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feat: added text rendering
This commit is contained in:
parent
6d0e5aef1e
commit
1399328e43
6 changed files with 273 additions and 183 deletions
152
crates/comet_renderer/src/draw_info.rs
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152
crates/comet_renderer/src/draw_info.rs
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@ -0,0 +1,152 @@
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use wgpu::{BindGroupLayout, BufferUsages, Device};
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use wgpu::util::DeviceExt;
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use comet_resources::{Texture, Vertex};
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use comet_log::*;
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pub struct DrawInfo {
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name: String,
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texture: wgpu::BindGroup,
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vertex_data: Vec<Vertex>,
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index_data: Vec<u16>,
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vertex_buffer: wgpu::Buffer,
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index_buffer: wgpu::Buffer,
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num_indices: u32,
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}
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impl DrawInfo {
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pub fn new(
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name: String,
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device: &Device,
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texture: &Texture,
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texture_bind_group_layout: &BindGroupLayout,
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texture_sampler: &wgpu::Sampler,
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vertex_data: Vec<Vertex>,
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index_data: Vec<u16>
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) -> Self {
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let texture_bind = device.create_bind_group(&wgpu::BindGroupDescriptor {
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layout: &texture_bind_group_layout,
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entries: &[
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wgpu::BindGroupEntry {
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binding: 0,
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resource: wgpu::BindingResource::TextureView(&texture.view),
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},
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wgpu::BindGroupEntry {
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binding: 1,
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resource: wgpu::BindingResource::Sampler(&texture_sampler),
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},
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],
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label: Some(format!("{} Texture", name).as_str()),
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});
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let vertex_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some(format!("{} Vertex Buffer", &name).as_str()),
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contents: bytemuck::cast_slice(&vertex_data),
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usage: BufferUsages::VERTEX | BufferUsages::COPY_DST,
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});
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let num_indices = index_data.len() as u32;
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let index_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some(format!("{} Index Buffer", &name).as_str()),
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contents: bytemuck::cast_slice(&index_data),
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usage: BufferUsages::INDEX | BufferUsages::COPY_DST,
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});
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Self {
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name,
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texture: texture_bind,
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vertex_data,
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index_data,
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vertex_buffer,
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index_buffer,
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num_indices
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}
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}
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pub fn name(&self) -> &String {
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&self.name
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}
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pub fn texture(&self) -> &wgpu::BindGroup {
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&self.texture
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}
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pub fn vertex_buffer(&self) -> &wgpu::Buffer {
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&self.vertex_buffer
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}
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pub fn vertex_data(&self) -> &Vec<Vertex> {
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&self.vertex_data
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}
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pub fn index_buffer(&self) -> &wgpu::Buffer {
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&self.index_buffer
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}
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pub fn index_data(&self) -> &Vec<u16> {
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&self.index_data
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}
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pub fn num_indices(&self) -> u32 {
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self.num_indices
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}
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pub fn update_vertex_buffer(&mut self, device: &Device, queue: &wgpu::Queue, vertex_data: Vec<Vertex>) {
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let new_vertex_size = vertex_data.len() as u64 * size_of::<Vertex>() as u64;
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match vertex_data == self.vertex_data {
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true => {},
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false => {
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match new_vertex_size > self.vertex_buffer.size() {
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false => queue.write_buffer(&self.vertex_buffer, 0, bytemuck::cast_slice(&vertex_data)),
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true => {
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self.vertex_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some(format!("{} Vertex Buffer", self.name).as_str()),
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contents: bytemuck::cast_slice(&vertex_data),
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usage: BufferUsages::VERTEX | BufferUsages::COPY_DST,
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});
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}
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}
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self.vertex_data = vertex_data;
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}
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}
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}
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pub fn update_index_buffer(&mut self, device: &Device, queue: &wgpu::Queue, index_data: Vec<u16>) {
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let new_index_size = index_data.len() as u64 * size_of::<u16>() as u64;
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match index_data == self.index_data {
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true => {},
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false => {
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match new_index_size > self.index_buffer.size() {
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false => queue.write_buffer(&self.index_buffer, 0, bytemuck::cast_slice(&index_data)),
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true => {
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self.index_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some(format!("{} Index Buffer", self.name).as_str()),
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contents: bytemuck::cast_slice(&index_data),
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usage: BufferUsages::INDEX | BufferUsages::COPY_DST,
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});
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}
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}
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self.num_indices = index_data.len() as u32;
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warn!("indices: {}", index_data.len());
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self.index_data = index_data;
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}
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}
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}
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pub fn set_texture(&mut self, device: &Device, layout: &BindGroupLayout, texture: &Texture) {
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self.texture = device.create_bind_group(&wgpu::BindGroupDescriptor {
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layout: &layout,
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entries: &[
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wgpu::BindGroupEntry {
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binding: 0,
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resource: wgpu::BindingResource::TextureView(&texture.view),
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},
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wgpu::BindGroupEntry {
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binding: 1,
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resource: wgpu::BindingResource::Sampler(&texture.sampler),
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},
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],
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label: Some(format!("{} Texture Bind Group", self.name).as_str()),
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});
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}
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}
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@ -3,3 +3,4 @@ pub mod renderer;
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pub mod renderer2d;
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mod render_pass;
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mod render_group;
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mod draw_info;
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@ -3,18 +3,20 @@ use std::path::PathBuf;
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use std::sync::Arc;
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use std::time::Instant;
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use wgpu::BufferUsages;
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use wgpu::core::command::DrawKind::Draw;
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use wgpu::naga::ShaderStage;
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use wgpu::util::DeviceExt;
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use winit::dpi::PhysicalSize;
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use winit::window::Window;
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use comet_colors::Color;
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use comet_ecs::{Camera2D, Component, Position2D, Render, Render2D, Transform2D, Scene};
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use comet_ecs::{Camera2D, Component, Position2D, Render, Render2D, Transform2D, Scene, Text};
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use comet_log::*;
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use comet_math::{p2, p3, v2, v3};
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use comet_resources::{graphic_resource_manager::GraphicResourceManager, Texture, Vertex};
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use comet_resources::texture_atlas::TextureRegion;
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use comet_structs::ComponentSet;
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use crate::camera::{RenderCamera, CameraUniform};
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use crate::draw_info::DrawInfo;
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use crate::render_pass::{RenderPassInfo, RenderPassType};
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use crate::renderer::Renderer;
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@ -34,6 +36,7 @@ pub struct Renderer2D<'a> {
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camera_buffer: wgpu::Buffer,
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camera_bind_group: wgpu::BindGroup,
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render_pass: Vec<RenderPassInfo>,
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draw_info: Vec<DrawInfo>,
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graphic_resource_manager: GraphicResourceManager,
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delta_time: f32,
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last_frame_time: Instant,
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@ -164,7 +167,6 @@ impl<'a> Renderer2D<'a> {
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bind_group_layouts: &[
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&texture_bind_group_layout,
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&camera_bind_group_layout,
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&texture_bind_group_layout,
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],
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push_constant_ranges: &[],
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});
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@ -218,15 +220,15 @@ impl<'a> Renderer2D<'a> {
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cache: None,
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});
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let mut render_pass = Vec::new();
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render_pass.push(RenderPassInfo::new_engine_pass(
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let mut render_pass: Vec<RenderPassInfo> = Vec::new();
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/*render_pass.push(RenderPassInfo::new_engine_pass(
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&device,
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"Standard Render Pass".to_string(),
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&texture_bind_group_layout,
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&diffuse_texture,
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vec![],
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vec![],
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));
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));*/
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let clear_color = match clear_color {
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Some(color) => color.to_wgpu(),
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@ -283,6 +285,8 @@ impl<'a> Renderer2D<'a> {
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label: Some("dummy_texture_bind_group"),
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});
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let mut draw_info: Vec<DrawInfo> = Vec::new();
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Self {
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surface,
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device,
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@ -299,6 +303,7 @@ impl<'a> Renderer2D<'a> {
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camera_buffer,
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camera_bind_group,
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render_pass,
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draw_info,
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graphic_resource_manager,
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delta_time: 0.0,
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last_frame_time: Instant::now(),
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@ -343,6 +348,19 @@ impl<'a> Renderer2D<'a> {
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self.render_pass.push(render_pass);
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}
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pub fn add_draw_call(&mut self, draw_call: String, texture: Texture) {
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let draw_info = DrawInfo::new(
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draw_call,
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&self.device,
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&texture,
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&self.texture_bind_group_layout,
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&self.texture_sampler,
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vec![],
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vec![],
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);
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self.draw_info.push(draw_info);
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}
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/// A function that loads a shader from the resources/shaders folder given the full name of the shader file.
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pub fn load_shader(&mut self, file_name: &str, shader_stage: Option<ShaderStage>) {
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self.graphic_resource_manager.load_shader(shader_stage, ((Self::get_project_root().unwrap().as_os_str().to_str().unwrap().to_string() + "\\resources\\shaders\\").as_str().to_string() + file_name.clone()).as_str(), &self.device).unwrap();
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@ -377,22 +395,25 @@ impl<'a> Renderer2D<'a> {
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pub fn load_font(&mut self, path: &str, size: f32) {
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self.graphic_resource_manager.load_font(path, size);
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let atlas = self.graphic_resource_manager.fonts().iter().find(|f| f.name() == path).unwrap().glyphs().atlas();
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let font_pass = RenderPassInfo::new_engine_pass(
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let font_info = DrawInfo::new(
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format!("{}", path),
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&self.device,
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format!("Font Render Pass {}", path),
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&self.texture_bind_group_layout,
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&Texture::from_image(&self.device, &self.queue, atlas, None, false).unwrap(),
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&self.texture_bind_group_layout,
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&self.texture_sampler,
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vec![],
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vec![],
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);
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self.render_pass.push(font_pass);
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self.draw_info.push(font_info);
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}
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/// An interface for getting the location of the texture in the texture atlas.
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pub fn get_texture_region(&self, texture_path: String) -> &TextureRegion {
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assert!(self.graphic_resource_manager.texture_atlas().textures().contains_key(&texture_path), "Texture not found in atlas");
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self.graphic_resource_manager.texture_atlas().textures().get(&texture_path).unwrap()
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pub fn get_texture_region(&self, texture_path: String) -> Option<&TextureRegion> {
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if !self.graphic_resource_manager.texture_atlas().textures().contains_key(&texture_path) {
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error!("Texture {} not found in atlas", &texture_path);
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}
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self.graphic_resource_manager.texture_atlas().textures().get(&texture_path)
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}
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pub fn get_glyph_region(&self, glyph: char, font: String) -> &TextureRegion {
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@ -404,11 +425,27 @@ impl<'a> Renderer2D<'a> {
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/// The old texture atlas will be replaced with the new one.
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pub fn set_texture_atlas_by_paths(&mut self, paths: Vec<String>) {
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self.graphic_resource_manager.create_texture_atlas(paths);
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self.render_pass[0].set_texture(&self.device, &self.texture_bind_group_layout, &Texture::from_image(&self.device, &self.queue, self.graphic_resource_manager.texture_atlas().atlas(), None, false).unwrap());
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let universal_draw = DrawInfo::new(
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"Universal Draw".to_string(),
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&self.device,
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&Texture::from_image(&self.device, &self.queue, self.graphic_resource_manager.texture_atlas().atlas(), None, false).unwrap(),
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&self.texture_bind_group_layout,
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&self.texture_sampler,
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vec![],
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vec![],
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);
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self.draw_info.push(universal_draw);
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//self.render_pass[0].set_texture(&self.device, &self.texture_bind_group_layout, &Texture::from_image(&self.device, &self.queue, self.graphic_resource_manager.texture_atlas().atlas(), None, false).unwrap());
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}
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fn set_texture_atlas(&mut self, texture_atlas: Texture) {
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self.render_pass[0].set_texture(
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self.draw_info[0].set_texture(
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&self.device,
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&self.texture_bind_group_layout,
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&texture_atlas,
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);
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/*self.render_pass[0].set_texture(
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&self.device,
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&self.texture_bind_group_layout,
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&Texture::from_image(
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@ -418,7 +455,7 @@ impl<'a> Renderer2D<'a> {
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None,
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false
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).unwrap()
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);
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);*/
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}
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fn get_project_root() -> std::io::Result<PathBuf> {
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@ -451,8 +488,10 @@ impl<'a> Renderer2D<'a> {
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/// A function that writes on the buffers and sets the geometry and index buffer of the `Renderer2D` with the given data.
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fn set_buffers(&mut self, new_geometry_buffer: Vec<Vertex>, new_index_buffer: Vec<u16>) {
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self.render_pass[0].set_vertex_buffer(&self.device, &self.queue, new_geometry_buffer);
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self.render_pass[0].set_index_buffer(&self.device, &self.queue, new_index_buffer);
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self.draw_info[0].update_vertex_buffer(&self.device, &self.queue, new_geometry_buffer);
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self.draw_info[0].update_index_buffer(&self.device, &self.queue, new_index_buffer);
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//self.render_pass[0].set_vertex_buffer(&self.device, &self.queue, new_geometry_buffer);
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//self.render_pass[0].set_index_buffer(&self.device, &self.queue, new_index_buffer);
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}
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/// A function that adds data to the already existing geometry and index buffers of the `Renderer2D`.
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@ -546,7 +585,7 @@ impl<'a> Renderer2D<'a> {
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}
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}
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fn add_text_to_buffers(&self, text: String, font: String, size: f32, position: p2, color: wgpu::Color) -> (Vec<Vertex>, Vec<u16>) {
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fn add_text_to_buffers(&self, draw_index: usize, text: String, font: String, size: f32, position: p2, color: wgpu::Color) -> (Vec<Vertex>, Vec<u16>) {
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let vert_color = [color.r as f32, color.g as f32, color.b as f32, color.a as f32];
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let screen_position = p2::new(position.x()/self.config.width as f32, position.y()/self.config.height as f32);
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|
@ -584,7 +623,7 @@ impl<'a> Renderer2D<'a> {
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Vertex::new([ glyph_right, glyph_top, 0.0 ], [region.u1(), region.v0()], vert_color),
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];
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let buffer_size = self.render_pass[1].vertex_data().len() as u16;
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let buffer_size = vertex_data.len() as u16;
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let indices: &mut Vec<u16> = &mut vec![
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buffer_size, buffer_size + 1, buffer_size + 3,
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buffer_size + 1, buffer_size + 2, buffer_size + 3,
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@ -682,7 +721,7 @@ impl<'a> Renderer2D<'a> {
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}
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let entities = scene.get_entities_with(ComponentSet::from_ids(vec![Transform2D::type_id(), Render2D::type_id()]));
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//let texts = scene.get_entities_with(ComponentSet::from_ids(vec![Transform2D::type_id(), comet_ecs::Text::type_id()]));
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let texts = scene.get_entities_with(ComponentSet::from_ids(vec![Transform2D::type_id(), comet_ecs::Text::type_id()]));
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self.setup_camera(cameras, scene);
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@ -697,7 +736,14 @@ impl<'a> Renderer2D<'a> {
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let mut position = transform_component.position().clone();
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position.set_x(position.x() / self.config().width as f32);
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position.set_y(position.y() / self.config().height as f32);
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let region = self.get_texture_region(renderer_component.get_texture().to_string());
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let mut t_region: Option<&TextureRegion> = None;
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match self.get_texture_region(renderer_component.get_texture().to_string()) {
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Some(texture_region) => {
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t_region = Some(texture_region);
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},
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None => continue,
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}
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let region = t_region.unwrap();
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let (dim_x, dim_y) = region.dimensions();
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let (bound_x, bound_y) =
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|
@ -719,17 +765,18 @@ impl<'a> Renderer2D<'a> {
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}
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}
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/*for text in texts {
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let component = scene.get_component::<comet_ecs::Text>(text).unwrap();
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for text in texts {
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let component = scene.get_component::<Text>(text).unwrap();
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let transform = scene.get_component::<Transform2D>(text).unwrap();
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if component.is_visible() {
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let (vertices, indices) = self.add_text_to_buffers(component.content().to_string(), component.font().to_string(), component.font_size(), Point2::from_vec(transform.position().as_vec()), component.color().to_wgpu());
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let render_pass = self.render_pass.iter_mut().find(|r| r.pass_name() == format!("Font Render Pass {}", component.font())).unwrap();
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render_pass.set_vertex_buffer(&self.device, &self.queue, vertices);
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render_pass.set_index_buffer(&self.device, &self.queue, indices);
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let draw_index = self.draw_info.iter().enumerate().find(|(_, d)| d.name() == &format!("{}", component.font())).unwrap().0;
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let (vertices, indices) = self.add_text_to_buffers(draw_index, component.content().to_string(), component.font().to_string(), component.font_size(), p2::from_vec(transform.position().as_vec()), component.color().to_wgpu());
|
||||
let draw = self.draw_info.iter_mut().find(|d| d.name() == &format!("{}", component.font())).unwrap();
|
||||
draw.update_vertex_buffer(&self.device, &self.queue, vertices);
|
||||
draw.update_index_buffer(&self.device, &self.queue, indices);
|
||||
}
|
||||
}*/
|
||||
}
|
||||
|
||||
self.set_buffers(vertex_buffer, index_buffer);
|
||||
}
|
||||
|
@ -806,7 +853,7 @@ impl<'a> Renderer2D<'a> {
|
|||
let mut position = transform_component.unwrap().position().clone();
|
||||
position.set_x(position.x() / self.config().width as f32);
|
||||
position.set_y(position.y() / self.config().height as f32);
|
||||
let region = self.get_texture_region(renderer_component.unwrap().get_texture().to_string());
|
||||
let region = self.get_texture_region(renderer_component.unwrap().get_texture().to_string()).unwrap();
|
||||
let (dim_x, dim_y) = region.dimensions();
|
||||
|
||||
let (bound_x, bound_y) =
|
||||
|
@ -848,154 +895,30 @@ impl<'a> Renderer2D<'a> {
|
|||
label: Some("Render Encoder"),
|
||||
});
|
||||
|
||||
if self.render_pass.len() < 2 {
|
||||
{
|
||||
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||
label: Some("Render Pass"),
|
||||
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
|
||||
view: &output_view,
|
||||
resolve_target: None,
|
||||
ops: wgpu::Operations {
|
||||
load: wgpu::LoadOp::Clear(self.clear_color),
|
||||
store: wgpu::StoreOp::Store,
|
||||
},
|
||||
})],
|
||||
depth_stencil_attachment: None,
|
||||
occlusion_query_set: None,
|
||||
timestamp_writes: None,
|
||||
});
|
||||
|
||||
render_pass.set_pipeline(&self.universal_render_pipeline);
|
||||
render_pass.set_bind_group(0, self.render_pass[0].texture_bind_group(), &[]);
|
||||
render_pass.set_bind_group(1, &self.camera_bind_group, &[]);
|
||||
render_pass.set_bind_group(2, &self.dummy_texture_bind_group, &[]);
|
||||
render_pass.set_vertex_buffer(0, self.render_pass[0].vertex_buffer().slice(..));
|
||||
render_pass.set_index_buffer(self.render_pass[0].index_buffer().slice(..), wgpu::IndexFormat::Uint16);
|
||||
render_pass.draw_indexed(0..self.render_pass[0].num_indices(), 0, 0..1);
|
||||
}
|
||||
}
|
||||
else {
|
||||
let texture = self.device.create_texture(&wgpu::TextureDescriptor {
|
||||
label: Some("Intermediary Texture"),
|
||||
size: wgpu::Extent3d {
|
||||
width: self.config.width,
|
||||
height: self.config.height,
|
||||
depth_or_array_layers: 1,
|
||||
},
|
||||
mip_level_count: 1,
|
||||
sample_count: 1,
|
||||
dimension: wgpu::TextureDimension::D2,
|
||||
format: self.config.format,
|
||||
usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::COPY_SRC | wgpu::TextureUsages::TEXTURE_BINDING,
|
||||
view_formats: &[wgpu::TextureFormat::Bgra8UnormSrgb],
|
||||
{
|
||||
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||
label: Some("Render Pass"),
|
||||
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
|
||||
view: &output_view,
|
||||
resolve_target: None,
|
||||
ops: wgpu::Operations {
|
||||
load: wgpu::LoadOp::Clear(self.clear_color),
|
||||
store: wgpu::StoreOp::Store,
|
||||
},
|
||||
})],
|
||||
depth_stencil_attachment: None,
|
||||
occlusion_query_set: None,
|
||||
timestamp_writes: None,
|
||||
});
|
||||
|
||||
let intermediary_texture_view = texture.create_view(&wgpu::TextureViewDescriptor::default());
|
||||
|
||||
let (middle, last) = self.render_pass.split_at(self.render_pass.len() - 1);
|
||||
let first_pass = &middle[0];
|
||||
let last_pass = &last[0];
|
||||
|
||||
{
|
||||
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||
label: Some("Render Pass"),
|
||||
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
|
||||
view: &intermediary_texture_view,
|
||||
resolve_target: None,
|
||||
ops: wgpu::Operations {
|
||||
load: wgpu::LoadOp::Clear(self.clear_color),
|
||||
store: wgpu::StoreOp::Store,
|
||||
},
|
||||
})],
|
||||
depth_stencil_attachment: None,
|
||||
occlusion_query_set: None,
|
||||
timestamp_writes: None,
|
||||
});
|
||||
|
||||
for i in 0..self.draw_info.len() {
|
||||
render_pass.set_pipeline(&self.universal_render_pipeline);
|
||||
render_pass.set_bind_group(0, first_pass.texture_bind_group(), &[]);
|
||||
render_pass.set_bind_group(0, self.draw_info[i].texture(), &[]);
|
||||
render_pass.set_bind_group(1, &self.camera_bind_group, &[]);
|
||||
render_pass.set_bind_group(2, &self.dummy_texture_bind_group, &[]);
|
||||
render_pass.set_vertex_buffer(0, first_pass.vertex_buffer().slice(..));
|
||||
render_pass.set_index_buffer(first_pass.index_buffer().slice(..), wgpu::IndexFormat::Uint16);
|
||||
render_pass.draw_indexed(0..first_pass.num_indices(), 0, 0..1);
|
||||
render_pass.set_vertex_buffer(0, self.draw_info[i].vertex_buffer().slice(..));
|
||||
render_pass.set_index_buffer(self.draw_info[i].index_buffer().slice(..), wgpu::IndexFormat::Uint16);
|
||||
render_pass.draw_indexed(0..self.draw_info[i].num_indices(), 0, 0..1);
|
||||
}
|
||||
|
||||
/*if middle.iter().skip(1).len() > 0 {
|
||||
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||
label: Some("Middle Render Pass"),
|
||||
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
|
||||
view: &intermediary_texture_view,
|
||||
resolve_target: None,
|
||||
ops: wgpu::Operations {
|
||||
load: wgpu::LoadOp::Load,
|
||||
store: wgpu::StoreOp::Store,
|
||||
},
|
||||
})],
|
||||
depth_stencil_attachment: None,
|
||||
occlusion_query_set: None,
|
||||
timestamp_writes: None,
|
||||
});
|
||||
|
||||
for pass in &middle[1..] {
|
||||
render_pass.set_pipeline(match pass.pass_type() {
|
||||
RenderPassType::Engine => &self.universal_render_pipeline,
|
||||
RenderPassType::User => pass.pipeline().unwrap(),
|
||||
});
|
||||
|
||||
render_pass.set_bind_group(0, pass.texture_bind_group(), &[]);
|
||||
render_pass.set_bind_group(1, &self.camera_bind_group, &[]);
|
||||
render_pass.set_bind_group(2, &self.dummy_texture_bind_group, &[]);
|
||||
render_pass.set_vertex_buffer(0, pass.vertex_buffer().slice(..));
|
||||
render_pass.set_index_buffer(pass.index_buffer().slice(..), wgpu::IndexFormat::Uint16);
|
||||
render_pass.draw_indexed(0..pass.num_indices(), 0, 0..1);
|
||||
}
|
||||
}*/
|
||||
|
||||
let intermediary_bind_group = self.device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
layout: &self.texture_bind_group_layout,
|
||||
entries: &[
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 0,
|
||||
resource: wgpu::BindingResource::TextureView(&intermediary_texture_view),
|
||||
},
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 1,
|
||||
resource: wgpu::BindingResource::Sampler(&self.texture_sampler),
|
||||
},
|
||||
],
|
||||
label: Some("intermediary_bind_group"),
|
||||
});
|
||||
|
||||
{
|
||||
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||
label: Some("Last Render Pass"),
|
||||
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
|
||||
view: &output_view,
|
||||
resolve_target: None,
|
||||
ops: wgpu::Operations {
|
||||
load: wgpu::LoadOp::Clear(self.clear_color),
|
||||
store: wgpu::StoreOp::Store,
|
||||
},
|
||||
})],
|
||||
depth_stencil_attachment: None,
|
||||
occlusion_query_set: None,
|
||||
timestamp_writes: None,
|
||||
});
|
||||
|
||||
render_pass.set_pipeline(match last_pass.pass_type() {
|
||||
RenderPassType::Engine => &self.universal_render_pipeline,
|
||||
RenderPassType::User => last_pass.pipeline().unwrap(),
|
||||
});
|
||||
|
||||
render_pass.set_bind_group(0, last_pass.texture_bind_group(), &[]);
|
||||
render_pass.set_bind_group(1, &self.camera_bind_group, &[]);
|
||||
render_pass.set_bind_group(2, &intermediary_bind_group, &[]);
|
||||
render_pass.set_vertex_buffer(0, last_pass.vertex_buffer().slice(..));
|
||||
render_pass.set_index_buffer(last_pass.index_buffer().slice(..), wgpu::IndexFormat::Uint16);
|
||||
render_pass.draw_indexed(0..last_pass.num_indices(), 0, 0..1);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
self.queue.submit(iter::once(encoder.finish()));
|
||||
|
|
|
@ -8,7 +8,7 @@ pub mod vertex;
|
|||
pub mod texture_atlas;
|
||||
pub mod graphic_resource_manager;
|
||||
mod material;
|
||||
mod font;
|
||||
pub mod font;
|
||||
/*use std::io::{BufReader, Cursor};
|
||||
use wgpu::util::DeviceExt;
|
||||
|
||||
|
|
|
@ -249,27 +249,30 @@ impl TextureAtlas {
|
|||
&glyphs.iter().map(|g| g.render.clone()).collect::<Vec<_>>()
|
||||
);
|
||||
|
||||
let mut base = DynamicImage::new_rgba8(width, height);
|
||||
let padding = (glyphs.len() * 3) as u32;
|
||||
|
||||
let mut base = DynamicImage::new_rgba8(width + padding, height);
|
||||
let mut regions = HashMap::new();
|
||||
let mut current_row_height = glyphs[0].render.height();
|
||||
let mut x_offset: u32 = 0;
|
||||
let mut y_offset: u32 = 0;
|
||||
|
||||
|
||||
for g in glyphs.iter() {
|
||||
let glyph_w = g.render.width();
|
||||
let glyph_h = g.render.height();
|
||||
|
||||
if glyph_h != current_row_height {
|
||||
y_offset += current_row_height;
|
||||
y_offset += current_row_height + 3;
|
||||
x_offset = 0;
|
||||
current_row_height = glyph_h;
|
||||
}
|
||||
|
||||
Self::insert_texture_at(&mut base, &g.render, x_offset, y_offset);
|
||||
|
||||
let u0 = x_offset as f32 / width as f32;
|
||||
let u0 = x_offset as f32 / (width + padding) as f32;
|
||||
let v0 = y_offset as f32 / height as f32;
|
||||
let u1 = (x_offset + glyph_w) as f32 / width as f32;
|
||||
let u1 = (x_offset + glyph_w) as f32 / (width + padding) as f32;
|
||||
let v1 = (y_offset + glyph_h) as f32 / height as f32;
|
||||
|
||||
let region = TextureRegion::new(
|
||||
|
@ -282,7 +285,7 @@ impl TextureAtlas {
|
|||
|
||||
regions.insert(g.name.clone(), region);
|
||||
|
||||
x_offset += glyph_w;
|
||||
x_offset += glyph_w + 3;
|
||||
}
|
||||
|
||||
TextureAtlas {
|
||||
|
|
15
src/lib.rs
15
src/lib.rs
|
@ -15,8 +15,19 @@ pub mod prelude {
|
|||
pub use comet_input::keyboard::Key;
|
||||
pub use winit_input_helper::WinitInputHelper as InputManager;
|
||||
pub use comet_log::*;
|
||||
pub use comet_colors::*;
|
||||
pub use comet_colors::Color;
|
||||
pub use comet_colors::{
|
||||
LinearRgba,
|
||||
sRgba,
|
||||
Hsla,
|
||||
Hsva,
|
||||
Hwba,
|
||||
Laba,
|
||||
Lcha,
|
||||
Oklaba,
|
||||
Oklcha,
|
||||
Xyza,
|
||||
Color as CometColor
|
||||
};
|
||||
pub use comet_ecs::*;
|
||||
pub use comet_math::*;
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue