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feat: changed the preset system to a "with_" option. Removed auto of a component to entity (will be reintroduced differently)
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3 changed files with 42 additions and 71 deletions
12
README.md
12
README.md
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@ -38,13 +38,7 @@ comet = { path = "crates/comet" }
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// This will be cleaned up in the future
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// but for now I don't have a prelude.
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use comet::{
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app::{
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App,
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ApplicationType::*
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},
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renderer::renderer2d::Renderer2D,
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};
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use comet::prelude::*;
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struct GameState {}
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@ -60,7 +54,8 @@ fn setup(app: &mut App, renderer: &mut Renderer2D) {}
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fn update(app: &mut App, renderer: &mut Renderer2D, dt: f32) {}
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fn main() {
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App::new(App2D) // Generate a basic 2D app
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App::new() // Generate a basic 2D app
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.with_preset(App2D) // Pre-registers the `Transform2D` component in the world
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.with_title("Comet App") // Sets the window title
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.with_icon(r"resources/textures/comet_icon.png") // Sets the window icon
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.with_size(1920, 1080) // Sets the window size
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@ -78,7 +73,6 @@ use fs_extra::dir::CopyOptions;
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use std::env;
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fn main() -> Result<()> {
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// This tells cargo to rerun this script if something in /resources/ changes.
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println!("cargo:rerun-if-changed=resources/textures/*");
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println!("cargo:rerun-if-changed=resources/shaders/*");
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