feat(renderer): rewrote the core of the Renderer2D as a temporary module

This commit is contained in:
lisk77 2025-08-03 02:11:45 +02:00
parent ae9918c9b9
commit f8dabf955e
4 changed files with 313 additions and 3 deletions

View file

@ -0,0 +1,25 @@
struct VertexInput {
@location(0) position: vec3<f32>,
@location(1) tex_coords: vec2<f32>,
@location(2) color: vec4<f32>,
}
struct VertexOutput {
@builtin(position) clip_position: vec4<f32>,
@location(0) tex_coords: vec2<f32>,
@location(1) color: vec4<f32>,
}
@vertex
fn vs_main(input: VertexInput) -> VertexOutput {
var out: VertexOutput;
out.clip_position = vec4(input.position, 1.0);
out.tex_coords = input.tex_coords;
out.color = input.color;
return out;
}
@fragment
fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
return in.color;
}