comet/examples/textured_entity.rs

32 lines
No EOL
901 B
Rust

use comet::prelude::*;
fn setup(app: &mut App, renderer: &mut Renderer2D) {
// Creating a texture atlas from the provided textures in the vector
renderer.set_texture_atlas_by_paths(vec!["./resources/textures/comet_icon.png".to_string()]);
// Creating a camera entity
let cam = app.new_entity();
app.add_component(cam, Transform2D::new());
app.add_component(cam, Camera2D::new(v2::new(2.0, 2.0), 1.0, 1));
// Creating a textured entity
let e0 = app.new_entity();
app.add_component(e0, Transform2D::new());
let mut render = Render2D::new();
render.set_visibility(true);
render.set_texture("./resources/textures/comet_icon.png");
app.add_component(e0, render);
}
fn update(app: &mut App, renderer: &mut Renderer2D, dt: f32) {
renderer.render_scene_2d(app.scene())
}
fn main() {
App::new()
.with_title("Textured Entity")
.with_preset(App2D)
.run::<Renderer2D>(setup, update);
}