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445818b79b
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feat: finally added a working multi-camera system where the highest priority Camera2D will be used to make the RenderCamera (unfortunately not very efficient because it creates a new RenderCamera every tick, but it works i guess)
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2025-03-10 17:48:11 +01:00 |
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4e9e296ba4
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fix: completely annihilated matrix and rewrote it with a good orthographic projection matrix finally
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2025-03-10 01:39:00 +01:00 |
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4af65ed961
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feat: implemented a priority camera system that searches for the Entity with the Camera2D component with the smallest priority
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2025-03-08 02:04:50 +01:00 |
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2654a9fdc9
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fix: some things are outdated for some reason...
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2025-01-01 06:21:32 +01:00 |
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2736d97d03
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feat: Added shader loading and swapping as well as beginnings of out of the box noise generation and support for multiple render passes
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2024-12-17 01:36:34 +01:00 |
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5a9f632e3a
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feat: added a camera with orthographic projection and did some work restructuring the comet_app to make the setup system optional. Input handling is moved to the app
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2024-11-13 03:33:02 +01:00 |
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6154c72b0e
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initial commit
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2024-10-26 02:15:26 +02:00 |
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