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bc9ea50264
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4e2c18b0c1
4 changed files with 3 additions and 35 deletions
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@ -16,7 +16,6 @@ comet_ecs = { path = "./crates/comet_ecs", workspace = true }
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comet_input = { path = "./crates/comet_input", workspace = true }
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comet_log = { path = "./crates/comet_log", workspace = true }
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comet_structs = { path = "./crates/comet_structs", workspace = true }
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comet_sound = { path = "./crates/comet_sound", workspace = true }
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cfg-if = "1"
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anyhow = "1.0"
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@ -64,4 +63,3 @@ comet_ecs = { path = "./crates/comet_ecs", workspace = true }
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comet_input = { path = "./crates/comet_input", workspace = true }
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comet_log = { path = "./crates/comet_log", workspace = true }
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comet_structs = { path = "./crates/comet_structs", workspace = true }
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comet_sound = { path = "./crates/comet_sound", workspace = true }
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@ -111,11 +111,6 @@ impl App {
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self
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}
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pub fn with_audio(mut self, audio_system: Box<dyn Audio>) -> Self {
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self.audio = audio_system;
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self
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}
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fn load_icon(path: &std::path::Path) -> Option<Icon> {
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let image = match image::open(path) {
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Ok(image) => image,
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@ -392,7 +387,8 @@ impl App {
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match renderer.render() {
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Ok(_) => {}
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Err(
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wgpu::SurfaceError::Lost | wgpu::SurfaceError::Outdated,
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wgpu::SurfaceError::Lost
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| wgpu::SurfaceError::Outdated,
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) => {
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let size = renderer.size();
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renderer.resize(size);
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@ -1,26 +0,0 @@
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use comet::prelude::*;
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use comet_sound::Audio;
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fn setup(app: &mut App, _renderer: &mut Renderer2D) {
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app.load_audio("startup", "res/sounds/hit.ogg");
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app.play_audio("startup", true); // second parameter loops the sound
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// here the float indicated the volume percentage
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// in the standard backend for audio in comet (kira) 0.0 is equal to -20dB and 1.0 to 0dB
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app.set_volume("startup", 1.0);
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}
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#[allow(unused_variables)]
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fn update(app: &mut App, renderer: &mut Renderer2D, dt: f32) {
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// in this example, update_audio doesnt do anything because the kira audio system
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// doesnt need any update
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app.update_audio(dt);
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}
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fn main() {
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App::new()
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.with_title("Comet Audio Example")
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// This can be used to add your own sound engine to the engine
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.with_audio(Box::new(comet_sound::KiraAudio::new())) // to
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.run::<Renderer2D>(setup, update);
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}
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