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d04c706a94
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feat(ecs): limited the creation of archetypes to three unique components to lower the creation to polynomial complexity
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2025-07-26 01:13:23 +02:00 |
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c1d41323f9
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fix: the ecs will now create all the archetypes for any combination of components that entities have on them
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2025-05-05 13:27:49 +02:00 |
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982323f671
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chore: added the chrono crate back to the Cargo.toml of the crates
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2025-04-15 20:31:33 +02:00 |
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0296ef19a9
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chore: cleaned Cargo.toml for almost every crate
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2025-04-12 23:18:00 +02:00 |
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4d4c6aad90
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feat: added the Color component to the base components in the ECS
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2025-03-21 23:17:16 +01:00 |
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c79e69f8f4
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fix: got back to the old render_scene_2d because my Camera2D way is kind of borked.
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2025-03-09 21:50:58 +01:00 |
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ca3c3dd5e6
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feat: added pagination to the SparseSet to make it more memory efficient
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2025-03-08 14:55:23 +01:00 |
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e6df3dba91
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fix: remove pub to both fields in SparseSet
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2025-03-07 01:32:43 +01:00 |
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fae4e852fd
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fix: weird bug in the ComponentStorage where due to the implementation of the SparseSet , components weren't correctly managed
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2025-03-06 19:04:49 +01:00 |
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cae678747f
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fix: finally removed the storage.rs in the comet_ecs
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2025-03-05 08:39:57 +01:00 |
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38b41985dc
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fix: removed the garbage github copilot code out of flat_map and making iter_mut irrelevant
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2025-03-05 07:16:42 +01:00 |
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f784fb2c02
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fix: forgot the tomls
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2025-03-04 23:53:11 +01:00 |
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db405bfb2e
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wip: transitioning to the newer comet_structs and new ComponentStorage through a FlatMap (not the rust implementation)
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2025-03-04 23:52:16 +01:00 |
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5b43c7a319
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fix: the code in comet_structs had some import errors which are now fixed
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2025-03-03 19:41:33 +01:00 |
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30cda18ce1
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fix: the code in flat_map should now be correct and changed formatting in renderer2d
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2025-03-02 23:27:10 +01:00 |
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