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feat: added text rendering
This commit is contained in:
parent
6d0e5aef1e
commit
1399328e43
6 changed files with 273 additions and 183 deletions
152
crates/comet_renderer/src/draw_info.rs
Normal file
152
crates/comet_renderer/src/draw_info.rs
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@ -0,0 +1,152 @@
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use wgpu::{BindGroupLayout, BufferUsages, Device};
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use wgpu::util::DeviceExt;
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use comet_resources::{Texture, Vertex};
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use comet_log::*;
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pub struct DrawInfo {
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name: String,
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texture: wgpu::BindGroup,
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vertex_data: Vec<Vertex>,
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index_data: Vec<u16>,
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vertex_buffer: wgpu::Buffer,
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index_buffer: wgpu::Buffer,
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num_indices: u32,
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}
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impl DrawInfo {
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pub fn new(
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name: String,
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device: &Device,
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texture: &Texture,
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texture_bind_group_layout: &BindGroupLayout,
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texture_sampler: &wgpu::Sampler,
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vertex_data: Vec<Vertex>,
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index_data: Vec<u16>
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) -> Self {
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let texture_bind = device.create_bind_group(&wgpu::BindGroupDescriptor {
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layout: &texture_bind_group_layout,
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entries: &[
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wgpu::BindGroupEntry {
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binding: 0,
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resource: wgpu::BindingResource::TextureView(&texture.view),
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},
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wgpu::BindGroupEntry {
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binding: 1,
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resource: wgpu::BindingResource::Sampler(&texture_sampler),
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},
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],
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label: Some(format!("{} Texture", name).as_str()),
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});
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let vertex_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some(format!("{} Vertex Buffer", &name).as_str()),
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contents: bytemuck::cast_slice(&vertex_data),
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usage: BufferUsages::VERTEX | BufferUsages::COPY_DST,
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});
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let num_indices = index_data.len() as u32;
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let index_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some(format!("{} Index Buffer", &name).as_str()),
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contents: bytemuck::cast_slice(&index_data),
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usage: BufferUsages::INDEX | BufferUsages::COPY_DST,
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});
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Self {
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name,
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texture: texture_bind,
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vertex_data,
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index_data,
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vertex_buffer,
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index_buffer,
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num_indices
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}
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}
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pub fn name(&self) -> &String {
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&self.name
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}
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pub fn texture(&self) -> &wgpu::BindGroup {
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&self.texture
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}
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pub fn vertex_buffer(&self) -> &wgpu::Buffer {
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&self.vertex_buffer
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}
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pub fn vertex_data(&self) -> &Vec<Vertex> {
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&self.vertex_data
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}
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pub fn index_buffer(&self) -> &wgpu::Buffer {
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&self.index_buffer
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}
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pub fn index_data(&self) -> &Vec<u16> {
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&self.index_data
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}
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pub fn num_indices(&self) -> u32 {
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self.num_indices
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}
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pub fn update_vertex_buffer(&mut self, device: &Device, queue: &wgpu::Queue, vertex_data: Vec<Vertex>) {
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let new_vertex_size = vertex_data.len() as u64 * size_of::<Vertex>() as u64;
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match vertex_data == self.vertex_data {
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true => {},
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false => {
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match new_vertex_size > self.vertex_buffer.size() {
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false => queue.write_buffer(&self.vertex_buffer, 0, bytemuck::cast_slice(&vertex_data)),
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true => {
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self.vertex_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some(format!("{} Vertex Buffer", self.name).as_str()),
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contents: bytemuck::cast_slice(&vertex_data),
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usage: BufferUsages::VERTEX | BufferUsages::COPY_DST,
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});
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}
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}
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self.vertex_data = vertex_data;
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}
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}
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}
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pub fn update_index_buffer(&mut self, device: &Device, queue: &wgpu::Queue, index_data: Vec<u16>) {
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let new_index_size = index_data.len() as u64 * size_of::<u16>() as u64;
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match index_data == self.index_data {
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true => {},
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false => {
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match new_index_size > self.index_buffer.size() {
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false => queue.write_buffer(&self.index_buffer, 0, bytemuck::cast_slice(&index_data)),
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true => {
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self.index_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some(format!("{} Index Buffer", self.name).as_str()),
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contents: bytemuck::cast_slice(&index_data),
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usage: BufferUsages::INDEX | BufferUsages::COPY_DST,
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});
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}
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}
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self.num_indices = index_data.len() as u32;
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warn!("indices: {}", index_data.len());
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self.index_data = index_data;
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}
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}
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}
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pub fn set_texture(&mut self, device: &Device, layout: &BindGroupLayout, texture: &Texture) {
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self.texture = device.create_bind_group(&wgpu::BindGroupDescriptor {
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layout: &layout,
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entries: &[
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wgpu::BindGroupEntry {
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binding: 0,
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resource: wgpu::BindingResource::TextureView(&texture.view),
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},
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wgpu::BindGroupEntry {
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binding: 1,
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resource: wgpu::BindingResource::Sampler(&texture.sampler),
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},
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],
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label: Some(format!("{} Texture Bind Group", self.name).as_str()),
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});
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}
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}
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@ -2,4 +2,5 @@ mod camera;
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pub mod renderer;
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pub mod renderer;
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pub mod renderer2d;
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pub mod renderer2d;
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mod render_pass;
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mod render_pass;
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mod render_group;
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mod render_group;
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mod draw_info;
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@ -3,18 +3,20 @@ use std::path::PathBuf;
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use std::sync::Arc;
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use std::sync::Arc;
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use std::time::Instant;
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use std::time::Instant;
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use wgpu::BufferUsages;
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use wgpu::BufferUsages;
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use wgpu::core::command::DrawKind::Draw;
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use wgpu::naga::ShaderStage;
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use wgpu::naga::ShaderStage;
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use wgpu::util::DeviceExt;
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use wgpu::util::DeviceExt;
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use winit::dpi::PhysicalSize;
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use winit::dpi::PhysicalSize;
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use winit::window::Window;
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use winit::window::Window;
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use comet_colors::Color;
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use comet_colors::Color;
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use comet_ecs::{Camera2D, Component, Position2D, Render, Render2D, Transform2D, Scene};
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use comet_ecs::{Camera2D, Component, Position2D, Render, Render2D, Transform2D, Scene, Text};
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use comet_log::*;
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use comet_log::*;
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use comet_math::{p2, p3, v2, v3};
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use comet_math::{p2, p3, v2, v3};
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use comet_resources::{graphic_resource_manager::GraphicResourceManager, Texture, Vertex};
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use comet_resources::{graphic_resource_manager::GraphicResourceManager, Texture, Vertex};
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use comet_resources::texture_atlas::TextureRegion;
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use comet_resources::texture_atlas::TextureRegion;
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use comet_structs::ComponentSet;
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use comet_structs::ComponentSet;
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use crate::camera::{RenderCamera, CameraUniform};
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use crate::camera::{RenderCamera, CameraUniform};
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use crate::draw_info::DrawInfo;
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use crate::render_pass::{RenderPassInfo, RenderPassType};
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use crate::render_pass::{RenderPassInfo, RenderPassType};
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use crate::renderer::Renderer;
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use crate::renderer::Renderer;
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@ -34,6 +36,7 @@ pub struct Renderer2D<'a> {
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camera_buffer: wgpu::Buffer,
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camera_buffer: wgpu::Buffer,
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camera_bind_group: wgpu::BindGroup,
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camera_bind_group: wgpu::BindGroup,
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render_pass: Vec<RenderPassInfo>,
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render_pass: Vec<RenderPassInfo>,
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draw_info: Vec<DrawInfo>,
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graphic_resource_manager: GraphicResourceManager,
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graphic_resource_manager: GraphicResourceManager,
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delta_time: f32,
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delta_time: f32,
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last_frame_time: Instant,
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last_frame_time: Instant,
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@ -164,7 +167,6 @@ impl<'a> Renderer2D<'a> {
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bind_group_layouts: &[
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bind_group_layouts: &[
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&texture_bind_group_layout,
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&texture_bind_group_layout,
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&camera_bind_group_layout,
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&camera_bind_group_layout,
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&texture_bind_group_layout,
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],
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],
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push_constant_ranges: &[],
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push_constant_ranges: &[],
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});
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});
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@ -218,15 +220,15 @@ impl<'a> Renderer2D<'a> {
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cache: None,
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cache: None,
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});
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});
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let mut render_pass = Vec::new();
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let mut render_pass: Vec<RenderPassInfo> = Vec::new();
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render_pass.push(RenderPassInfo::new_engine_pass(
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/*render_pass.push(RenderPassInfo::new_engine_pass(
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&device,
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&device,
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"Standard Render Pass".to_string(),
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"Standard Render Pass".to_string(),
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&texture_bind_group_layout,
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&texture_bind_group_layout,
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&diffuse_texture,
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&diffuse_texture,
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vec![],
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vec![],
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vec![],
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vec![],
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));
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));*/
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let clear_color = match clear_color {
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let clear_color = match clear_color {
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Some(color) => color.to_wgpu(),
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Some(color) => color.to_wgpu(),
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@ -282,6 +284,8 @@ impl<'a> Renderer2D<'a> {
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],
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],
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label: Some("dummy_texture_bind_group"),
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label: Some("dummy_texture_bind_group"),
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});
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});
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let mut draw_info: Vec<DrawInfo> = Vec::new();
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Self {
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Self {
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surface,
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surface,
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@ -299,6 +303,7 @@ impl<'a> Renderer2D<'a> {
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camera_buffer,
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camera_buffer,
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camera_bind_group,
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camera_bind_group,
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render_pass,
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render_pass,
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draw_info,
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graphic_resource_manager,
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graphic_resource_manager,
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delta_time: 0.0,
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delta_time: 0.0,
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last_frame_time: Instant::now(),
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last_frame_time: Instant::now(),
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@ -342,6 +347,19 @@ impl<'a> Renderer2D<'a> {
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);
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);
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self.render_pass.push(render_pass);
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self.render_pass.push(render_pass);
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}
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}
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pub fn add_draw_call(&mut self, draw_call: String, texture: Texture) {
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let draw_info = DrawInfo::new(
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draw_call,
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&self.device,
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&texture,
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&self.texture_bind_group_layout,
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&self.texture_sampler,
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vec![],
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vec![],
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);
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self.draw_info.push(draw_info);
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}
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/// A function that loads a shader from the resources/shaders folder given the full name of the shader file.
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/// A function that loads a shader from the resources/shaders folder given the full name of the shader file.
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pub fn load_shader(&mut self, file_name: &str, shader_stage: Option<ShaderStage>) {
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pub fn load_shader(&mut self, file_name: &str, shader_stage: Option<ShaderStage>) {
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@ -377,22 +395,25 @@ impl<'a> Renderer2D<'a> {
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pub fn load_font(&mut self, path: &str, size: f32) {
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pub fn load_font(&mut self, path: &str, size: f32) {
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self.graphic_resource_manager.load_font(path, size);
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self.graphic_resource_manager.load_font(path, size);
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let atlas = self.graphic_resource_manager.fonts().iter().find(|f| f.name() == path).unwrap().glyphs().atlas();
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let atlas = self.graphic_resource_manager.fonts().iter().find(|f| f.name() == path).unwrap().glyphs().atlas();
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let font_pass = RenderPassInfo::new_engine_pass(
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let font_info = DrawInfo::new(
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format!("{}", path),
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&self.device,
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&self.device,
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format!("Font Render Pass {}", path),
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&self.texture_bind_group_layout,
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&Texture::from_image(&self.device, &self.queue, atlas, None, false).unwrap(),
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&Texture::from_image(&self.device, &self.queue, atlas, None, false).unwrap(),
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&self.texture_bind_group_layout,
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&self.texture_sampler,
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vec![],
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vec![],
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vec![],
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vec![],
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);
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);
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self.render_pass.push(font_pass);
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self.draw_info.push(font_info);
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}
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}
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/// An interface for getting the location of the texture in the texture atlas.
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/// An interface for getting the location of the texture in the texture atlas.
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pub fn get_texture_region(&self, texture_path: String) -> &TextureRegion {
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pub fn get_texture_region(&self, texture_path: String) -> Option<&TextureRegion> {
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assert!(self.graphic_resource_manager.texture_atlas().textures().contains_key(&texture_path), "Texture not found in atlas");
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if !self.graphic_resource_manager.texture_atlas().textures().contains_key(&texture_path) {
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self.graphic_resource_manager.texture_atlas().textures().get(&texture_path).unwrap()
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error!("Texture {} not found in atlas", &texture_path);
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}
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self.graphic_resource_manager.texture_atlas().textures().get(&texture_path)
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}
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}
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pub fn get_glyph_region(&self, glyph: char, font: String) -> &TextureRegion {
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pub fn get_glyph_region(&self, glyph: char, font: String) -> &TextureRegion {
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@ -404,11 +425,27 @@ impl<'a> Renderer2D<'a> {
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/// The old texture atlas will be replaced with the new one.
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/// The old texture atlas will be replaced with the new one.
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pub fn set_texture_atlas_by_paths(&mut self, paths: Vec<String>) {
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pub fn set_texture_atlas_by_paths(&mut self, paths: Vec<String>) {
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self.graphic_resource_manager.create_texture_atlas(paths);
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self.graphic_resource_manager.create_texture_atlas(paths);
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self.render_pass[0].set_texture(&self.device, &self.texture_bind_group_layout, &Texture::from_image(&self.device, &self.queue, self.graphic_resource_manager.texture_atlas().atlas(), None, false).unwrap());
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let universal_draw = DrawInfo::new(
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"Universal Draw".to_string(),
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&self.device,
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&Texture::from_image(&self.device, &self.queue, self.graphic_resource_manager.texture_atlas().atlas(), None, false).unwrap(),
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&self.texture_bind_group_layout,
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&self.texture_sampler,
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vec![],
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vec![],
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);
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|
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self.draw_info.push(universal_draw);
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//self.render_pass[0].set_texture(&self.device, &self.texture_bind_group_layout, &Texture::from_image(&self.device, &self.queue, self.graphic_resource_manager.texture_atlas().atlas(), None, false).unwrap());
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}
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}
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|
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fn set_texture_atlas(&mut self, texture_atlas: Texture) {
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fn set_texture_atlas(&mut self, texture_atlas: Texture) {
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self.render_pass[0].set_texture(
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self.draw_info[0].set_texture(
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&self.device,
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&self.texture_bind_group_layout,
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&texture_atlas,
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);
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/*self.render_pass[0].set_texture(
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&self.device,
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&self.device,
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&self.texture_bind_group_layout,
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&self.texture_bind_group_layout,
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&Texture::from_image(
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&Texture::from_image(
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|
@ -418,7 +455,7 @@ impl<'a> Renderer2D<'a> {
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None,
|
None,
|
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false
|
false
|
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).unwrap()
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).unwrap()
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);
|
);*/
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}
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}
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|
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fn get_project_root() -> std::io::Result<PathBuf> {
|
fn get_project_root() -> std::io::Result<PathBuf> {
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|
@ -451,8 +488,10 @@ impl<'a> Renderer2D<'a> {
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|
|
||||||
/// A function that writes on the buffers and sets the geometry and index buffer of the `Renderer2D` with the given data.
|
/// A function that writes on the buffers and sets the geometry and index buffer of the `Renderer2D` with the given data.
|
||||||
fn set_buffers(&mut self, new_geometry_buffer: Vec<Vertex>, new_index_buffer: Vec<u16>) {
|
fn set_buffers(&mut self, new_geometry_buffer: Vec<Vertex>, new_index_buffer: Vec<u16>) {
|
||||||
self.render_pass[0].set_vertex_buffer(&self.device, &self.queue, new_geometry_buffer);
|
self.draw_info[0].update_vertex_buffer(&self.device, &self.queue, new_geometry_buffer);
|
||||||
self.render_pass[0].set_index_buffer(&self.device, &self.queue, new_index_buffer);
|
self.draw_info[0].update_index_buffer(&self.device, &self.queue, new_index_buffer);
|
||||||
|
//self.render_pass[0].set_vertex_buffer(&self.device, &self.queue, new_geometry_buffer);
|
||||||
|
//self.render_pass[0].set_index_buffer(&self.device, &self.queue, new_index_buffer);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// A function that adds data to the already existing geometry and index buffers of the `Renderer2D`.
|
/// A function that adds data to the already existing geometry and index buffers of the `Renderer2D`.
|
||||||
|
@ -546,7 +585,7 @@ impl<'a> Renderer2D<'a> {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn add_text_to_buffers(&self, text: String, font: String, size: f32, position: p2, color: wgpu::Color) -> (Vec<Vertex>, Vec<u16>) {
|
fn add_text_to_buffers(&self, draw_index: usize, text: String, font: String, size: f32, position: p2, color: wgpu::Color) -> (Vec<Vertex>, Vec<u16>) {
|
||||||
let vert_color = [color.r as f32, color.g as f32, color.b as f32, color.a as f32];
|
let vert_color = [color.r as f32, color.g as f32, color.b as f32, color.a as f32];
|
||||||
|
|
||||||
let screen_position = p2::new(position.x()/self.config.width as f32, position.y()/self.config.height as f32);
|
let screen_position = p2::new(position.x()/self.config.width as f32, position.y()/self.config.height as f32);
|
||||||
|
@ -584,7 +623,7 @@ impl<'a> Renderer2D<'a> {
|
||||||
Vertex::new([ glyph_right, glyph_top, 0.0 ], [region.u1(), region.v0()], vert_color),
|
Vertex::new([ glyph_right, glyph_top, 0.0 ], [region.u1(), region.v0()], vert_color),
|
||||||
];
|
];
|
||||||
|
|
||||||
let buffer_size = self.render_pass[1].vertex_data().len() as u16;
|
let buffer_size = vertex_data.len() as u16;
|
||||||
let indices: &mut Vec<u16> = &mut vec![
|
let indices: &mut Vec<u16> = &mut vec![
|
||||||
buffer_size, buffer_size + 1, buffer_size + 3,
|
buffer_size, buffer_size + 1, buffer_size + 3,
|
||||||
buffer_size + 1, buffer_size + 2, buffer_size + 3,
|
buffer_size + 1, buffer_size + 2, buffer_size + 3,
|
||||||
|
@ -682,7 +721,7 @@ impl<'a> Renderer2D<'a> {
|
||||||
}
|
}
|
||||||
|
|
||||||
let entities = scene.get_entities_with(ComponentSet::from_ids(vec![Transform2D::type_id(), Render2D::type_id()]));
|
let entities = scene.get_entities_with(ComponentSet::from_ids(vec![Transform2D::type_id(), Render2D::type_id()]));
|
||||||
//let texts = scene.get_entities_with(ComponentSet::from_ids(vec![Transform2D::type_id(), comet_ecs::Text::type_id()]));
|
let texts = scene.get_entities_with(ComponentSet::from_ids(vec![Transform2D::type_id(), comet_ecs::Text::type_id()]));
|
||||||
|
|
||||||
self.setup_camera(cameras, scene);
|
self.setup_camera(cameras, scene);
|
||||||
|
|
||||||
|
@ -697,7 +736,14 @@ impl<'a> Renderer2D<'a> {
|
||||||
let mut position = transform_component.position().clone();
|
let mut position = transform_component.position().clone();
|
||||||
position.set_x(position.x() / self.config().width as f32);
|
position.set_x(position.x() / self.config().width as f32);
|
||||||
position.set_y(position.y() / self.config().height as f32);
|
position.set_y(position.y() / self.config().height as f32);
|
||||||
let region = self.get_texture_region(renderer_component.get_texture().to_string());
|
let mut t_region: Option<&TextureRegion> = None;
|
||||||
|
match self.get_texture_region(renderer_component.get_texture().to_string()) {
|
||||||
|
Some(texture_region) => {
|
||||||
|
t_region = Some(texture_region);
|
||||||
|
},
|
||||||
|
None => continue,
|
||||||
|
}
|
||||||
|
let region = t_region.unwrap();
|
||||||
let (dim_x, dim_y) = region.dimensions();
|
let (dim_x, dim_y) = region.dimensions();
|
||||||
|
|
||||||
let (bound_x, bound_y) =
|
let (bound_x, bound_y) =
|
||||||
|
@ -719,17 +765,18 @@ impl<'a> Renderer2D<'a> {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/*for text in texts {
|
for text in texts {
|
||||||
let component = scene.get_component::<comet_ecs::Text>(text).unwrap();
|
let component = scene.get_component::<Text>(text).unwrap();
|
||||||
let transform = scene.get_component::<Transform2D>(text).unwrap();
|
let transform = scene.get_component::<Transform2D>(text).unwrap();
|
||||||
|
|
||||||
if component.is_visible() {
|
if component.is_visible() {
|
||||||
let (vertices, indices) = self.add_text_to_buffers(component.content().to_string(), component.font().to_string(), component.font_size(), Point2::from_vec(transform.position().as_vec()), component.color().to_wgpu());
|
let draw_index = self.draw_info.iter().enumerate().find(|(_, d)| d.name() == &format!("{}", component.font())).unwrap().0;
|
||||||
let render_pass = self.render_pass.iter_mut().find(|r| r.pass_name() == format!("Font Render Pass {}", component.font())).unwrap();
|
let (vertices, indices) = self.add_text_to_buffers(draw_index, component.content().to_string(), component.font().to_string(), component.font_size(), p2::from_vec(transform.position().as_vec()), component.color().to_wgpu());
|
||||||
render_pass.set_vertex_buffer(&self.device, &self.queue, vertices);
|
let draw = self.draw_info.iter_mut().find(|d| d.name() == &format!("{}", component.font())).unwrap();
|
||||||
render_pass.set_index_buffer(&self.device, &self.queue, indices);
|
draw.update_vertex_buffer(&self.device, &self.queue, vertices);
|
||||||
|
draw.update_index_buffer(&self.device, &self.queue, indices);
|
||||||
}
|
}
|
||||||
}*/
|
}
|
||||||
|
|
||||||
self.set_buffers(vertex_buffer, index_buffer);
|
self.set_buffers(vertex_buffer, index_buffer);
|
||||||
}
|
}
|
||||||
|
@ -806,7 +853,7 @@ impl<'a> Renderer2D<'a> {
|
||||||
let mut position = transform_component.unwrap().position().clone();
|
let mut position = transform_component.unwrap().position().clone();
|
||||||
position.set_x(position.x() / self.config().width as f32);
|
position.set_x(position.x() / self.config().width as f32);
|
||||||
position.set_y(position.y() / self.config().height as f32);
|
position.set_y(position.y() / self.config().height as f32);
|
||||||
let region = self.get_texture_region(renderer_component.unwrap().get_texture().to_string());
|
let region = self.get_texture_region(renderer_component.unwrap().get_texture().to_string()).unwrap();
|
||||||
let (dim_x, dim_y) = region.dimensions();
|
let (dim_x, dim_y) = region.dimensions();
|
||||||
|
|
||||||
let (bound_x, bound_y) =
|
let (bound_x, bound_y) =
|
||||||
|
@ -847,157 +894,33 @@ impl<'a> Renderer2D<'a> {
|
||||||
.create_command_encoder(&wgpu::CommandEncoderDescriptor {
|
.create_command_encoder(&wgpu::CommandEncoderDescriptor {
|
||||||
label: Some("Render Encoder"),
|
label: Some("Render Encoder"),
|
||||||
});
|
});
|
||||||
|
|
||||||
if self.render_pass.len() < 2 {
|
{
|
||||||
{
|
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||||
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
label: Some("Render Pass"),
|
||||||
label: Some("Render Pass"),
|
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
|
||||||
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
|
view: &output_view,
|
||||||
view: &output_view,
|
resolve_target: None,
|
||||||
resolve_target: None,
|
ops: wgpu::Operations {
|
||||||
ops: wgpu::Operations {
|
load: wgpu::LoadOp::Clear(self.clear_color),
|
||||||
load: wgpu::LoadOp::Clear(self.clear_color),
|
store: wgpu::StoreOp::Store,
|
||||||
store: wgpu::StoreOp::Store,
|
},
|
||||||
},
|
})],
|
||||||
})],
|
depth_stencil_attachment: None,
|
||||||
depth_stencil_attachment: None,
|
occlusion_query_set: None,
|
||||||
occlusion_query_set: None,
|
timestamp_writes: None,
|
||||||
timestamp_writes: None,
|
|
||||||
});
|
|
||||||
|
|
||||||
render_pass.set_pipeline(&self.universal_render_pipeline);
|
|
||||||
render_pass.set_bind_group(0, self.render_pass[0].texture_bind_group(), &[]);
|
|
||||||
render_pass.set_bind_group(1, &self.camera_bind_group, &[]);
|
|
||||||
render_pass.set_bind_group(2, &self.dummy_texture_bind_group, &[]);
|
|
||||||
render_pass.set_vertex_buffer(0, self.render_pass[0].vertex_buffer().slice(..));
|
|
||||||
render_pass.set_index_buffer(self.render_pass[0].index_buffer().slice(..), wgpu::IndexFormat::Uint16);
|
|
||||||
render_pass.draw_indexed(0..self.render_pass[0].num_indices(), 0, 0..1);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
let texture = self.device.create_texture(&wgpu::TextureDescriptor {
|
|
||||||
label: Some("Intermediary Texture"),
|
|
||||||
size: wgpu::Extent3d {
|
|
||||||
width: self.config.width,
|
|
||||||
height: self.config.height,
|
|
||||||
depth_or_array_layers: 1,
|
|
||||||
},
|
|
||||||
mip_level_count: 1,
|
|
||||||
sample_count: 1,
|
|
||||||
dimension: wgpu::TextureDimension::D2,
|
|
||||||
format: self.config.format,
|
|
||||||
usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::COPY_SRC | wgpu::TextureUsages::TEXTURE_BINDING,
|
|
||||||
view_formats: &[wgpu::TextureFormat::Bgra8UnormSrgb],
|
|
||||||
});
|
});
|
||||||
|
|
||||||
let intermediary_texture_view = texture.create_view(&wgpu::TextureViewDescriptor::default());
|
for i in 0..self.draw_info.len() {
|
||||||
|
|
||||||
let (middle, last) = self.render_pass.split_at(self.render_pass.len() - 1);
|
|
||||||
let first_pass = &middle[0];
|
|
||||||
let last_pass = &last[0];
|
|
||||||
|
|
||||||
{
|
|
||||||
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
|
||||||
label: Some("Render Pass"),
|
|
||||||
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
|
|
||||||
view: &intermediary_texture_view,
|
|
||||||
resolve_target: None,
|
|
||||||
ops: wgpu::Operations {
|
|
||||||
load: wgpu::LoadOp::Clear(self.clear_color),
|
|
||||||
store: wgpu::StoreOp::Store,
|
|
||||||
},
|
|
||||||
})],
|
|
||||||
depth_stencil_attachment: None,
|
|
||||||
occlusion_query_set: None,
|
|
||||||
timestamp_writes: None,
|
|
||||||
});
|
|
||||||
|
|
||||||
render_pass.set_pipeline(&self.universal_render_pipeline);
|
render_pass.set_pipeline(&self.universal_render_pipeline);
|
||||||
render_pass.set_bind_group(0, first_pass.texture_bind_group(), &[]);
|
render_pass.set_bind_group(0, self.draw_info[i].texture(), &[]);
|
||||||
render_pass.set_bind_group(1, &self.camera_bind_group, &[]);
|
render_pass.set_bind_group(1, &self.camera_bind_group, &[]);
|
||||||
render_pass.set_bind_group(2, &self.dummy_texture_bind_group, &[]);
|
render_pass.set_vertex_buffer(0, self.draw_info[i].vertex_buffer().slice(..));
|
||||||
render_pass.set_vertex_buffer(0, first_pass.vertex_buffer().slice(..));
|
render_pass.set_index_buffer(self.draw_info[i].index_buffer().slice(..), wgpu::IndexFormat::Uint16);
|
||||||
render_pass.set_index_buffer(first_pass.index_buffer().slice(..), wgpu::IndexFormat::Uint16);
|
render_pass.draw_indexed(0..self.draw_info[i].num_indices(), 0, 0..1);
|
||||||
render_pass.draw_indexed(0..first_pass.num_indices(), 0, 0..1);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/*if middle.iter().skip(1).len() > 0 {
|
|
||||||
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
|
||||||
label: Some("Middle Render Pass"),
|
|
||||||
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
|
|
||||||
view: &intermediary_texture_view,
|
|
||||||
resolve_target: None,
|
|
||||||
ops: wgpu::Operations {
|
|
||||||
load: wgpu::LoadOp::Load,
|
|
||||||
store: wgpu::StoreOp::Store,
|
|
||||||
},
|
|
||||||
})],
|
|
||||||
depth_stencil_attachment: None,
|
|
||||||
occlusion_query_set: None,
|
|
||||||
timestamp_writes: None,
|
|
||||||
});
|
|
||||||
|
|
||||||
for pass in &middle[1..] {
|
|
||||||
render_pass.set_pipeline(match pass.pass_type() {
|
|
||||||
RenderPassType::Engine => &self.universal_render_pipeline,
|
|
||||||
RenderPassType::User => pass.pipeline().unwrap(),
|
|
||||||
});
|
|
||||||
|
|
||||||
render_pass.set_bind_group(0, pass.texture_bind_group(), &[]);
|
|
||||||
render_pass.set_bind_group(1, &self.camera_bind_group, &[]);
|
|
||||||
render_pass.set_bind_group(2, &self.dummy_texture_bind_group, &[]);
|
|
||||||
render_pass.set_vertex_buffer(0, pass.vertex_buffer().slice(..));
|
|
||||||
render_pass.set_index_buffer(pass.index_buffer().slice(..), wgpu::IndexFormat::Uint16);
|
|
||||||
render_pass.draw_indexed(0..pass.num_indices(), 0, 0..1);
|
|
||||||
}
|
|
||||||
}*/
|
|
||||||
|
|
||||||
let intermediary_bind_group = self.device.create_bind_group(&wgpu::BindGroupDescriptor {
|
|
||||||
layout: &self.texture_bind_group_layout,
|
|
||||||
entries: &[
|
|
||||||
wgpu::BindGroupEntry {
|
|
||||||
binding: 0,
|
|
||||||
resource: wgpu::BindingResource::TextureView(&intermediary_texture_view),
|
|
||||||
},
|
|
||||||
wgpu::BindGroupEntry {
|
|
||||||
binding: 1,
|
|
||||||
resource: wgpu::BindingResource::Sampler(&self.texture_sampler),
|
|
||||||
},
|
|
||||||
],
|
|
||||||
label: Some("intermediary_bind_group"),
|
|
||||||
});
|
|
||||||
|
|
||||||
{
|
|
||||||
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
|
||||||
label: Some("Last Render Pass"),
|
|
||||||
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
|
|
||||||
view: &output_view,
|
|
||||||
resolve_target: None,
|
|
||||||
ops: wgpu::Operations {
|
|
||||||
load: wgpu::LoadOp::Clear(self.clear_color),
|
|
||||||
store: wgpu::StoreOp::Store,
|
|
||||||
},
|
|
||||||
})],
|
|
||||||
depth_stencil_attachment: None,
|
|
||||||
occlusion_query_set: None,
|
|
||||||
timestamp_writes: None,
|
|
||||||
});
|
|
||||||
|
|
||||||
render_pass.set_pipeline(match last_pass.pass_type() {
|
|
||||||
RenderPassType::Engine => &self.universal_render_pipeline,
|
|
||||||
RenderPassType::User => last_pass.pipeline().unwrap(),
|
|
||||||
});
|
|
||||||
|
|
||||||
render_pass.set_bind_group(0, last_pass.texture_bind_group(), &[]);
|
|
||||||
render_pass.set_bind_group(1, &self.camera_bind_group, &[]);
|
|
||||||
render_pass.set_bind_group(2, &intermediary_bind_group, &[]);
|
|
||||||
render_pass.set_vertex_buffer(0, last_pass.vertex_buffer().slice(..));
|
|
||||||
render_pass.set_index_buffer(last_pass.index_buffer().slice(..), wgpu::IndexFormat::Uint16);
|
|
||||||
render_pass.draw_indexed(0..last_pass.num_indices(), 0, 0..1);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
self.queue.submit(iter::once(encoder.finish()));
|
self.queue.submit(iter::once(encoder.finish()));
|
||||||
output.present();
|
output.present();
|
||||||
Ok(())
|
Ok(())
|
||||||
|
|
|
@ -8,7 +8,7 @@ pub mod vertex;
|
||||||
pub mod texture_atlas;
|
pub mod texture_atlas;
|
||||||
pub mod graphic_resource_manager;
|
pub mod graphic_resource_manager;
|
||||||
mod material;
|
mod material;
|
||||||
mod font;
|
pub mod font;
|
||||||
/*use std::io::{BufReader, Cursor};
|
/*use std::io::{BufReader, Cursor};
|
||||||
use wgpu::util::DeviceExt;
|
use wgpu::util::DeviceExt;
|
||||||
|
|
||||||
|
|
|
@ -249,27 +249,30 @@ impl TextureAtlas {
|
||||||
&glyphs.iter().map(|g| g.render.clone()).collect::<Vec<_>>()
|
&glyphs.iter().map(|g| g.render.clone()).collect::<Vec<_>>()
|
||||||
);
|
);
|
||||||
|
|
||||||
let mut base = DynamicImage::new_rgba8(width, height);
|
let padding = (glyphs.len() * 3) as u32;
|
||||||
|
|
||||||
|
let mut base = DynamicImage::new_rgba8(width + padding, height);
|
||||||
let mut regions = HashMap::new();
|
let mut regions = HashMap::new();
|
||||||
let mut current_row_height = glyphs[0].render.height();
|
let mut current_row_height = glyphs[0].render.height();
|
||||||
let mut x_offset: u32 = 0;
|
let mut x_offset: u32 = 0;
|
||||||
let mut y_offset: u32 = 0;
|
let mut y_offset: u32 = 0;
|
||||||
|
|
||||||
|
|
||||||
for g in glyphs.iter() {
|
for g in glyphs.iter() {
|
||||||
let glyph_w = g.render.width();
|
let glyph_w = g.render.width();
|
||||||
let glyph_h = g.render.height();
|
let glyph_h = g.render.height();
|
||||||
|
|
||||||
if glyph_h != current_row_height {
|
if glyph_h != current_row_height {
|
||||||
y_offset += current_row_height;
|
y_offset += current_row_height + 3;
|
||||||
x_offset = 0;
|
x_offset = 0;
|
||||||
current_row_height = glyph_h;
|
current_row_height = glyph_h;
|
||||||
}
|
}
|
||||||
|
|
||||||
Self::insert_texture_at(&mut base, &g.render, x_offset, y_offset);
|
Self::insert_texture_at(&mut base, &g.render, x_offset, y_offset);
|
||||||
|
|
||||||
let u0 = x_offset as f32 / width as f32;
|
let u0 = x_offset as f32 / (width + padding) as f32;
|
||||||
let v0 = y_offset as f32 / height as f32;
|
let v0 = y_offset as f32 / height as f32;
|
||||||
let u1 = (x_offset + glyph_w) as f32 / width as f32;
|
let u1 = (x_offset + glyph_w) as f32 / (width + padding) as f32;
|
||||||
let v1 = (y_offset + glyph_h) as f32 / height as f32;
|
let v1 = (y_offset + glyph_h) as f32 / height as f32;
|
||||||
|
|
||||||
let region = TextureRegion::new(
|
let region = TextureRegion::new(
|
||||||
|
@ -282,7 +285,7 @@ impl TextureAtlas {
|
||||||
|
|
||||||
regions.insert(g.name.clone(), region);
|
regions.insert(g.name.clone(), region);
|
||||||
|
|
||||||
x_offset += glyph_w;
|
x_offset += glyph_w + 3;
|
||||||
}
|
}
|
||||||
|
|
||||||
TextureAtlas {
|
TextureAtlas {
|
||||||
|
|
15
src/lib.rs
15
src/lib.rs
|
@ -15,8 +15,19 @@ pub mod prelude {
|
||||||
pub use comet_input::keyboard::Key;
|
pub use comet_input::keyboard::Key;
|
||||||
pub use winit_input_helper::WinitInputHelper as InputManager;
|
pub use winit_input_helper::WinitInputHelper as InputManager;
|
||||||
pub use comet_log::*;
|
pub use comet_log::*;
|
||||||
pub use comet_colors::*;
|
pub use comet_colors::{
|
||||||
pub use comet_colors::Color;
|
LinearRgba,
|
||||||
|
sRgba,
|
||||||
|
Hsla,
|
||||||
|
Hsva,
|
||||||
|
Hwba,
|
||||||
|
Laba,
|
||||||
|
Lcha,
|
||||||
|
Oklaba,
|
||||||
|
Oklcha,
|
||||||
|
Xyza,
|
||||||
|
Color as CometColor
|
||||||
|
};
|
||||||
pub use comet_ecs::*;
|
pub use comet_ecs::*;
|
||||||
pub use comet_math::*;
|
pub use comet_math::*;
|
||||||
}
|
}
|
Loading…
Add table
Add a link
Reference in a new issue