Commit graph

15 commits

Author SHA1 Message Date
d04c706a94 feat(ecs): limited the creation of archetypes to three unique components to lower the creation to polynomial complexity 2025-07-26 01:13:23 +02:00
c1d41323f9 fix: the ecs will now create all the archetypes for any combination of components that entities have on them 2025-05-05 13:27:49 +02:00
982323f671 chore: added the chrono crate back to the Cargo.toml of the crates 2025-04-15 20:31:33 +02:00
0296ef19a9 chore: cleaned Cargo.toml for almost every crate 2025-04-12 23:18:00 +02:00
4d4c6aad90 feat: added the Color component to the base components in the ECS 2025-03-21 23:17:16 +01:00
c79e69f8f4 fix: got back to the old render_scene_2d because my Camera2D way is kind of borked. 2025-03-09 21:50:58 +01:00
ca3c3dd5e6 feat: added pagination to the SparseSet to make it more memory efficient 2025-03-08 14:55:23 +01:00
e6df3dba91 fix: remove pub to both fields in SparseSet 2025-03-07 01:32:43 +01:00
fae4e852fd fix: weird bug in the ComponentStorage where due to the implementation of the SparseSet, components weren't correctly managed 2025-03-06 19:04:49 +01:00
cae678747f fix: finally removed the storage.rsin the comet_ecs 2025-03-05 08:39:57 +01:00
38b41985dc fix: removed the garbage github copilot code out of flat_map and making iter_mut irrelevant 2025-03-05 07:16:42 +01:00
f784fb2c02 fix: forgot the tomls 2025-03-04 23:53:11 +01:00
db405bfb2e wip: transitioning to the newer comet_structs and new ComponentStorage through a FlatMap (not the rust implementation) 2025-03-04 23:52:16 +01:00
5b43c7a319 fix: the code in comet_structs had some import errors which are now fixed 2025-03-03 19:41:33 +01:00
30cda18ce1 fix: the code in flat_map should now be correct and changed formatting in renderer2d 2025-03-02 23:27:10 +01:00