mirror of
https://github.com/lisk77/comet.git
synced 2025-10-23 13:38:48 +00:00
52 lines
1.3 KiB
Rust
52 lines
1.3 KiB
Rust
use comet::prelude::*;
|
|
|
|
fn setup(app: &mut App, renderer: &mut Renderer2D) {
|
|
// Initialize the texture atlas
|
|
renderer.initialize_atlas();
|
|
|
|
// Register components
|
|
app.register_component::<Position2D>();
|
|
app.register_component::<Color>();
|
|
|
|
// Register prefabs
|
|
register_prefab!(
|
|
app,
|
|
"player",
|
|
Position2D::from_vec(v2::new(0.0, 0.0)),
|
|
Color::new(0.0, 1.0, 0.0, 1.0) // Green player
|
|
);
|
|
|
|
register_prefab!(
|
|
app,
|
|
"enemy",
|
|
Position2D::from_vec(v2::new(5.0, 5.0)),
|
|
Color::new(1.0, 0.0, 0.0, 1.0) // Red enemy
|
|
);
|
|
|
|
register_prefab!(
|
|
app,
|
|
"pickup",
|
|
Position2D::from_vec(v2::new(-5.0, -5.0)),
|
|
Color::new(1.0, 1.0, 0.0, 1.0) // Yellow pickup
|
|
);
|
|
|
|
if let Some(player_id) = app.spawn_prefab("player") {
|
|
debug!("Spawned player with ID: {}", player_id);
|
|
}
|
|
|
|
if let Some(enemy_id) = app.spawn_prefab("enemy") {
|
|
debug!("Spawned enemy with ID: {}", enemy_id);
|
|
}
|
|
|
|
if let Some(pickup_id) = app.spawn_prefab("pickup") {
|
|
debug!("Spawned pickup with ID: {}", pickup_id);
|
|
}
|
|
}
|
|
|
|
fn update(app: &mut App, renderer: &mut Renderer2D, dt: f32) {}
|
|
|
|
fn main() {
|
|
App::new()
|
|
.with_title("Prefabs Example")
|
|
.run::<Renderer2D>(setup, update);
|
|
}
|