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355 lines
12 KiB
Rust
Executable file
355 lines
12 KiB
Rust
Executable file
use crate::archetypes::Archetypes;
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use crate::prefabs::PrefabManager;
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use crate::{Component, Entity, IdQueue};
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use comet_log::*;
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use comet_structs::*;
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use std::any::TypeId;
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pub struct Scene {
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id_queue: IdQueue,
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next_id: u32,
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entities: Vec<Option<Entity>>,
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components: ComponentStorage,
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archetypes: Archetypes,
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prefabs: PrefabManager,
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}
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impl Scene {
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pub fn new() -> Self {
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Self {
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id_queue: IdQueue::new(),
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next_id: 0,
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entities: Vec::new(),
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components: ComponentStorage::new(),
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archetypes: Archetypes::new(),
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prefabs: PrefabManager::new(),
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}
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}
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/// Returns the number of how many entities exist in the current Scene.
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pub fn active_entities(&self) -> u32 {
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self.entities.len() as u32 - self.id_queue.size()
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}
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fn get_next_id(&mut self) {
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if self.id_queue.is_empty() {
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self.next_id = self.entities.len() as u32;
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return;
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}
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if self.next_id > self.id_queue.front().unwrap()
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|| self.entities[self.next_id as usize] != None
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{
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self.next_id = self.id_queue.dequeue().unwrap();
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}
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}
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/// Retuns the `Vec` of `Option<Entity>` which contains all the entities in the current Scene.
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pub fn entities(&self) -> &Vec<Option<Entity>> {
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&self.entities
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}
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/// Creates a new entity and returns its ID.
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pub fn new_entity(&mut self) -> u32 {
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let id = self.next_id;
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if (self.next_id as usize) >= self.entities.len() {
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self.entities.push(Some(Entity::new(self.next_id)));
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self.get_next_id();
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info!("Created entity! ID: {}", id);
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return id;
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}
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self.entities[self.next_id as usize] = Some(Entity::new(self.next_id));
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self.get_next_id();
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info!("Created entity! ID: {}", id);
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id
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}
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/// Gets an immutable reference to an entity by its ID.
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pub fn get_entity(&self, entity_id: usize) -> Option<&Entity> {
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self.entities.get(entity_id).unwrap().as_ref()
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}
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/// Gets a mutable reference to an entity by its ID.
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pub fn get_entity_mut(&mut self, entity_id: usize) -> Option<&mut Entity> {
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self.entities.get_mut(entity_id).unwrap().as_mut()
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}
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/// Deletes an entity by its ID.
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pub fn delete_entity(&mut self, entity_id: usize) {
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self.remove_entity_from_archetype_subsets(
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entity_id as u32,
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self.get_component_set(entity_id),
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);
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self.entities[entity_id] = None;
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info!("Deleted entity! ID: {}", entity_id);
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for (_, value) in self.components.iter_mut() {
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value.remove::<u8>(entity_id);
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}
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self.id_queue.sorted_enqueue(entity_id as u32);
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self.get_next_id();
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}
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fn create_archetype(&mut self, components: ComponentSet) {
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self.archetypes.create_archetype(components.clone());
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let mut matching_entities = Vec::new();
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for (entity_id, entity_option) in self.entities.iter().enumerate() {
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if let Some(_entity) = entity_option {
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let entity_component_set = self.get_component_set(entity_id);
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if components.is_subset(&entity_component_set) {
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matching_entities.push(entity_id as u32);
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}
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}
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}
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for entity_id in matching_entities {
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self.add_entity_to_archetype(entity_id, components.clone());
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}
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}
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fn get_keys(&self, components: ComponentSet) -> Vec<ComponentSet> {
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let component_sets = self.archetypes.component_sets();
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component_sets
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.iter()
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.enumerate()
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.filter_map(|(i, &ref elem)| {
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if elem.is_subset(&components) {
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Some(i)
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} else {
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None
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}
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})
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.collect::<Vec<usize>>()
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.iter()
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.map(|index| component_sets[*index].clone())
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.collect::<Vec<ComponentSet>>()
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}
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fn add_entity_to_archetype(&mut self, entity_id: u32, components: ComponentSet) {
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self.archetypes
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.add_entity_to_archetype(&components, entity_id);
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}
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fn remove_entity_from_archetype(&mut self, entity_id: u32, components: ComponentSet) {
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self.archetypes
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.remove_entity_from_archetype(&components, entity_id);
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}
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fn remove_entity_from_archetype_subsets(&mut self, entity_id: u32, components: ComponentSet) {
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let keys = self.get_keys(components);
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for key in keys {
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self.remove_entity_from_archetype(entity_id, key.clone());
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if self.archetypes.get_archetype(&key).unwrap().len() == 0 {
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self.archetypes.remove_archetype(&key);
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}
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}
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info!("Removed entity {} from all archetypes!", entity_id);
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}
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fn get_component_set(&self, entity_id: usize) -> ComponentSet {
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let components = match self.entities.get(entity_id) {
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Some(cmp) => match cmp.as_ref() {
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Some(e) => e.get_components().iter().collect::<Vec<usize>>(),
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None => {
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error!("This entity ({}) does not have any components!", entity_id);
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Vec::new()
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}
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},
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_ => {
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error!("This entity ({}) does not exist!", entity_id);
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Vec::new()
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}
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};
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let type_ids = components
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.iter()
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.map(|index| self.components.keys()[*index])
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.collect::<Vec<TypeId>>();
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ComponentSet::from_ids(type_ids)
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}
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/// Registers a new component in the scene.
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pub fn register_component<C: Component + 'static>(&mut self) {
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if !self.components.contains(&C::type_id()) {
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self.components.register_component::<C>(self.entities.len());
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self.create_archetype(ComponentSet::from_ids(vec![C::type_id()]));
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info!("Registered component: {}", C::type_name());
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return;
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}
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warn!("Component {} is already registered!", C::type_name());
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}
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/// Deregisters a component from the scene.
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pub fn deregister_component<C: Component + 'static>(&mut self) {
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if self.components.contains(&C::type_id()) {
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self.components.deregister_component::<C>();
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info!("Deregistered component: {}", C::type_name());
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return;
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}
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warn!("Component {} was not registered!", C::type_name());
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}
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/// Adds a component to an entity by its ID and an instance of the component.
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/// Overwrites the previous component if another component of the same type is added.
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pub fn add_component<C: Component + 'static>(&mut self, entity_id: usize, component: C) {
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let old_component_set = self.get_component_set(entity_id);
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if !old_component_set.to_vec().is_empty() {
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self.remove_entity_from_archetype_subsets(entity_id as u32, old_component_set);
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}
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self.components.set_component(entity_id, component);
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let component_index = self
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.components
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.keys()
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.iter_mut()
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.position(|x| *x == C::type_id())
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.unwrap();
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self.get_entity_mut(entity_id)
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.unwrap()
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.add_component(component_index);
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let new_component_set = self.get_component_set(entity_id);
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if !self.archetypes.contains_archetype(&new_component_set) {
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self.create_archetype(new_component_set.clone());
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}
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let subsets = ComponentSet::compute_subsets_up_to_size_3(new_component_set.to_vec());
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for subset in subsets {
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if !self.archetypes.contains_archetype(&subset) {
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self.create_archetype(subset.clone());
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}
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self.add_entity_to_archetype(entity_id as u32, subset);
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}
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info!(
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"Added component {} to entity {}!",
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C::type_name(),
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entity_id
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);
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}
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pub fn remove_component<C: Component + 'static>(&mut self, entity_id: usize) {
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let old_component_set = self.get_component_set(entity_id);
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self.remove_entity_from_archetype_subsets(entity_id as u32, old_component_set);
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self.components.remove_component::<C>(entity_id);
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let component_index = self
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.components
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.keys()
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.iter()
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.position(|x| *x == C::type_id())
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.unwrap();
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self.get_entity_mut(entity_id)
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.unwrap()
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.remove_component(component_index);
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let new_component_set = self.get_component_set(entity_id);
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if !new_component_set.to_vec().is_empty() {
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if !self.archetypes.contains_archetype(&new_component_set) {
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self.create_archetype(new_component_set.clone());
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}
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let subsets = ComponentSet::compute_subsets_up_to_size_3(new_component_set.to_vec());
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for subset in subsets {
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if !self.archetypes.contains_archetype(&subset) {
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self.create_archetype(subset.clone());
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}
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self.add_entity_to_archetype(entity_id as u32, subset);
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}
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}
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info!(
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"Removed component {} from entity {}!",
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C::type_name(),
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entity_id
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);
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}
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/// Returns a reference to a component of an entity by its ID.
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pub fn get_component<C: Component + 'static>(&self, entity_id: usize) -> Option<&C> {
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self.components.get_component::<C>(entity_id)
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}
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pub fn get_component_mut<C: Component + 'static>(
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&mut self,
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entity_id: usize,
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) -> Option<&mut C> {
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self.components.get_component_mut::<C>(entity_id)
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}
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pub fn has<C: Component + 'static>(&self, entity_id: usize) -> bool {
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self.components.get_component::<C>(entity_id).is_some()
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}
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/// Returns a list of entities that have the given components.
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pub fn get_entities_with(&self, components: Vec<TypeId>) -> Vec<usize> {
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let component_set = ComponentSet::from_ids(components);
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if component_set.size() > 3 {
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error!("An entity query should only contain at most 3 different components!");
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return Vec::new();
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}
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if self.archetypes.contains_archetype(&component_set) {
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return self
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.archetypes
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.get_archetype(&component_set)
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.unwrap()
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.clone()
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.iter()
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.map(|x| *x as usize)
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.collect();
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}
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Vec::new()
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}
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/// Deletes all entities that have the given components.
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pub fn delete_entities_with(&mut self, components: Vec<TypeId>) {
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let entities = self.get_entities_with(components);
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for entity in entities {
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self.delete_entity(entity);
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}
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}
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/// Iterates over all entities that have the two given components and calls the given function.
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pub fn foreach<C: Component, K: Component>(&mut self, func: fn(&mut C, &mut K)) {
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let entities = self.get_entities_with(vec![C::type_id(), K::type_id()]);
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for entity in entities {
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let c_ptr = self.get_component_mut::<C>(entity).unwrap() as *mut C;
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let k_ptr = self.get_component_mut::<K>(entity).unwrap() as *mut K;
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unsafe {
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func(&mut *c_ptr, &mut *k_ptr);
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}
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}
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}
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/// Registers a prefab with the given name and factory function.
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pub fn register_prefab(&mut self, name: &str, factory: crate::prefabs::PrefabFactory) {
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self.prefabs.register(name, factory);
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}
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/// Spawns a prefab with the given name.
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pub fn spawn_prefab(&mut self, name: &str) -> Option<usize> {
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if self.prefabs.has_prefab(name) {
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if let Some(factory) = self.prefabs.prefabs.get(&name.to_string()) {
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let factory = *factory; // Copy the function pointer
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Some(factory(self))
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} else {
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None
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}
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} else {
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None
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}
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}
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/// Checks if a prefab with the given name exists.
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pub fn has_prefab(&self, name: &str) -> bool {
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self.prefabs.has_prefab(name)
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}
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}
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