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chore: renamed the structs Vec2, Vec3, Vec4, Mat2, Mat3, Mat4, Point2, Point3 to v2, v3, v4, m2, m3, m4, p2, p3
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parent
982323f671
commit
fd8cf1f278
22 changed files with 430 additions and 430 deletions
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@ -8,7 +8,7 @@ fn setup(app: &mut App, renderer: &mut Renderer2D) {
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let camera = app.new_entity();
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app.add_component(camera, Transform2D::new());
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app.add_component(camera, Camera2D::new(Vec2::new(2.0, 2.0), 1.0, 1));
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app.add_component(camera, Camera2D::new(v2::new(2.0, 2.0), 1.0, 1));
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let e1 = app.new_entity();
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@ -42,23 +42,23 @@ fn handle_input(app: &mut App, dt: f32) {
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}
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fn update_position(input: WinitInputHelper, transform: &mut Transform2D, dt: f32) {
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let mut direction = Vec2::ZERO;
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let mut direction = v2::ZERO;
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if input.key_held(Key::KeyW) {
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direction += Vec2::Y;
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direction += v2::Y;
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}
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if input.key_held(Key::KeyA) {
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direction -= Vec2::X;
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direction -= v2::X;
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}
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if input.key_held(Key::KeyS) {
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direction -= Vec2::Y;
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direction -= v2::Y;
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}
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if input.key_held(Key::KeyD) {
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direction += Vec2::X;
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direction += v2::X;
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}
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// If check to prevent division by zero and the comet to fly off into infinity...
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if direction != Vec2::ZERO {
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if direction != v2::ZERO {
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let normalized_dir = direction.normalize();
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let displacement = normalized_dir * 777.7 * dt;
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transform.translate(displacement);
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