feat: moved the ECS related functions to the App to remove unnecessary calling of the World struct inside App.

This commit is contained in:
lisk77 2025-02-23 16:51:31 +01:00
parent f07b829b7d
commit ee3d0bdb9e
7 changed files with 258 additions and 81 deletions

View file

@ -8,6 +8,7 @@ use crate::math::{
Vec3
};
use component_derive::Component;
use crate::Entity;
// ##################################################
// # BASIC #
@ -48,6 +49,17 @@ pub struct Render2D {
scale: Vec2
}
#[derive(Component)]
pub struct Camera2D {
left: f32,
right: f32,
bottom: f32,
top: f32,
near: f32,
far: f32,
zoom: f32
}
// ##################################################
// # BUNDLES #
// ##################################################
@ -91,6 +103,10 @@ pub trait Render {
fn set_texture(&mut self, texture: &'static str);
}
pub trait Camera {
fn get_visible_entities(&self) -> Vec<Entity>;
}
// ##################################################
// # IMPLS #
// ##################################################
@ -170,11 +186,9 @@ impl Rectangle2D {
pub fn position(&self) -> Position2D {
self.position
}
pub fn set_position(&mut self, position: Position2D) {
self.position = position;
}
pub fn size(&self) -> Vec2 {
self.size
}
@ -261,4 +275,33 @@ impl Transform3D {
pub fn rotation_mut(&mut self) -> &mut Rotation3D {
&mut self.rotation
}
}
impl Camera2D {
pub fn new(left: f32, right: f32, bottom: f32, top: f32, near: f32, far: f32, zoom: f32) -> Self {
Self {
left,
right,
bottom,
top,
near,
far,
zoom
}
}
fn in_view_frustum(&self, camera_pos: Position2D, entity: Position2D) -> bool {
let left = camera_pos.x() - self.zoom;
let right = camera_pos.x() + self.zoom;
let bottom = camera_pos.y() - self.zoom;
let top = camera_pos.y() + self.zoom;
entity.x() < right && entity.x() > left && entity.y() < top && entity.y() > bottom
}
}
impl Camera for Camera2D {
fn get_visible_entities(&self) -> Vec<Entity> {
unimplemented!()
}
}

View file

@ -193,6 +193,9 @@ impl Drop for BlobVec {
}
}
unsafe impl Send for BlobVec {}
unsafe impl Sync for BlobVec {}
fn array_layout(layout: &Layout, n: usize) -> Option<Layout> {
let (array_layout, offset) = repeat_layout(layout, n)?;
debug_assert_eq!(layout.size(), offset);
@ -538,7 +541,7 @@ impl Hash for ComponentSet {
}
}
#[derive(Debug)]
#[derive(Debug, Clone)]
pub struct Archetypes {
archetypes: HashMap<ComponentSet, Vec<u32>>
}

View file

@ -13,6 +13,7 @@ use crate::{
};
use comet_log::*;
#[derive(Clone)]
pub struct World {
id_queue: IdQueue,
next_id: u32,
@ -23,17 +24,16 @@ pub struct World {
impl World {
pub fn new() -> Self {
let mut component_storage = ComponentStorage::new();
Self {
id_queue: IdQueue::new(),
next_id: 0,
entities: Vec::new(),
components: component_storage,
components: ComponentStorage::new(),
archetypes: Archetypes::new()
}
}
/// Returns the number of how many entities exist in the current World.
pub fn active_entities(&self) -> u32 {
self.entities.len() as u32 - self.id_queue.size()
}
@ -48,48 +48,42 @@ impl World {
}
}
pub fn id_queue(&self) -> &IdQueue {
&self.id_queue
}
/// Retuns the `Vec` of `Option<Entity>` which contains all the entities in the current World.
pub fn entities(&self) -> &Vec<Option<Entity>> {
&self.entities
}
pub fn components(&self) -> &ComponentStorage {
&self.components
}
pub fn components_mut(&mut self) -> &mut ComponentStorage {
&mut self.components
}
/// Creates a new entity and returns its ID.
pub fn new_entity(&mut self) -> u32 {
let id = self.next_id;
if (self.next_id as usize) >= self.entities.len() {
self.entities.push(Some(Entity::new(self.next_id)));
self.get_next_id();
info!("Created entity! ID: {}", id);
return id;
}
self.entities[self.next_id as usize] = Some(Entity::new(self.next_id));
self.get_next_id();
info!("Created entity! ID: {}", id);
id
}
pub fn get_entity(&self, entity_id: usize) -> &Entity {
assert_ne!(self.entities.get(entity_id), None, "There is no entity with this ID ({}) in the world!", entity_id);
self.entities.get(entity_id).unwrap().as_ref().unwrap()
/// Gets an immutable reference to an entity by its ID.
pub fn get_entity(&self, entity_id: usize) -> Option<&Entity> {
//assert_ne!(self.entities.get(entity_id), None, "There is no entity with this ID ({}) in the world!", entity_id);
self.entities.get(entity_id).unwrap().as_ref()
}
pub fn get_entity_mut(&mut self, entity_id: usize) -> &mut Entity {
assert_ne!(self.entities.get(entity_id), None, "There is no entity with this ID ({}) in the world!", entity_id);
self.entities.get_mut(entity_id).unwrap().as_mut().unwrap()
/// Gets a mutable reference to an entity by its ID.
pub fn get_entity_mut(&mut self, entity_id: usize) -> Option<&mut Entity> {
//assert_ne!(self.entities.get(entity_id), None, "There is no entity with this ID ({}) in the world!", entity_id);
self.entities.get_mut(entity_id).unwrap().as_mut()
//self.entities.get_mut(id).unwrap()
}
/// Deletes an entity by its ID.
pub fn delete_entity(&mut self, entity_id: usize) {
self.entities[entity_id] = None;
//self.get_entity(id);
for (key, value) in self.components.iter_mut() {
value.remove::<u8>(entity_id);
}
@ -154,55 +148,59 @@ impl World {
ComponentSet::from_ids(type_ids)
}
pub fn register_component<T: Component + 'static>(&mut self) {
self.components.register_component::<T>(self.entities.len());
self.create_archetype(ComponentSet::from_ids(vec![T::type_id()]));
info!("Registered component: {}", T::type_name());
/// Registers a new component in the world.
pub fn register_component<C: Component + 'static>(&mut self) {
self.components.register_component::<C>(self.entities.len());
self.create_archetype(ComponentSet::from_ids(vec![C::type_id()]));
info!("Registered component: {}", C::type_name());
}
pub fn deregister_component<T: Component + 'static>(&mut self) {
self.components.deregister_component::<T>();
info!("Deregistered component: {}", T::type_name());
/// Deregisters a component from the world.
pub fn deregister_component<C: Component + 'static>(&mut self) {
self.components.deregister_component::<C>();
info!("Deregistered component: {}", C::type_name());
}
pub fn add_component<T: Component + 'static>(&mut self, entity_id: usize, component: T) {
/// Adds a component to an entity by its ID and an instance of the component.
pub fn add_component<C: Component + 'static>(&mut self, entity_id: usize, component: C) {
assert_ne!(self.entities.get(entity_id), None, "There is no entity with this ID ({}) in the world!", entity_id);
self.components.set_component(entity_id, component);
let component_index = self.components.keys.iter_mut().position(|x| *x == T::type_id()).unwrap();
let component_index = self.components.keys.iter_mut().position(|x| *x == C::type_id()).unwrap();
self.get_entity_mut(entity_id).add_component(component_index);
self.get_entity_mut(entity_id).unwrap().add_component(component_index);
if !self.archetypes.contains_archetype(&self.get_component_set(entity_id)) {
self.create_archetype(self.get_component_set(entity_id));
}
self.add_entity_to_archetype(entity_id as u32, ComponentSet::from_ids(vec![T::type_id()]));
if self.get_component_set(entity_id) != ComponentSet::from_ids(vec![T::type_id()]) {
self.add_entity_to_archetype(entity_id as u32, ComponentSet::from_ids(vec![C::type_id()]));
if self.get_component_set(entity_id) != ComponentSet::from_ids(vec![C::type_id()]) {
self.add_entity_to_archetype(entity_id as u32, self.get_component_set(entity_id));
}
info!("Added component {} to entity {}", T::type_name(), entity_id);
info!("Added component {} to entity {}", C::type_name(), entity_id);
}
pub fn remove_component<T: Component + 'static>(&mut self, entity_id: usize) {
self.components.remove_component::<T>(entity_id);
/// Removes a component from an entity by its ID.
pub fn remove_component<C: Component + 'static>(&mut self, entity_id: usize) {
self.components.remove_component::<C>(entity_id);
self.remove_entity_from_archetype_subsets(entity_id as u32, self.get_component_set(entity_id));
info!("Removed component {} from entity {}", T::type_name(), entity_id);
info!("Removed component {} from entity {}", C::type_name(), entity_id);
}
pub fn get_component<T: Component + 'static>(&self, entity_id: usize) -> &T {
/// Returns a reference to a component of an entity by its ID.
pub fn get_component<C: Component + 'static>(&self, entity_id: usize) -> Option<&C> {
//assert_ne!(self.entities.get(entity_id), None, "There is no entity with this ID ({}) in the world!", entity_id);
self.components.get_component::<C>(entity_id)
}
pub fn get_component_mut<C: Component + 'static>(&mut self, entity_id: usize) -> Option<&mut C> {
assert_ne!(self.entities.get(entity_id), None, "There is no entity with this ID ({}) in the world!", entity_id);
//assert_ne!(self.components.get_component::<T>(entity_id), None, "There is no component {} bound to the entity {} in the world!", T::type_name(), entity_id);
self.components.get_component::<T>(entity_id).unwrap()
}
pub fn get_component_mut<T: Component + 'static>(&mut self, entity_id: usize) -> &mut T {
assert_ne!(self.entities.get(entity_id), None, "There is no entity with this ID ({}) in the world!", entity_id);
assert!(self.components.get_component::<T>(entity_id) != None, "There is no component {} bound to the entity {} in the world!", T::type_name(), entity_id);
self.components.get_component_mut::<T>(entity_id).unwrap()
assert!(self.components.get_component::<C>(entity_id) != None, "There is no component {} bound to the entity {} in the world!", C::type_name(), entity_id);
self.components.get_component_mut::<C>(entity_id)
}
/// Returns a list of entities that have the given components.
pub fn get_entities_with(&self, components: ComponentSet) -> Vec<u32> {
assert!(self.archetypes.contains_archetype(&components), "The given components {:?} are not registered in the world!", components);
//debug!(format!("Querying entities with components: {:?}", components));
self.archetypes.get_archetype(&components).unwrap().clone()
}
}