//! This crate provides a set of mathematical utilities for game development. //! It includes definitions for points, vectors, matrices, quaternions, bezier curves, easing functions, noise generation, polynomials, and interpolation utilities. pub use bezier::*; pub use easings::*; pub use interpolation::*; pub use matrix::*; pub use point::*; pub use polynomial::*; pub use vector::*; pub mod bezier; pub mod easings; pub mod interpolation; pub mod matrix; pub mod noise; pub mod point; pub mod polynomial; pub mod quaternion; pub mod vector;