feat(renderer2d): Rotation2D now actually has an effect on the rotation of the sprite in the Renderer2D

This commit is contained in:
lisk77 2025-07-12 00:01:49 +02:00
parent 7760baeab5
commit ffb4bdf35f
2 changed files with 73 additions and 10 deletions

39
crates/comet_ecs/src/component.rs Normal file → Executable file
View file

@ -161,6 +161,34 @@ impl Position2D {
}
}
impl Rotation2D {
pub fn new(angle: f32) -> Self {
Self {
theta: angle
}
}
pub fn angle(&self) -> f32 {
self.theta
}
pub fn set_angle(&mut self, angle: f32) {
self.theta = angle;
}
pub fn rotate(&mut self, delta_angle: f32) {
self.theta += delta_angle;
}
pub fn to_radians(&self) -> f32 {
self.theta.to_radians()
}
pub fn to_degrees(&self) -> f32 {
self.theta.to_degrees()
}
}
impl Position3D {
pub fn from_vec(vec: v3) -> Self {
Self {
@ -254,7 +282,8 @@ impl Render for Render2D {
/// Use the actual file name of the texture instead of the path
/// e.g. "comet_icon.png" instead of "resources/textures/comet_icon.png"
/// The resource manager will already look in the resources/textures folder
/// The resource manager will already look in the resources/textures directory
/// This behavior will later be expanded so that it can be used with other project structures
fn set_texture(&mut self, texture: &'static str) {
self.texture_name = texture;
}
@ -283,6 +312,14 @@ impl Transform2D {
self.position_mut().set_x(x);
self.position_mut().set_y(y);
}
pub fn rotate(&mut self, delta_angle: f32) {
self.rotation_mut().rotate(delta_angle);
}
pub fn set_rotation(&mut self, angle: f32) {
self.rotation_mut().set_angle(angle);
}
}
impl Transform3D {