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c2776e1bc4
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feat(renderer): added RenderResources and Batches and filled out the Renderer trait for Renderer2D
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2025-10-27 17:34:03 +01:00 |
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391673ac09
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feat: added multiple render passes to the Renderer2D but only one render pass right now works so quite work in progress
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2025-03-22 23:25:05 +01:00 |
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4b6b5e64e9
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feat: added the RenderPassType enum to create a difference between user and engine defined render passes. Engine defined passes will be rendered using the universal_render_pipeline.
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2025-03-20 00:16:21 +01:00 |
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661e3aa67a
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feat: added a RenderPassInfo struct that allows for easily managed multiple render passes in the Renderer2D
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2025-03-19 14:00:45 +01:00 |
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2736d97d03
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feat: Added shader loading and swapping as well as beginnings of out of the box noise generation and support for multiple render passes
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2024-12-17 01:36:34 +01:00 |
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