Commit graph

128 commits

Author SHA1 Message Date
4ed42b3de0 fix(renderer): deduplicate texture atlas creation 2025-11-17 17:32:21 +01:00
9c5a471519 fix(renderer): universal render pass starts with a dummy camera uniform and quads now dont do subpixels 2025-11-16 01:05:31 +01:00
d37351fbc5 fix(app): winit doesnt induce 'not responding' on minimization anymore 2025-11-16 01:02:18 +01:00
bf7f0bebe9 fix(app): surface errors are handled properly now 2025-11-13 00:45:54 +01:00
e589544a31 feat(math): vectors now have the hadamard product for multiplication 2025-11-13 00:43:37 +01:00
4915cbcbfe feat(renderer2d): added method to precompute text texture bounds 2025-11-12 21:32:52 +01:00
bdf33f2714 feat(texture_atlas): reworked the texture atlas creation 2025-11-04 01:27:40 +01:00
676b1dcb18 fix(renderer): removed debug log 2025-11-02 19:38:25 +01:00
a2715eafab chore(math): remove warnings 2025-11-02 16:01:35 +01:00
81bc1cb790 chore(all): fix warnings 2025-11-02 15:58:28 +01:00
5a9b771967 feat(renderer2d): added font rendering and fixed some texture rendering issues 2025-11-02 02:14:01 +01:00
09ed792338 fix(comet_resources): removed deleted references in lib.rs 2025-11-02 02:12:31 +01:00
86392d4c05 feat(graphics_resource_manager): added font atlas and a way to load a shader directly from a source string (wgsl only right now) 2025-11-02 02:11:17 +01:00
8831c46b4c fix(texture_atlas): added texel offset to ensure correct interpolation on the GPU side 2025-11-02 02:09:58 +01:00
025d2b3a5f feat(render_pass)!: renamed the universal_execute to universal_clear_execute and made a universal_load_execute 2025-11-02 02:08:09 +01:00
98200cf6b5 refactor(camera): cleanup 2025-11-02 02:06:36 +01:00
609ba45813 feat(render_resources): added replace_bind_group_layout 2025-11-01 00:09:01 +01:00
40d60771a3 fix(examples): changed function calls from the new Renderer2D implementation 2025-10-31 01:17:06 +01:00
1f983fb2ad refactor(renderer): completely overhauled the comet_renderer crate 2025-10-31 01:13:25 +01:00
fafc7d22a4 fix(resources): load_string is no longer build.rs dependent 2025-10-31 01:10:31 +01:00
c2776e1bc4 feat(renderer): added RenderResources and Batches and filled out the Renderer trait for Renderer2D 2025-10-27 17:34:03 +01:00
66c444371a refactor(renderer2d): modularized and abstracted away the render context 2025-10-26 15:21:26 +01:00
lisk77
9a0e02567b
Merge pull request #1 from lisk77/feat/new-renderer2d 2025-10-26 12:19:54 +01:00
87f0233066 feat(renderer): added scale_factor to the trait to allow checking for scale factors in the event loop 2025-10-26 02:32:50 +02:00
dd89d71565 feat(renderer2d)!: made text rendering return the bounds of the rendered text for better position control but also changed render_scene_2d signature to take a mutable Scene reference 2025-10-25 21:38:14 +02:00
ca47efba42 feat(renderer2d): added a simple draw order to the Renderer2D which can be defined by the draw_index in the Render2D component 2025-10-25 01:43:34 +02:00
dab38c1e32 feat(sound): added a simple sound player to the engine with api in the App struct and a component to store metadata 2025-10-23 15:14:38 +02:00
dfdffed745 fix(Rectangle2D): now the collider will treat its position as the center and not a corner much like textures in the renderer 2025-10-20 02:41:33 +02:00
5f97d3a881 docs(math): added more documentation for bezier, matrix, noise, point, polynomial, quaternion and vector 2025-08-14 09:27:07 +02:00
73616776c8 docs(app): added some documentation to the App struct 2025-08-10 04:30:12 +02:00
f8dabf955e feat(renderer): rewrote the core of the Renderer2D as a temporary module 2025-08-03 02:11:45 +02:00
ae9918c9b9 refactor(math): moved the common permutation function outside the impls 2025-08-03 02:06:50 +02:00
b290f98b11 refactor(math): moved the determinant implementation to the LinearTransformation trait 2025-07-29 15:45:54 +02:00
92055d62a5 feat(math): added a few more interpolation functions 2025-07-29 15:45:01 +02:00
05764965b3 perf(math): added inline attribute to easing functions 2025-07-29 15:44:37 +02:00
cd58c0ee06 feat(math): added acceleration, curvature and arclength to the members of the Bezier curve. Split tangent and velocity functions. 2025-07-27 02:49:39 +02:00
913f200a63 chore: renamed the resources directory to res 2025-07-26 01:22:42 +02:00
05a4679f38 feat(math): added to_point method into the InnerSpace trait and added tangent evaluation to the Bezier curve struct (changed point to vecs inside the struct as well) 2025-07-26 01:14:47 +02:00
d04c706a94 feat(ecs): limited the creation of archetypes to three unique components to lower the creation to polynomial complexity 2025-07-26 01:13:23 +02:00
0da5200916 feat(ecs): added utility methods 2025-07-25 00:25:56 +02:00
67ac2f90e4 fix(ecs): removed unnecessary clone from Render2D Render trait implementation 2025-07-21 03:09:33 +02:00
88fda5c654 fix(ecs): added safety boundaries to the IdQueue 2025-07-21 03:01:40 +02:00
7cf9f5bd29 feat(app): added the prefab interface to the app struct 2025-07-14 01:58:49 +02:00
e1597e6fa4 feat(ecs): added a simple prefab system 2025-07-14 01:54:53 +02:00
fef128f8a7 feat(ecs): added a set_vec function to Position2D and Position3D to simply change the position components with a vector instead of manually needing to change it 2025-07-13 03:18:23 +02:00
ffb4bdf35f feat(renderer2d): Rotation2D now actually has an effect on the rotation of the sprite in the Renderer2D 2025-07-12 00:01:49 +02:00
7760baeab5 fix(ecs): bug concerning adding entities to archetypes that already existed 2025-07-11 11:35:51 +02:00
ff475f1775 fix: changed the input type of the query functions from ComponentSet to Vec<TypeId> 2025-05-07 01:00:08 +02:00
643c5caf0e feat: added a Timer component 2025-05-06 17:09:00 +02:00
d3cf390cd8 feat: added set_size to the Rectangle2D implementation 2025-05-06 00:07:31 +02:00