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14 changed files with 449 additions and 197 deletions

View file

@ -1,5 +1,7 @@
use comet_colors::{Color as ColorTrait, LinearRgba};
use comet_ecs::{Camera2D, Component, Entity, Render2D, Scene, Text, Transform2D, Transform3D};
use comet_ecs::{
Camera2D, Component, Entity, EntityId, Render2D, Scene, Text, Transform2D, Transform3D,
};
use comet_input::keyboard::Key;
use comet_log::*;
use comet_renderer::renderer::Renderer;
@ -163,22 +165,22 @@ impl App {
}
/// Creates a new entity and returns its ID.
pub fn new_entity(&mut self) -> usize {
self.scene.new_entity() as usize
pub fn new_entity(&mut self) -> EntityId {
self.scene.new_entity()
}
/// Deletes an entity by its ID.
pub fn delete_entity(&mut self, entity_id: usize) {
pub fn delete_entity(&mut self, entity_id: EntityId) {
self.scene.delete_entity(entity_id)
}
/// Gets an immutable reference to an entity by its ID.
pub fn get_entity(&self, entity_id: usize) -> Option<&Entity> {
pub fn get_entity(&self, entity_id: EntityId) -> Option<&Entity> {
self.scene.get_entity(entity_id)
}
/// Gets a mutable reference to an entity by its ID.
pub fn get_entity_mut(&mut self, entity_id: usize) -> Option<&mut Entity> {
pub fn get_entity_mut(&mut self, entity_id: EntityId) -> Option<&mut Entity> {
self.scene.get_entity_mut(entity_id)
}
@ -194,29 +196,29 @@ impl App {
/// Adds a component to an entity by its ID and an instance of the component.
/// Overwrites the previous component if another component of the same type is added.
pub fn add_component<C: Component>(&mut self, entity_id: usize, component: C) {
pub fn add_component<C: Component>(&mut self, entity_id: EntityId, component: C) {
self.scene.add_component(entity_id, component)
}
/// Removes a component from an entity by its ID.
pub fn remove_component<C: Component>(&mut self, entity_id: usize) {
pub fn remove_component<C: Component>(&mut self, entity_id: EntityId) {
self.scene.remove_component::<C>(entity_id)
}
/// Returns a reference to a component of an entity by its ID.
pub fn get_component<C: Component>(&self, entity_id: usize) -> Option<&C> {
pub fn get_component<C: Component>(&self, entity_id: EntityId) -> Option<&C> {
self.scene.get_component::<C>(entity_id)
}
/// Returns a mutable reference to a component of an entity by its ID.
pub fn get_component_mut<C: Component>(&mut self, entity_id: usize) -> Option<&mut C> {
pub fn get_component_mut<C: Component>(&mut self, entity_id: EntityId) -> Option<&mut C> {
self.scene.get_component_mut::<C>(entity_id)
}
/// Returns a list of entities that have the given components.
/// The amount of queriable components is limited to 3 such that the `Archetype` creation is more efficient.
/// Otherwise it would be a factorial complexity chaos.
pub fn get_entities_with(&self, components: Vec<TypeId>) -> Vec<usize> {
pub fn get_entities_with(&self, components: Vec<TypeId>) -> Vec<EntityId> {
self.scene.get_entities_with(components)
}
@ -233,7 +235,7 @@ impl App {
}
/// Returns whether an entity has the given component.
pub fn has<C: Component>(&self, entity_id: usize) -> bool {
pub fn has<C: Component>(&self, entity_id: EntityId) -> bool {
self.scene.has::<C>(entity_id)
}
@ -243,7 +245,7 @@ impl App {
}
/// Spawns a prefab with the given name.
pub fn spawn_prefab(&mut self, name: &str) -> Option<usize> {
pub fn spawn_prefab(&mut self, name: &str) -> Option<EntityId> {
self.scene.spawn_prefab(name)
}

View file

@ -27,6 +27,13 @@ pub fn component_derive(input: TokenStream) -> TokenStream {
}
});
let clone_fields = fields.iter().map(|field| {
let field_name = &field.ident;
quote! {
#field_name: self.#field_name.clone()
}
});
let default_fields = if let Data::Struct(data) = &input.data {
match &data.fields {
Fields::Named(fields) => fields
@ -83,13 +90,11 @@ pub fn component_derive(input: TokenStream) -> TokenStream {
impl Clone for #name {
fn clone(&self) -> Self {
Self {
..*self
#(#clone_fields),*
}
}
}
impl Copy for #name {}
impl std::fmt::Debug for #name {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
f.debug_struct(stringify!(#name))

View file

@ -1,9 +1,9 @@
use comet_structs::ComponentSet;
use std::collections::{HashMap, HashSet};
use std::collections::HashMap;
#[derive(Debug, Clone)]
pub struct Archetypes {
archetypes: HashMap<ComponentSet, HashSet<u32>>,
archetypes: HashMap<ComponentSet, Vec<u32>>,
}
impl Archetypes {
@ -13,27 +13,31 @@ impl Archetypes {
}
}
pub fn component_sets(&self) -> Vec<ComponentSet> {
self.archetypes.keys().cloned().collect()
pub fn component_sets(&self) -> impl Iterator<Item = &ComponentSet> {
self.archetypes.keys()
}
pub fn create_archetype(&mut self, components: ComponentSet) {
self.archetypes.insert(components, HashSet::new());
self.archetypes.entry(components).or_insert_with(Vec::new);
}
pub fn get_archetype(&self, components: &ComponentSet) -> Option<&HashSet<u32>> {
pub fn get_archetype(&self, components: &ComponentSet) -> Option<&Vec<u32>> {
self.archetypes.get(components)
}
pub fn add_entity_to_archetype(&mut self, components: &ComponentSet, entity: u32) {
if let Some(archetype) = self.archetypes.get_mut(components) {
archetype.insert(entity);
if !archetype.iter().any(|&e| e == entity) {
archetype.push(entity);
}
}
}
pub fn remove_entity_from_archetype(&mut self, components: &ComponentSet, entity: u32) {
if let Some(archetype) = self.archetypes.get_mut(components) {
archetype.retain(|&id| id != entity);
if let Some(pos) = archetype.iter().position(|&id| id == entity) {
archetype.swap_remove(pos);
}
}
}

View file

@ -5,6 +5,7 @@
// They are intended to work with the base suite of systems provided by the engine.
use crate::math::{v2, v3};
use crate::{Entity, Scene};
use comet_log::*;
use comet_colors::Color as ColorTrait;
use comet_math::m4;
use component_derive::Component;
@ -110,10 +111,13 @@ pub struct Transform3D {
// # TRAITS #
// ##################################################
pub trait Component: Send + Sync + PartialEq + Default + 'static {
pub trait Component: Send + Sync + 'static {
fn new() -> Self
where
Self: Sized;
Self: Sized + Default,
{
Default::default()
}
fn type_id() -> std::any::TypeId {
std::any::TypeId::of::<Self>()
@ -136,7 +140,7 @@ pub trait Render {
}
pub trait Camera {
fn get_visible_entities(&self, camera_position: Position2D, scene: Scene) -> Vec<Entity>;
fn get_visible_entities(&self, camera_position: &Position2D, scene: &Scene) -> Vec<Entity>;
fn get_projection_matrix(&self) -> m4;
}
@ -246,8 +250,8 @@ impl Rectangle2D {
}
}
pub fn position(&self) -> Position2D {
self.position
pub fn position(&self) -> &Position2D {
&self.position
}
pub fn set_position(&mut self, position: Position2D) {
@ -417,7 +421,7 @@ impl Camera2D {
self.priority = priority;
}
pub fn in_view_frustum(&self, camera_pos: Position2D, entity: Position2D) -> bool {
pub fn in_view_frustum(&self, camera_pos: &Position2D, entity: &Position2D) -> bool {
let left = camera_pos.x() - self.zoom;
let right = camera_pos.x() + self.zoom;
let bottom = camera_pos.y() - self.zoom;
@ -428,18 +432,19 @@ impl Camera2D {
}
impl Camera for Camera2D {
fn get_visible_entities(&self, camera_position: Position2D, scene: Scene) -> Vec<Entity> {
fn get_visible_entities(&self, camera_position: &Position2D, scene: &Scene) -> Vec<Entity> {
let entities = scene.entities();
let mut visible_entities = Vec::new();
for entity in entities {
if self.in_view_frustum(
camera_position,
*scene
.get_component::<Transform2D>(*entity.clone().unwrap().id() as usize)
.unwrap()
.position(),
) {
visible_entities.push(entity.clone().unwrap());
if let Some(ent) = entity.clone() {
let id = ent.id();
if let Some(transform) = scene.get_component::<Transform2D>(id) {
if self.in_view_frustum(camera_position, transform.position()) {
visible_entities.push(ent);
}
} else {
error!("Entity {} missing Transform2D", id.index);
}
}
}
visible_entities
@ -498,7 +503,7 @@ impl Text {
}
pub fn color(&self) -> Color {
self.color
self.color.clone()
}
pub fn set_visibility(&mut self, visibility: bool) {

View file

@ -1,21 +1,35 @@
use bit_set::BitSet;
/// Handle used to reference entities safely. Contains an index into the entity
/// storage and a generation counter to detect stale handles.
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, PartialOrd, Ord)]
pub struct EntityId {
pub index: u32,
pub gen: u32,
}
impl Default for EntityId {
fn default() -> Self {
Self { index: 0, gen: 0 }
}
}
#[derive(Debug, Clone, PartialEq)]
pub struct Entity {
id: u32,
components: BitSet
id: EntityId,
components: BitSet,
}
impl Entity {
pub(crate) fn new(id: u32) -> Self {
pub(crate) fn new(index: u32, gen: u32) -> Self {
Self {
id,
components: BitSet::new()
id: EntityId { index, gen },
components: BitSet::new(),
}
}
pub fn id(&self) -> &u32 {
&self.id
pub fn id(&self) -> EntityId {
self.id
}
pub(crate) fn add_component(&mut self, component_index: usize) {

View file

@ -1,6 +1,6 @@
use comet_structs::FlatMap;
pub type PrefabFactory = fn(&mut crate::Scene) -> usize;
pub type PrefabFactory = fn(&mut crate::Scene) -> crate::EntityId;
pub(crate) struct PrefabManager {
pub(crate) prefabs: FlatMap<String, PrefabFactory>,
@ -26,8 +26,8 @@ impl PrefabManager {
macro_rules! register_prefab {
($scene:expr, $name:expr, $($component:expr),* $(,)?) => {
{
fn prefab_factory(scene: &mut $crate::Scene) -> usize {
let entity = scene.new_entity() as usize;
fn prefab_factory(scene: &mut $crate::Scene) -> $crate::EntityId {
let entity = scene.new_entity();
$(
scene.add_component(entity, $component);
)*

View file

@ -1,6 +1,6 @@
use crate::archetypes::Archetypes;
use crate::prefabs::PrefabManager;
use crate::{Component, Entity, IdQueue};
use crate::{Component, Entity, EntityId, IdQueue};
use comet_log::*;
use comet_structs::*;
use std::any::TypeId;
@ -8,6 +8,7 @@ use std::any::TypeId;
pub struct Scene {
id_queue: IdQueue,
next_id: u32,
generations: Vec<u32>,
entities: Vec<Option<Entity>>,
components: ComponentStorage,
archetypes: Archetypes,
@ -19,6 +20,7 @@ impl Scene {
Self {
id_queue: IdQueue::new(),
next_id: 0,
generations: Vec::new(),
entities: Vec::new(),
components: ComponentStorage::new(),
archetypes: Archetypes::new(),
@ -43,48 +45,78 @@ impl Scene {
}
}
fn is_alive(&self, id: EntityId) -> bool {
self.generations
.get(id.index as usize)
.is_some_and(|g| *g == id.gen)
&& self
.entities
.get(id.index as usize)
.is_some_and(|e| e.is_some())
}
/// Retuns the `Vec` of `Option<Entity>` which contains all the entities in the current Scene.
pub fn entities(&self) -> &Vec<Option<Entity>> {
&self.entities
}
/// Creates a new entity and returns its ID.
pub fn new_entity(&mut self) -> u32 {
let id = self.next_id;
if (self.next_id as usize) >= self.entities.len() {
self.entities.push(Some(Entity::new(self.next_id)));
self.get_next_id();
info!("Created entity! ID: {}", id);
return id;
pub fn new_entity(&mut self) -> EntityId {
let index = self.next_id;
let gen = if (index as usize) >= self.generations.len() {
self.generations.push(0);
0
} else {
self.generations[index as usize]
};
if (index as usize) >= self.entities.len() {
self.entities.push(Some(Entity::new(index, gen)));
} else {
self.entities[index as usize] = Some(Entity::new(index, gen));
}
self.entities[self.next_id as usize] = Some(Entity::new(self.next_id));
let id = EntityId { index, gen };
self.get_next_id();
info!("Created entity! ID: {}", id);
info!("Created entity! ID: {} (gen {})", id.index, id.gen);
id
}
/// Gets an immutable reference to an entity by its ID.
pub fn get_entity(&self, entity_id: usize) -> Option<&Entity> {
self.entities.get(entity_id).unwrap().as_ref()
pub fn get_entity(&self, entity_id: EntityId) -> Option<&Entity> {
if !self.is_alive(entity_id) {
return None;
}
self.entities
.get(entity_id.index as usize)
.and_then(|e| e.as_ref())
}
/// Gets a mutable reference to an entity by its ID.
pub fn get_entity_mut(&mut self, entity_id: usize) -> Option<&mut Entity> {
self.entities.get_mut(entity_id).unwrap().as_mut()
pub fn get_entity_mut(&mut self, entity_id: EntityId) -> Option<&mut Entity> {
if !self.is_alive(entity_id) {
return None;
}
self.entities
.get_mut(entity_id.index as usize)
.and_then(|e| e.as_mut())
}
/// Deletes an entity by its ID.
pub fn delete_entity(&mut self, entity_id: usize) {
self.remove_entity_from_archetype_subsets(
entity_id as u32,
self.get_component_set(entity_id),
);
self.entities[entity_id] = None;
info!("Deleted entity! ID: {}", entity_id);
for (_, value) in self.components.iter_mut() {
value.remove::<u8>(entity_id);
pub fn delete_entity(&mut self, entity_id: EntityId) {
if !self.is_alive(entity_id) {
return;
}
self.id_queue.sorted_enqueue(entity_id as u32);
let idx = entity_id.index as usize;
self.remove_entity_from_archetype(entity_id.index, self.get_component_set(idx));
self.entities[idx] = None;
info!("Deleted entity! ID: {}", entity_id.index);
self.components.remove_entity(idx);
if let Some(gen) = self.generations.get_mut(idx) {
*gen = gen.wrapping_add(1);
}
self.id_queue.sorted_enqueue(entity_id.index);
self.get_next_id();
}
@ -107,24 +139,6 @@ impl Scene {
}
}
fn get_keys(&self, components: ComponentSet) -> Vec<ComponentSet> {
let component_sets = self.archetypes.component_sets();
component_sets
.iter()
.enumerate()
.filter_map(|(i, &ref elem)| {
if elem.is_subset(&components) {
Some(i)
} else {
None
}
})
.collect::<Vec<usize>>()
.iter()
.map(|index| component_sets[*index].clone())
.collect::<Vec<ComponentSet>>()
}
fn add_entity_to_archetype(&mut self, entity_id: u32, components: ComponentSet) {
self.archetypes
.add_entity_to_archetype(&components, entity_id);
@ -135,18 +149,6 @@ impl Scene {
.remove_entity_from_archetype(&components, entity_id);
}
fn remove_entity_from_archetype_subsets(&mut self, entity_id: u32, components: ComponentSet) {
let keys = self.get_keys(components);
for key in keys {
self.remove_entity_from_archetype(entity_id, key.clone());
if self.archetypes.get_archetype(&key).unwrap().len() == 0 {
self.archetypes.remove_archetype(&key);
}
}
info!("Removed entity {} from all archetypes!", entity_id);
}
fn get_component_set(&self, entity_id: usize) -> ComponentSet {
let components = match self.entities.get(entity_id) {
Some(cmp) => match cmp.as_ref() {
@ -192,120 +194,152 @@ impl Scene {
/// Adds a component to an entity by its ID and an instance of the component.
/// Overwrites the previous component if another component of the same type is added.
pub fn add_component<C: Component + 'static>(&mut self, entity_id: usize, component: C) {
let old_component_set = self.get_component_set(entity_id);
if !old_component_set.to_vec().is_empty() {
self.remove_entity_from_archetype_subsets(entity_id as u32, old_component_set);
pub fn add_component<C: Component + 'static>(&mut self, entity_id: EntityId, component: C) {
if !self.is_alive(entity_id) {
error!(
"Attempted to add component {} to dead entity {}",
C::type_name(),
entity_id.index
);
return;
}
self.components.set_component(entity_id, component);
let component_index = self
let old_component_set = self.get_component_set(entity_id.index as usize);
if !old_component_set.to_vec().is_empty() {
self.remove_entity_from_archetype(entity_id.index, old_component_set);
}
self.components
.set_component(entity_id.index as usize, component);
if let Some(component_index) = self
.components
.keys()
.iter_mut()
.iter()
.position(|x| *x == C::type_id())
.unwrap();
self.get_entity_mut(entity_id)
.unwrap()
.add_component(component_index);
{
if let Some(entity) = self.get_entity_mut(entity_id) {
entity.add_component(component_index);
} else {
error!(
"Attempted to add component to non-existent entity {}",
entity_id.index
);
}
} else {
error!(
"Component {} not registered, cannot add to entity {}",
C::type_name(),
entity_id.index
);
}
let new_component_set = self.get_component_set(entity_id);
let new_component_set = self.get_component_set(entity_id.index as usize);
if !self.archetypes.contains_archetype(&new_component_set) {
self.create_archetype(new_component_set.clone());
}
let subsets = ComponentSet::compute_subsets_up_to_size_3(new_component_set.to_vec());
for subset in subsets {
if !self.archetypes.contains_archetype(&subset) {
self.create_archetype(subset.clone());
}
self.add_entity_to_archetype(entity_id as u32, subset);
}
self.add_entity_to_archetype(entity_id.index, new_component_set);
info!(
"Added component {} to entity {}!",
C::type_name(),
entity_id
entity_id.index
);
}
pub fn remove_component<C: Component + 'static>(&mut self, entity_id: usize) {
let old_component_set = self.get_component_set(entity_id);
self.remove_entity_from_archetype_subsets(entity_id as u32, old_component_set);
pub fn remove_component<C: Component + 'static>(&mut self, entity_id: EntityId) {
if !self.is_alive(entity_id) {
return;
}
let old_component_set = self.get_component_set(entity_id.index as usize);
self.remove_entity_from_archetype(entity_id.index, old_component_set);
self.components.remove_component::<C>(entity_id);
let component_index = self
self.components
.remove_component::<C>(entity_id.index as usize);
if let Some(component_index) = self
.components
.keys()
.iter()
.position(|x| *x == C::type_id())
.unwrap();
self.get_entity_mut(entity_id)
.unwrap()
.remove_component(component_index);
{
if let Some(entity) = self.get_entity_mut(entity_id) {
entity.remove_component(component_index);
}
}
let new_component_set = self.get_component_set(entity_id);
let new_component_set = self.get_component_set(entity_id.index as usize);
if !new_component_set.to_vec().is_empty() {
if !self.archetypes.contains_archetype(&new_component_set) {
self.create_archetype(new_component_set.clone());
}
let subsets = ComponentSet::compute_subsets_up_to_size_3(new_component_set.to_vec());
for subset in subsets {
if !self.archetypes.contains_archetype(&subset) {
self.create_archetype(subset.clone());
}
self.add_entity_to_archetype(entity_id as u32, subset);
}
self.add_entity_to_archetype(entity_id.index, new_component_set);
}
info!(
"Removed component {} from entity {}!",
C::type_name(),
entity_id
entity_id.index
);
}
/// Returns a reference to a component of an entity by its ID.
pub fn get_component<C: Component + 'static>(&self, entity_id: usize) -> Option<&C> {
self.components.get_component::<C>(entity_id)
pub fn get_component<C: Component + 'static>(&self, entity_id: EntityId) -> Option<&C> {
if !self.is_alive(entity_id) {
return None;
}
self.components
.get_component::<C>(entity_id.index as usize)
}
pub fn get_component_mut<C: Component + 'static>(
&mut self,
entity_id: usize,
entity_id: EntityId,
) -> Option<&mut C> {
self.components.get_component_mut::<C>(entity_id)
if !self.is_alive(entity_id) {
return None;
}
self.components
.get_component_mut::<C>(entity_id.index as usize)
}
pub fn has<C: Component + 'static>(&self, entity_id: usize) -> bool {
self.components.get_component::<C>(entity_id).is_some()
pub fn has<C: Component + 'static>(&self, entity_id: EntityId) -> bool {
self.is_alive(entity_id)
&& self
.components
.get_component::<C>(entity_id.index as usize)
.is_some()
}
/// Returns a list of entities that have the given components.
pub fn get_entities_with(&self, components: Vec<TypeId>) -> Vec<usize> {
pub fn get_entities_with(&self, components: Vec<TypeId>) -> Vec<EntityId> {
let component_set = ComponentSet::from_ids(components);
if component_set.size() > 3 {
error!("An entity query should only contain at most 3 different components!");
return Vec::new();
let mut result = Vec::new();
for archetype_set in self.archetypes.component_sets() {
if component_set.is_subset(archetype_set) {
if let Some(entities) = self.archetypes.get_archetype(archetype_set) {
for index in entities.iter() {
if let Some(gen) = self.generations.get(*index as usize) {
if self
.entities
.get(*index as usize)
.is_some_and(|e| e.is_some())
{
result.push(EntityId {
index: *index,
gen: *gen,
});
}
if self.archetypes.contains_archetype(&component_set) {
return self
.archetypes
.get_archetype(&component_set)
.unwrap()
.clone()
.iter()
.map(|x| *x as usize)
.collect();
}
Vec::new()
}
}
}
}
result
}
/// Deletes all entities that have the given components.
@ -317,14 +351,31 @@ impl Scene {
}
/// Iterates over all entities that have the two given components and calls the given function.
pub fn foreach<C: Component, K: Component>(&mut self, func: fn(&mut C, &mut K)) {
let entities = self.get_entities_with(vec![C::type_id(), K::type_id()]);
for entity in entities {
let c_ptr = self.get_component_mut::<C>(entity).unwrap() as *mut C;
let k_ptr = self.get_component_mut::<K>(entity).unwrap() as *mut K;
pub fn foreach<C: Component, K: Component>(&mut self, mut func: impl FnMut(&mut C, &mut K)) {
if std::any::TypeId::of::<C>() == std::any::TypeId::of::<K>() {
error!("foreach called with identical component types");
return;
}
unsafe {
func(&mut *c_ptr, &mut *k_ptr);
let required = ComponentSet::from_ids(vec![C::type_id(), K::type_id()]);
let (c_set, k_set) = self
.components
.get_two_mut(&C::type_id(), &K::type_id());
if let (Some(c_store), Some(k_store)) = (c_set, k_set) {
for archetype_set in self.archetypes.component_sets() {
if required.is_subset(archetype_set) {
if let Some(entities) = self.archetypes.get_archetype(archetype_set) {
for &idx in entities {
let idx = idx as usize;
if let (Some(c), Some(k)) =
(c_store.get_mut::<C>(idx), k_store.get_mut::<K>(idx))
{
func(c, k);
}
}
}
}
}
}
}
@ -335,7 +386,7 @@ impl Scene {
}
/// Spawns a prefab with the given name.
pub fn spawn_prefab(&mut self, name: &str) -> Option<usize> {
pub fn spawn_prefab(&mut self, name: &str) -> Option<EntityId> {
if self.prefabs.has_prefab(name) {
if let Some(factory) = self.prefabs.prefabs.get(&name.to_string()) {
let factory = *factory; // Copy the function pointer

View file

@ -18,7 +18,11 @@ impl CameraManager {
self.cameras.get(self.active_camera).unwrap()
}
pub fn update_from_scene(&mut self, scene: &comet_ecs::Scene, camera_entities: Vec<usize>) {
pub fn update_from_scene(
&mut self,
scene: &comet_ecs::Scene,
camera_entities: Vec<comet_ecs::EntityId>,
) {
self.cameras.clear();
let mut cameras_with_priority: Vec<(RenderCamera, u8)> = Vec::new();

View file

@ -11,6 +11,7 @@ use comet_math::{m4, v2};
use comet_resources::{
font::Font, graphic_resource_manager::GraphicResourceManager, texture_atlas::*, Texture, Vertex,
};
use std::collections::HashSet;
use std::sync::Arc;
use wgpu::util::DeviceExt;
use winit::{dpi::PhysicalSize, window::Window};
@ -61,6 +62,7 @@ pub struct Renderer2D<'a> {
resource_manager: GraphicResourceManager,
camera_manager: CameraManager,
render_passes: Vec<RenderPass>,
cached_render_entities: Vec<comet_ecs::EntityId>,
last_frame_time: std::time::Instant,
delta_time: f32,
}
@ -744,16 +746,45 @@ impl<'a> Renderer2D<'a> {
return;
}
let mut entities = scene.get_entities_with(vec![
let unsorted_entities = scene.get_entities_with(vec![
comet_ecs::Transform2D::type_id(),
comet_ecs::Render2D::type_id(),
]);
let mut dirty_sort = self.cached_render_entities.len() != unsorted_entities.len();
if !dirty_sort {
let unsorted_set: HashSet<comet_ecs::EntityId> =
unsorted_entities.iter().copied().collect();
dirty_sort = self
.cached_render_entities
.iter()
.any(|e| !unsorted_set.contains(e));
}
if !dirty_sort {
dirty_sort = !self.cached_render_entities.windows(2).all(|w| {
let a = scene
.get_component::<comet_ecs::Render2D>(w[0])
.map(|r| r.draw_index());
let b = scene
.get_component::<comet_ecs::Render2D>(w[1])
.map(|r| r.draw_index());
matches!((a, b), (Some(da), Some(db)) if da <= db)
});
}
if dirty_sort {
let mut entities = unsorted_entities;
entities.sort_by(|&a, &b| {
let ra = scene.get_component::<comet_ecs::Render2D>(a).unwrap();
let rb = scene.get_component::<comet_ecs::Render2D>(b).unwrap();
ra.draw_index().cmp(&rb.draw_index())
});
self.cached_render_entities = entities;
}
let entities = self.cached_render_entities.clone();
let texts = scene.get_entities_with(vec![
comet_ecs::Transform2D::type_id(),
@ -922,7 +953,7 @@ impl<'a> Renderer2D<'a> {
}
}
fn setup_camera(&mut self, scene: &comet_ecs::Scene, cameras: Vec<usize>) {
fn setup_camera(&mut self, scene: &comet_ecs::Scene, cameras: Vec<comet_ecs::EntityId>) {
if cameras.is_empty() {
return;
}
@ -1012,6 +1043,7 @@ impl<'a> Renderer for Renderer2D<'a> {
resource_manager: GraphicResourceManager::new(),
camera_manager: CameraManager::new(),
render_passes: Vec::new(),
cached_render_entities: Vec::new(),
last_frame_time: std::time::Instant::now(),
delta_time: 0.0,
}

View file

@ -272,6 +272,33 @@ impl Column {
}
}
/// Remove an element without knowing its concrete type. Drops in place.
pub fn remove_any(&mut self, index: usize) {
if index >= self.data.len() {
return;
}
unsafe {
let ptr = self.data.swap_remove_and_forget_unchecked(index);
(self.data.drop)(ptr);
}
}
/// Overwrites an existing element in place, dropping the previous value.
pub fn set<T: 'static>(&mut self, index: usize, item: T) -> Option<()> {
assert_eq!(TypeId::of::<T>(), TypeId::of::<T>(), "Type mismatch");
if index >= self.data.len() {
return None;
}
unsafe {
let ptr = self.data.get_unchecked_mut(index) as *mut T;
ptr::drop_in_place(ptr);
ptr::write(ptr, item);
}
Some(())
}
pub fn swap(&mut self, index1: usize, index2: usize) {
assert!(
index1 < self.data.len() && index2 < self.data.len(),

View file

@ -55,4 +55,11 @@ impl ComponentStorage {
None
}
}
/// Removes all components belonging to the given entity index.
pub fn remove_entity(&mut self, index: usize) {
for (_, value) in self.iter_mut() {
value.remove_any(index);
}
}
}

View file

@ -67,6 +67,10 @@ impl ComponentSet {
self.set.is_subset(&other.set)
}
pub fn is_superset(&self, other: &ComponentSet) -> bool {
self.set.is_superset(&other.set)
}
pub fn to_vec(&self) -> Vec<TypeId> {
self.set.iter().cloned().collect()
}

View file

@ -44,6 +44,39 @@ impl<K: PartialEq + Clone, V: Clone> FlatMap<K, V> {
}
}
pub fn get_two_mut(&mut self, a: &K, b: &K) -> (Option<&mut V>, Option<&mut V>) {
if a == b {
let first = self.get_mut(a);
return (first, None);
}
let mut first_index = None;
let mut second_index = None;
for (idx, (key, _)) in self.map.iter().enumerate() {
if key == a {
first_index = Some(idx);
} else if key == b {
second_index = Some(idx);
}
}
match (first_index, second_index) {
(Some(i), Some(j)) => {
if i < j {
let (left, right) = self.map.split_at_mut(j);
(Some(&mut left[i].1), Some(&mut right[0].1))
} else {
let (left, right) = self.map.split_at_mut(i);
(Some(&mut right[0].1), Some(&mut left[j].1))
}
}
(Some(i), None) => (self.map.get_mut(i).map(|pair| &mut pair.1), None),
(None, Some(j)) => (None, self.map.get_mut(j).map(|pair| &mut pair.1)),
_ => (None, None),
}
}
pub fn contains(&self, key: &K) -> bool {
self.map.iter().any(|node| node.0 == *key)
}

View file

@ -28,6 +28,12 @@ impl SparseSet {
}
if let Some(page_vec) = &mut self.sparse[page] {
// If there is already a mapping, overwrite the existing dense value instead of pushing.
if let Some(sparse_index) = page_vec[index % self.page_size] {
let _ = self.dense.set::<T>(sparse_index, value);
return;
}
page_vec[index % self.page_size] = Some(self.dense.data.len());
}
@ -69,6 +75,64 @@ impl SparseSet {
None
}
/// Removes an element by external index without knowing its type. Returns true if something was removed.
pub fn remove_any(&mut self, index: usize) -> bool {
if let Some(page_vec) = self
.sparse
.get(index / self.page_size)
.and_then(|x| x.as_ref())
{
if let Some(sparse_index) = page_vec
.get(index % self.page_size)
.and_then(|x| x.as_ref())
{
let dense_index = *sparse_index;
let last_dense_index = self.dense.data.len() - 1;
if dense_index != last_dense_index {
if let Some(ext_index) = self.find_external_index(last_dense_index) {
if let Some(page_vec) = self
.sparse
.get_mut(ext_index / self.page_size)
.and_then(|x| x.as_mut())
{
page_vec[ext_index % self.page_size] = Some(dense_index);
}
}
self.dense.swap(dense_index, last_dense_index);
}
if let Some(page_vec) = self
.sparse
.get_mut(index / self.page_size)
.and_then(|x| x.as_mut())
{
page_vec[index % self.page_size] = None;
}
self.dense.remove_any(dense_index);
return true;
}
}
false
}
/// Finds the external index that maps to a given dense index.
fn find_external_index(&self, dense_index: usize) -> Option<usize> {
for (page_idx, page_opt) in self.sparse.iter().enumerate() {
if let Some(page) = page_opt {
for (offset, entry) in page.iter().enumerate() {
if let Some(idx) = entry {
if *idx == dense_index {
return Some(page_idx * self.page_size + offset);
}
}
}
}
}
None
}
pub fn get<T: 'static>(&self, index: usize) -> Option<&T> {
if let Some(page_vec) = self
.sparse