mirror of
https://github.com/lisk77/comet.git
synced 2025-12-12 09:08:49 +00:00
1003 lines
36 KiB
Rust
1003 lines
36 KiB
Rust
use crate::{
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camera::CameraManager,
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render_context::RenderContext,
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render_pass::{universal_clear_execute, universal_load_execute, RenderPass},
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renderer::Renderer,
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};
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use comet_colors::Color;
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use comet_ecs::{Component, Render, Render2D, Transform2D};
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use comet_log::*;
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use comet_resources::{
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font::Font, graphic_resource_manager::GraphicResourceManager, texture_atlas::*, Texture, Vertex,
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};
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use std::sync::Arc;
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use wgpu::util::DeviceExt;
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use winit::{dpi::PhysicalSize, window::Window};
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const BASE_2D_SHADER_SRC: &str = r#"
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struct CameraUniform {
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view_proj: mat4x4<f32>,
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};
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@group(1) @binding(0)
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var<uniform> camera: CameraUniform;
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struct VertexInput {
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@location(0) position: vec3<f32>,
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@location(1) tex_coords: vec2<f32>,
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@location(2) color: vec4<f32>,
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}
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struct VertexOutput {
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@builtin(position) clip_position: vec4<f32>,
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@location(0) tex_coords: vec2<f32>,
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@location(1) color: vec4<f32>,
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}
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@vertex
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fn vs_main(model: VertexInput) -> VertexOutput {
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var out: VertexOutput;
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out.tex_coords = model.tex_coords;
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out.color = model.color;
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out.clip_position = camera.view_proj * vec4<f32>(model.position, 1.0);
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return out;
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}
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@group(0) @binding(0)
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var t_diffuse: texture_2d<f32>;
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@group(0) @binding(1)
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var s_diffuse: sampler;
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@fragment
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fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
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let sample_color = textureSample(t_diffuse, s_diffuse, in.tex_coords);
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return sample_color * in.color;
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}
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"#;
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pub struct Renderer2D<'a> {
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render_context: RenderContext<'a>,
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resource_manager: GraphicResourceManager,
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camera_manager: CameraManager,
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render_passes: Vec<RenderPass>,
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last_frame_time: std::time::Instant,
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delta_time: f32,
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}
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impl<'a> Renderer2D<'a> {
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pub fn init_atlas(&mut self) {
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let texture_path = "res/textures/".to_string();
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let mut paths: Vec<String> = Vec::new();
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for path in std::fs::read_dir(
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Self::get_project_root()
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.unwrap()
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.as_os_str()
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.to_str()
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.unwrap()
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.to_string()
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+ "/res/textures",
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)
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.unwrap()
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{
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paths.push(texture_path.clone() + path.unwrap().file_name().to_str().unwrap());
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}
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self.resource_manager.create_texture_atlas(paths.clone());
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self.init_atlas_by_paths(paths);
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}
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pub fn init_atlas_by_paths(&mut self, paths: Vec<String>) {
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self.resource_manager.create_texture_atlas(paths);
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let texture_bind_group_layout =
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Arc::new(self.render_context.device().create_bind_group_layout(
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&wgpu::BindGroupLayoutDescriptor {
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label: Some("Texture Bind Group Layout"),
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entries: &[
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wgpu::BindGroupLayoutEntry {
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binding: 0,
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visibility: wgpu::ShaderStages::FRAGMENT,
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ty: wgpu::BindingType::Texture {
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multisampled: false,
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view_dimension: wgpu::TextureViewDimension::D2,
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sample_type: wgpu::TextureSampleType::Float { filterable: true },
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},
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count: None,
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},
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wgpu::BindGroupLayoutEntry {
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binding: 1,
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visibility: wgpu::ShaderStages::FRAGMENT,
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ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
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count: None,
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},
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],
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},
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));
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let texture_sampler =
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self.render_context
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.device()
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.create_sampler(&wgpu::SamplerDescriptor {
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address_mode_u: wgpu::AddressMode::ClampToEdge,
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address_mode_v: wgpu::AddressMode::ClampToEdge,
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address_mode_w: wgpu::AddressMode::ClampToEdge,
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mag_filter: wgpu::FilterMode::Nearest,
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min_filter: wgpu::FilterMode::Nearest,
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mipmap_filter: wgpu::FilterMode::Nearest,
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lod_min_clamp: 0.0,
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lod_max_clamp: 100.0,
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compare: None,
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anisotropy_clamp: 1,
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border_color: None,
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..Default::default()
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});
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let camera_bind_group_layout =
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Arc::new(self.render_context.device().create_bind_group_layout(
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&wgpu::BindGroupLayoutDescriptor {
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label: Some("Camera Bind Group Layout"),
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entries: &[wgpu::BindGroupLayoutEntry {
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binding: 0,
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visibility: wgpu::ShaderStages::VERTEX,
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ty: wgpu::BindingType::Buffer {
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ty: wgpu::BufferBindingType::Uniform,
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has_dynamic_offset: false,
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min_binding_size: None,
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},
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count: None,
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}],
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},
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));
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self.new_render_pass(
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"Universal".to_string(),
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Box::new(universal_clear_execute),
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BASE_2D_SHADER_SRC,
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None,
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&Texture::from_image(
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self.render_context.device(),
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self.render_context.queue(),
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self.resource_manager.texture_atlas().atlas(),
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Some("Universal"),
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false,
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)
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.unwrap(),
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texture_bind_group_layout.clone(),
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texture_sampler,
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Vec::new(),
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&[camera_bind_group_layout],
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);
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let atlas_texture = Texture::from_image(
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self.render_context.device(),
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self.render_context.queue(),
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self.resource_manager.texture_atlas().atlas(),
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Some("Universal Updated"),
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false,
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)
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.unwrap();
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let texture_sampler =
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self.render_context
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.device()
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.create_sampler(&wgpu::SamplerDescriptor {
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address_mode_u: wgpu::AddressMode::ClampToEdge,
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address_mode_v: wgpu::AddressMode::ClampToEdge,
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address_mode_w: wgpu::AddressMode::ClampToEdge,
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mag_filter: wgpu::FilterMode::Nearest,
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min_filter: wgpu::FilterMode::Nearest,
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mipmap_filter: wgpu::FilterMode::Nearest,
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lod_min_clamp: 0.0,
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lod_max_clamp: 100.0,
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compare: None,
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anisotropy_clamp: 1,
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border_color: None,
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..Default::default()
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});
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let new_bind_group = Arc::new(self.render_context.device().create_bind_group(
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&wgpu::BindGroupDescriptor {
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layout: &texture_bind_group_layout,
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entries: &[
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wgpu::BindGroupEntry {
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binding: 0,
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resource: wgpu::BindingResource::TextureView(&atlas_texture.view),
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},
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wgpu::BindGroupEntry {
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binding: 1,
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resource: wgpu::BindingResource::Sampler(&texture_sampler),
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},
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],
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label: Some("Universal Texture Bind Group (Updated)"),
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},
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));
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self.render_context.resources_mut().replace_bind_group(
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"Universal".to_string(),
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0,
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new_bind_group,
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);
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}
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pub fn load_font(&mut self, path: &str, size: f32) {
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info!("Loading font from {}", path);
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let font = Font::new(path, size);
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self.resource_manager.fonts_mut().push(font);
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let fonts = self.resource_manager.fonts();
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let merged_atlas = TextureAtlas::from_fonts(fonts);
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self.resource_manager.set_font_atlas(merged_atlas.clone());
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let font_texture = Texture::from_image(
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self.render_context.device(),
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self.render_context.queue(),
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merged_atlas.atlas(),
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Some("FontAtlas"),
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false,
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)
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.expect("Failed to create GPU texture for font atlas");
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let texture_bind_group_layout =
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Arc::new(self.render_context.device().create_bind_group_layout(
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&wgpu::BindGroupLayoutDescriptor {
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label: Some("Font Texture Bind Group Layout"),
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entries: &[
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wgpu::BindGroupLayoutEntry {
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binding: 0,
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visibility: wgpu::ShaderStages::FRAGMENT,
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ty: wgpu::BindingType::Texture {
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multisampled: false,
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view_dimension: wgpu::TextureViewDimension::D2,
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sample_type: wgpu::TextureSampleType::Float { filterable: true },
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},
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count: None,
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},
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wgpu::BindGroupLayoutEntry {
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binding: 1,
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visibility: wgpu::ShaderStages::FRAGMENT,
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ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
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count: None,
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},
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],
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},
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));
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let texture_sampler =
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self.render_context
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.device()
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.create_sampler(&wgpu::SamplerDescriptor {
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address_mode_u: wgpu::AddressMode::ClampToEdge,
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address_mode_v: wgpu::AddressMode::ClampToEdge,
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address_mode_w: wgpu::AddressMode::ClampToEdge,
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mag_filter: wgpu::FilterMode::Nearest,
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min_filter: wgpu::FilterMode::Nearest,
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mipmap_filter: wgpu::FilterMode::Nearest,
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..Default::default()
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});
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let font_bind_group = Arc::new(self.render_context.device().create_bind_group(
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&wgpu::BindGroupDescriptor {
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layout: &texture_bind_group_layout,
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entries: &[
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wgpu::BindGroupEntry {
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binding: 0,
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resource: wgpu::BindingResource::TextureView(&font_texture.view),
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},
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wgpu::BindGroupEntry {
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binding: 1,
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resource: wgpu::BindingResource::Sampler(&texture_sampler),
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},
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],
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label: Some("Font Bind Group"),
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},
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));
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let camera_bind_group_layout =
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Arc::new(self.render_context.device().create_bind_group_layout(
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&wgpu::BindGroupLayoutDescriptor {
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label: Some("Font Camera Bind Group Layout"),
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entries: &[wgpu::BindGroupLayoutEntry {
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binding: 0,
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visibility: wgpu::ShaderStages::VERTEX,
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ty: wgpu::BindingType::Buffer {
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ty: wgpu::BufferBindingType::Uniform,
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has_dynamic_offset: false,
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min_binding_size: None,
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},
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count: None,
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}],
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},
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));
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self.new_render_pass(
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"Font".to_string(),
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Box::new(universal_load_execute),
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BASE_2D_SHADER_SRC,
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None,
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&font_texture,
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texture_bind_group_layout.clone(),
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texture_sampler,
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vec![],
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&[camera_bind_group_layout],
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);
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let camera_group_clone = {
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self.render_context
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.resources()
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.get_bind_groups("Universal")
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.and_then(|groups| groups.get(1))
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.cloned()
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};
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let resources = self.render_context.resources_mut();
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if let Some(groups) = resources.get_bind_groups("Font") {
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if groups.is_empty() {
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resources.insert_bind_group("Font".into(), font_bind_group.clone());
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} else {
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resources.replace_bind_group("Font".into(), 0, font_bind_group.clone());
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}
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} else {
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resources.insert_bind_group("Font".into(), font_bind_group.clone());
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}
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if let Some(camera_group) = camera_group_clone {
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let has_camera = resources
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.get_bind_groups("Font")
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.map(|v| v.len() > 1)
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.unwrap_or(false);
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if has_camera {
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resources.replace_bind_group("Font".into(), 1, camera_group);
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} else {
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resources.insert_bind_group("Font".into(), camera_group);
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}
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}
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info!("Font {} successfully loaded into renderer", path);
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}
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pub fn new_render_pass(
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&mut self,
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label: String,
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execute: Box<
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dyn Fn(String, &mut RenderContext, &mut wgpu::CommandEncoder, &wgpu::TextureView)
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+ Send
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+ Sync,
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>,
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shader_path: &str,
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shader_stage: Option<wgpu::naga::ShaderStage>,
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texture: &Texture,
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texture_bind_group_layout: Arc<wgpu::BindGroupLayout>,
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texture_sampler: wgpu::Sampler,
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bind_groups: Vec<Arc<wgpu::BindGroup>>,
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extra_bind_group_layouts: &[Arc<wgpu::BindGroupLayout>],
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) {
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info!("Creating render pass {}", label);
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if let Err(e) = self
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.resource_manager
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.load_shader(self.render_context.device(), shader_stage, shader_path)
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.or_else(|_| {
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self.resource_manager.load_shader_from_string(
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self.render_context.device(),
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format!("{} Shader", label.clone()).as_str(),
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shader_path,
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)
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})
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{
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error!("Aborting render pass creation: {}", e);
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return;
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}
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let texture_bind_group = Arc::new({
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let device = self.render_context.device();
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device.create_bind_group(&wgpu::BindGroupDescriptor {
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layout: &texture_bind_group_layout,
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entries: &[
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wgpu::BindGroupEntry {
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binding: 0,
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resource: wgpu::BindingResource::TextureView(&texture.view),
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},
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wgpu::BindGroupEntry {
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binding: 1,
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resource: wgpu::BindingResource::Sampler(&texture_sampler),
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},
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],
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label: Some(&format!("{} Texture Bind Group", label)),
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})
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});
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let render_pipeline = {
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let device = self.render_context.device();
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let mut bind_layout_refs: Vec<&wgpu::BindGroupLayout> = Vec::new();
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bind_layout_refs.push(&texture_bind_group_layout);
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for layout in extra_bind_group_layouts {
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bind_layout_refs.push(layout);
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}
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let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
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label: Some(&format!("{} Pipeline Layout", label)),
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bind_group_layouts: &bind_layout_refs,
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push_constant_ranges: &[],
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});
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let shader_module = self
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.resource_manager
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.get_shader(shader_path)
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.unwrap_or_else(|| {
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self.resource_manager
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.get_shader(format!("{} Shader", label.clone()).as_str())
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.unwrap()
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});
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device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
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label: Some(&format!("{} Render Pipeline", label)),
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layout: Some(&pipeline_layout),
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vertex: wgpu::VertexState {
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module: shader_module,
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entry_point: "vs_main",
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buffers: &[comet_resources::Vertex::desc()],
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compilation_options: Default::default(),
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},
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fragment: Some(wgpu::FragmentState {
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module: shader_module,
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entry_point: "fs_main",
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targets: &[Some(wgpu::ColorTargetState {
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format: self.render_context.config().format,
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blend: Some(wgpu::BlendState {
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color: wgpu::BlendComponent {
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src_factor: wgpu::BlendFactor::SrcAlpha,
|
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dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
|
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operation: wgpu::BlendOperation::Add,
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},
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alpha: wgpu::BlendComponent {
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src_factor: wgpu::BlendFactor::One,
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dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
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operation: wgpu::BlendOperation::Add,
|
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},
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}),
|
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write_mask: wgpu::ColorWrites::ALL,
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})],
|
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compilation_options: Default::default(),
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}),
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primitive: wgpu::PrimitiveState {
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topology: wgpu::PrimitiveTopology::TriangleList,
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strip_index_format: None,
|
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front_face: wgpu::FrontFace::Ccw,
|
|
cull_mode: Some(wgpu::Face::Back),
|
|
polygon_mode: wgpu::PolygonMode::Fill,
|
|
unclipped_depth: false,
|
|
conservative: false,
|
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},
|
|
depth_stencil: None,
|
|
multisample: wgpu::MultisampleState {
|
|
count: 1,
|
|
mask: !0,
|
|
alpha_to_coverage_enabled: false,
|
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},
|
|
multiview: None,
|
|
cache: None,
|
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})
|
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};
|
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|
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self.render_context
|
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.insert_pipeline(label.clone(), render_pipeline);
|
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|
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{
|
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let resources = self.render_context.resources_mut();
|
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resources.insert_bind_group(label.clone(), texture_bind_group);
|
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for group in bind_groups {
|
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resources.insert_bind_group(label.clone(), group);
|
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}
|
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resources.insert_bind_group_layout(label.clone(), texture_bind_group_layout);
|
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for layout in extra_bind_group_layouts {
|
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resources.insert_bind_group_layout(label.clone(), layout.clone());
|
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}
|
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resources.insert_sampler(label.clone(), texture_sampler);
|
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}
|
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|
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self.render_passes
|
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.push(RenderPass::new(label.clone(), execute));
|
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|
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self.render_context
|
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.new_batch(label.clone(), Vec::new(), Vec::new());
|
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info!("Created render pass {}!", label)
|
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}
|
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|
|
fn get_project_root() -> std::io::Result<std::path::PathBuf> {
|
|
let path = std::env::current_dir()?;
|
|
let mut path_ancestors = path.as_path().ancestors();
|
|
|
|
while let Some(p) = path_ancestors.next() {
|
|
let has_cargo = std::fs::read_dir(p)?
|
|
.into_iter()
|
|
.any(|p| p.unwrap().file_name() == std::ffi::OsString::from("Cargo.lock"));
|
|
if has_cargo {
|
|
return Ok(std::path::PathBuf::from(p));
|
|
}
|
|
}
|
|
Err(std::io::Error::new(
|
|
std::io::ErrorKind::NotFound,
|
|
"Ran out of places to find Cargo.toml",
|
|
))
|
|
}
|
|
|
|
fn get_texture_region(&self, texture_path: String) -> Option<&TextureRegion> {
|
|
if !self
|
|
.resource_manager
|
|
.texture_atlas()
|
|
.textures()
|
|
.contains_key(&texture_path)
|
|
{
|
|
error!("Texture {} not found in atlas", &texture_path);
|
|
}
|
|
self.resource_manager
|
|
.texture_atlas()
|
|
.textures()
|
|
.get(&texture_path)
|
|
}
|
|
|
|
fn get_glyph_region(&self, glyph: char, font: String) -> &TextureRegion {
|
|
let key = format!("{}::{}", font, glyph);
|
|
|
|
match self.resource_manager.font_atlas().textures().get(&key) {
|
|
Some(region) => region,
|
|
None => {
|
|
warn!(
|
|
"Missing glyph for character '{}' in font '{}', using fallback.",
|
|
glyph, font
|
|
);
|
|
let fallback_key = format!("{}:: ", font);
|
|
self.resource_manager
|
|
.font_atlas()
|
|
.textures()
|
|
.get(&fallback_key)
|
|
.unwrap_or_else(|| {
|
|
panic!(
|
|
"No fallback glyph available (space also missing) for font '{}'",
|
|
font
|
|
)
|
|
})
|
|
}
|
|
}
|
|
}
|
|
|
|
pub fn add_text_to_buffers(
|
|
&self,
|
|
text: String,
|
|
font: String,
|
|
size: f32,
|
|
position: comet_math::v2,
|
|
color: wgpu::Color,
|
|
bounds: &mut comet_math::v2,
|
|
) -> (Vec<Vertex>, Vec<u16>) {
|
|
let vert_color = [
|
|
color.r as f32,
|
|
color.g as f32,
|
|
color.b as f32,
|
|
color.a as f32,
|
|
];
|
|
|
|
let config = self.render_context.config();
|
|
|
|
let screen_position = comet_math::v2::new(
|
|
position.x() / config.width as f32,
|
|
position.y() / config.height as f32,
|
|
);
|
|
|
|
let font_data = self
|
|
.resource_manager
|
|
.fonts()
|
|
.iter()
|
|
.find(|f| f.name() == font)
|
|
.unwrap_or_else(|| panic!("Font '{}' not found in resource manager", font));
|
|
|
|
let scale_factor = size / font_data.size();
|
|
let line_height = (font_data.line_height() / config.height as f32) * scale_factor;
|
|
|
|
let lines = text
|
|
.split('\n')
|
|
.map(|s| {
|
|
s.chars()
|
|
.map(|c| if c == '\t' { ' ' } else { c })
|
|
.collect::<String>()
|
|
})
|
|
.collect::<Vec<String>>();
|
|
|
|
let mut max_line_width_px = 0.0;
|
|
let mut total_height_px = 0.0;
|
|
|
|
for line in &lines {
|
|
let mut line_width_px = 0.0;
|
|
for c in line.chars() {
|
|
if let Some(region) = font_data.get_glyph(c) {
|
|
line_width_px += region.advance();
|
|
}
|
|
}
|
|
if line_width_px > max_line_width_px {
|
|
max_line_width_px = line_width_px;
|
|
}
|
|
total_height_px += font_data.line_height();
|
|
}
|
|
|
|
bounds.set_x((max_line_width_px / config.width as f32) * scale_factor);
|
|
bounds.set_y((total_height_px / config.height as f32) * scale_factor);
|
|
|
|
let mut x_offset = 0.0;
|
|
let mut y_offset = 0.0;
|
|
let mut vertex_data = Vec::new();
|
|
let mut index_data = Vec::new();
|
|
|
|
for line in lines {
|
|
for c in line.chars() {
|
|
let region = self.get_glyph_region(c, font.clone());
|
|
|
|
let (dim_x, dim_y) = region.dimensions();
|
|
let w = (dim_x as f32 / config.width as f32) * scale_factor;
|
|
let h = (dim_y as f32 / config.height as f32) * scale_factor;
|
|
|
|
let offset_x_px = (region.offset_x() / config.width as f32) * scale_factor;
|
|
let offset_y_px = (region.offset_y() / config.height as f32) * scale_factor;
|
|
|
|
let glyph_left = screen_position.x() + x_offset + offset_x_px;
|
|
let glyph_top = screen_position.y() - offset_y_px - y_offset;
|
|
let glyph_right = glyph_left + w;
|
|
let glyph_bottom = glyph_top - h;
|
|
|
|
let vertices = vec![
|
|
Vertex::new(
|
|
[glyph_left, glyph_top, 0.0],
|
|
[region.u0(), region.v0()],
|
|
vert_color,
|
|
),
|
|
Vertex::new(
|
|
[glyph_left, glyph_bottom, 0.0],
|
|
[region.u0(), region.v1()],
|
|
vert_color,
|
|
),
|
|
Vertex::new(
|
|
[glyph_right, glyph_bottom, 0.0],
|
|
[region.u1(), region.v1()],
|
|
vert_color,
|
|
),
|
|
Vertex::new(
|
|
[glyph_right, glyph_top, 0.0],
|
|
[region.u1(), region.v0()],
|
|
vert_color,
|
|
),
|
|
];
|
|
|
|
let buffer_size = vertex_data.len() as u16;
|
|
let indices = vec![
|
|
buffer_size,
|
|
buffer_size + 1,
|
|
buffer_size + 3,
|
|
buffer_size + 1,
|
|
buffer_size + 2,
|
|
buffer_size + 3,
|
|
];
|
|
|
|
x_offset += (region.advance() / config.width as f32) * scale_factor;
|
|
|
|
vertex_data.extend(vertices);
|
|
index_data.extend(indices);
|
|
}
|
|
|
|
y_offset += line_height;
|
|
x_offset = 0.0;
|
|
}
|
|
|
|
(vertex_data, index_data)
|
|
}
|
|
|
|
pub fn render_scene_2d(&mut self, scene: &mut comet_ecs::Scene) {
|
|
let cameras = scene.get_entities_with(vec![
|
|
comet_ecs::Transform2D::type_id(),
|
|
comet_ecs::Camera2D::type_id(),
|
|
]);
|
|
|
|
if cameras.is_empty() {
|
|
return;
|
|
}
|
|
|
|
let mut entities = scene.get_entities_with(vec![
|
|
comet_ecs::Transform2D::type_id(),
|
|
comet_ecs::Render2D::type_id(),
|
|
]);
|
|
|
|
entities.sort_by(|&a, &b| {
|
|
let ra = scene.get_component::<comet_ecs::Render2D>(a).unwrap();
|
|
let rb = scene.get_component::<comet_ecs::Render2D>(b).unwrap();
|
|
ra.draw_index().cmp(&rb.draw_index())
|
|
});
|
|
|
|
let texts = scene.get_entities_with(vec![
|
|
comet_ecs::Transform2D::type_id(),
|
|
comet_ecs::Text::type_id(),
|
|
]);
|
|
|
|
self.setup_camera(scene, cameras);
|
|
|
|
let mut vertex_buffer: Vec<Vertex> = Vec::new();
|
|
let mut index_buffer: Vec<u16> = Vec::new();
|
|
|
|
for entity in entities {
|
|
let renderer_component = scene.get_component::<Render2D>(entity).unwrap();
|
|
let transform_component = scene.get_component::<Transform2D>(entity).unwrap();
|
|
|
|
if renderer_component.is_visible() {
|
|
let world_position = transform_component.position().clone();
|
|
let rotation_angle = transform_component.rotation().to_radians();
|
|
|
|
let region =
|
|
match self.get_texture_region(renderer_component.get_texture().to_string()) {
|
|
Some(r) => r,
|
|
None => continue,
|
|
};
|
|
|
|
let (dim_x, dim_y) = region.dimensions();
|
|
let scale = renderer_component.scale();
|
|
let half_width = dim_x as f32 * 0.5 * scale.x();
|
|
let half_height = dim_y as f32 * 0.5 * scale.y();
|
|
|
|
let buffer_size = vertex_buffer.len() as u16;
|
|
|
|
let world_corners = [
|
|
(-half_width, half_height),
|
|
(-half_width, -half_height),
|
|
(half_width, -half_height),
|
|
(half_width, half_height),
|
|
];
|
|
|
|
let cos_angle = rotation_angle.cos();
|
|
let sin_angle = rotation_angle.sin();
|
|
|
|
let rotated_world_corners: Vec<(f32, f32)> = world_corners
|
|
.iter()
|
|
.map(|(x, y)| {
|
|
(
|
|
x * cos_angle - y * sin_angle + world_position.x(),
|
|
x * sin_angle + y * cos_angle + world_position.y(),
|
|
)
|
|
})
|
|
.collect();
|
|
|
|
let screen_corners: Vec<(f32, f32)> = rotated_world_corners
|
|
.iter()
|
|
.map(|(x, y)| {
|
|
(
|
|
*x / self.render_context.config().width as f32,
|
|
*y / self.render_context.config().height as f32,
|
|
)
|
|
})
|
|
.collect();
|
|
|
|
vertex_buffer.extend_from_slice(&[
|
|
Vertex::new(
|
|
[screen_corners[0].0, screen_corners[0].1, 0.0],
|
|
[region.u0(), region.v0()],
|
|
[1.0, 1.0, 1.0, 1.0],
|
|
),
|
|
Vertex::new(
|
|
[screen_corners[1].0, screen_corners[1].1, 0.0],
|
|
[region.u0(), region.v1()],
|
|
[1.0, 1.0, 1.0, 1.0],
|
|
),
|
|
Vertex::new(
|
|
[screen_corners[2].0, screen_corners[2].1, 0.0],
|
|
[region.u1(), region.v1()],
|
|
[1.0, 1.0, 1.0, 1.0],
|
|
),
|
|
Vertex::new(
|
|
[screen_corners[3].0, screen_corners[3].1, 0.0],
|
|
[region.u1(), region.v0()],
|
|
[1.0, 1.0, 1.0, 1.0],
|
|
),
|
|
]);
|
|
|
|
index_buffer.extend_from_slice(&[
|
|
0 + buffer_size,
|
|
1 + buffer_size,
|
|
3 + buffer_size,
|
|
1 + buffer_size,
|
|
2 + buffer_size,
|
|
3 + buffer_size,
|
|
]);
|
|
}
|
|
}
|
|
|
|
self.render_context.update_batch_buffers(
|
|
"Universal".to_string(),
|
|
vertex_buffer,
|
|
index_buffer,
|
|
);
|
|
|
|
for text_entity in texts {
|
|
let position = {
|
|
let transform = scene
|
|
.get_component::<comet_ecs::Transform2D>(text_entity)
|
|
.unwrap();
|
|
comet_math::v2::new(transform.position().x(), transform.position().y())
|
|
};
|
|
|
|
if let Some(text_component) = scene.get_component_mut::<comet_ecs::Text>(text_entity) {
|
|
if !text_component.is_visible() {
|
|
continue;
|
|
}
|
|
|
|
let font = text_component.font().to_string();
|
|
let size = text_component.font_size();
|
|
let color = text_component.color().to_wgpu();
|
|
let content = text_component.content().to_string();
|
|
|
|
let mut bounds = comet_math::v2::ZERO;
|
|
|
|
let (vertices, indices) = self.add_text_to_buffers(
|
|
content,
|
|
font.clone(),
|
|
size,
|
|
position,
|
|
color,
|
|
&mut bounds,
|
|
);
|
|
|
|
text_component.set_bounds(bounds);
|
|
|
|
self.render_context
|
|
.update_batch_buffers("Font".to_string(), vertices, indices);
|
|
}
|
|
}
|
|
}
|
|
|
|
fn setup_camera(&mut self, scene: &comet_ecs::Scene, cameras: Vec<usize>) {
|
|
if cameras.is_empty() {
|
|
return;
|
|
}
|
|
|
|
self.camera_manager.update_from_scene(scene, cameras);
|
|
|
|
if !self.camera_manager.has_active_camera() {
|
|
error!("No active camera found");
|
|
return;
|
|
}
|
|
|
|
let active_camera = self.camera_manager.get_camera();
|
|
|
|
let mut camera_uniform = crate::camera::CameraUniform::new();
|
|
camera_uniform.update_view_proj(active_camera);
|
|
|
|
let buffer = Arc::new(self.render_context.device().create_buffer_init(
|
|
&wgpu::util::BufferInitDescriptor {
|
|
label: Some("Camera Uniform Buffer"),
|
|
contents: bytemuck::cast_slice(&[camera_uniform]),
|
|
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
|
|
},
|
|
));
|
|
|
|
let layout = match self
|
|
.render_context
|
|
.resources()
|
|
.get_bind_group_layout("Universal")
|
|
.and_then(|layouts| layouts.get(1))
|
|
{
|
|
Some(l) => l.clone(),
|
|
None => {
|
|
error!(
|
|
"Camera bind group layout missing for 'Universal' pass. Call init_atlas first."
|
|
);
|
|
return;
|
|
}
|
|
};
|
|
|
|
let bind_group = Arc::new(self.render_context.device().create_bind_group(
|
|
&wgpu::BindGroupDescriptor {
|
|
layout: &layout,
|
|
entries: &[wgpu::BindGroupEntry {
|
|
binding: 0,
|
|
resource: buffer.as_entire_binding(),
|
|
}],
|
|
label: Some("Camera Bind Group"),
|
|
},
|
|
));
|
|
|
|
let resources = self.render_context.resources_mut();
|
|
|
|
match resources.get_buffer("Universal") {
|
|
None => resources.insert_buffer("Universal".into(), buffer.clone()),
|
|
Some(_) => resources.replace_buffer("Universal".into(), 0, buffer.clone()),
|
|
}
|
|
|
|
if let Some(groups) = resources.get_bind_groups("Universal") {
|
|
if groups.len() < 2 {
|
|
resources.insert_bind_group("Universal".into(), bind_group.clone());
|
|
} else {
|
|
resources.replace_bind_group("Universal".into(), 1, bind_group.clone());
|
|
}
|
|
} else {
|
|
resources.insert_bind_group("Universal".into(), bind_group.clone());
|
|
}
|
|
|
|
if let Some(groups) = resources.get_bind_groups("Font") {
|
|
if groups.len() < 2 {
|
|
resources.insert_bind_group("Font".into(), bind_group.clone());
|
|
} else {
|
|
resources.replace_bind_group("Font".into(), 1, bind_group.clone());
|
|
}
|
|
}
|
|
|
|
if resources.get_bind_group_layout("Font").is_none() {
|
|
debug!("Font pass not initialized yet; skipping Font camera bind group setup.");
|
|
}
|
|
}
|
|
}
|
|
|
|
impl<'a> Renderer for Renderer2D<'a> {
|
|
fn new(window: Arc<Window>, clear_color: Option<impl Color>) -> Self {
|
|
Self {
|
|
render_context: RenderContext::new(window, clear_color),
|
|
resource_manager: GraphicResourceManager::new(),
|
|
camera_manager: CameraManager::new(),
|
|
render_passes: Vec::new(),
|
|
last_frame_time: std::time::Instant::now(),
|
|
delta_time: 0.0,
|
|
}
|
|
}
|
|
|
|
fn size(&self) -> PhysicalSize<u32> {
|
|
self.render_context.size()
|
|
}
|
|
|
|
fn resize(&mut self, new_size: winit::dpi::PhysicalSize<u32>) {
|
|
if new_size.width > 0 && new_size.height > 0 {
|
|
self.render_context.set_size(new_size);
|
|
self.render_context.config_mut().width = new_size.width;
|
|
self.render_context.config_mut().height = new_size.height;
|
|
self.render_context.configure_surface();
|
|
}
|
|
}
|
|
|
|
fn scale_factor(&self) -> f64 {
|
|
self.render_context.scale_factor()
|
|
}
|
|
|
|
fn set_scale_factor(&mut self, scale_factor: f64) {
|
|
self.render_context.set_scale_factor(scale_factor);
|
|
}
|
|
|
|
fn update(&mut self) -> f32 {
|
|
let now = std::time::Instant::now();
|
|
self.delta_time = now.duration_since(self.last_frame_time).as_secs_f32();
|
|
self.last_frame_time = now;
|
|
self.delta_time
|
|
}
|
|
|
|
fn render(&mut self) -> Result<(), wgpu::SurfaceError> {
|
|
let output = self.render_context.surface().get_current_texture()?;
|
|
let output_view = output
|
|
.texture
|
|
.create_view(&wgpu::TextureViewDescriptor::default());
|
|
|
|
let mut encoder =
|
|
self.render_context
|
|
.device()
|
|
.create_command_encoder(&wgpu::CommandEncoderDescriptor {
|
|
label: Some("Render Encoder"),
|
|
});
|
|
|
|
for pass in &self.render_passes {
|
|
let label = pass.label.clone();
|
|
(pass.execute)(label, &mut self.render_context, &mut encoder, &output_view);
|
|
}
|
|
|
|
self.render_context
|
|
.queue()
|
|
.submit(std::iter::once(encoder.finish()));
|
|
|
|
output.present();
|
|
|
|
Ok(())
|
|
}
|
|
}
|