Commit graph

11 commits

Author SHA1 Message Date
30cda18ce1 fix: the code in flat_map should now be correct and changed formatting in renderer2d 2025-03-02 23:27:10 +01:00
lisk77
041760e837
wip: saving the progress of render_scene_2d 2025-02-28 22:53:19 +00:00
4ce24b58dd feat: added the beginnings of a ecs based camera system. render_scene_2d crashes miserably right now but theoretically everything *should* be in place for a full adoption 2025-02-26 23:53:52 +01:00
ee3d0bdb9e feat: moved the ECS related functions to the App to remove unnecessary calling of the World struct inside App. 2025-02-23 16:51:31 +01:00
2654a9fdc9 fix: some things are outdated for some reason... 2025-01-01 06:21:32 +01:00
2736d97d03 feat: Added shader loading and swapping as well as beginnings of out of the box noise generation and support for multiple render passes 2024-12-17 01:36:34 +01:00
4ada207b3b fix: forgot renaming component in render_scene_2d which of course lead to errors 2024-11-29 01:31:42 +01:00
a3df3f4f17 feat: Added swappability of the renderer and added a Renderer trait to make custom renderers if needed. Also renamed Renderer2D component to Render2D because it is a "render component" and not a renderer (but also name to avoid name clashes) 2024-11-29 01:29:57 +01:00
5a9f632e3a feat: added a camera with orthographic projection and did some work restructuring the comet_app to make the setup system optional. Input handling is moved to the app 2024-11-13 03:33:02 +01:00
780365aeb8 feat: added 2D scene rendering and initialization of the texture atlas 2024-10-28 15:17:59 +01:00
6154c72b0e initial commit 2024-10-26 02:15:26 +02:00