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445818b79b
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feat: finally added a working multi-camera system where the highest priority Camera2D will be used to make the RenderCamera (unfortunately not very efficient because it creates a new RenderCamera every tick, but it works i guess)
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2025-03-10 17:48:11 +01:00 |
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4e9e296ba4
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fix: completely annihilated matrix and rewrote it with a good orthographic projection matrix finally
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2025-03-10 01:39:00 +01:00 |
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4af65ed961
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feat: implemented a priority camera system that searches for the Entity with the Camera2D component with the smallest priority
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2025-03-08 02:04:50 +01:00 |
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8b439cb0e8
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feat: implemented a Camera2D component that works with the Renderer2D
Renders with only one camera (the first by ID) rn but should work
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2025-03-07 23:42:12 +01:00 |
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cae678747f
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fix: finally removed the storage.rsin the comet_ecs
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2025-03-05 08:39:57 +01:00 |
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7b6ccbe72c
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docs: making world.rs a little prettier and removing the asserts but not much else
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2025-03-05 08:22:09 +01:00 |
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7753ca7c4f
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fix: changed deletion order in the delete_entity function of the World struct. Now deletes everything properly
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2025-03-05 07:47:18 +01:00 |
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38b41985dc
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fix: removed the garbage github copilot code out of flat_map and making iter_mut irrelevant
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2025-03-05 07:16:42 +01:00 |
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f784fb2c02
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fix: forgot the tomls
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2025-03-04 23:53:11 +01:00 |
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db405bfb2e
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wip: transitioning to the newer comet_structs and new ComponentStorage through a FlatMap (not the rust implementation)
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2025-03-04 23:52:16 +01:00 |
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4ce24b58dd
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feat: added the beginnings of a ecs based camera system. render_scene_2d crashes miserably right now but theoretically everything *should* be in place for a full adoption
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2025-02-26 23:53:52 +01:00 |
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ee3d0bdb9e
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feat: moved the ECS related functions to the App to remove unnecessary calling of the World struct inside App.
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2025-02-23 16:51:31 +01:00 |
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f07b829b7d
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feat: changed the preset system to a "with_" option. Removed auto of a component to entity (will be reintroduced differently)
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2025-02-19 02:22:38 +01:00 |
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2736d97d03
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feat: Added shader loading and swapping as well as beginnings of out of the box noise generation and support for multiple render passes
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2024-12-17 01:36:34 +01:00 |
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a3df3f4f17
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feat: Added swappability of the renderer and added a Renderer trait to make custom renderers if needed. Also renamed Renderer2D component to Render2D because it is a "render component" and not a renderer (but also name to avoid name clashes)
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2024-11-29 01:29:57 +01:00 |
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5a9f632e3a
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feat: added a camera with orthographic projection and did some work restructuring the comet_app to make the setup system optional. Input handling is moved to the app
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2024-11-13 03:33:02 +01:00 |
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780365aeb8
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feat: added 2D scene rendering and initialization of the texture atlas
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2024-10-28 15:17:59 +01:00 |
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6154c72b0e
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initial commit
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2024-10-26 02:15:26 +02:00 |
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