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chore: renamed the structs Vec2, Vec3, Vec4, Mat2, Mat3, Mat4, Point2, Point3 to v2, v3, v4, m2, m3, m4, p2, p3
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22 changed files with 430 additions and 430 deletions
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@ -2,12 +2,12 @@ use comet::prelude::*;
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fn setup(app: &mut App, renderer: &mut Renderer2D) {
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// Creating a texture atlas from the provided textures in the vector
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renderer.set_texture_atlas(vec!["./resources/textures/comet_icon.png".to_string()]);
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renderer.set_texture_atlas_by_paths(vec!["./resources/textures/comet_icon.png".to_string()]);
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// Creating a camera entity
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let cam = app.new_entity();
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app.add_component(cam, Transform2D::new());
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app.add_component(cam, Camera2D::new(Vec2::new(2.0, 2.0), 1.0, 1));
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app.add_component(cam, Camera2D::new(v2::new(2.0, 2.0), 1.0, 1));
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// Creating a textured entity
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let e0 = app.new_entity();
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