comet/crates
2025-03-11 00:41:16 +01:00
..
comet_app fix: got back to the old render_scene_2d because my Camera2D way is kind of borked. 2025-03-09 21:50:58 +01:00
comet_colors initial commit 2024-10-26 02:15:26 +02:00
comet_ecs feat: finally added a working multi-camera system where the highest priority Camera2D will be used to make the RenderCamera (unfortunately not very efficient because it creates a new RenderCamera every tick, but it works i guess) 2025-03-10 17:48:11 +01:00
comet_fonts feat: added sound, font and ui crates (WIP, just empty projects right now) 2025-01-01 06:29:36 +01:00
comet_input feat: added a camera with orthographic projection and did some work restructuring the comet_app to make the setup system optional. Input handling is moved to the app 2024-11-13 03:33:02 +01:00
comet_log feat: added the line number from where debug! was called to aid in easier finding of said debug! origin in files 2025-03-10 17:49:17 +01:00
comet_math fix: completely annihilated matrix and rewrote it with a good orthographic projection matrix finally 2025-03-10 01:39:00 +01:00
comet_renderer fix: refactored set_buffers a bit for a more efficient buffer overwrite 2025-03-11 00:41:16 +01:00
comet_resources fix: fixed import error in graphic_resource_manager.rs 2025-01-01 06:32:18 +01:00
comet_sound feat: added sound, font and ui crates (WIP, just empty projects right now) 2025-01-01 06:29:36 +01:00
comet_structs fix: got back to the old render_scene_2d because my Camera2D way is kind of borked. 2025-03-09 21:50:58 +01:00
comet_ui feat: added sound, font and ui crates (WIP, just empty projects right now) 2025-01-01 06:29:36 +01:00