene_2d which of course lead to errors
|
2024-11-29 01:31:42 +01:00 |
|
|
|
a3df3f4f17
|
feat: Added swappability of the renderer and added a Renderer trait to make custom renderers if needed. Also renamed Renderer2D component to Render2D because it is a "render component" and not a renderer (but also name to avoid name clashes)
|
2024-11-29 01:29:57 +01:00 |
|
|
|
5a9f632e3a
|
feat: added a camera with orthographic projection and did some work restructuring the comet_app to make the setup system optional. Input handling is moved to the app
|
2024-11-13 03:33:02 +01:00 |
|
|
|
780365aeb8
|
feat: added 2D scene rendering and initialization of the texture atlas
|
2024-10-28 15:17:59 +01:00 |
|
|
|
6154c72b0e
|
initial commit
|
2024-10-26 02:15:26 +02:00 |
|