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fix(texture_atlas): added texel offset to ensure correct interpolation on the GPU side
This commit is contained in:
parent
025d2b3a5f
commit
8831c46b4c
1 changed files with 356 additions and 236 deletions
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@ -1,13 +1,10 @@
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use crate::font::*;
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use comet_log::*;
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use image::{DynamicImage, GenericImage, GenericImageView};
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use std::collections::HashMap;
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use std::collections::HashMap;
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use std::path::Path;
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use std::path::Path;
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use std::time::Instant;
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use image::{DynamicImage, GenericImage, GenericImageView, ImageFormat};
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use comet_log::*;
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use wgpu::{Device, FilterMode, TextureFormat, TextureUsages};
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use crate::font::GlyphData;
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use crate::Texture;
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#[derive(Debug)]
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#[derive(Debug, Clone)]
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pub struct TextureRegion {
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pub struct TextureRegion {
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u0: f32,
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u0: f32,
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v0: f32,
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v0: f32,
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@ -20,7 +17,16 @@ pub struct TextureRegion {
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}
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}
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impl TextureRegion {
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impl TextureRegion {
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pub fn new(u0: f32, v0: f32, u1: f32, v1: f32, dimensions: (u32, u32), advance: f32, offset_x: f32, offset_y: f32) -> Self {
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pub fn new(
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u0: f32,
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v0: f32,
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u1: f32,
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v1: f32,
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dimensions: (u32, u32),
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advance: f32,
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offset_x: f32,
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offset_y: f32,
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) -> Self {
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Self {
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Self {
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u0,
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u0,
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v0,
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v0,
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@ -29,7 +35,7 @@ impl TextureRegion {
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advance,
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advance,
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offset_x,
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offset_x,
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offset_y,
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offset_y,
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dimensions
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dimensions,
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}
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}
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}
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}
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@ -66,7 +72,7 @@ impl TextureRegion {
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}
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}
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}
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}
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#[derive(Debug)]
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#[derive(Debug, Clone)]
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pub struct TextureAtlas {
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pub struct TextureAtlas {
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atlas: DynamicImage,
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atlas: DynamicImage,
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textures: HashMap<String, TextureRegion>,
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textures: HashMap<String, TextureRegion>,
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@ -76,7 +82,7 @@ impl TextureAtlas {
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pub fn empty() -> Self {
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pub fn empty() -> Self {
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Self {
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Self {
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atlas: DynamicImage::new(1, 1, image::ColorType::Rgb8),
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atlas: DynamicImage::new(1, 1, image::ColorType::Rgb8),
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textures: HashMap::new()
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textures: HashMap::new(),
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}
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}
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}
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}
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@ -128,9 +134,7 @@ impl TextureAtlas {
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}
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}
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}
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}
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pub fn from_texture_paths(
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pub fn from_texture_paths(paths: Vec<String>) -> Self {
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paths: Vec<String>,
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) -> Self {
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let mut textures: Vec<DynamicImage> = Vec::new();
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let mut textures: Vec<DynamicImage> = Vec::new();
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let mut regions: HashMap<String, TextureRegion> = HashMap::new();
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let mut regions: HashMap<String, TextureRegion> = HashMap::new();
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@ -143,13 +147,19 @@ impl TextureAtlas {
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info!("Textures loaded!");
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info!("Textures loaded!");
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info!("Sorting textures by height...");
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info!("Sorting textures by height...");
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let mut texture_path_pairs: Vec<(&DynamicImage, &String)> = textures.iter().zip(paths.iter()).collect();
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let mut texture_path_pairs: Vec<(&DynamicImage, &String)> =
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textures.iter().zip(paths.iter()).collect();
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texture_path_pairs.sort_by(|a, b| b.0.height().cmp(&a.0.height()));
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texture_path_pairs.sort_by(|a, b| b.0.height().cmp(&a.0.height()));
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let (sorted_textures, sorted_paths): (Vec<&DynamicImage>, Vec<&String>) = texture_path_pairs.into_iter().unzip();
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let (sorted_textures, sorted_paths): (Vec<&DynamicImage>, Vec<&String>) =
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let sorted_textures: Vec<DynamicImage> = sorted_textures.into_iter().map(|t| t.clone()).collect();
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texture_path_pairs.into_iter().unzip();
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let sorted_textures: Vec<DynamicImage> =
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sorted_textures.into_iter().map(|t| t.clone()).collect();
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let sorted_paths: Vec<String> = sorted_paths.into_iter().map(|s| s.to_string()).collect();
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let sorted_paths: Vec<String> = sorted_paths.into_iter().map(|s| s.to_string()).collect();
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let (height, width) = (Self::calculate_atlas_height(&sorted_textures), Self::calculate_atlas_width(&sorted_textures));
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let (height, width) = (
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Self::calculate_atlas_height(&sorted_textures),
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Self::calculate_atlas_width(&sorted_textures),
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);
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let mut base = DynamicImage::new_rgba8(width, height);
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let mut base = DynamicImage::new_rgba8(width, height);
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let mut previous = sorted_textures.get(0).unwrap().height();
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let mut previous = sorted_textures.get(0).unwrap().height();
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@ -166,16 +176,18 @@ impl TextureAtlas {
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}
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}
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Self::insert_texture_at(&mut base, &texture, x_offset, y_offset);
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Self::insert_texture_at(&mut base, &texture, x_offset, y_offset);
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regions.insert(path.to_string(), TextureRegion::new(
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let texel_w = 0.5 / width as f32;
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x_offset as f32 / width as f32,
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let texel_h = 0.5 / height as f32;
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y_offset as f32 / height as f32,
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(x_offset + texture.width()) as f32 / width as f32,
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let u0 = (x_offset as f32 + texel_w) / width as f32;
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(y_offset + texture.height()) as f32 / height as f32,
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let v0 = (y_offset as f32 + texel_h) / height as f32;
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texture.dimensions(),
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let u1 = ((x_offset + texture.width()) as f32 - texel_w) / width as f32;
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0.0,
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let v1 = ((y_offset + texture.height()) as f32 - texel_h) / height as f32;
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0.0,
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0.0
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regions.insert(
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));
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path.to_string(),
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TextureRegion::new(u0, v0, u1, v1, texture.dimensions(), 0.0, 0.0, 0.0),
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);
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x_offset += texture.width();
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x_offset += texture.width();
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}
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}
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@ -183,25 +195,28 @@ impl TextureAtlas {
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TextureAtlas {
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TextureAtlas {
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atlas: base,
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atlas: base,
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textures: regions
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textures: regions,
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}
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}
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}
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}
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pub fn from_textures(
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pub fn from_textures(names: Vec<String>, textures: Vec<DynamicImage>) -> Self {
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names: Vec<String>,
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textures: Vec<DynamicImage>,
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) -> Self {
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let mut regions: HashMap<String, TextureRegion> = HashMap::new();
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let mut regions: HashMap<String, TextureRegion> = HashMap::new();
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info!("Sorting textures by height...");
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info!("Sorting textures by height...");
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let mut texture_path_pairs: Vec<(&DynamicImage, &String)> = textures.iter().zip(names.iter()).collect();
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let mut texture_path_pairs: Vec<(&DynamicImage, &String)> =
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textures.iter().zip(names.iter()).collect();
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texture_path_pairs.sort_by(|a, b| b.0.height().cmp(&a.0.height()));
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texture_path_pairs.sort_by(|a, b| b.0.height().cmp(&a.0.height()));
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let (sorted_textures, sorted_paths): (Vec<&DynamicImage>, Vec<&String>) = texture_path_pairs.into_iter().unzip();
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let (sorted_textures, sorted_paths): (Vec<&DynamicImage>, Vec<&String>) =
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let sorted_textures: Vec<DynamicImage> = sorted_textures.into_iter().map(|t| t.clone()).collect();
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texture_path_pairs.into_iter().unzip();
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let sorted_textures: Vec<DynamicImage> =
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sorted_textures.into_iter().map(|t| t.clone()).collect();
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let sorted_paths: Vec<String> = sorted_paths.into_iter().map(|s| s.to_string()).collect();
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let sorted_paths: Vec<String> = sorted_paths.into_iter().map(|s| s.to_string()).collect();
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let (height, width) = (Self::calculate_atlas_height(&sorted_textures), Self::calculate_atlas_width(&sorted_textures));
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let (height, width) = (
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Self::calculate_atlas_height(&sorted_textures),
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Self::calculate_atlas_width(&sorted_textures),
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);
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let mut base = DynamicImage::new_rgba8(width, height);
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let mut base = DynamicImage::new_rgba8(width, height);
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let mut previous = sorted_textures.get(0).unwrap().height();
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let mut previous = sorted_textures.get(0).unwrap().height();
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@ -218,7 +233,9 @@ impl TextureAtlas {
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}
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}
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Self::insert_texture_at(&mut base, &texture, x_offset, y_offset);
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Self::insert_texture_at(&mut base, &texture, x_offset, y_offset);
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regions.insert(name.to_string(), TextureRegion::new(
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regions.insert(
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name.to_string(),
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TextureRegion::new(
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x_offset as f32 / width as f32,
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x_offset as f32 / width as f32,
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y_offset as f32 / height as f32,
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y_offset as f32 / height as f32,
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(x_offset + texture.width()) as f32 / width as f32,
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(x_offset + texture.width()) as f32 / width as f32,
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@ -226,8 +243,9 @@ impl TextureAtlas {
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texture.dimensions(),
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texture.dimensions(),
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0.0,
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0.0,
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0.0,
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0.0,
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0.0
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0.0,
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));
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),
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);
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x_offset += texture.width();
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x_offset += texture.width();
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}
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}
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TextureAtlas {
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TextureAtlas {
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atlas: base,
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atlas: base,
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textures: regions
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textures: regions,
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}
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}
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}
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}
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@ -243,10 +261,10 @@ impl TextureAtlas {
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glyphs.sort_by(|a, b| b.render.height().cmp(&a.render.height()));
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glyphs.sort_by(|a, b| b.render.height().cmp(&a.render.height()));
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let height = Self::calculate_atlas_height(
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let height = Self::calculate_atlas_height(
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&glyphs.iter().map(|g| g.render.clone()).collect::<Vec<_>>()
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&glyphs.iter().map(|g| g.render.clone()).collect::<Vec<_>>(),
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);
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);
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let width = Self::calculate_atlas_width(
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let width = Self::calculate_atlas_width(
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&glyphs.iter().map(|g| g.render.clone()).collect::<Vec<_>>()
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&glyphs.iter().map(|g| g.render.clone()).collect::<Vec<_>>(),
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);
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);
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let padding = (glyphs.len() * 3) as u32;
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let padding = (glyphs.len() * 3) as u32;
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@ -257,7 +275,6 @@ impl TextureAtlas {
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let mut x_offset: u32 = 0;
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let mut x_offset: u32 = 0;
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let mut y_offset: u32 = 0;
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let mut y_offset: u32 = 0;
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for g in glyphs.iter() {
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for g in glyphs.iter() {
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let glyph_w = g.render.width();
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let glyph_w = g.render.width();
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let glyph_h = g.render.height();
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let glyph_h = g.render.height();
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@ -276,7 +293,10 @@ impl TextureAtlas {
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let v1 = (y_offset + glyph_h) as f32 / height as f32;
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let v1 = (y_offset + glyph_h) as f32 / height as f32;
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let region = TextureRegion::new(
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let region = TextureRegion::new(
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u0, v0, u1, v1,
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u0,
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v0,
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u1,
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v1,
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(glyph_w, glyph_h),
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(glyph_w, glyph_h),
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g.advance,
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g.advance,
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g.offset_x,
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g.offset_x,
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@ -294,6 +314,106 @@ impl TextureAtlas {
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}
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}
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}
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}
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pub fn from_fonts(fonts: &Vec<Font>) -> Self {
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if fonts.is_empty() {
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return Self::empty();
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}
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let mut all_glyphs: Vec<(String, DynamicImage, TextureRegion)> = Vec::new();
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let mut font_indices: Vec<usize> = (0..fonts.len()).collect();
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font_indices.sort_by(|&a, &b| fonts[a].name().cmp(&fonts[b].name()));
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for fi in font_indices {
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let font = &fonts[fi];
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let font_name = font.name();
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let mut glyph_names: Vec<String> = font.glyphs().textures().keys().cloned().collect();
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glyph_names.sort();
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for glyph_name in glyph_names {
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let region = font.glyphs().textures().get(&glyph_name).unwrap();
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let (u0, v0, u1, v1) = (region.u0(), region.v0(), region.u1(), region.v1());
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let (width, height) = region.dimensions();
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let src_x = (u0 * font.glyphs().atlas().width() as f32) as u32;
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let src_y = (v0 * font.glyphs().atlas().height() as f32) as u32;
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let glyph_img = DynamicImage::ImageRgba8(
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font.glyphs()
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.atlas()
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.view(src_x, src_y, width, height)
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.to_image(),
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);
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let key = format!("{}::{}", font_name, glyph_name);
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all_glyphs.push((key, glyph_img, region.clone()));
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}
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}
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all_glyphs.sort_by(|a, b| {
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let ha = a.1.height();
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let hb = b.1.height();
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match hb.cmp(&ha) {
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std::cmp::Ordering::Equal => a.0.cmp(&b.0),
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other => other,
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}
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});
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let textures: Vec<DynamicImage> =
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all_glyphs.iter().map(|(_, img, _)| img.clone()).collect();
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let atlas_height = Self::calculate_atlas_height(&textures);
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let atlas_width = Self::calculate_atlas_width(&textures);
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let padding = (all_glyphs.len() * 3) as u32;
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let mut base = DynamicImage::new_rgba8(atlas_width + padding, atlas_height);
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let mut regions = HashMap::new();
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let mut current_row_height = textures[0].height();
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let mut x_offset: u32 = 0;
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let mut y_offset: u32 = 0;
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for (key, img, original_region) in all_glyphs {
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let w = img.width();
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let h = img.height();
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if h != current_row_height {
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y_offset += current_row_height + 3;
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x_offset = 0;
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current_row_height = h;
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}
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Self::insert_texture_at(&mut base, &img, x_offset, y_offset);
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let u0 = x_offset as f32 / (atlas_width + padding) as f32;
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let v0 = y_offset as f32 / atlas_height as f32;
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let u1 = (x_offset + w) as f32 / (atlas_width + padding) as f32;
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let v1 = (y_offset + h) as f32 / atlas_height as f32;
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let region = TextureRegion::new(
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u0,
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v0,
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u1,
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v1,
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(w, h),
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original_region.advance(),
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original_region.offset_x(),
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original_region.offset_y(),
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);
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regions.insert(key, region);
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x_offset += w + 3;
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}
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TextureAtlas {
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atlas: base,
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textures: regions,
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}
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}
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pub fn atlas(&self) -> &DynamicImage {
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pub fn atlas(&self) -> &DynamicImage {
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&self.atlas
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&self.atlas
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}
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}
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