Commit graph

183 commits

Author SHA1 Message Date
9a47ee7b55 refactor(components): texts now store a String to allow mutable text 2025-11-27 12:50:37 +01:00
c0ce4e60ee chore(examples): rename hello_sound to simple_audio and fix the links in the README 2025-11-27 11:52:07 +01:00
bc9ea50264 feat: added comet_sound to cargo toml and added with_audio to the builder pattern 2025-11-27 00:26:24 +01:00
9777c4b6b4 feat(example): added sound system example 2025-11-27 00:16:41 +01:00
4e2c18b0c1 refactor(examples): adapt to new entity system 2025-11-26 17:07:30 +01:00
053f1f48da refactor(ecs): another small speedup for archetypes 2025-11-26 00:38:07 +01:00
64bf88c229 refactor(ecs): speedup for archetypes 2025-11-25 23:40:26 +01:00
2a37205c22 fix(ecs): entity deletion is now type correct 2025-11-25 23:28:42 +01:00
607bf94f1e refactor(ecs)!: reworked the entity id system 2025-11-25 23:11:37 +01:00
eced6ddf3f fix(ecs): some replacement issues 2025-11-25 13:24:59 +01:00
a01a52766d refactor(renderer): change world corner transformation vecs and text generating function signature 2025-11-17 22:31:36 +01:00
1a463770a3 fix(app): changed mainloop to mitigate no response from application 2025-11-17 22:29:44 +01:00
90e514f642 fix(log): fatal log message now exits the system and never returns 2025-11-17 18:20:22 +01:00
8aec280447 refactor(renderer): texture look up does not need a String as key anymore 2025-11-17 17:58:48 +01:00
4ed42b3de0 fix(renderer): deduplicate texture atlas creation 2025-11-17 17:32:21 +01:00
9c5a471519 fix(renderer): universal render pass starts with a dummy camera uniform and quads now dont do subpixels 2025-11-16 01:05:31 +01:00
d37351fbc5 fix(app): winit doesnt induce 'not responding' on minimization anymore 2025-11-16 01:02:18 +01:00
bf7f0bebe9 fix(app): surface errors are handled properly now 2025-11-13 00:45:54 +01:00
e589544a31 feat(math): vectors now have the hadamard product for multiplication 2025-11-13 00:43:37 +01:00
4915cbcbfe feat(renderer2d): added method to precompute text texture bounds 2025-11-12 21:32:52 +01:00
9312dc4444 chore(res): removed unnecessary shader files 2025-11-04 01:30:39 +01:00
bdf33f2714 feat(texture_atlas): reworked the texture atlas creation 2025-11-04 01:27:40 +01:00
676b1dcb18 fix(renderer): removed debug log 2025-11-02 19:38:25 +01:00
a2715eafab chore(math): remove warnings 2025-11-02 16:01:35 +01:00
81bc1cb790 chore(all): fix warnings 2025-11-02 15:58:28 +01:00
lisk77
c7f0412eff
Merge pull request #2 from lisk77/feat/renderer2d-rework 2025-11-02 02:19:51 +01:00
027cd79b34 feat(comet): prelude explicitly exports Renderer2D now 2025-11-02 02:16:09 +01:00
32d06c5164 fix(examples): changed functions for atlas initialization 2025-11-02 02:15:03 +01:00
5a9b771967 feat(renderer2d): added font rendering and fixed some texture rendering issues 2025-11-02 02:14:01 +01:00
09ed792338 fix(comet_resources): removed deleted references in lib.rs 2025-11-02 02:12:31 +01:00
86392d4c05 feat(graphics_resource_manager): added font atlas and a way to load a shader directly from a source string (wgsl only right now) 2025-11-02 02:11:17 +01:00
8831c46b4c fix(texture_atlas): added texel offset to ensure correct interpolation on the GPU side 2025-11-02 02:09:58 +01:00
025d2b3a5f feat(render_pass)!: renamed the universal_execute to universal_clear_execute and made a universal_load_execute 2025-11-02 02:08:09 +01:00
98200cf6b5 refactor(camera): cleanup 2025-11-02 02:06:36 +01:00
609ba45813 feat(render_resources): added replace_bind_group_layout 2025-11-01 00:09:01 +01:00
40d60771a3 fix(examples): changed function calls from the new Renderer2D implementation 2025-10-31 01:17:06 +01:00
1f983fb2ad refactor(renderer): completely overhauled the comet_renderer crate 2025-10-31 01:13:25 +01:00
fafc7d22a4 fix(resources): load_string is no longer build.rs dependent 2025-10-31 01:10:31 +01:00
c2776e1bc4 feat(renderer): added RenderResources and Batches and filled out the Renderer trait for Renderer2D 2025-10-27 17:34:03 +01:00
66c444371a refactor(renderer2d): modularized and abstracted away the render context 2025-10-26 15:21:26 +01:00
lisk77
9a0e02567b
Merge pull request #1 from lisk77/feat/new-renderer2d 2025-10-26 12:19:54 +01:00
d83c780ce7 chore(goals): defining the first draft of a 1.0 ready Comet Game Engine 2025-10-26 02:02:28 +01:00
67dcee0a9b fix(examples): changed scene method to scene_mut in render_scene_2d calls 2025-10-26 02:33:55 +02:00
87f0233066 feat(renderer): added scale_factor to the trait to allow checking for scale factors in the event loop 2025-10-26 02:32:50 +02:00
dd89d71565 feat(renderer2d)!: made text rendering return the bounds of the rendered text for better position control but also changed render_scene_2d signature to take a mutable Scene reference 2025-10-25 21:38:14 +02:00
ca47efba42 feat(renderer2d): added a simple draw order to the Renderer2D which can be defined by the draw_index in the Render2D component 2025-10-25 01:43:34 +02:00
dab38c1e32 feat(sound): added a simple sound player to the engine with api in the App struct and a component to store metadata 2025-10-23 15:14:38 +02:00
dfdffed745 fix(Rectangle2D): now the collider will treat its position as the center and not a corner much like textures in the renderer 2025-10-20 02:41:33 +02:00
2d4484a617 chore(readme): removed todo section 2025-09-13 16:22:39 +02:00
5f97d3a881 docs(math): added more documentation for bezier, matrix, noise, point, polynomial, quaternion and vector 2025-08-14 09:27:07 +02:00