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https://github.com/lisk77/comet.git
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424 lines
13 KiB
Rust
424 lines
13 KiB
Rust
use crate::font::*;
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use comet_log::*;
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use image::{DynamicImage, GenericImage, GenericImageView};
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use std::collections::HashMap;
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use std::path::Path;
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#[derive(Debug, Clone)]
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pub struct TextureRegion {
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u0: f32,
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v0: f32,
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u1: f32,
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v1: f32,
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advance: f32,
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offset_x: f32,
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offset_y: f32,
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dimensions: (u32, u32),
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}
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impl TextureRegion {
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pub fn new(
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u0: f32,
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v0: f32,
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u1: f32,
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v1: f32,
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dimensions: (u32, u32),
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advance: f32,
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offset_x: f32,
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offset_y: f32,
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) -> Self {
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Self {
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u0,
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v0,
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u1,
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v1,
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advance,
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offset_x,
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offset_y,
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dimensions,
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}
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}
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pub fn u0(&self) -> f32 {
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self.u0
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}
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pub fn u1(&self) -> f32 {
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self.u1
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}
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pub fn v0(&self) -> f32 {
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self.v0
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}
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pub fn v1(&self) -> f32 {
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self.v1
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}
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pub fn dimensions(&self) -> (u32, u32) {
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self.dimensions
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}
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pub fn advance(&self) -> f32 {
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self.advance
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}
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pub fn offset_x(&self) -> f32 {
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self.offset_x
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}
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pub fn offset_y(&self) -> f32 {
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self.offset_y
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}
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}
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#[derive(Debug, Clone)]
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pub struct TextureAtlas {
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atlas: DynamicImage,
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textures: HashMap<String, TextureRegion>,
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}
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impl TextureAtlas {
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pub fn empty() -> Self {
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Self {
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atlas: DynamicImage::new(1, 1, image::ColorType::Rgb8),
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textures: HashMap::new(),
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}
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}
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pub fn texture_paths(&self) -> Vec<String> {
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self.textures.keys().map(|k| k.to_string()).collect()
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}
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fn calculate_atlas_width(textures: &Vec<DynamicImage>) -> u32 {
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let mut last_height: u32 = textures.get(0).unwrap().height();
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let mut widths: Vec<u32> = Vec::new();
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let mut current_width: u32 = 0;
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for texture in textures {
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if last_height != texture.height() {
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widths.push(current_width);
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current_width = 0;
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last_height = texture.height();
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}
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current_width += texture.width();
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}
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widths.push(current_width);
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*widths.iter().max().unwrap()
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}
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fn calculate_atlas_height(textures: &Vec<DynamicImage>) -> u32 {
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let last_height: u32 = textures.get(0).unwrap().height();
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let mut height: u32 = 0;
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height += last_height;
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for texture in textures {
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if last_height == texture.height() {
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continue;
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}
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height += texture.height();
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}
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height
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}
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fn insert_texture_at(base: &mut DynamicImage, texture: &DynamicImage, x_pos: u32, y_pos: u32) {
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for y in 0..texture.height() {
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for x in 0..texture.width() {
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let pixel = texture.get_pixel(x, y);
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base.put_pixel(x + x_pos, y + y_pos, pixel);
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}
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}
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}
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pub fn from_texture_paths(paths: Vec<String>) -> Self {
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let mut textures: Vec<DynamicImage> = Vec::new();
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let mut regions: HashMap<String, TextureRegion> = HashMap::new();
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info!("Loading textures...");
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for path in &paths {
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textures.push(image::open(&Path::new(path.as_str())).expect("Failed to load texture"));
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}
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info!("Textures loaded!");
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info!("Sorting textures by height...");
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let mut texture_path_pairs: Vec<(&DynamicImage, &String)> =
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textures.iter().zip(paths.iter()).collect();
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texture_path_pairs.sort_by(|a, b| b.0.height().cmp(&a.0.height()));
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let (sorted_textures, sorted_paths): (Vec<&DynamicImage>, Vec<&String>) =
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texture_path_pairs.into_iter().unzip();
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let sorted_textures: Vec<DynamicImage> =
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sorted_textures.into_iter().map(|t| t.clone()).collect();
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let sorted_paths: Vec<String> = sorted_paths.into_iter().map(|s| s.to_string()).collect();
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let (height, width) = (
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Self::calculate_atlas_height(&sorted_textures),
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Self::calculate_atlas_width(&sorted_textures),
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);
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let mut base = DynamicImage::new_rgba8(width, height);
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let mut previous = sorted_textures.get(0).unwrap().height();
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let mut x_offset: u32 = 0;
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let mut y_offset: u32 = 0;
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info!("Creating texture atlas...");
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for (texture, path) in sorted_textures.iter().zip(sorted_paths.iter()) {
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if texture.height() != previous {
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y_offset += previous;
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x_offset = 0;
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previous = texture.height();
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}
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Self::insert_texture_at(&mut base, &texture, x_offset, y_offset);
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let texel_w = 0.5 / width as f32;
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let texel_h = 0.5 / height as f32;
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let u0 = (x_offset as f32 + texel_w) / width as f32;
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let v0 = (y_offset as f32 + texel_h) / height as f32;
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let u1 = ((x_offset + texture.width()) as f32 - texel_w) / width as f32;
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let v1 = ((y_offset + texture.height()) as f32 - texel_h) / height as f32;
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regions.insert(
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path.to_string(),
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TextureRegion::new(u0, v0, u1, v1, texture.dimensions(), 0.0, 0.0, 0.0),
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);
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x_offset += texture.width();
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}
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info!("Texture atlas created!");
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TextureAtlas {
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atlas: base,
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textures: regions,
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}
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}
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pub fn from_textures(names: Vec<String>, textures: Vec<DynamicImage>) -> Self {
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let mut regions: HashMap<String, TextureRegion> = HashMap::new();
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info!("Sorting textures by height...");
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let mut texture_path_pairs: Vec<(&DynamicImage, &String)> =
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textures.iter().zip(names.iter()).collect();
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texture_path_pairs.sort_by(|a, b| b.0.height().cmp(&a.0.height()));
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let (sorted_textures, sorted_paths): (Vec<&DynamicImage>, Vec<&String>) =
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texture_path_pairs.into_iter().unzip();
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let sorted_textures: Vec<DynamicImage> =
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sorted_textures.into_iter().map(|t| t.clone()).collect();
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let sorted_paths: Vec<String> = sorted_paths.into_iter().map(|s| s.to_string()).collect();
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let (height, width) = (
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Self::calculate_atlas_height(&sorted_textures),
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Self::calculate_atlas_width(&sorted_textures),
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);
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let mut base = DynamicImage::new_rgba8(width, height);
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let mut previous = sorted_textures.get(0).unwrap().height();
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let mut x_offset: u32 = 0;
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let mut y_offset: u32 = 0;
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info!("Creating texture atlas...");
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for (texture, name) in sorted_textures.iter().zip(sorted_paths.iter()) {
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if texture.height() != previous {
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y_offset += previous;
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x_offset = 0;
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previous = texture.height();
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}
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Self::insert_texture_at(&mut base, &texture, x_offset, y_offset);
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regions.insert(
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name.to_string(),
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TextureRegion::new(
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x_offset as f32 / width as f32,
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y_offset as f32 / height as f32,
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(x_offset + texture.width()) as f32 / width as f32,
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(y_offset + texture.height()) as f32 / height as f32,
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texture.dimensions(),
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0.0,
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0.0,
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0.0,
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),
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);
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x_offset += texture.width();
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}
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info!("Texture atlas created!");
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TextureAtlas {
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atlas: base,
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textures: regions,
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}
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}
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pub fn from_glyphs(mut glyphs: Vec<GlyphData>) -> Self {
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glyphs.sort_by(|a, b| b.render.height().cmp(&a.render.height()));
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let height = Self::calculate_atlas_height(
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&glyphs.iter().map(|g| g.render.clone()).collect::<Vec<_>>(),
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);
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let width = Self::calculate_atlas_width(
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&glyphs.iter().map(|g| g.render.clone()).collect::<Vec<_>>(),
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);
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let padding = (glyphs.len() * 3) as u32;
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let mut base = DynamicImage::new_rgba8(width + padding, height);
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let mut regions = HashMap::new();
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let mut current_row_height = glyphs[0].render.height();
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let mut x_offset: u32 = 0;
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let mut y_offset: u32 = 0;
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for g in glyphs.iter() {
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let glyph_w = g.render.width();
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let glyph_h = g.render.height();
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if glyph_h != current_row_height {
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y_offset += current_row_height + 3;
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x_offset = 0;
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current_row_height = glyph_h;
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}
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Self::insert_texture_at(&mut base, &g.render, x_offset, y_offset);
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let u0 = x_offset as f32 / (width + padding) as f32;
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let v0 = y_offset as f32 / height as f32;
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let u1 = (x_offset + glyph_w) as f32 / (width + padding) as f32;
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let v1 = (y_offset + glyph_h) as f32 / height as f32;
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let region = TextureRegion::new(
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u0,
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v0,
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u1,
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v1,
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(glyph_w, glyph_h),
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g.advance,
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g.offset_x,
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g.offset_y,
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);
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regions.insert(g.name.clone(), region);
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x_offset += glyph_w + 3;
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}
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TextureAtlas {
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atlas: base,
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textures: regions,
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}
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}
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pub fn from_fonts(fonts: &Vec<Font>) -> Self {
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if fonts.is_empty() {
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return Self::empty();
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}
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let mut all_glyphs: Vec<(String, DynamicImage, TextureRegion)> = Vec::new();
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let mut font_indices: Vec<usize> = (0..fonts.len()).collect();
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font_indices.sort_by(|&a, &b| fonts[a].name().cmp(&fonts[b].name()));
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for fi in font_indices {
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let font = &fonts[fi];
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let font_name = font.name();
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let mut glyph_names: Vec<String> = font.glyphs().textures().keys().cloned().collect();
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glyph_names.sort();
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for glyph_name in glyph_names {
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let region = font.glyphs().textures().get(&glyph_name).unwrap();
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let (u0, v0, u1, v1) = (region.u0(), region.v0(), region.u1(), region.v1());
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let (width, height) = region.dimensions();
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let src_x = (u0 * font.glyphs().atlas().width() as f32) as u32;
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let src_y = (v0 * font.glyphs().atlas().height() as f32) as u32;
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let glyph_img = DynamicImage::ImageRgba8(
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font.glyphs()
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.atlas()
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.view(src_x, src_y, width, height)
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.to_image(),
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);
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let key = format!("{}::{}", font_name, glyph_name);
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all_glyphs.push((key, glyph_img, region.clone()));
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}
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}
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all_glyphs.sort_by(|a, b| {
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let ha = a.1.height();
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let hb = b.1.height();
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match hb.cmp(&ha) {
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std::cmp::Ordering::Equal => a.0.cmp(&b.0),
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other => other,
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}
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});
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let textures: Vec<DynamicImage> =
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all_glyphs.iter().map(|(_, img, _)| img.clone()).collect();
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let atlas_height = Self::calculate_atlas_height(&textures);
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let atlas_width = Self::calculate_atlas_width(&textures);
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let padding = (all_glyphs.len() * 3) as u32;
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let mut base = DynamicImage::new_rgba8(atlas_width + padding, atlas_height);
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let mut regions = HashMap::new();
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let mut current_row_height = textures[0].height();
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let mut x_offset: u32 = 0;
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let mut y_offset: u32 = 0;
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for (key, img, original_region) in all_glyphs {
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let w = img.width();
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let h = img.height();
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if h != current_row_height {
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y_offset += current_row_height + 3;
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x_offset = 0;
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current_row_height = h;
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}
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Self::insert_texture_at(&mut base, &img, x_offset, y_offset);
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let u0 = x_offset as f32 / (atlas_width + padding) as f32;
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let v0 = y_offset as f32 / atlas_height as f32;
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let u1 = (x_offset + w) as f32 / (atlas_width + padding) as f32;
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let v1 = (y_offset + h) as f32 / atlas_height as f32;
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let region = TextureRegion::new(
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u0,
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v0,
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u1,
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v1,
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(w, h),
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original_region.advance(),
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original_region.offset_x(),
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original_region.offset_y(),
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);
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regions.insert(key, region);
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x_offset += w + 3;
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}
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TextureAtlas {
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atlas: base,
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textures: regions,
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}
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}
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pub fn atlas(&self) -> &DynamicImage {
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&self.atlas
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}
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pub fn textures(&self) -> &HashMap<String, TextureRegion> {
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&self.textures
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}
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}
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