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docs(math): added more documentation for bezier, matrix, noise, point, polynomial, quaternion and vector
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pub use point::*;
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pub use vector::*;
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pub use matrix::*;
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//! This crate provides a set of mathematical utilities for game development.
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//! It includes definitions for points, vectors, matrices, quaternions, bezier curves, easing functions, noise generation, polynomials, and interpolation utilities.
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pub use bezier::*;
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pub use easings::*;
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pub use polynomial::*;
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pub use interpolation::*;
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pub use matrix::*;
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pub use point::*;
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pub use polynomial::*;
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pub use vector::*;
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pub mod point;
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pub mod vector;
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pub mod matrix;
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pub mod quaternion;
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pub mod bezier;
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pub mod easings;
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pub mod interpolation;
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pub mod matrix;
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pub mod noise;
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pub mod point;
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pub mod polynomial;
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pub mod interpolation;
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pub mod quaternion;
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pub mod vector;
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